Star Wars Roleplay: Chaos

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Approved Tech Berserkers Hinderance

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OUT OF CHARACTER INFORMATION
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  • Intent: A personal sith armor for Elise
  • Image Source: I used nightcafe.
  • Canon Link: n/a
  • Permissions: N/A (primary source is my submission(
  • Primary Source: Cirgun Plate Bodyarmor (I straight copied most since it is one of my previous submissions and there were minimal changes)
PRODUCTION INFORMATION

  • Manufacturer: Elise altered from the original Blackmoor Arms
  • Affiliation: Elise of House Marr
  • Market Status: Closed Market
  • Model: Berserkers Hinderance
  • Modularity: The embellishing exteriors can be easily replaced, usually meaning the cloth and gold. That are present for fashion, not for practical usage as many environments would destroy them, as would much combat.
  • Production: The scale is Unique
  • Material: Duraplast , Titanium , Armorweave , Environmental Suit
TECHNICAL SPECIFICATIONS

  • Classification: Multipurpose
  • Weight:, Average
    • * Energy: High
    • * Kinetic: Average
    • * Lightsabers: High
    • *Environment: High
    • *Heat: High
    • *EMP/ION: High
    • *Radiation: Average
    • *Sound: Low


SPECIAL FEATURES

  • Armored Environment suit. The Berserkers Hinderance is an environmental armor with duraplast, armorweave, and titanium body armor. It is a full body suit to protect the wearer from attacks and environments. When put on it becomes fully sealed saving the wearer from most environments. With a regulated temperature, pressure, and remaining air and water tight. The helmet features a built in rebreather, 50 minute gas reserve (can be exchanged for gasses other than oxygen), and light regulators.

  • Armor: The plates on the suit are layered Duraplast and titanium in plated format over an armorweave body suit. This allows for most of the body to remain covered in armor, but unlike basic armors which use just a few large encompassing pieces, the overlapped plated format allows them to maintain most movement and speed. And where the plates are not, such as near the inner joints, the armorweave offers some protection. Much of this is hidden by a cloth layer.
  • Helmet modifications: Equipped with an encrypted long range comm unit. Extended oxygen reserver to 50 minutes.
  • The armor had an additional connection port added to allow it to hold oxygen canisters to permit longer journeys.
STRENGTHS

  • *Has a good resistance to most types of weaponry, including blasters, kinetic and physical attacks, and to lightsabers and grenades. This allows it to perform well as a good multipurpose armor. Since it has armorweave underneath it all, it does still have armoring where the plates are not.

  • *Designed so it can survive space and most environments.

  • *Average weight makes it little issue for Elise to wear regularly.

  • *Good for maneuverability and speed as the plates offer a lot more movement than typical metal armor might

  • *Helmet had a comm unit equipped as well as extended oxygen reserve to the original.

  • Port for additional oxygen.
WEAKNESSES

  • *Openings: While there is still armorweave in the non plated locations, these are still the locations of weakness. Most of the body is completely covered. This is however not the case with inner joints such as the back of the knee, elbow, underarm, inner thigh, or palms.

  • *Sonic weaponry: Slightly improved from the original but still not much protection to sonic based weaponry means it’s one of the armors biggest threats both to the user and the armor itselfs durability. This is especially true in risky environments where any damage to the armor means a hazard to the wearer regardless of continued attacks.

  • *Generalist, not specialist. While it does cover most common bases pretty well, it has no truly exceptional resistances. And despite an upgrade, can still be damaged and damaged through by sonic weaponry just to a lesser degree. This is most dangerous on hazardous environments where damaged suit means risk to the wearer regardless of continued attacks.
  • Equipped oxygen risks being damaged as it would not be protected by the armor like it’s internal oxygen reserves.
DESCRIPTION

Elise wasn’t sure how to decide on what armor she would use. She came across this one in part by chance, taking it from an enemy. It wasn’t inherently that unique but it covered enough simple bases that it would be something to work with. So she took the design and attempted to somewhat enhance it, mainly just adding some extra oxygen source, installing a comm straight into the helmet, additional radiation protection, and then embellishing the armor with gold and cloth and decorative crystals. For the most part, it is essentially the same armor with only some minor uprades and changes. A generalized armor equipped to handle the majority of environments, including plenty that are less survivable. And using plates rather than fully separated parts to allow plenty of manuverability without the sacrifice of manuverability. It’s biggest weaknesses are perhaps the oxygen reserves being only 50 minutes, and the limited resistance to sonic weaponry. The former limiting places the armor can be used in combat as an exterior oxygen source wouldn’t be protected. And the latter being a plain weakness that might be exploited, especially in dangerous environments. As even non-lethal hits, if they damage the armors sealing, could permit environmental hazhards in.
 
Last edited:
HPI AI; Terraris Command
Factory Judge
Elise of House Marr Elise of House Marr

I love the design!
  • The Blackmoor Arms' link is broken, I would like to ask you to fix it.
  • Please link your bio or tag your character to the Affiliation.
  • And your ratings are three points higher than the balanced. I would like to ask you to fix it.
 
Elise of House Marr Elise of House Marr

I love the design!
  • The Blackmoor Arms' link is broken, I would like to ask you to fix it.
  • Please link your bio or tag your character to the Affiliation.
  • And your ratings are three points higher than the balanced. I would like to ask you to fix it.
Thanks!
I believe I adjusted appropriately. I added the links, as well as reduced the two very high ratings (and removed them being listed as very high in the rest of the doc) as well as reduced grenades to low.
 
HPI AI; Terraris Command
Factory Judge
Elise of House Marr Elise of House Marr

Thank you! And I have a notice, which might helps you. About the slugs, that is totally ok in the Kinetic resistance, and about the "Grenades" there several kind of grenades in the universe with different damages (stun, explosion, radiation, emp/ion, slug, heat, cold, etc). I would like to recommend to delete the slug and grenade resistances and you are still keeping the balance in ratings in this case.
 
Elise of House Marr Elise of House Marr

Thank you! And I have a notice, which might helps you. About the slugs, that is totally ok in the Kinetic resistance, and about the "Grenades" there several kind of grenades in the universe with different damages (stun, explosion, radiation, emp/ion, slug, heat, cold, etc). I would like to recommend to delete the slug and grenade resistances and you are still keeping the balance in ratings in this case.
Thanks! I went ahead and made that change then.
 
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