Star Wars Roleplay: Chaos

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Approved Starship Brandr-Class Interceptor

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Other Space Kaiden

Better than other-other space Kaiden
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OUT OF CHARACTER INFORMATION
  • Intent: To create a unique interceptor for the Tof Sky Kingdom
  • Image Source: Crytek Studios
  • Canon Link: N/A
  • Restricted Missions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
SPECIAL FEATURES

Strengths:
  • The Solar Sail on the right side of the ship bears the emblem of the pilot's raiding party, but more than that, it is used to allow the interceptor a greater range of maneuverability for short, fast spurts of time. During combat, the sail is folded up along the 5 spring-loaded poles embedded into the hull but is capable of shooting open in microseconds through a special command button located on the interceptor's stick. When opened, the sail catches gusts of solar wind, ultraviolet light, photons and other propellants that violently lurch the ship in the direction corresponding to the sail's placement (which can be shifted from the ship's upper or lower 3 to 6 O'clock at the pilot's discretion). Sudden, exceedingly fast maneuvers are capable this way and allow the ships to quickly dodge out of fire or tracking systems, pursuit enemy craft and pivot in ways not usually accomplishable by using the weight of the ram as a counter-weight while in an atmosphere.

  • The ram is made from a molecularly bonded armor to ensure it can resist the kinetic force of an impact against heavy, military grade armors. This alone, however, was not enough to keep the ship from shattering upon most impact and so the standard shielding of the vessel was shortened to not cover the ram of the ship and instead an energy absorbing shield was laid over it. The energy shield absorbs the energy from a kinetic impact and returns most of it back to the source, meaning the energy from a ramming maneuver is almost doubled on the enemy craft. While this leaves the ram of the vessel vulnerable to powerful laser fire, it allows the ship to force larger vessels (such as cargo freighters during raids) off-course or decimate unshielded ships of a similar size to the Brandr.

  • The vessel is armed with a combination of Glop missiles and Plasma Torpedos. This allows the vessel to disable the shields of an enemy vessel with the torpedos and then use the Glop missile to disable the ship without damaging it's systems or electronics, making it battle ready upon capture. More than this, it allows ground assets to be captured without damage as well.

  • Without a hyperdrive the ship was able to make room for more powerful engines that allow the vessel to speed through both space and atmosphere, giving it an edge over many current models serving in the galaxy at large as well as making it suited well to the fast hitting raid tactics of the Tof.
Weaknesses:
  • Without a hyperdrive, however, the ship is reliant on larger ships to carry it from point A to point B on a galactic spectrum. This means that in the event of a hasty retreat, the interceptors may be left behind or fail to escape from a raid.

  • The Interceptor does not possess heavy, damage dealing warheads and thus decreases it's ability to inflict long-range damage with the objective of killing the target.

  • Due to the size of the projectiles used by the Glop launchers, only four Glop missiles are able to be carried at any given time on a single interceptor.

  • The Solar Sail, though useful, is extreamly fragile and exposed to the trials of combat. Well-placed blaster bolts can damage the sail beyond repair during battle. Furthermore, after being deployed the sail but recoil and recharge for five seconds after the last manuever was completed using it. Thirdly, the use of the Solar Sail required precision and timing and constant combat awareness in order to use properly. If one gets lost in the heat of combat and deploys the sail, they may be thrown into a random manuever as unexpected Solar Winds spin them out of control.

Description:

The Brandr-Class Interceptor was created from the Tof necessity to increase it's naval power once the expansion of their empire began again in the Firefist galaxy. Without the expertise of their client states to help them, the Tof were forced to imagine news ways to get the advantage in space combat. It was decided that speed and fast attack were the best options and thus the Tof created the Brandr, a craft without a hyperdrive but with the ability to outrun and outmaneuver the opposition. This is thanks largely in part to the solar sail on the right side of the ship, which allows quick bursts of speed before auto-retracting and provides more of a boost the closer to a star the interceptor is.

Thanks to these factors, the Brandr was able to excel at it's two main duties. Number one, to act as a standard interceptor against enemy vessels during combat. Number 2, intercept convoys and freighters in systems and disabling the ships for later raiding. Number 3, acting as a fast attack force and providing limited air support for ground operations.
 
Grand Admiral, First Order Central Command
[member="Hawthorn"]

As it stands, Extreme ratings and Mass-Production are something you're just not likely to see together often. Right now compared to the Interceptor template you're matching in Arm/Def but well exceeding Spd/Man. Your strengths and weaknesses look pretty good otherwise, you've got clear and very natural tradeoffs for the Ram. I would like to see a side-effect of using the Solar Sail, right now it seems to me from reading it that it would be taxing on the craft and have a recharge or reset time, not to mention the possibly random nature of the maneuver (dependent on solar winds and such).

To deal with the separate issue of ratings, here's a few possibilities.

Option 1: Reduce Speed and Maneuverability to the template norm, but keeping your boost from the Solar Sail.
Option 2: Reduce Production. To get the High/Extreme you'd be looking at Limited. At Minor I think Moderate/Very High would be fine (with the Solar Sail boost similarly reduced to Very High).
Option 3: Make an offer and we go from there.
 

Other Space Kaiden

Better than other-other space Kaiden
[member="Cyrus Tregessar"]

  • Glad this one came out pretty well! Anyway, I added a weakness for the solar sail

  • As for the speed/production issue. I put forward the offer of making the maneuvers High with a boost of Very High while the speed goes down to Very High.Considering the ship does not have a hyperdrive at all and would rely on bigger ships for an scort, I think it is a rather fair trade off as it limits other maneuvers such as micro-jumps or Rebel Alliance style raid tactics along with keeping the ships from operating on their own.

  • As per above, production moved down to Minor
 
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