Star Wars Roleplay: Chaos

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Bluejay Ungolfen

Bluejay Ungolfen

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NAME: Bluejay Ungolfen
FACTION: CIS
RANK: Major/Sergeant Major
SPECIES: Mirialan
AGE: 29
GENDER: Female
HEIGHT: 6'1"
WEIGHT: 156.5 lbs
EYES: Gray
HAIR: Black
SKIN: Emeraldish green
FORCE SENSITIVE: Not anymore. Hath been Vong-shaped.
LANGUAGES: Basic and Tracva (translates directly to basic (for instance, "kre" means "know") used by her and her sisters so the GG's wouldn't understand them when they were insulting them or just to spite them...OOCly made up by me so I could get away with cursing. :L She doesn't use it so much anymore)

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STRENGTHS AND WEAKNESSES (Required: 2 Weaknesses Minimum) :
Natural Leader: Literally created/designed to lead her sisters, so while not the best at the nuances of strategy, she doesn't exactly stumble through fights, and...well, she's pretty good withe motivating people too. When she bothers, anyway. (Strength)
Enhanced: Stronger, faster, and more agile then normal Mirialan. Not ridiculously so, just as an Olympic athlete is above average, because of her training and the genetic tinkering. Also very healthy. (Strength)
Training: Trained as a soldier from the age of four. (Strength)
Vong-Shaped: Force attacks don't generally work on her anymore. Lightning still hurts though, and so does having objects thrown at her telekinetically. (Strength)

Good Memory: Bluejay has a very good memory. She doesn't forget, even the things she wishes she could (Neutral Quality)
Unshakably Loyal: Once she makes a friend, she will throw her life away for theirs without a second thought. This isn't a weakness...well, until she's manipulated or it actually kills her. (Neutral Quality)
Practical: If it doesn't serve a function, she doesn't care about it. This makes it hard for her to have a friend - although see above - and makes he utterly boring and sometimes frustrating to have a conversation with, but she doesn't have to worry about things like sentiment. (Neutral Quality)
Dislike of Force-Users: Bluejay sees the Jedi as self-righteous kreti (idiots/jerks) and the Sith as a mass of uncontrolled bloodlust with no more discipline then a krast (civilian). (Neutral Quality)

Childhood: No experience as a normal person, so good luck blending in, even if you got rid of that armor. (Weakness)
Paranoid: Paranoid as all hell. (Weakness)
No Sense of Humor: I don't care how funny the joke was, she doesn't get it. Half from being terribly out of touch and half from having humor beaten out of her by the Sarge. (Weakness)
PTSD/Crazy: Bluejay's lost everyone she cares about and killed a few more she hated. Needless to say, she 'sees ghosts' her term for reliving those moments over and over again. She also has a few triggers that don't exactly do her any favors... (Weakness)
Arsonphobic: Ties in with childhood. The Burner - an exercise/punishment that required the person to survive for half an hour without being burned - leaves bad memories from the one time she mouthed off to the Sarge. She looked like so much bald mint-chocolate-chip ice cream.

SHIP:
Hijacks, steals, or buys transport. Or, lately, uses LC ships

BIOGRAPHY:
T:N1:LDR has led quite the life so far. Cloned from an exceptional soldier (NPC), who had no knowledge of the experiment, along with twenty others. Three died in the growth tanks. They were divided into "squads" of three - Nova Squad (Bluejay's unit), Viper Squad, Blackstar Squad, Panther Squad, Hurricane Squad and Tracer Squad. As identified by the last three digits of her ID, Bluejay is a LEADER-class clone, excelling at leadership. The other two clones in her unit, N2 and N3, later named Ivy and Zombie respectively, are TACTICS-class (Ivy) and FIGHT-class (Zombie). Tracer Squad was composed of T:T1:LDR "Racer", T:T2:FGHT "Scratch", and T:T3:TCTCS "Silver". For the first four years of her life, Bluejay knew no semblance of affection, only the engineered loyalty of her sisters. When she turned four, a Mirialan named Adlar Ungolfen arrived on Alpha Base, the space station where Bluejay lived. For three years, he taught them, named them, and essentially gave them personalities, until, when Bluejay was seven, he vanished and was replaced by the Sarge, a huge, brutal male humanoid, who trained them for the next seven years. Bluejay grew quickly to loathe and fear him.

Shortly after the six of them, as the other four squads were killed in training, reached the age of fourteen, a gas leak engineered by the GG's (their name for the geneticists who created them) killed Tracer Squad. Scratch managed to call to Nova before help, but not before Racer was killed. Explaining to Bluejay that their mask filters had been sabotaged, and giving her a warning, Scratch followed her sisters, Racer and Silver, into death. Her last words were, "Don't…trust them. Don't trust…the Gene Gods…"

Almost immediately afterward, the same Gene Gods summoned Bluejay and her sisters to briefing room Alpha Five. The head GG, Dr. Kia Darzhi, was there, and explained to them that she had engineered Tracer's deaths. An enraged Zombie attempted to kill Darzhi, but was stunned. The shoulder plate she had taken from Racer's body was still in her hand.

Carrying their sister back to their quarters, Bluejay and Ivy planned their escape, filling in their sister when she woke up hours later. Agreeing that they would find a way to honor their sisters, they escaped, killing many of the security guards in the process.

It took them two years, during which the GG's kept trying to get them back, but failed. Eventually, the opportunity they'd been waiting for - a chance to kill Dr. Darzhi. Bluejay killed her personally, after a major hassle involving three snipers, knives, a lot of explosives, and a necklace. Namely, Darzhi's necklace. Bluejay was the one who delivered the death blow to Dr. Darzhi.

Unfortunately, this wasn't the end of Nova squad's problems. A few people who had worked for Darzhi came after Nova Squad. They managed to evade them for a year before they finally caught up with them. They got away, but Ivy was badly wounded, and lost an arm. After another three years of running, Zombie, the squads explosives specialist, managed to rig a trap would convince their pursuers they had perished in the explosion. However, a complication arose, requiring the explosives to be detonated manually. Zombie literally threw Bluejay and Ivy out of the building before detonating the bomb, killing her instantly. Later, Bluejay was able to recover a piece of her sister's armor.

The strain had begun to prove too much for Ivy's mind. She began to slowly loose her grip, sometimes asking where Zombie was, or forgetting the date. Bluejay was endlessly patient and kind with her only remaining sister, but after seven years, Ivy's mind wasn't the only thing failing. Her DNA was slowly unraveling, due to a tiny fault in the TACTIC-class clones' DNA. Bluejay stayed with her sister until she died, and kept a part of her armor. Now, a year later, Bluejay is running out of options - or ideas. She needs somewhere to go until her own death, something, she admits, she does not dread. It will mean seeing her sisters again.

Confederacy of Independent Systems
Bluejay would never be able to explain it, but something drew her to the Confederacy's founding meeting. Rather eventful founding meeting too. She later played trivial to vital roles in the dominions of Tatooine, Kamino, Ryloth, Roon, Melida/Daan, Adarlon, and Dagobah.

After roughly a year of dedicated service, Bluejay found herself at the head of the Dread Sisters - a force of 165 clones of herself and a part of the Dread Guard, a legion of clones in service of the Confederacy. Her numerical designation also changed from T:N1:LDR to CC-935. Two of these clones, Scythe and Lefty, went with her to Toong'l, where Lefty was injured in action - cracked skull. About a week later, during the dominion of Sriluur, Scythe accompanied Bluejay again, this time with Nine acting as the third Dread Sister along for the mission. Once the string of dominions was completed, the Dread Guard were given leave on Bothuwai, where Bluejay met up with Nine, Lefty, and Vex, who had accompanied her during her mission on Dirha, in Dogger, along with some of the other members of the Dread Guard. Then she went on more dominions, including a beach party.

Masks of Madness
Well, that was...interesting. During the Masks of Madness events in the galaxy, Bluejay was mind-controlled by Akala - becoming one of the beings "Kursed" minions in Act III, where she nearly killed Galaar and attacked several other CIS members, and in Act IV, where she nearly killed Galaar (again), and was short in the shoulder, collarbone, and neck by Canal before she could kill Calico.

After Masks of Madness
Bluejay followed Galaar and Calico into "exile" and the Liberty Concord. She ditched the CIS number designation of "CC-935" and took the last name of the closest thing to a father she's known - Ungolfen.


KILLS:
Plenty, just not PCs.

BOUNTIES COLLECTED:
Three or four, enough to scrape a living for a year. Again, not roleplayed.

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ROLE-PLAYS:
Clones Like Dominions (CIS Dominion of Sriluur)
The Ballad of Leroy Jenkins (CIS Dominion of Toong'l)
Slime. Muck. Swamp. (CIS Dominion of Dagobah)
99 Problems (CIS Dominion of Adarlon)
CIS Dominion of Melida/Daan
To Denounce the Evils of Truth and Love (CIS Dominion of Roon)
What Goes Bump in the Night...Shouldn't (Ghost-Class Mark I Recon Armor)
A Companion is not a 'hore (CIS Dominion of Ryloth)
Those Who Play God (CIS Dominion of Kamino)
Danger in the City (CIS Dominion of Tatooine)
Articles of Confederation
 

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