Beevin Kyr'am
New Member
Beviin Kyr'am
Age | 21 |
Species | Miraluka + Epicanthix |
Gender | Female |
Height | 1,78 m |
Weight | 63 kg |
Force Sensitive | Sensitive |
PHYSICAL DESCRIPTION
Blonde hair, soft face, blue-ish armor, often carrying a heavy sniper rifle and magazines, carrying a lightsaber, wears no makeup, scars on her right arms and torso (shrapnel wounds), usually carrying some blemishes on her hands and shoulders from the recoil. Faceclaim is essentially Ivanna Sakhno as Shin Hati.
INVENTORY
Stolen Beskar'gam
Stolen lightsaber shoto
Slugthrower/-sniper
PERSONALITY AND BELIEFS
Beviin is a calm and collected person, usually appearing to be hovering between laziness and dismissive carelessness. When the stakes are raised however, her apparent laziness turns into strategy, her carelessness into the farce of being uninterested, while looking for weaknesses or ways to acquire her goals. Preferring to fight her fights from a distance and keep her engagements one-sided, Beevin has perfected (or thinks she has) her skills as a sniper, keeping a low profile and remaining in position for up to days, with the help of her stolen beskar'garm.
Naturally, preferring to keep things slow and distant, Beviin has always hated to be close to danger and has taken it to herself to protect herself from threats in her vicinity by either appearing as too tough of a nut to crack, one not worth cracking at all or not appearing to be present at all. If everything else fails however, Beviin is focused and precise enough to ensure that her melee skills are deadly to anyone daring to underestimate her.
As of late, Beviin has begun to notice abilities emerging from within her that she has no explanation for. Naturally, denial and her overall evasive mindset got even more reluctant due to that.
STRENGTHS
Born connection to the force:
- Being born to two naturally force-gifted parents and lucky enough to avoid her mother's curse of blindness, Beviin has a steady connection to the force that she frequently or in rare cases constantly exploits. Examples of this would be precognition, force sight, an immunity to force-induced mind-affecting techniques, force speed, and other, usually internal-acting abilities, which she usually can use to a greater effect than her peers, seeing how using the force came naturally to her from the moment she felt the cool air on her skin.
Skilled (fast and defensive) fighter:
- Hating melee encounters with a passion and generally being not too eager to get hurt overall, Beviin quickly realized that the work of a normal mercenary wasn't for her, and she bit the bullet to get good at staying alive before someone could show her the flaw in lacking technique. As such and in combination with her genetical abilities, Beviin trained hard to avoid being hurt or hit, gaining valuable skills with knives and other bladed weapons to the extent that she was able to block single blaster shots, albeit at the cost of loosing her weapon when hit. When she eventually acquired a lightsaber, her technique didn't change much, but her defensive capabilities rose significantly.
Born sniper:
- Being born both with good eyesight, force sight, and a body that not only encouraged but seemed to have been made for remaining steady and calm, Beviin had the best circumstances possible to be a proficient sniper. Over the course of her younger years, this sentiment hadn't been anything but true to the core and Beviin managed to learn skills befitting of the best snipers of her time, likely earning her a place among the list of the best in the galaxy at some point.
WEAKNESSES
Frail:
- Despite being a considerable fighter in close combat, Beviin is relatively frail compared to a normal soldier of her size, seeing how most of her might come from sheer speed and precision. Naturally, this means that she might have a hard time using heavy weapons (or dealing with the recoil), going against her peers in close quarters or even performing manual labor.
Bad ranged fighter:
- Controversely to her hyperfixation on close-quarter combat and long-range engagements, Beviin is among one of the worst shots in conventional warfare, seeing how her miraluka powers fail as her targets are neither slow enough to focus on properly before having to dive for cover, nor are usually near enough to feel them right away. As such, one shouldn't expect her to actually hit anything but the sky or ground without giving her time to prepare and pull the trigger, or put the target less than 20 meters from her.
Force powers:
- Being blessed with a great deal of innate abilities that enhance her or her body's functions right from the get-go, Beviin somewhat lacks the mental concept of using the force in an outward, focused way. As such, while it may not be impossible for her to push something with the force, for example, it certainly will be exponentially harder for her to utilise such abilities at all, almost always setting her behind her peers in this regard.
HISTORY
Kerra was born as the only child to a Miralukan mother and an Epicanthrix father. During her childhood, she was mostly left alone or left in a nursery, seeing how her parents, mere cartel foot soldiers, often were too busy doing whatever their overlords wished them to be. Unfortunately, as with many of the lower ranks, her parents failed to survive long enough to see their child follow in their footsteps. Losing her mother first, an unfortunate victim to a landmine or IED, Kerra experienced everything that a child her age would feel as well, until suddenly it didn't seem to matter as much anymore. Following the incident, she even developed a silent, hidden hatred for her mother, finding new reasons to hate what she had done. To hate her for leaving her alone when she felt so out of place. For dying before they could really get to know each other. For doing things she knew she wasn't good at. Naturally, the incident shaped Kerra to an extent, unbeknownst to her even today. Not too long afterward, probably a year or so, her father suffered a similar fate, albeit at the hands of a lone sniper, and once more Kerra went through the same symptoms, before ultimately finding a way to cope with the situation.
Unfortunately, however, by the time she was ready to cope with it properly, she was already following her parents' footsteps out of necessity. Trapped between following orders, no matter whether they rewarded her by killing another or merely joining the fray as another able-bodied, armed piece of meat, or be forced to earn herself a living in other, less fortunate ways, the choice always had been easy. After all, why suffer herself when all she had to do was to relay the pain that she would get if she failed? Luckily for her, however, her abilities in the force, back then barely noticeable, yet putting her above the average footsoldier of her age, allowed her to actually receive meaningful training and equipment that actually bore a chance of protecting her. Unfortunately, it also applied even more pressure onto her to deliver and reimburse her captors for their "generosity".
Needless to say, Kerras' continued existence serves to prove that she survived and in a crude way, even thrived. After all, the choice between extinguishing a life and having hers taken was never easier than back then when she was actually in danger and with every death on her hands, the question regarding whether it was the right thing to do, became more and more obsolete, seeing how it became apparent, that this was the thing she was created to do.
However, every kingdom or empire was destined to outlive its usefulness at some point and by the time Kerra was seeventeen, having fought for the past three years by that time, her captors chose to pick a fight they had no chance of winning. Not that they could have known. What started as a brawl in a bar had escalated into a public execution and by the time the Mandalorian's body had hit the floor, her employers had already signed their guaranteed deaths. The attack that followed was as efficient as it was brutal. Kerra only survived as she had snuck out like so many times before, partially driven by an almost animalistic desire to kill something and hunger alike. And what better reason was there to kill an innocent animal, than survival itself? Only that Kerra hadn't expected to be degraded from being a predator to being the pray as one of the Mandalorian scouts, prior to the attack had spotted her and was keeping up on her as she laid in wait. However, like her ancestors before her, this Mando'a had been cursed with more arrogance than her skills gave her any right to have and she released herself too early, just in time for the hyper fixated girl, hiding in a bush, to aim her rifle at the larger, certainly more nutritious target. Squeezing the trigger at that time felt different, however. Like her survival actually depended on killing the thing in her sight and as if the force itself guided her shot, she managed to hit her opponent, dispatching of her instantly. Or at least she thought so as she stood up, uncertainty echoing in her mind, only to be replaced by a morbid curiosity as she saw the humanoid in front of her, lumped together in a small puddle of her own blood.
What, or rather who, had she actually shot just now? Was she going to get into trouble? Was she bound to be the next one executed in the city plaza? No. Kerra wouldn't allow it and wasn't going to give up easily either, seeing how a plan already had formed in her mind. If she could strip the stranger of their armor, their body would be disposed of by the local fauna before sunset. And with this plan in mind, Kerra began to take her spoils of war piece by piece, originally intending to bury them. It was only when the sound of explosions tore her out of her focus that she realised what was happening. And judging by the amount of noise coming from the strangers helmet, her position wasn't a save one either. Naturally, Kerra wasn't keen on repeating her encounter and instead opted for the only option she saw. Pretending to be on the winning team.
Supressing her disgust as she slipped into the strangers overall, equally soaked from warm blood and the noxious swamp-water, Kerra assembled the armor as good as she could, finally fitting the helmet over her head, realizing that her opponent was her size and bore enough of her facial features to trick anyone but a lover or family member. Not that she had time to think about the whole situation for too long. She needed to move, needed to pretend to be useful at least. Naturally, this caused her to return to where she had come from, only marching under a different flag this time. And sure enough, she got a chance to be useful not too long after, as she began to intervene in a fight between the Mandalorians that were raiding her hometown and her former captors. Lying down precision fire from a vantage point, Kerra was almost certain that she would receive fire from both sides before her magazine was empty. To her surprise, however, her ruse seemed to work and Kerra didn't just trick the attackers but was taken in as one of theirs for the remainder of the assault, barking at her in an almost unknown tongue. Luckily, she managed to make out just enough and with the constant blaster fire raining down onto them from around every corner, Kerra had enough excuses to act erratically. The finishing touch to her disguise came after yet another hour of fighting and in the form of a short exchange of blaster bolts that took Kerra out of the fight for good, a lucky hit penetrating her armor at the same spot she had exploited earlier and granting her a one-way passage onto the Mandalorian ships medbay.
Seeing the injury, no one batted an eye at her seeming out of place for the first few weeks and while most of them regarded her with pity, seeing how she had even forgotten her name, Kerra, no Beviin managed to fake it long and well enough until she was able to flee with her newfound spoils, her former enemies name being among one of the very same spoils of war.
Being stranded on another planet, however, came with a myriad of new problems, one of those being that she once more needed work or at least food. Luckily for her, war was a business that flourished on just about every world in some form and it didn't take long for the fake-mandalorian to find herself well-paying positions and more spoils along the way, such as a green-bladed shoto lightsaber, a decent amount of credits and even an armor-piercing slugthrower/-sniper rifle, among some minor upgrades to her armor.
Likewise, her skills refined further as the number of times she almost had been done for increased, hadn't it been for luck. Said skills or lack thereof allowed her to realize what she lacked and, cashing in her apparent "Mandalorian heritage", a fact she had played so well until then that she almost believed to actually be Beviin Kyr'am, she managed to enroll in a Mandalorian warcamp to receive training.
To her surprise she enjoyed her time there, even if most of her day revolved around getting her ass handed to her on a silver platter and mocked to the point where she considered throwing away her lightsaber entirely. After all, most of her peers found it hard to belive that she had defeated a jedi on her own, while not even being able to be better then most of them. But amongst all other things, she noticed that she was improving rapidly, her technique becoming, according to her peers, good enough to make a difference. Unbeknownst to her, her use of the force had been a major cornerstone of her abilities as well, and, with time, she managed to surpass her betters, turning one of her former weaknesses in a messy, yet efficient skill, subsequently leaving in the dead of the night once more, only to fall back into her old role model of being nothing but a hired gun, albeit a much more deadly one.
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