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Approved Starship Banker Class Cruiser

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John Ash

Only by Fire do we become Ash.
Character
command_element_m2_by_karanak-db27ys7.png

OUT OF CHARACTER INFORMATION
  • Intent: To create a transport ship for ZUBU to use ICly.
  • Image Source: Here
  • Canon Link: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
-Communication system
-Escape pods
-Living Quarters
-Med bay
-Distress beacon
-Targeting system
-Sensors
-Internal lockdown system
-Coma gas release system

ADVANCED SYSTEMS
-HIMS
-FSDP
-Signal interceptor
-Sensor Jammer
-ECM

Strengths:
  • Defenses- The Banker Class Cruiser is a highly defensive civilian transport. The use of reinforced quadanium for the hull and three layers of shields, one of which being molecular, means that the ship can take a good beating naturally. This is further enhanced by the mixture of defensive and advanced systems that make targeting the ship, particularly with missiles, very difficult to do. The HIMS also means it is able to escape interdictors that try to rip it out of space.
  • Hangar- The Banker Class Cruiser comes with a few advantages not typical on civilian ships. One of these advantages is increased hangar space. That means it can carry an extra squadron to escort it in case of trouble or an extra squadron to move assets on and off the ship while at port.
  • Low Crew Count- The Banker Class Cruiser requires only a third of the amount of crew to run it optimally that another ship of its size would. This frees up more space for cargo space and hangar space because less room is needed for living space and escape pods.
Weaknesses:
  • Slow- The Banker Class Cruiser is not a fast ship. All of the extra features require a lot of power and space, which takes away from the ship's engines. This slows it down a lot. This also effects the maneuverability as well. Both of these combined means the ship can barely out run an average destroyer let alone a ship of its own size.
  • Heavy Combat- The Banker Class Cruiser is a ship designed for being hard to hit and able to escape most situations. The problem with this is that it can't handle heavy combat with its lack of armaments. With only point defense cannons and a pair of turbolasers mounted in the fore position, there is little this ship can do in a fight other than take a beating and run away. If it can't escape then it is doomed.
  • Boarding Actions- The Banker Class Cruiser is difficult to pull out of hyperspace by interdictors and is highly defensive, but these advantages make it vulnerable to boarding actions. Harpoons and magnetic lines can easily trap the ship and boarding pods or hull-cutting rings can get hostiles inside fairly easily. Once inside the lack of crew numbers limits the defensive options to just locking the ship down and hoping the coma gas is able to knock the intruders out while on board. This means that droids are particularly effective at boarding and taking the ship from the inside.
Description:
With pirates and raiders so common out in the galaxy, ZUBU was in need of a large transport ship that could move their physical assets from system to system with little fear. They contacted Ashhearth Industries about making such a ship and with so many former "opportunists" working for the company, they had an idea of how to do it. So they took the job and the end result after some debate was the Banker Class Transport.

The Banker class Carrier is designed in the simple fashion all Ashhearth Industries ships are. It is made from an alusteel frame with a reinforced quadanium hull. Between the frame and hull is where all of the starship parts and electronic components are located. The outer coat of the hull has a layer of reflec over it to block sensors. Three shields were installed for defense in case of piracy: 1 molecular shield, 1 ion shield, and 1 deflector shield. To go with that, a chaff system and anti-missile system were installed to help defend against long ranged munitions designed to cripple the ship. Along with that the ship contains point defense systems and two turbolasers for defending against fighters and freighters.

With the basic design of the Banker class Carrier done, many features were added in. The ship was given the standard stuff any large transport has with a coms system, distress beacon, escape pods, living quarters, and med bay. It was also given the more uncommon but not unusual internal lockdown system and coma gas release canisters in the ship's live support system. These allow for it to lock down and release coma gas if the ship is ever boarded. This addition though is only if the advanced features fail. These advanced features are the ECM, FSDP, and sensor jammer which are to prevent enemies from targeting the ship easily by multiple means, along with the reflec and multiple missile blocking defense systems. It also comes with a signal interceptor to attempt to pick up incoming messages between potential pirate ships and a HIMS to prevent interdictors from pulling it out of hyperspace. It would take a Centerpoint level or a series of interdiction fields all connected together to pull the ship out of hyperspace.
 
Directorate Officer
Writer
John Ash said:
The Banker Class Cruiser can't be blocked by interdictors
This is sort of a half-truth. While a HIMS can allow this ship to penetrate through a typical interdiction field, it doesn't mean that it can penetrate through abnormally large interdiction fields (such as that made by Centerpoint) or series of interdiction fields (one field after the other). If you'll please edit that accordingly.



John Ash said:
preventing escape to hyperspace.

HIMS does not allow ships in real space to jump into hyperspace. It's allows them to coast off of built-up momentum long enough to escape an interdiction field. If you'll please edit this part to reflect that.

Overall, this is slightly underpowered. If you wanted to raise a single rating, you can do so.
 

John Ash

Only by Fire do we become Ash.
Character
[member="Gir Quee"]

Alright I bumped the hangar size up to High and then changed both of those areas wording to reflect how a HIMS actually works.
 

John Ash

Only by Fire do we become Ash.
Character
[member="Gir Quee"]

I'm not sure what you want me to edit that too outside of just completely removing it. The wiki page on the HIMS says it is a counter to interdictors and even says it can't be pulled out of hyperspace. What exactly is the problem with that line? Would you mind telling me so I can understand the issue?
 
Directorate Officer
Writer
[member="John Ash"], as we've talked about earlier, multiple interdictors or exceptionally large interdiction fields can still bring this out of hyperspace. It's worth noting that the original source material for the HIMS device (Cracken's Threat Dossier) does NOT make this a guaranteed effect, but rather the result of a very difficult capital ship piloting roll.

In simple terms, "can't be pulled out" is too absolute of a statement, as HIMS can potentially be defeated by interdictor fields. If you wanted to write something like "designed to resistance interdiction fields" or something similar, that would be fine.
 

John Ash

Only by Fire do we become Ash.
Character
[member="Gir Quee"]

Alright I changed it to read "is difficult to pull out of hyperspace by interdictors" in light of what you said. Thank you for clearing that issue up for me.
 
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