Saevio
Member
I usually use Softimage (and sometimes 3DS Max) for general modeling, particularly for hard surfaces, or zBrush for more organic modeling. But I'm currently in the process of learning my way around Modo--an endeavor I've been avoiding for a while now simply because I hate having to learn all the quirks of new software all over again. So, I figured I might as well model some stuff for RP to get my feet wet in Modo.
First thing's first: weapons! My character and I are new here, and while I have a general idea of what kind of weapons he has access to and will be using, I'd really like to have a more detailed idea along with a nice visual representation to include in his bio for reference. So with that in mind, the first task will be to make a menacing sword.
This was my first trial run blade from my first day (yesterday) of using Modo:
It didn't turn out quite to my liking; it's a bit too thick, I got a little too crazy with the blade edge, and you'll notice I also have some smoothing issues due to some wonky geometry in the mesh. So, I started over from scratch. Here's day 2's blade:
This one turned out much better, or at least, I'm liking it a lot more. The blade edge has a more consistent shape to it while still having a bit of character, and the geometry is much cleaner as well. So, assuming this blade doesn't give me any more trouble, or present any issues, I may stick with it.
Next up will be the hilt. Given that the blade is very asymmetrical, the hilt will probably end up being asymmetrical as well. I have a general idea of what I want to do with the hilt, but I'm not quite sure how to pull it off just yet, hopefully I'll have the time to figure it out tomorrow and post some more WIP screens. Once the hilt is complete, the next step will either be to bring them both into zBrush for some detail sculpting, or just jump right into texturing.
Updates:
First thing's first: weapons! My character and I are new here, and while I have a general idea of what kind of weapons he has access to and will be using, I'd really like to have a more detailed idea along with a nice visual representation to include in his bio for reference. So with that in mind, the first task will be to make a menacing sword.
This was my first trial run blade from my first day (yesterday) of using Modo:

It didn't turn out quite to my liking; it's a bit too thick, I got a little too crazy with the blade edge, and you'll notice I also have some smoothing issues due to some wonky geometry in the mesh. So, I started over from scratch. Here's day 2's blade:

This one turned out much better, or at least, I'm liking it a lot more. The blade edge has a more consistent shape to it while still having a bit of character, and the geometry is much cleaner as well. So, assuming this blade doesn't give me any more trouble, or present any issues, I may stick with it.
Next up will be the hilt. Given that the blade is very asymmetrical, the hilt will probably end up being asymmetrical as well. I have a general idea of what I want to do with the hilt, but I'm not quite sure how to pull it off just yet, hopefully I'll have the time to figure it out tomorrow and post some more WIP screens. Once the hilt is complete, the next step will either be to bring them both into zBrush for some detail sculpting, or just jump right into texturing.
Updates:


