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Approved Planet [Canon] Tatooine

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OUT OF CHARACTER INFORMATION

Intent: To submit the lore and chaos history of Tatooine on SWRP Chaos. Original Crowdsource
Image Credit: Tatooine Wiki
Canon: Legends Tatooine, Tatooine
Links:
Common Knowledge Incidents
Entities Associated with Tatooine
For Governments Associated with Tatooine

The Southern Systems Syndicate

The Hutt Cartel
The Galactic Trade Guild
The Confederacy of Independent Systems (and ACA)
The Galactic Empire
Major Engagements

Companies Located at Tatooine

For Arceneau Trade Company
  1. Semi Annual Southern Systems Business Bazaar Expo! [...
  2. SSB 24HR Auction - AEL, The Last Ever Sold Edition!
  3. SSB 24HR AUCTION - Hegemonic Automaton & Eisenwelt Ei...
  4. SSB 24 HR AUCTION -- Beast Hunter's Guild, Hekler...
  5. SSB 24 HR AUCTION - Ri'ess Regal, Heofon Industries,...
  6. This is why I hate flying (Open)
  7. The Resol'Nare (Takeover of Mandalore - COMPLETE)
  8. I'll Have What She's Having ((Danger))
  9. I !@@*!+# hate Taris ( Taris - TGU/ Nar / Open )
  10. Think of Me Under the Mistletoe (8th Annual Yule Ball)
  11. Do two wronged make a right? (Invite)
  12. SNRP - "These Aren't the Droids You Are Looking For" - OPEN TO ALL
  13. Without a Trace (Cage's Return - PM for Invite)
  14. It’s the ship that made the Kessel run in less than 12 parsecs. [Dalton / Danger / Open]
  15. The Gods giveth and most women piss it away
  16. Starlog: Fall of the Night(Knightfall/Open)
  17. Taking down the Besadii (Ylesia)
  18. Forging the Lance
  19. Let the Money Flow
  20. [Time to Reorganize (the Hutt Cartel)
  21. Good Men and Scoundrels
  22. Danger in the City (CIS Dominion of Tatooine)
  23. Those Who Play God
  24. A Companion is not a 'hore
  25. To Protect the World From Devestation
  26. Looking to expand some business
  27. Fueling the Mara Corridor
  28. Wretched Hive of Schematics and Weaponary
  29. Better a Black Sun than No Sun [ Barrett ]
  30. My kind of Danger ( Danger)
  31. Nearly Broke (Danger)
  32. 50 Shades of...(Danger)
  33. This Is Mine
  34. South Systems Business Bazaar
  35. Silk Holdings Product Roster
  36. Subach to Reality
  37. Danger Zone
  38. Southern Systems Business Bazaar Expo
  39. SSB Auction - Akure Executive Leather Works, Tenloss Corp, and Ordo
  40. SSB Auction - Mandal Hypernautics
  41. SSB Auction - Salacia Consolidated and Hekler'Kok Defense Industries
  42. SSB Auction - Silk Holdings and CEC and Corellian ArmsNone Laugh in the Face of Danger [Expo Interim]
  43. At the Spanish Moon, Whiskey and bad
  44. glitterstim
  45. Power Turnover
  46. All tied up
  47. SSB Auction: Rare Materials and Specialty Items Auction - Anonymous Sellers
  48. Aint no Auction Like a Spice Auction!
  49. Auction of the Century
  50. I swear by my pretty little bonnet
  51. Heavy Metal Abraham Lincoln [Black Sun Dominion of Slehey
  52. Hi Ho Hi Ho A Camping We Will Go
  53. Red Curves and Old Eyes
  54. Space Legos
  55. Cestus Cybernetics Droid Expo
  56. A Beautiful Game: Dealing with Danger. (completed)
  57. Mandal Hypernautics
  58. MandalTech
  59. Working 9 to 5. [pm for invite]
  60. [Weekend Treasure Hunt 4: Cannibal Stormtrooper Death Star]
  61. Greed and Desire
  62. Liar's Retreat (Danger)
  63. Danger on Kaeshana
  64. So you have something I need...(Danger/Alyesa)
  65. Subach-Innes Blowout Auction Part 4: Facilities
  66. Toiling On Tabaqui
  67. Dangerous times call for the best tools
  68. If You Want to Play with the Big Boys, You Have to Have t..
  69. Czerka This and Czerka That
  70. Corporate Calls
  71. Our Teeth and Ambitions are Bared: Be Prepaaaaaaaaaared
  72. Opportunity of a Lifetime (
  73. Don't You Cry No More %5BClosed%5D
  74. Gimmie that Booty %5BDanger%5D
  75. How'd You Like Your Gift?
  76. Picking Up The Ashes
  77. Makeb My Day
  78. I See a Blood Moon Rising
  79. All about that base [No Rebels]
  80. Security Under Pressure
  81. Strings of Fate
  82. What's that boy? Danger is danger?
  83. Blas-Tech Industries Subsidiary Auction:pharma-Tech
  84. Power & Control
  85. Danger, Will Robinson, Danger
  86. Terms of agreement
  87. Iconiq (Silver jedi Dominion of Zygerria)
  88. For Old Time's Sake (Danger)
  89. The End of an Era... or is it?
  90. Weekend Treasure Hunt 12: The Last Will and Testament of...'
  91. The Saqqar Is That?
  92. Be It Ever So Humble %5BTion%5DA proud Browncoat
  93. I C InnoteQ
  94. The Things A Woman Knows
  95. Business makes the Galaxy Turn
  96. Time is Beskar
  97. Adapt and Improve
  98. One Gilded Cage
  99. Kerane In the Sky With Platinum
  100. Don't Stop Believin', Hold onto that Feelin'
  101. Meeting the Neighbors
  102. A spy, a knight and a businessman step into a bar
  103. Wait, You're Not All Legitimate, Are You? %5BOpen%5D
  104. You & I
  105. There and Back Again, A Smuggler's Story
  106. Take Off The Mask
  107. Welcome to the New Age
  108. We'll paint it red to fit right in
  109. SSB AUCTION: TENLOSS CORP AND SALACIA INCORP - 24 HR AUCTION
  110. SSB AUCTION -- CEC AND SUBACH INES! 24HR auction!
  111. SSB AUCTION - MANDALTECH, KOENSAYR, AND DURASTEEL TRADING
  112. SSB 24HR AUCTION -- Silk Holdings and Sasori Research
  113. South Systems Business Bazaar Expo
  114. SSB Auction - Incom, Hekler'kok, ATC, and more!

  115. The Home of a Titan

  116. Our Last Night

  117. Path Finding - ACA Dominion of Bothawui

  118. Christmas, Credits, and Cherries

  119. The Serpent Emerges

  120. Telos the Truth

  121. Whispers In The Dark

  122. In time the savage bull doth bear the yoke

  123. One Alric, Two Alric, Three Alric...

  124. Technician [Saffron]

  125. Weedwhacker? Weedtracker.

  126. Looking for Kujo on Lujo

  127. Set Controls (Silver Jedi Dominion of Shri-Tal)

  128. Building From The Ash-era

  129. Let's try developing something new

  130. Time is Beskar (

  131. We'll paint it red to fit right in

  132. I've got sand in my...Dominion? ACA for Tatooine

  133. Moving Operations

  134. That You Red? [Danger]

  135. Welcome to the New Age (ACA Aftermath Thread, Open to Bus...

  136. Oh no no no, not MY Business -- Reaction to the Rebellion

  137. All The Best Mistakes Have Last Names

  138. A Note

  139. Attanning Enlightenment (Danger Arceneau)

  140. Two Sides To The Credchit

  141. Strings Are Always Attached

  142. Danger and Power (Danger Arceneau)

  143. No Trail, No Path, Nothing

  144. Blood Among The Flowerbed

  145. A Mutually Beneficial Arrangement

  146. Sugar, Spice, Something Nice [Danger]

  147. "Operation: Throat Punch"

  148. Techno Union vs Vitae Invasion of Apatros

  149. It's Been So Long

  150. The Gathering

  151. Dead Nerves

  152. Whispers In The Dark

  153. 38 hours

  154. Don't bite the hand that feeds you

  155. Tracks in the Desert

  156. Don't stop believin'

  157. You Truly Belong Here With Us Among The Clouds [Dev]

  158. Amnesia, Of A Sort

  159. Now there's green light in my eyes

  160. Winds of Solace

  161. Danger, Danger, Danger.

  162. A Home Is A Home

  163. Rising Tides of Ascendancy

  164. Distance

  165. You and I

  166. Diversify Your Assets:

  167. Little Talks

  168. It's Cold Outside

  169. Counting Stars

  170. To The Mountains

  171. Surprises

  172. A Dominion...of Knowledge! [GUIDE Investors]

  173. Yacht Club

  174. The Little Things

  175. Point Break

  176. Cloud Nine

  177. Four Corners

  178. Introduction

  179. Netflix and Chill

  180. Rare Commodities

  181. Every Single Day

  182. Nightmare

  183. The Gift That Keeps On Giving

  184. The Galactic Alliance: Trade makes the 'Verse go rou...

  185. Rumor has it

  186. Talk To me

  187. Jacob's Corporate Ladder

  188. Drag the Dream into Existence

  189. The Ziost Affair [The Primeval]

  190. The Darker-ish Crystal

  191. Fear

  192. Form Follows Function

  193. But Wait, There's More!

  194. The Eleven Year Gambit

  195. Hi Ho Hi Ho , Its Off To Work We Go!!

  196. It's been a long time

  197. The Benefits and Pitfalls of Othering

  198. Priorities

  199. They Might Be Gas Giants

  200. Galactic Alliance: A Little Bit Fancy

  201. Just One More Thing

  202. Whiskey & Pazaak

  203. Once More to Telos

  204. Danger, Will Robinson

  205. One Hundred Young Gods

  206. A United Front - Emergency Holo Conference

  207. Yoü and I

  208. Smoke On The Water

  209. The Starting Point (Techno Union Conference

  210. From Little Things, Big Things Grow [

  211. Sink Into The Crusts [Trade Conglomerate]

  212. An Innocuous Business

  213. The Ison Corridor - Varonat Expedition

  214. Working 9 to 5

  215. A Business Convention

  216. Titan Industries Stock Scare | Selling Controlling Stock...
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GENERAL INFORMATION

Planet Name: Tatooine
Demonym: None
Region: Outer Rim Territories
System Name: Tatoo system
System Features:

Suns: 2
Orbital Position: First
Moons: 3
  • Orbital Stations: Several
    ATC Orbital Trade Stations
  • Mara Tibx Fuel Stations
  • Haven Orbital Shipyards
  • Southern Systems Business Bazaar Stations

[*]Trade Routes:

Class: Terrestrial
Diameter: 10,465 kilometers (6,503 miles)
Rotational Period: 23 Standard Hours
Orbital Period: 304 Local Days

Coordinates:
Major Imports:
  • Metals
  • Foodstuffs
  • Chemicals
  • Medicine
  • Technology
Historic:
  • Bando Gora slaves
  • Death sticks
Major Exports:
  • Armormech
  • Armstech
  • Art
  • Artifacts
  • Biotechnology
  • Botanicals
  • Cybernetics
  • Death sticks
  • Exotic Goods
  • Foodstuffs
  • Illegal munitions
  • Minerals
  • Narcotics
  • Pharmaceuticals
  • Sculptures

Historic:
  • Bando Gora slaves
​​
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GEOGRAPHIC INFORMATION
Gravity: Standard

Climate: Hot and arid. Due to the extreme conditions, only a relatively mild region of its northern hemisphere was habitable, and less than 1% of the planet was covered in surface water. The average humidity level was 5.4%.

One of the many extraordinary features unique to Tatooine was the mysterious mists, which rose regularly from the ground where desert sands met cliffs and mesas. Various theories of this moisture's origin were disputed by meteorologists and geologists, like water suspended in sandstone veins beneath the sand and complex chemical reactions which made it rise when the ground cooled, then fall underground again with the double sunrise.

Primary Terrain:
  • Desert
  • Some oases
  • Mesas
  • Buttes
  • Canyons
  • Formerly: oceans, rainforests
Atmosphere: Type I (breathable)
Major Locations:

Cities

Notable Locations


Race Tracks

Geographical Points of Interest
Tatooine Map - Image Credit

POPULATION

Native Species:
Immigrated Species:
Historic:
Flora
Fauna
Population: Populated
  • 800,000 - 2,000,000 million ( Higher during SSB Bazar Auctions and Expositions)
Demographics:
  • 70% Humans
  • 5% Tusken Raiders
  • 5% Jawas
  • 20% Other
Primary Languages:
Historic:
Culture:

Daily life

Tatooine was a sparsely inhabited circumbinary desert planet located in the galaxy's Outer Rim Territories. It was the homeworld to the influential Anakin and Luke Skywalker, who would go on to shape galactic history. Part of a binary star system, the planet was oppressed by scorching suns, resulting in the world lacking the necessary surface water to sustain large populations. As a result, many residents of the planet instead drew water from the atmosphere via moisture farms. The planet also had no vegetation.

Initially inhabited by native Jawa and Tusken Raider species, it saw a population explosion following the search for valuable mining deposits on the planet's silicate surface. Finding the ore to have unwanted metallurgic properties, mining firms left the planet en masse, leaving behind valuable equipment, most notably large sandcrawlers, which were later used by the Jawa population.

Arceneau Trade Company, the Exchange, Nari the Hutt as well as other cartels and companies maintain a presence in the desert world. Trade along with scrap technology and smuggling have become its major economic resource.

Society

The inhabitants of Tatooine included many different species from many parts of the galaxy, as can be seen in the multiple bars and cantinas in the cities. Human natives of the planet often had unusual-sounding last names, such as Fardreamer, Sandskimmer, Darklighter, and Skywalker.

Tatooine originally had only a few port cities, including Mos Espa and Mos Eisley. As Arceneau Trade expanded its reach and warehouses, several new spaceports planet side, as well as the vast network of orbital stations, increased trade traffic.

Despite this, Tatooine continues to attract many criminals, prompting small strongholds scattered across the desert beyond the main city. Most settlers of Tatooine operate moisture farms in the expanse of the desert.

Lawful inhabitants on the planet often utilized moisture vaporators owing to their energy efficiency, resulting in their status as one of the most crucial pieces of equipment for survival. While single vaporators often cost 500 credits each, some individuals bought and owned multiple units, creating moisture farms. Often utilizing the extra water for small hydroponic gardens, few gardens yielded enough to make substantial profits. In addition, vaporators required frequent maintenance and security systems to deter attacks from Tusken Raiders, who believed all water was sacred and belonged to them. The Raiders, native to the planet, were a nomadic tribal society with strict social and moral codes, along with defined territorial boundaries. Frequent colonial trespasses on their sovereign territory, along with the collusion between old values and galactic modernization, often forced the Tuskens to attack colonists whom they both vehemently feared and despised.

Jawas were also a native species to Tatooine, and as such deeply entrenched into a nomadic lifestyle. Unlike the Tuskens, whom they attempted to avoid, Jawas frequently sold collected scrap metal and droids to the scattered settlers on the planet, earning a reputation as merchants and vagabonds. Myth and folklore also played an important part in Jawa society, with the Jawa's belief that the great Dune Sea was once a true ocean. Later research into ancient fossil-bearing rock and eroded canyons seemed to support this notion. Nonetheless, most of Tatooine's inhabitants refused to believe the story, finding it far-fetched and ludicrous.

While slavery is no longer blatently conducted within the main cities, it can still be found in outlying outposts. Here, the criminal syndicates peddle flesh to make a profit while constantly on guard of being discovered.

Arts
While there is no distinct art style for the entire planet, there is no doubt that the Tusken Raiders and the Jawa clans have created traditional as well ingenious works of art and technology from traditional means and salvaged scraps. Woven rugs, dyed baskets, and even the Sand People's robes and gaffi sticks prove that care, skill and attention to detail are put into each completed work.

Sports

Podracing is Tatooine's main sport. Most creatures on the planet loved to gamble on nearly everything, especially podracing. Podracing has quickly grown on the desert world, with its vast canyons and extreme environment allowing an ever-shifting landscape for several pod racing competitions to take place.

Tusken Raiders often attacked isolated settlements on the fringes of their territory such as Anchorhead, and often took potshots at podracers during the Boonta Eve Classic, the largest annual podrace in the galaxy. It was celebrated once every year as part of the Boonta Eve holiday celebrating the famed Hutt Boonta Hestilic Shad'ruu and his ascension to godhood. There, thousands of spectators would congregate, hoping to see their favored racer win, to catch a glimpse of a spectacular collision, or to win a fortune gambling on the race's outcome.


Religion

There is no singular organized religion on Tatooine. Instead, the inhabitants of this desert world maintain their own unique belief systems that is as scattered as the grains of sand upon the Western Dune Sea. While there are a few more organized belief systems, such as those of the Sand People and the Jawa Clans, for the most part those who call Tatooine home or are merely passing through have a varying outlook of not really caring to praying to whatever higher power they decide.
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GOVERNMENT & ECONOMY

Government: There is not a single planatary government. Instead there are scattered local councils, tribial leaders (Jawa and Tuskan Raider), and corporate entities

Affiliation: Independent Hutts, Independent Criminal Organizations, Arceneau Trade Company, Southern Systems Syndicate, Independent inhabitants

Wealth: Low to medium for the overall planet, High for areas affiliated with Arceneau Trade Company and the Southern Systems Business Bazaar.

Stability: Tatooine is relatively stable due to its relative isolation and harsh environment. For the most part, stability comes from the various companies and criminal organizations that control small sections, each generally keeping to their own. Arceneau Trade Company maintains order and oversight along the major trade cities, spaceports, and the Southern System Business Bazaar locations, as these are considered to be neutral locations. However, organized crime is still active across the planet, proving that no amount of funds or clout could ever tame the planet of the Twin Suns.

Freedom & Oppression: While there is more organized stability with the various companies and criminal organizations maintaining a semblance of order, the planet is rife with organized crime beyond the major cities and into the Jundland Wastes. It is advisable to not stir the notice of the cartels or poke any of the larger organizations such as Arceneau Trade. The common understanding is this: Leave well enough alone and no one will bother you. Unless you have a bounty on your head; then you're up for grabs.
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MILITARY & TECHNOLOGY

Military: There is no established singular unified military for Tatooine. Instead, there are scattered outposts and strongholds of independent cartels, companies, and various outpost milita forces such as those for moisture farmers. The majority are self-defended with their own assets, each varying in strength based on the cartel, company, or entity.

Technology: Technology is medium to high but this is mostly due to the ingenuity of the Jawa Clans that wander the desert world salvaging and acquiring (stealing) various bits of technology and improving upon it. The Jawa Clans are not alone in this venture, as other companies also produce and manufacture various armtech, cybertech, and armortech here. Moisture farms utilize technology to farm the moisture from the atmosphere and even despite their dislike of technology, the Tusken Raider clans still utilize advanced weaponry that they are able to find such as sniper rifles.
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HISTORICAL INFORMATION

The Past: Infinite Empire, Old Republic, and New Republic

There is little information left from the time prior to the Gulag Plague. What is known is from various salvaged datacrons or information databanks that have survived. None the less, there are stories that tell of a time where Tatooine was a lush planet full of water and vast amount of flora. Some say that it was a great disaster that befell the planet and prompted the once lush world to become the hot, arid desert world it is now.

The Gulag Plague, The 400 Year Darkness

Very little has survived in terms of what occurred during the Gulag Plague and the 400 year darkness. What is known is that being a backwater planet, it was fairly easy for Tatooine to lose contact from the rest of the sector and ultimately, the rest of the galaxy as the Gulag Plague ravaged entire systems.

While it was secluded from the rest of the 'verse, those native to Tatooine had one advantage; their ability to survive even in the harshest of environments. Their isolation and their backwater world was a hidden strength that allowed the small population of survivors to continue on. Moisture farmers, criminal exchanges, the great Jawa clans and the Tusken Raiders were able to continue their legacy, allowing for the plant of Twin Suns to remain.

Southern Systems Triad Syndicate, Arceneau Trade Company, & The Hutt Cartel

Yet despite the darkness, there would always be one constant when it came to this particular hive of scum and villainy; crime. The various gangs, cartels, and exchanges that used Tatooine as their home port or hide out would do as they always had done and fight for territory. Among the very first to make its name known was a small Hutt cartel that tied itself to the Southern Systems Triad Syndicate.

Led by Crime Lords with vision, both the Hutt Cartel and the Southern Systems Triad under Stargo worked to carve their legacy on Tatooine. They managed to spread across the local systems, slowly building up their power base by gathering other like-minded individuals to join their circle.

Among these was a growing trade company that had managed to carve a mark on the desert world. Arceneau Trade Company. After the Gulag Virus hit and Tatooine cut off from the core worlds, Montgomery Arceneau prospered as the company retained connections within the nearby Southern Planets via their contracted ships and Captains. There were credits to be made in necessity, and there was no denying the golden egg that ensured food was in their belly, keep the company prospering, and the ships maintained.

As the first generation of Arceneau's began to gain more and more influence over Tatooine, the more they began to deal with more than just the crafting of weapons and armor; they began gun-smuggling, as their ancestors had been wont to do in their raids. A rather, violent takeover of Notsub Shipping gave Arceneau Trade Company the edge it needed to expand the entirety of Tatooine, bringing into the fold workers and droids for its shipping, transport, and fueling business, providing the majority of the basic every day needs to the more exotic for a higher fee.

Ties to the tech-savvy Jawa clans also gave an edge in salvage tech; the need for water purifiers in distant outposts provided more revenue. It was undeniable four hundred years of darkness gave ATC a solid foothold on Tatooine. Neigh on nine years that Dangeruese took upon the responsibility of Arceneau Trade at the widowed August Arceneau's death leaving Dangeruese Rose Arceneau to hold the reins of his little empire, making her the sole owner and overseer of the seventh generation Trading Company based off Tatooine.

However, as it was the case with many criminal syndicates, internal fighting and clashes with competitive gangs ultimately led to a chaotic shift of power for the Southern Systems Triad. In the wake of Stargo's disappearance, Danger had to take up the helm of the Syndicate, coming to rule the majority of Tatooine under her keen business interests.

By that time, Danger Arceneau already had a plan to spread the Arceneau Trade name well beyond Tatooine. Using her business skills and networking connections, the Southern Systems Syndicate now had a new purpose; to use its resources and growing reach to become what is now known as the Southern Systems Business Bazaar.

It was then that she expanded the business deals with the Hutt Cartel branch located on Tatooine and beyond, where she provided fuels, transports, supplies, small weapons and ordnance for their missions, setting vast trade outposts and warehouses on Nal Hutta, Nar Shaddaa, Makeb, and Ylesia. This is where she personally secured herself as their main provider of arms, and where she would meet Barrett Haskins, the crime lord in charge of the Black Sun Syndicate.

Tatooine had once again, became a port of call for smugglers, criminals, and anyone wanting to disappear from the face of the 'verse.

Galactic Trade Guild

Among these groups that would come to Tatooine to meet with the Southern Systems Syndicate and the Hutt Cartel was the Galactic Trade Guild. While still in its infancy, the Galactic Trade Guild held a growing power base of like-minded businessmen and women. Companies like Santhe, Baktoid, Blas Tech, and a local trade company native to Tatooine, Arceneau Trade Company.

The Galactic Trade Guild built their headquarters on Hypori, with the intention of spreading their influence. It was this very connection that would eventually bring the quickly expanding Confederacy of Independent Systems to the Twin Suns.

Confederacy of Independent Systems

One could say that the original Confederacy was established on the wealth of the Galactic Trade Guild. Circe Savan had led a hand in it. What she could not see would be how much it would cost her in the future. At that time, the late Omega Protectorate had an open bounty on the businesswoman. Unfortunately, Savan's exploits in her rise of power had resulted in a bitter lashback. With bounties on her head and her subsequent disappearance, the assets of the Galactic Trade Guild found themselves under the control of the Confederacy of Independent Systems.

Understanding the circumstances, and with Tatooine under the radar of the growing Confederacy, Arceneau once again found herself at a negotiation table, this time with the Grand Marshal of the Confederacy. It was to Tatooine's benefit that the Confederacy came not with an iron fist, but with an extended hand. They had no desire to wage war but instead instill a measure of order and prosperity. In a mutually beneficial discourse, Arceneau agreed to assist the Confederacy with fuel, arms, and various resources for the continued sovereignty of Tatooine under the Confederacy rule. Krest at one point had been the Guardian of Tatooine through the Knights Templar. This allowed Tatooine to continue as normal, with business, trade, and the various seedy activities such as the black market and smuggling runs that were the very lifeblood of many a smuggler.


The Netherworld Event - Abrion Corporate Alliance, Confederacy of Independent Systems, and the Techno Union

The Netherworld Event saw tragedy befall several systems across the galaxy. While Tatooine had been spared the brunt of Akala's wrath, it still became subject to chaos and tragedy.

Nearly two-thirds of the population disappeared off the plant of the Twin Suns. The Tusken Raider Clans and pirates saw this as a venue of opportunity, attacking the panicked and distraught cities in savage raids. It was during this time that the Abrion Corporate Alliance forces arrived on Tatooine under the leadership of Irys Arist'lar. They came with the intention to aide the surviving citizens in any way, and with their assistace managed to bring order.

The desert world would see different incarnations of the Confederacy rise and fall. From the original incarnation, through Abrion Corporate Alliance, and the second Confederacy of Independent Systems. Through it all, Tatooine managed to maintain a version of independence. Some say it was because it was a desert world with little to give. Others claim that the growing clout of Arceneau Trade managed to deter interest through the Southern Systems Business Bazaar. Known by all to be a neutral territory, there was a growing reputation that those that left well enough alone could find there were better ways to deal. Credits were to be made, and at the very least the booming market and growing trade that the Bazaar provided ensured the constant flow of that.

When the Abrion Corporate Alliance banners were once again replaced with those of the Confederacy and finally the Techno Union, Tatooine saw another shift in power and an evolving government. Unlike the Confederacy of old, the Techno Union drew focus on the growing nobility lines and several monarchies. It was commonplace to find these growing elite flourish into businessmen and women with a more refined purpose. Drawing on her influence once more, Danger Arceneau established herself as the overseer of Tatooine's interests. Another Viceroyalty would be assigned upon her departure, but by then Tatooine resumed it's typical day to day cycle. By now the vast orbiting stations of the Southern Systems Business Bazaar had turned Tatooine into a major trade port. And although the flux of traffic came and went with the semi-annual auctions and expos, the bulk of the traffic would remain in orbit rather than on the arid planet itself. Combined with the natural ore that made the use of comms difficult, Tatooine would remain a world where it would be easy for one to disappear amidst the ever-shifting dune seas and vast canyons.


The Galactic Remnant / Empire

As the years passed and the Omega Event took place amidst the great One Sith and Republic war, Tatooine once again became a world few took interest in. The Techno Union under the nobility rule waned and attention was shifted elsewhere. For several years, the arid desert world simply continued the cycle of one bazaar to the next. Those that took advantage of what they could saw a rise of criminal acts to include a slave auction in the outskirts of Mos Eisley. However, it was the crashed space train that drew attention, the public transport sending its passenger crashing into the deserts of Tatooine.

The Imperial Remnant in its infancy was thousands of people with similar ideals coming together to form a military-based faction operating near the Mara Corridor. The goals were set from the start, revitalize the Galactic Empire and bring order to the galaxy. Gathering at Kamino, Rishi, and Void Station, the Imperial Remnant grew into the Galactic Empire in short order, increasing its presence in an aggressive expansion.

However, it was an act of terror that brought a spotlight to the Tatoo System. The Imperials came seeking the culprits responsible for the terrorist attack on its throneworld of Kamino. By order of the Emperor, all crewmen of the 52nd Imperial fleet were to report to Scarif. The subsequent investigation of the terrorist attack and chase of the culprits brought a spotlight to Tatooine. There, on Mos Anek, Imperial forces converged to snuff what they could find of those responsible of the rebel forces that had come to find refuge there.

From that day forward, Tatooine came under the jurisdiction of Imperial rule. While the familiar wedge-shaped star destroyers were a common sight, it was business as usual for companies such as Arcneau Trade. As long as they were willing to abide by Imperial guidelines and a few custom checks, Tatooine was left well enough alone.

At least, until a series of events led to that fateful day that brought something new to Tatooine's doorstep: Total War.

At the same time that the Galactic Empire had begun to flourish, so too had the third incarnation of the Confederacy of Independent Systems. However, this new entity had learned from the history of its predecessors and had become great in its own right. This Confederacy of Independent Systems had been born as an act of defiance. The Southern worlds refused to quietly disappear within the borders of a foreign power, sending their children off to die in distant lands. But they could never stand and survive alone. As such, several worlds came together under a single banner once more; intent on championing the idea of Independence across the Southern Systems.

Yet Freedom, as every nation knows, is not Free. It takes work. It takes time. It takes a willingness to Fight. In light of this reality did the Confederacy rise with the intent to defend itself from the numerous, foreign powers. It already had a tense relationship with the Imperial State: Dagobah had been the last straw.

What had begun as a training exercise quickly evolved into a fight for survival. Numerous Confederate personnel had made the trip to Dagobah - by Darth Metus' direction - in order to extend an olive branch to the Galactic Alliance. Together, as allies, they were to play a game of war within the murky depths of Dagobah. The Galactic Empire had other ideas. While the War Games were in their opening phases, the Imperial Warmachine trekked across the stars in order to rain fire down upon their heads. The situation was...admittedly...a mess - but it was one that the Allied Forces quickly sorted out.

In the end, the Galactic Empire retreated and the Vicelord immediately departed from the backwater world. An emergency meeting with the Viceroyalty culminated with a single, furious request of their Vicelord: Total War. It had gone on long enough - the repeated threats to the Confederacy and her allies had been allowed to roam free without check. A response had to be given.

And unanimously, the Viceroyalty agreed.


Total War - The Confederacy of Independence Systems and the Galactic Empire

The war that had ravaged the galaxy between the First Order, The Sith Empire, The Galactic Republic, and the Silver Jedi had finally reached Tatooine. The backwater world would no longer simply be an observer but the site of an enormous naval battle that brought the clashing might of the Confederacy against that of the Empire.

The naval battle was fierce as was the one that took hold on the ground. All the while, the Confederacy, Empire, and Arceneau Trade attempted in their own methods to avoid as much collateral damage as possible. Perhaps this was the one goal that had managed to ensure that innocent lives of the inhabitants and traveling spacers were spared. Blood none the less had spilled that day, resulting in deaths on both sides. In the end, the Empire managed to retain control of the sector, but its labor pains birthed a need for retribution that would resonate for those involved for years to come.

What remains to this day is the scattered partial naval ship remains of both Confederate and Empire alike. The mangled frames of star destroyers, cruisers, and frigates alike form a ship graveyard that floats near Tatooine's orbit. These are what remained that had not been tugged back to their respective territories, unusable partial ships that were only good for salvage. A new grisly monument that salvagers have braved to find parts for sale and profit as tried and true of any Tatooine salvager alike.

Present Day

The Great Galactic War would affect the entire galaxy, and Tatooine knew this all too well in the wake of the battle between the Confederacy and the Empire. While the Imperials had been victorious, the toll and the subsequent conflicts that ensued would prompt discussions that had not been considered before. It wasn't long before word had spread that the Imperials would be relocating their assets and naval presence into First Order territory. Some say that it had to do with the need to consolidate forces in the wake of the Galactic Alliance fall, others perhaps, see it as an advantageous move to perhaps instill a measure of control from within. Ultimately, while these stories were nothing but conjecture, the end result was the same; Tatooine would steadily see a decrease in Imperial activity and scouting parties.

The desert world would once again see itself left alone to fend for itself, but this was no problem for the inhabitants of Tatooine. They had plenty of experience of surviving and being able to fend for itself. Be it through corporate entities like Arceneau Trade or criminal cartels such as Nari and Gorba the Hutt, the world of the Twin Suns would continue to be a haven for trade, smugglers, and scoundrels alike.
 
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