Star Wars Roleplay: Chaos

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Character Bane Darkclaw

First Star Wars Cheerleader
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NAME: Bane Darkclaw
AGE: 35
SPECIES: Klatooinian

FACTION: N/A
RANK: Pirate Hunter

HEIGHT: 8' 6"
WEIGHT: 550 lbs
HAIR COLOR: None
EYE COLOR: White

STRENGTH:
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DEXTERITY:
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STAMINA:
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INTELLIGENCE:
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WISDOM:
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CHARISMA:
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Force Sensitive


  • Bane's life was simple for many years. He was born to a merchant trader. He traveled the galaxy as a salesman for different reputable outer rim merchants in his late teens and early twenties. As he learned the trade, he learned that to advance, he had to expand his trade which of course in the outer rim included a little smuggling. He got on a crew of smugglers for his late 20's and even rose to the rank of first mate. As the first mate, he had to develop a discipline which was not hard as he towered over most others and was very intimidating. One fateful and routine trade route changed his life forever. They were boarded by pirates who killed most of his crew and captain and took Bane captive and forced him to fight in the arena for a few years before he won his freedom. He resented the fact that he was turned into a ruthless killer and vowed that he would get back at those who have created him this way. From that day forth, he has spent his life hunting a killing pirates. He would eventually join different factions that would help him in his journey but he was never truly loyal to any of them as he knew, that his path of bloody revenge would catch up with him and he would be exiled eventually.


  • From birth to early 20's received training and experience in sales and negotiations. From 23 to 29 he learned how to pilot a craft and basic combat skills for self defense. He also learned how to lead here. From 29 to 33, he learned how to kill and advanced combat skills.


  • Bane is an angry and stern individual with respect for nothing except the most innocent of life forms.

  • Weapons:




  • c98052edf7604135c1351c36f9c72cbe.jpg
    The Fang

    TECHNICAL SPECIFICATIONS

    • Classification: Heavy Freighter
    • Length: 350 Meters
    • Width: 72 Meters
    • Height: 75 Meters
    • Armament: Very High
    • Defenses: High
      • 2x Military Grade Medium Deflector shield generators
      • Secondary shields
      • Passive countermeasures:
        • Electronic countermeasures, including sensor jammers, and sensor disruptors
      • Active countermeasures:
        • Warhead countermeasures, including chaff, flares and missile deactivators
        • Ion/electromagnetic countermeasures, including cap drains, de-ionizers, and an electromagnetic shield
      • Durasteel-Quadanium laminated armor all over the ship
      • 2 x powerful tractor beams
      • Sturdy hull plating
    • Hangar Space: Average : 2
    • Hangar Allocations:
      • Starfighters: 2 squadrons of Star Vipers
      • Support Craft: 0 squadrons
    • Single Craft Hangar: Yes - 1 Boarding ship
    • Maneuverability Rating: High
    • Speed Rating: Average
      • 65 MGLT
    • Hyperdrive:Yes
      • Class 1.1
    ADVANCED SYSTEMS

    • Trident Fire Control
    • Concealed Gun Ports for Broadside Emplacements
    • Concealed Point Defense Turrets
    • Advanced Maneuvering Thrusters
    STRENGTHS

    • Heavy Broadside firepower. A precise strike can destroy or disable most ships smaller than a Frigate.
    • Trident Fire Control makes anything slow enough to be caught by a broadside within 2 kilometers nothing but floating scraps.
    • Advanced Maneuvering Thruster help maximize accuracy with the broadside fire.
    • When not used as a broadside assault ship, can be used as anti-fighter support with its Point defense cannon payload.
    • Ion Charged. The point defense cannons have been changed to an Ion charge making hits also effect electronics.
    WEAKNESSES

    • Broadside Cannons are in a fixed position, so any ship that is aware of them or can maneuver quickly, like fighters and small cargo ships can avoid them fairly easily.
    • To attract prey, the ship does not have shields activated until it is ready to spring its trap, so a quick assault on the ship could be very costly.
    • The Trident Fire Control is obsolete outside of 2 Kilometers.
    • The ship depends on its Broadside attack and its thrusters to maneuver it into prime position, so approaching this ship from its two blind spots of directly above or below it can also be very costly.
    • Ion Charged. The point defense cannons have been changed to an Ion charge making hits cause less physical damage.






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