Star Wars Roleplay: Chaos

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Approved Tech Burst Rounds

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Miss Blonde

Trying to be straight in a crooked Galaxy
Elysium-Airburst-Ammunition-2.jpg
Burst Rounds


OOC Info
Image Source: Elysium
Intent: To create a specialized ammunition for the Mandalorian Crusaders armory.
Development Thread: NA

Ammunition General Info
Manufacturer: Reclaimer Arms & Industrial
Model: NA
Affiliation: Closed Market/Mandalorian Crusaders
Modularity: Different caliber rounds ranging from 5.56 to 50 caliber (12.7mm)
Production: Minor Produced
Materials: durasteel, gunpowder, tungsten carbide penetrators.
Classification: Slug thrower ammunition.
Size: handheld
Length: varies on round caliber
Weight: varies on round caliber
Ammunition type: Tungsten Carbide penetrators
Ammunition capacity: 10 penetrators per round
Effective Range: 10 meters when the round explodes.
Special Features:

high-explosive-airburst-ammunition--100698.gif


Ammunition Description
Description: Burst Rounds are exactly what they are labeled as, ammunition when fired bursts five meters before it hits a target sending a deadly spray of tungsten carbide penetrators towards the target at blazing fast speeds. It's primarily designed to accurately place destructive fire on force users and other melee based combatants.

How it's built. Each round when fired from the rifle requires the weapon or HUD system of the user to have an active target designator, this means that when the system locks on to a target the rounds inside the clip are active and will perform their function. They are all wired with a small transmitter that links with the HUD or Weapon being used. So when fired the round will travel towards its destination and explode five meters in front of its target unleashing ten tungsten penetrators for a good .2 meter spread on the target. The remaining pieces of the round such as the casing are blown into such small pieces of shrapnel that they are inconsequential to even a light armored vest, the round is designed to minimize additional shrapnel damage from the casing.

Power. The power of this round really depends on the caliber that you are using. A 5.56 will do a fair amount of damage to medium armored and soft personnel targets, the tungsten carbide penetrators are capable of damaging most Durateel armors and even inflict damage to more rare metal armors. But your real power lies in the larger caliber munitions such as 50 cals (12.7mm) and 308s. These beastly rounds are capable of shredding through hard targets be it personal armor or droids, they can pepper a target and puncture armor while leaving a mainly intact weapon, though it does need to be stated that these rounds are capable of damaging Light armored vehicles and speeders, military grade thick plating will hold up to them. They are more anti personnel than anti vehicle.

Drawbacks. EMPs, Ion bursts, jammers, anything of these sorts will disable the rounds making them regular bullets that are primarily useless against hard targets. Yes they will still perform and kill unarmored targets but they will lose their special feature. Another draw back they suffer is of course needing to be hooked up to a target tracker, if it ever becomes compromised or damaged they once again return to becoming your standard bullets that won't do much.

Summary. Slugthrowers and traditional ammo are great and we have seen a recent resurgence of their use due to the rise of energy and Lightsaber/Blaster resistant armor systems. These rounds are meant to advance the field of slug throwers ammunition in a futuristic setting. They are strong and powerful rounds that have a fair amount of weaknesses to exploit but they are capable and sturdy none the less.

Primary Source: NA
 
RESEARCH REVIEW
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Star Wars Canon:
Pending initial review
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Starwars Chaos:
Pending initial review
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WITHOUT DEV THREADS
Pending initial review
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WITH DEV THREADS
Pending Initial review
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SUGGESTIONS
Pending Inital review
 
[member="Miss Blonde"]

The mechanics behind your airburst round are sound, but I'm going to need you to tone down the damage output for the medium/battle rifle and heavy/antimaterial calibers. Something like a .30/7.62 mm is going to have limited effectiveness against even the windshield of a lightly armored vehicle, while the .50/12.7 mm variant won't do much against any vehicles sporting medium or heavy armor.

The effective blast radius for these rounds need to be reduced as well. As it stands now, they're on par with a standard hand grenade or 40 mm explosive shell, which is too much for such relatively small rounds. Decrease the blast radius to .5m-2m.

Please use the metric equivalents to the imperial measurements for calibers, and add the missing sections of the submission template to your post (looks like it's just the primary link at the bottom).
 

Miss Blonde

Trying to be straight in a crooked Galaxy
[member="Suravi Teigra"]

I toned them down to be anti personnel and damaging to lav's and speeders. As for the blast radius I think you might be mistaken, there's no blast radius. I placed it to four meters but that's the point where the round explodes, the round doesn't scatter penetrators everywhere just straight ahead at the target. A blast radius would imply that they would be like a frag and go every which way when they don't,
 
[member="Miss Blonde"] While the penetrators may be propelled in a conic spread, there's still the shrapnel flying everywhere from the sabot and fuze. How many penetrators are packed into a round, and what's the diameter of their spread at five meters?
 
[member="Miss Blonde"] You'll need to tighten that spread to within .5m and reduce the penetrator count to something around 10. You're losing penetration potential with such a large spread, because the darts have to hit right on point to make use of their cross-sectional density, or their ability to focus kinetic energy into a small area for penetration. Outside the penetrators at the at the center of the spread, the other ones will impact at an angle, where a hit by the shaft of the penetrator won't do much damage. A large spread means that your penetrators will lose their energy quickly at a high angle of deflection. 35 penetrators is way too much for a small rounds also packing explosives and a transmitter.
 
Miss Blonde said:
Each round when fired from the rifle requires the weapon or HUD system of the user to have an active target designator, this means that when the system locks on to a target the rounds inside the clip are active and will perform their function. They are all wired with a small transmitter that links with the HUD or Weapon being used. So when fired the round will travel towards its destination and explode five meters in front of its target unleashing ten tungsten penetrators for a good .2 meter spread on the target.
Please include the fields provided in the ranged weapon template for this.
 
Miss Blonde said:
[member="Braith Achlys"]

I'm afraid I don't understand what you are asking. You want me to submit this as a ranged weapon?
There is an area of effect, that is range. Just like you would use the ranged template for a grenade, an exploding round would require the same template. Simply add the parts from the ranged weapon template that are not already included in the submission and tag me. (i.e; Effective Range would be whatever the effective range of the explosion/shrapnel/etc would be)
 
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