Star Wars Roleplay: Chaos

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Approved Vehicle Behemoth 13.13

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Image Source: Google ---> Futuristic Battle Tanks​
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Intent: Assault Walker For TDI​
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Development Thread: If Necessary​
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Manufacturer: Taobh Dorcha Industries​
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Model: Behemoth 13.13​
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Affiliation: TDI / Covenant of the Black Rose​
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Modularity: Yes​
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Production: Limited​
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Material: Durasteel, Computer Components, Blaster Components, Transparisteel (Viewports)​
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Role: Assault Walker​
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Height: 22 meters​
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Length: 20 meters​
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Width: 18 meters​
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Weight: 135 tons​
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Minimum Crew: 3 (Pilot, Gunner, Commander)​
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Optimal Crew: 5 (Pilot, Gunner, Commander, Com's Officer, and Deck Officer)​
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Propulsion: Hexapedal​
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Top Speed: 40 km/h​
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Armaments: ​
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* Single mounted 200 mm Plasma Rail Gun: Maximum range is 6km with a semi-automatic rate of fire. It can rotate 360 degrees. With a nasty splash that can melt objects caught in it's radius which is around 15.24 meters.​
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* One Light Laser Cannon Turret (Mounted On Top)​
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* Standard Deflector Shields​
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Squadron Count: 5​
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Passenger Capacity: 25 troops/personal (Sisterhood Troopers)​
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Cargo Capacity: 1 metric tons​
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Misc. Equipment: ​
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* Targeting System: Allows the gunner to track enemy movements​
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* Navigation System: Allows pilot to maneuver through terrains by alerting her/him to debris and obstacles.​
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* Communication System​
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* Turbolift: Allows troops to disembark the vehicle (located under the vehicle)​
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* Fire Suppression System​
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* Oxygen Filtration System​
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Description: ​
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Strengths​
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* Six Legs (Rotated)​
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* Swivel Plasma Rail Gun​
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* Rate of Fire​
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Weaknesses​
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* Slow Mobility​
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* Plasma Rail Gun Cool Down Rate​
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* Troop Capacity​
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TDI designed the Behemoth 13.13 for the high demand need for walkers and other assault vehicles on the battlefield. It's strengths are the six legs, the swivel canon, and the cannon's rate of fire. The six legs are a strength due in part that if one or two are destroyed, it can rotate the chassis to compensate for the loss of limbs.​
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The swivel rail gun can target enemies in a 360 degree range, allowing the rail gun to fire from any angle at any given time. The rail gun has a semi-automatic rate of fire, allowing the walker to shoot more rounds quickly.​
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The Behemoth suffers from slow mobility, making it move across battlefields slower than the normal walkers in it's class. The troop capacity of the walker is lower than most traditional walkers such as the Imperial Walker, supporting only 25 compared the IW's 40. The rail gun, despite it's rate of fire, has a slow cooling down process. It is estimated that after 20-25 rounds are shot off it takes five (5) - seven (7) minutes for it to completing cool down before it's able to fire it's session of rounds again.​
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Primary Source: N/A​
 
RESEARCH REVIEW


Tion Dr'iol said:
* Single mounted 200 mm Plasma Rail Gun: Maximum range is 183 meters with a semi-automatic rate of fire. It can rotate 360 degrees. With a nasty splash that can melt objects caught in it's radius.

This is really, really short range for a main weapon for artillery. Most Tank Weapons in RL are close to 4km Maximum Range, and many Star Wars vehicles on the board and in canon are longer than that. I would suggest something in that range given the splash damage.

I would also like you to provide a rough estimate for the casualty radius of the weapon.
 
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