Star Wars Roleplay: Chaos

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Approved Starship BBC-105A Mythosaur-Class Super Carrier

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Gilamar Skirata

The most important step is always the next one
mandalmotors_logo_by_vhetin1138-d50duqj.jpg
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: MandalMotors
  • Model: BBC-105A Mythosaur-Class Super Carrier
  • Affiliation: Various Mandalorian Major Factions , Closed-Market (STOLEN)
  • Production: Limited
  • Material:
    Mandalorian Steel
  • Glassteel

TECHNICAL SPECIFICATIONS
  • Classification: Heavy Carrier
  • Length: 3.5 Kilometers
  • Width: 2 Kilometers
  • Height: 1000 Meters
  • Armament: Low
    Turbolaser Batteries
  • Ion Cannons
  • Tractor Beams
  • Mass Driver Cannons

[*]Defenses: High
  • Mandalorian Steel Armor Plating
  • Point Defense Flak and Laser Canons
  • Dampener Aerosol Missiles
  • Cap Drain
  • Deflector Shields

[*]Hangar: Extreme - 30
[*]Maneuverability Rating: Very Low
[*]Speed Rating: Low
[*]Hyperdrive Class: Slow: 8
STANDARD FEATURES
  • Targeting Systems
  • Encryption Module
  • Hyperwave Transciever
  • Combat Radar Suite
  • Escape Pods
  • Life Support
  • Deflector Shields
  • Barracks
  • Med Bay
  • Standard Starship Safety Systems
  • Aural Sensor
ADVANCED SYSTEMS
  • Compartmentalized Design
  • Drop Pod Hangar
  • Basilisk Drop Hangar
Strengths:
  • Super Carrier: Originally designed to overwhelm the Sith Empire with their superior starfighters, the Mythosaur-class Super Carrier boasts six separate hangers capable of holding hundreds of fighters.
  • Defender: With its speed and ability to move freely severely lacking the Mandalorians implemented a Mandalorian Steel structure similar to the Alor-Class Battlecruiser. It sports a triple layer of Mandalorian Steel armor plating, with four around the slightly exposed internal bridge of the massive warship. It also sports several point defense weapons along its hull near the bridge.
  • Command Ship: Filling its role as a support ship, the Mythosaur contains complex communications networks and sensors allowing it to help coordinate Mandalorian fleets.
Weaknesses:
  • Slow: Because of its bulk the Mythosaur-class Battlecruiser is extremely slow, making it an easy target.
  • Unmanageable: The size of the battlecruiser makes making complex maneuvers difficult.
  • Exposed Rear End: Because of the ship's speed and limited ability to move, most of the time it is easier to just keep it in one place throughout a battle. Its point defense weapons are also focused more towards the front of the ship, leaving the rear engines open to attack.
  • Weak Shields: The Mythosaur-Class Super Carrier lacks strong Particle Shields, forcing it to rely almost entirely on its armor plating and defense systems.
Description: Originally designed prior to the Dark Harvest tragedy, the Mythosaur-Class Super Carrier saw limited use in its proto-type stage during the Mandalorian War against the Sith Empire where it famously singlehandedly destroyed the surface of their then capital world of Dromund Kaas. After the war however, MandalMotors slowed its own warship production as larger players like Mandal Hypernautics and ArmaTech Industries moved in to the market, slowing further development of the Mythosaur to a halt.

After the Mandalorian Civil War, Zeke Farthen uncovered several designs that had been shelved or left incomplete in the ruins of MandalMotors tower. With Keldabe and a new city, Kelita finished MandalMotors set to work on producing projects that Mandalore's destruction had stopped, including the production model of the Mythosaur-class Super Carrier.

Built with Mandalorian Steel honeycomb frame and armored hull, the beastly machine would rival the Alor-Class Battlecruiser in size at 3.5 Kilometers. With several hangars, a drop pod bay and even a hangar for the increasingly popular Basilisk War Droids the Mythosaur could field an incredible amount of starfighters, but not much else. While it had enough armor plating and weapons to defend itself for a time, its real purpose was to produce swarms of starfighters mid-battle to overwhelm an already exhausted enemy, making escorts imperative when using the ship. Borrowing from many Mandalorian designs, it also utilizes a compartmentalized design, offering individual functionality to the six main hangars and the bridge of the ship should it come under electronic attack or suffer severe damage. Complex hangar systems also provide the ability to shift starfighters into opposite hangars should they become severely damaged during a long battle.

Because it lacks the massive Hypermatter reactor of its predecessor, it lacks the redundant shields and powerful engines of its prototype model. In hopes of reducing damage to the slow, lumbering beast the integrated bridge was quadruple platted with Mandalorian Steel while the rest of the hull was triple plated. Its lack of particle shields makes it vulnerable to ballistic attacks, though this was deemed unimportant as outside of the Mandalorians, few factions used capital grade mass driver canons.

Unlike many of MandalMotors' warships, the Mythosaur was a ship made specifically for the Mandalorian Empire. Outside of extremely rare and difficult heists, the only ones flying in the Galaxy flew for Ra Viszla and his Mandalorian Empire.

[SIZE=10.5pt]Original Section(s):[/SIZE]
  • Hangar: Extreme - 24
[SIZE=10.5pt]New Section(s):[/SIZE]
  • Hangar: Extreme - 30
[SIZE=10.5pt]
[/SIZE]
 

Travis Caalgen

Guest
T
Gilamar Skirata said:
Manufacturer: MandalMotors
For the sake of precedence and ease, please link the company involved in the construction of this mighty vessel.



Gilamar Skirata said:
Hangar: Very High l 24
The maximum number of squadrons allowed for a battlecruiser is 20, as you have 'Very High', I recommend you lower it to 16.
 

Gilamar Skirata

The most important step is always the next one
Travis Caalgen said:
For the sake of precedence and ease, please link the company involved in the construction of this mighty vessel.
Added. Sorry, I always forget to link that.



Travis Caalgen said:
The maximum number of squadrons allowed for a battlecruiser is 20
[member="Travis Caalgen"]
Can I get a link to this? I couldn't find that stat anywhere on any rule sets or template and I don't like setting control precedents when there's no rule. Also strange a ship dedicated to hangar space and almost 3 times the size of the Venator can't even hold the same amount of fighters as a Venator even though its used in part to set a precedent for a SD sized ship...

Edits Made: Changed Hangar to Extreme, changed speed to Very Low
 

Travis Caalgen

Guest
T
[member="Gilamar Skirata"]

There is no such thing as precedents in the Factory, so there's no need to worry about setting them. Just because a Venator-class can hold 35 squadrons doesn't mean that a ship of that size on Chaos can do the same, as there are many outlandish ships in Canon/Legends that either are severely underpowered or grossly overpowered.

Here is the link to the Excel guide made by Raziel himself, which holds the universally accepted minimums and maximums for this iteration of the Factory. If you don't fancy looking at it (or don't have Excel), here's the squadron count table with statistics gathered from the guide.

Still; due to upcoming changes, I will allow you to keep your squadrons at 24 and you may put Speed or another rating of your choice up a notch.
 
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