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Approved Species Bryn'adûl | The Voul'dakesh

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The Bryn'adûl | Voul'dakesh Sentry

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OUT OF CHARACTER INFORMATION
  • Intent: A genetic edit upon a previously discovering species that produces a toxic black gas that can be utilised for military purposes in Bryn'adûl RP.
  • ​Image Credit: X
  • Canon: N/A
  • Links:
​- The Bryn'adûl
​- The Vo'uldesh
​- Sun Quaker Ink

GENERAL INFORMATION
  • Name: Voul'dakesh
  • Designation: Semi-sentient
  • Origins: Genetic Testing labs on Caradim
  • Average Lifespan: 10 years
  • Estimated Population: Rare
  • Description:
​The Voul'dakesh are large insectoid like creatures, tunnel diggers that can borrow deep underground and tunnel through dirt and concrete. The Voul'dakesh have six appendages total, and can traverse various types of terrain with their arachnid like bodies.

PHYSICAL INFORMATION
  • Breathes: Type I/Type III
  • Average Height of Adults: 3.6m
  • Average Length of Adults: 4m
  • Skin colour: Brown, Khaki, Yellow, Shell-yellow, Bronze, Black, Red
  • Hair colour: N/A
  • Distinctions: The Voul'dakesh are crab-like arachnid style creatures that burrow under ground, and can take in oxygen and produce large quantities of airborne toxic gas. The Bryn'adûl created the Voul'dakesh to be natural dispensers of what they call Sun Quaker Ink, something to help with the use of various other complimentary military assets.
​The Voul'dakesh are large, typically dirt covered creatures that typically inhabit the tunnels of their larger cousins, the Praedilacyt wyrms used by the Bryn'adûl as well.

  • Races: N/A
  • Force Sensitivity: Non-Sensitive
Strengths:
  • Tough Hide: The Voul'dakesh are nigh impenetrable to melee weaponry.
  • ​Producer: If a Voul'dakesh remains in one area long enough, it will become difficult to reach as the area will become engulfed in Sun Quaker gas.
  • ​Tactical Retreat: They can easily run away from a target underground if ordered to do so.
Weaknesses:
  • Stationary: To produce a effective amount of gas, the Voul'dakesh, like its genetic progenitor has to remain entirely stationary to produce large amounts of toxin.
  • ​Bugs don't like fire: Sun Quaker is flammable, and ergo so is the oily soft parts of the Voul'dakesh, they can be very much so easily harmed by a concentrated and direct attack of heated energy. Such as plasma.
CULTURE
  • Diet: Omnivore
  • Communication: Yelps, animalistic incomprehensible noises. Have no real form of communication
  • Technology level: Primitive
  • Religion/Beliefs: N/A
  • General behaviour:
​The Voul'dakesh were designed to be passively subservient to the Draelvasier, easily tameable creatures that follow the Drael and Servitors into battle, co-existing with the Draeyde they exist to support. The Voul'dakesh are viciously defensive, however are entirely passive unless attacked first.

HISTORICAL INFORMATION:
 
[member="Tathra Khaeus"]

over all this looks good, one minor thing I'd like to request:



​French: They can easily run away from a target underground if ordered to do so
Can I just get you to change the name of this strength to something not a real world/real people reference?
 
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