Star Wars Roleplay: Chaos

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Approved NPC Bob the Bor Gullet

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OUT OF CHARACTER INFORMATION
  • Intent: To add to the Helix Syndicate’s list of assets, this time with something a little more non-standard.
  • Image Credit: Bor Gullet from Wookiepedia
  • Role: Interrogation Specialist, Squishy Friend
  • Links: N/A
PHYSICAL INFORMATION
  • Age: 7
  • Species: Bor Gullet
  • Height: 1.2 Meters
  • Length: 3 Meters
  • Weight: 385 Kilograms
  • Appearance: Bob is a large, cephalopod-like beast. His flesh is rough and wrinkled around its torso but smooth around its tentacles and head. A slick mucus is continually secreted, allowing it to slide more smoothly over surfaces and giving Bob an unpleasant smell. Bob’s head is bulbous and veiny, with two small eyes poking out either side.
SOCIAL INFORMATION
  • Name: Bob
  • Loyalties: Helix Syndicate
  • Notable Possessions: Around the end of her right front tentacle, roughly what one might consider the wrist, Bob wears a friendship bracelet. It was made by one of Bob’s handlers, who wears a matching bracelet. He likes it very much.
  • Personality: Bob is a docile beast, thoroughly domesticated through the efforts of his handlers. He is crafty and intelligent in his own animal way. Bob has demonstrated the ability to solve relatively complex puzzles, even masterminding several escape attempts. Bob responds positively to his handlers, caressing them and making strange, pleasurable sounds whenever he is in their company, a sure sign that he is well cared for. Anyone outside of his small staff of handlers is subject to memory probing and erasure, however. It’s just what Bor Gullets do, especially bored ones like Bob. Fortunately, Bob doesn’t eat people and has never been terribly violent. Aside from moderate to severe mental trauma, Bob has never physically harmed anyone.
  • Training: Bob's training is simple: anyone who is not a member of his handler group is fair game to probe. This probing is generally non-lethal on its own and has been adapted by the Helix Syndicate as a form of interrogation and torture. That said, it could be the resulting trauma and mental fatigue can leave a person very much dead in a non-literal way.
  • Combat Function: Bob is not a war beast, nor are Bor Gullets natural hunters despite their cognitive abilities. In theory, Bob could swing around one of his tentacles with enough force to seriously injure most humanoids… But again, Bob is not a war beast. The odds of him being involved in combat are small, and if it does come down to it, Bob will not be terribly effective.
HISTORICAL INFORMATION

“He’s not talking. Looks like we gotta set him up on a date with Y-”
“No, stop right there. HR says you can't call it that. Liability stuff.”
“Fine, fine. Looks like he's in for an evening with Bob.”


- Conversation between two Syndicate Enforcers

Bor Gullets are rare and reclusive creatures, but this did not stop the Helix Syndicate from wanting to seek one out for its own personal uses. The Syndicate hired several warriors from Clan Sharmat to carry out the hunt for a Bor Gullet. After a long and exhaustive search, the Mandalorians returned with a young Bor Gullet. During transit, the warriors bantered back and forth, opining that they could name it after any number of "scumkark" Mandalorian Clan leaders who annoyed them. Whatever names they came up with clearly were not appreciated, as Helix Syndicate officers gave the captured beast the reference code of Asset BO-3820-GU-9999. For the people that dealt with him on a daily basis, this was eventually abbreviated to BOGU... And then, finally, Bob.

The Syndicate brought on a small staff of animal experts to both care for and train Bob. The results were, surprisingly, very good. Not only does Bob respond when his name is called, but can differ between “brain food” and “not brain food.” Unfortunately, “not brain food” refers only to the handful of staff that spent any regular amount of time with him. These staff have grown fond of Bob and the research into Bor Gullet behavior, intelligence, and biology he offers. This to the point where Bob now prominently displays a custom-made friendship bracelet, courtesy of the lead handler. Isn’t that sweet?

Probably in some strange, cosmic way.

Though doted on and generally comfortable, Bob is bored. Hunting down things to mind-probe used to be fun. Now he just waits around for some droids to come into his cell, strap down some poor schmuck, and then he can go to town on him. This culminates in semi-regular displays of mischief and trickery. Bob has made several escape attempts, each with varying degrees of success, but has always relented and come back quietly when one of the handlers he is familiar with arrives on the scene.

Originally a holding cell was built for him at Fort Aurbis, but facilities to accommodate Bob have since sprung up at the rest of the Syndicate’s fort complexes… Including Fort Amaranth.
 
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