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Approved Tech Breshig War Forge Consolidated FL-01 Verpine Shatter Flechette Launcher

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Shuklaar Kyrdol

CEO of Breshig War Forge Consolidated
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Flechette Launcher.
  • Size: Large.
  • Weight: Heavy.
  • Ammunition Type: Flechette canisters, power cells.
  • Ammunition Capacity: High. 16-round flechette drums, 64-round power cells.
  • Effective Range: Average. 100 meters.
  • Rate of Fire: Average.
  • Stopping Power: Very High.
  • Recoil: Average.
SPECIAL FEATURES
  • Integrated Gyro-gimbal: In order to better balance the weapon both before and after firing a shot, a gyro-gimbal was integrated into it.
  • Laser Tracking System: The weapon features a laser tracking system that tagged targets with an electronic homing signature.
  • Target Tracking Repulsor Canister/Sabot: The cannister/sabot follows the electronic homing signature of tagged targets to track and follow the target's movements, and make course corrections in flight. Upon reaching three meters, or a pre-designated distance from the target, the canister would release its payload in either an area of effect or directed explosion. In the case of the sabot, it will instead just continue on toward the target.
  • Variety of Ammunition: Breshig War Forge Consolidated produces a variety of ammunition for the weapon:
STRENGTHS
  • Target Tracking: The weapon's high velocity ammunition tracks targets and so there's a far lower chance of missing.
  • Armor-Piercing: The rounds fired by this weapon have a higher chance of penetrating armor and causing significant damage than traditional slugthrowers.
  • Whisper Quiet: Like all Verpine Shatter weapons, the FL-01 Verpine Shatter Flechette Launcher is whisper quiet at the point of the shooter when fired on supersonic mode, and is dead quiet when fired on subsonic throughout the round's trajectory. Only a very faint whistle may be heard in the event of a near miss.
  • Armor Bane (Anti-Armor Sabot): The high power of the rounds, it's impressive propensity for armor penetration, high projectile velocity and excellent range make the weapon excellent for use in neutralizing armored vehicles, though it can struggle against heavily armored vehicles if not aimed correctly.
WEAKNESSES
  • EMP/Ion Vulnerability: Despite the attempt to protect the weapon's sensitive electronics, a powerful enough EMP/Ion weapon will fry the acceleration coils and render the weapon useless.
  • Heavy Ammunition: The ammunition for the flechette launcher isn't particularly light and thus limits the amount that a user could potentially carry.
  • Heavy: The weapon itself isn't particularly light, which makes it difficult to carry over long distances.
  • Repulsor Jammer: Should a repulsorlift jammer be in play, while the weapon will still be able to fire, the canisters/sabots will not be able to track their targets.
DESCRIPTION
When considering how best to develop a scattergun, Breshig War Forge Consolidated considered a variety of options before settling on one patterned after the FC-1 and FWG-5 but as a verpine shatter weapon.

The weapon's most attractive feature is to tag targets and have its ammunition track said target. the FL-01 can also designate detonation distance for the flechette and pellet canisters that it fires. The rounds fired by this weapon have a higher chance of penetrating armor and causing significant damage than traditional slugthrowers. Like all Verpine Shatter weapons, the FL-01 Verpine Shatter Flechette Launcher is whisper quiet at the point of the shooter when fired on supersonic mode, and is dead quiet when fired on subsonic throughout the round's trajectory. Only a very faint whistle may be heard in the event of a near miss. The high power of the anti-armor sabots, it's impressive propensity for armor penetration, high projectile velocity and excellent range make the weapon excellent for use in neutralizing armored vehicles, though it can struggle against heavily armored vehicles if not aimed correctly.

Despite the attempt to protect the weapon's sensitive electronics, a powerful enough EMP/Ion weapon will fry the acceleration coils and render the weapon useless. The ammunition for the flechette launcher isn't particularly light and thus limits the amount that a user could potentially carry. The weapon itself isn't particularly light, which makes it difficult to carry over long distances. Should a repulsorlift jammer be in play, while the weapon will still be able to fire, the canisters/sabots will not be able to track their targets.
 
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