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Approved Tech B230 Smart Grenade/Mine Launcher

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Image credit: Deviantart link (Ignore Bio-paint, not currently a feature)
Intent: To port another one of Raziel's signature weapons from previous site. Further unique ammunication will be dev threaded and added in future
Development thread: No (previous example of use: http://comnet.imperialnetwork.com/topic/13954/)
Manufacturer: Merr-Sonn
Model: B230
Affiliation: N/A
Modularity: No
Production: Limited
Material: Durasteel (As well as usual materials used in electronics and grenades)

Classification: Grenade Launcher
Size: hand-held
Length:60cm (45cm with stock folded)
Weight: 5kg
Ammunition Type: Smart Grenades
Ammunition Capacity: 1 shot
Effective Range: 300m
Rate of Fire: Single Action Gas-propelled
Special Features: Programmable grenades
- Detonate in Xm;
- Detonate Xm before/after target;
- Detonate with Ys delay from reaching X
Programmable Mines:
- Wall stick;
- Airburst within Xm of lifeform;
- Go to ground
- Go to ground and hop when triggered

Description: B230 Smart Grenade launcher is a hi-tech weapon that has seem limited military use. The cost of each grenade, coupled with a penchant for being unreliable has led to the B230 being seen as something of a failed project for the company. However, in the twenty years since its inception, the company has started to recoup some of the development cost in supplying ammunition and maintenance as the weapon has taken off with specialist groups.

The B230 features a small touch screen control panel that can be entirely removed from the weapon and used to programme each grenade. The stock is folded forwards and the grenade is loaded into the chamber. The grenade is then primed and programmed with the chosen setting. A range finder on the weapon itself is used to aid the user in choosing the setting.

The most common method of fire is “airburst at distance of target”. This will prepare the grenade to detonate mid-air at the distance of the target in the rangefinder. The second most common program is “airburst 1m beyond target”, often with the rangefinder aimed at the cover of an enemy. The grenade will then pass the cover, before exploding beyond it, negating line of sight cover. The grenades typically communicate rapidly with the weapon in flight and calculate distance from the weapon. If the weapon is destroyed before the grenade reaches a target distance, it will not explode. Jamming the grenades to stop them exploding would require specialist equipment and require the signal to be broadcast from the direction of the firer.

If remote communications between grenade and B230 do become problematic, the user can switch grenades to a “lone” mode, whereby grenades calculate the distance it has travelled by the number of spiral rotations after it is fired.

Two basic types of 25mm ammunition are submitted with the weapon, more exotic types are available:
- Fragmentation Grenade
- Mine
The frag grenade uses a basic detonite charge with a 10m explosive radius. Effective again class 8 armor and light vehicles, though the blast is often enough to stun targets in class 10 armour near the centre of the blast.
The mine has a smaller detonite charge, with an 8m effective radius. It also has a small glop deployer in the nose, allowing it to stick to targets. A one-shot micro-repulsor is located in the base. The mine will use this to hop a metre and a half over ground before exploding if programmed to do so.
Both grenades have mini-lifeform sensors that can detect nearby enemies. This mode of fire is not advised without clear lines of battle as it does not distinguish and will explode if an ally is close to the firing solution.
The weapon is light-weight and relatively portable. One of the downsides is reliability. The weapon requires high maintenance and is not suited to extreme conditions. It is also susceptible to EMP and the grenades will not trigger unless electronically programmed by a B230. Each grenade is also fantastically expensive. Being >10 times the price of a “dumb” equivalent.

OOC: None of this seems particularly far-fetched for Star Wars level tech. We have it now, other than lifeform sensors and repulsors: en.wikipedia.org/wiki/XM25_CDTE Future subs for more exotic grenades will come with dev threads unless they are canon star wars tech. I'm happy to dig out some more old threads / write more dev if required :)
 
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