Shuklaar Kyrdol
CEO of Breshig War Forge Consolidated
OUT OF CHARACTER INFORMATION
Designed to give vehicles produced by the company a means to take on everything from infantry, light armored repulsor craft and low flying airspeeders to light and medium armored vehicles, the HRR-02 is the second heavy repeating ripper the company has made. While the HRR-01 was designed to be used as an infantry support weapon, either mounted or as part of a defensive turret, the HRR-02 was designed to perform as a vehicle mounted weapon.
Rippers have several distinct advantages, and many agree that they combine the best of slugthrowers and blaster weapons. One of those advantages is the ability to bypass energy shielding. While particle shielding will still stop a ripper round, energy shielding will strip the energy coating of a ripper round but allow the projectile to pass through. Another advantage is the improved penetration of ripper rounds, which superheat the site of impact, allowing for improved penetration of armor and potentially higher damage on target.
Ripper weapons are unfortunately rendered useless by powerful enough EMP/Ion weapons. When faced with a powerful enough EMP/Ion surge, it is possible that the weapon's defenses against aforementioned damage will be overwhelmed and the weapon's more sensitive components will be fried, preventing it from firing. Rippers also require three consumables. The weapon must be supplied with gas, ammunition and power to fire. Failure to provide any of the aforementioned three will render the weapon non-functional.
Finally, because of their energy jacketed energy propelled nature, ripper weapons tend to have overheating issues. When confronted with extreme periods of sustained firing, the weapon's safety mechanisms will kick in and lock down the weapon to prevent permanent damage. Naturally, this is also dependant on atmospheric conditions.
- Intent: To make a vehicle-grade heavy repeating ripper for use by Breshig War Forge Consolidated, Strill Securities, Mandalorians and select others.
- Image Source: Screen capture from here.
- Canon Link: N/A.
- Permissions: N/A.
- Primary Source: Mandalorian Ripper.
- Manufacturer: Breshig War Forge Consolidated.
- Affiliation: Breshig War Forge Consolidated, its subsidiary Strill Securities, Mandalorians and Closed-Market.
- Model: HRR-02 Heavy Repeating Ripper.
- Modularity: Yes, ammunition. Can be mounted on a variety of different platforms to a variety of different mounts.
- Production: Minor.
- Material: Duranium frame, dallorian alloy coated barrel, reinforced duraplast reinforcement, cryoban cooling system, enhanced power cycler, dedicated capacitor component, combat de-ionizer and ripper components.
- Classification: Heavy Repeating Ripper
- Size: Very Large.
- Weight: Heavy.
- Ammunition Type: Power input, ammunition feed.
- Ammunition Capacity: Average. Depends on mounting platform.
- Effective Range: Long Range.
- Rate of Fire: High.
- Stopping Power: Very High.
- Recoil: Average.
- Three Fire Modes: The weapon possesses semi-automatic, two-round burst and fully automatic fire modes.
- Variety of Ammunition: Breshig War Forge Consolidated produces a variety of ammunition for the weapon:
- AP: Armor-piercing rounds with a depleted baradium core designed to act as a penetrator upon impact with armor.
- HE: Deuterium detonator rounds designed to explode on contact with a hard surface with the same force as a concussion grenade.
- EMP: EMP rounds that detonate with the force of a EMP grenade.
- AP-HE: Depleted baradium jacket with a deuterium charge designed to detonate on impact. Somewhat rarer and more expensive due to the higher depleted baradium content.
- API: Armor-piercing rounds with a depleted baradium core and a blaster gas incendiary charge designed to detonate on impact.
- SLAP: Saboted light armor penetrator round with a depleted baradium penetrator. Better at penetrating armor than a regular armor piercing round.
- Ignores Energy Shielding: While particle shielding will still stop a ripper round, energy shielding will strip the energy coating of a ripper round but allow the projectile to pass through.
- Improved Penetration: Ripper rounds superheat the site of impact, allowing for improved penetration of armor and potentially higher damage on target.
- Versatile: The variety of rounds available for the weapon make it highly versatile, able to engage a variety of targets.
- EMP/Ion: When faced with a powerful enough EMP/Ion surge, it is possible that the weapon's defenses against aforementioned damage will be overwhelmed and the weapon's more sensitive components will be fried, preventing it from firing.
- Three Consumables: The weapon must be supplied with gas, ammunition and power to fire. Failure to provide any of the aforementioned three will render the weapon non-functional.
- Overheating: When confronted with extreme periods of sustained firing, the weapon's safety mechanisms will kick in and lock down the weapon to prevent permanent damage. Naturally, this is also dependant on atmospheric conditions.
Designed to give vehicles produced by the company a means to take on everything from infantry, light armored repulsor craft and low flying airspeeders to light and medium armored vehicles, the HRR-02 is the second heavy repeating ripper the company has made. While the HRR-01 was designed to be used as an infantry support weapon, either mounted or as part of a defensive turret, the HRR-02 was designed to perform as a vehicle mounted weapon.
Rippers have several distinct advantages, and many agree that they combine the best of slugthrowers and blaster weapons. One of those advantages is the ability to bypass energy shielding. While particle shielding will still stop a ripper round, energy shielding will strip the energy coating of a ripper round but allow the projectile to pass through. Another advantage is the improved penetration of ripper rounds, which superheat the site of impact, allowing for improved penetration of armor and potentially higher damage on target.
Ripper weapons are unfortunately rendered useless by powerful enough EMP/Ion weapons. When faced with a powerful enough EMP/Ion surge, it is possible that the weapon's defenses against aforementioned damage will be overwhelmed and the weapon's more sensitive components will be fried, preventing it from firing. Rippers also require three consumables. The weapon must be supplied with gas, ammunition and power to fire. Failure to provide any of the aforementioned three will render the weapon non-functional.
Finally, because of their energy jacketed energy propelled nature, ripper weapons tend to have overheating issues. When confronted with extreme periods of sustained firing, the weapon's safety mechanisms will kick in and lock down the weapon to prevent permanent damage. Naturally, this is also dependant on atmospheric conditions.