Star Wars Roleplay: Chaos

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Approved Vehicle Brezak

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Negative Prime

Space Elf.. its a thing apparently.
quake4_vehicle11.jpg

OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: Meran mechanics
  • Model: Elz-f55
  • Affiliation: silver jedi order.
  • Modularity: weapon can be swapped out
  • Production: Mass-Produced.
  • Material: Alusteel / Durasteel
TECHNICAL SPECIFICATIONS
SPECIAL FEATURES

  • able to make small jumps of 9 meters in lengths of a running start as small thrusters engage to push the vehicle to cross gaps.
  • these thrusters at a full burst can be used to lift the vehicle off the ground for one second.

DETAILED SPECIAL FEATURES
Strengths:
  • fairly fast and agile
Weaknesses :
  • limited Armor
  • no cargo space.

DESCRIPTION
After joining the SJO Honoko was depressed that her skills were far sub-par.
so she went to the drawing board.
the result was the Brezak a fast attack scout vehicle able to be used in combat or to scout areas.
the vehicle can make large jumps of up to the length of 9 meters depending on approach speed.
thrusters act to give a push to aid in the jump.
these can be used as a last ditch effort or to clear obstructions.
unfortunately it fly's like a brick and therefor offers absolutely no flying control save a upward and forward thrust.
these upward thrusters used with the pneumatic suspension can give the Brezak a 1 meter upwards jump.
and has been used to make the vehicle dance by juvenile padawans.
hollo emitters give the Berzak a limited Active camouflage from a distance disguising it as a rock ect
 
[member="Honoko"] - First, a good attempt here, but a few problems.

  • The Particle Beam Cannon is a bit too strong in terms of fire power for a 'lightly armed scout vehicle'. Secondly, it is also usually seen on AT-AT's at a minimum, and typically capital grade weaponry.
  • The Bomb-Bays also do not fit the role of a lightly armed scout vehicle. I would recommend scrapping all the weaponry on-board and going for a light hitting, fast firing turret weapon to keep the theme of this vehicle. At most I would keep it to one weapon as well.
  • This vehicle states it can only jump a height of 1 meter, then states 9 meters in the description. I am going to need you to chose one or the other.
  • What is the intent/capability of the hologram emitters on this?
  • How much directional control/how accurate are the jumps made by this?
I have some other points, but these clarifications and fixes will do for now.
 
[member="Honoko"] - Your weakness of lightly armed does not fit with a E-Web and grenade bays, especially not given the size of the vehicle. Please either remove it as a weakness and give it a new one, or lighten your weapons load.

You did *nothing* to fix the discrepancy between jump distances. The batman reference is vague. You have numbers in the sub, please make them agree.
 
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