Star Wars Roleplay: Chaos

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Approved NPC Cartel heavy enforcer unit

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Cartel Heavy Enforcer Unit
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Intent: To act as the Hutt Cartels heavy unit.
Affiliation: Hutt Cartel, faction forces.
Availability: Common
Type: Heavy infantry
Strength: 90 heavy infantry per company
Each company is divided into 3 platoons with 3 squads in each. The ranks are 9x Enforcer sergeant, 3x Enforcer Lieutenant and 1x Enforcer Captain.
Description:
The Cartel Heavy enforcer infantry is an attempt of the Cartel to create a unit that will be able to take a punch and still move forward. They are selected among the tougher mercenaries who usually swarm around the hutt powerbases in need of a steady income. These are for one or other reason primarily retired soldiers or police men with a certain sense of military conduct and procedures.
Their signum is the special heavy Tazi defender armor giving them an advantage angainst most lighter types of infantry.
With a higher morale then most regular mercenaries units these units are deployed where the cartel has need of actual war fare and are not meant to settle lighter conflicts such as gang brawls. That said, their prescence would easily settle issues like crowd control or merely
The Heavy Cartel Enforcers are disciplined and skilled with ranged weapons.

Equipment:
Heavy blaster rifle - The Vonginator
Heavy armor - Tazi defender armor MK I
Standard med pack
Standard sidearm (blaster pistol)
2x concussion grenades
Vibro knife
Anti vehicle rocket (1 launcher per squad)

Strenghts:
Tough as hell - their armor along with their heavy training does make them hard to stop.
High discipline - mentally prepared and trained to be outnumbered and outgunned these soliders will be caclulating and remain calm even in extremely dire situations.

Weaknesses:
Slow and noisy movement - they wont surprise anyone
Big boys - a Heavy cartel enforcer in full armor takes twice as much space in drop ships or vehicles.

Development thread:
Training - http://starwarsrp.net/topic/60385-a-grand-army-of-the-hutt-cartel/
 
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