OUT OF CHARACTER INFORMATION
[SIZE=9pt]
[/SIZE]
[SIZE=9pt]Life support systems[/SIZE]
[SIZE=9pt]Barracks[/SIZE]
[SIZE=9pt]Training academy[/SIZE]
[SIZE=9pt]Medical bay[/SIZE]
[SIZE=9pt]Armory[/SIZE]
[SIZE=9pt]Dropship hanger[/SIZE]
[SIZE=9pt]Redundant Generators[/SIZE]
[SIZE=9pt]Bridge[/SIZE]
[SIZE=9pt]CiC[/SIZE]
[SIZE=9pt]ADVANCED SYSTEMS[/SIZE]
[SIZE=9pt]Particle shields[/SIZE]
[SIZE=9pt]Ionic shields[/SIZE]
[SIZE=9pt]Molecular Shields[/SIZE]
Point defense Cannons
Incineration Cannon
Tubrolasers
Radar system
Flak Cannons
Gauss Cannons
[SIZE=9pt]Strengths[/SIZE][SIZE=9pt]:[/SIZE]
[SIZE=9pt]Defences - To assist with this was particle and ionic and molecular shielding. Which allows the stations to take a beating from more than one salvo of enemy fire before being close to failing. Add to this point defence and Flak cannons to assist in making sure that fighters wouldn’t be able to hopefully last long against this platforms especially since they have no hanger and thus are unable to send out fighter to fight back or run defensive screens. However they do support a complement of troops to run the systems and fight back enemy borders.[/SIZE]
[SIZE=9pt]Armaments and systems - The station however doesn’t come without some teeth of it’s own which allow it to hit back and hard. With Turbolasers, Gauss cannons and an incineration cannon they pack a punch against enemy ships being able to hit hard. Which it would hope to with a very slow hyperdrive meaning it has to already be in position around whatever it is guarding and no real way to move since they have enough fuel to keep them in orbit and no more. However they overcome those issues with a Radar array being able to identify it as friend or foe.[/SIZE]
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[SIZE=9pt]Intent:[/SIZE][SIZE=9pt] To give the Azure Imperium a space station to look after their spaces[/SIZE]
[SIZE=9pt]Image Source:[/SIZE][SIZE=9pt] https://www.artstation.com/artwork/g91gL[/SIZE]
[SIZE=9pt]Canon Link:[/SIZE][SIZE=9pt] N/A[/SIZE]
[SIZE=9pt]Restricted Missions:[/SIZE][SIZE=9pt] N/A[/SIZE]
[SIZE=9pt]Primary Source:[/SIZE][SIZE=9pt] N/A[/SIZE]
[SIZE=9pt]Manufacturer:[/SIZE][SIZE=9pt] [/SIZE]Azure Imperium Holdings
[SIZE=9pt]Affiliation:[/SIZE][SIZE=9pt] [/SIZE][SIZE=9pt]Azure Imperium[/SIZE]
[SIZE=9pt]Model:[/SIZE][SIZE=9pt] Azure Imperium Defence platform[/SIZE]
[SIZE=9pt]Production: [/SIZE][SIZE=9pt]Minor[/SIZE]
[SIZE=9pt]Material: [/SIZE]Glasteel, Suprasteel, Turadium, Quadranium, Farium, Trimantium.
[SIZE=9pt]Classification[/SIZE][SIZE=9pt]: Orbital Defence Platform[/SIZE]
[SIZE=9pt]Length[/SIZE][SIZE=9pt]: 2000 meters[/SIZE]
[SIZE=9pt]Width[/SIZE][SIZE=9pt]: 1000 meters[/SIZE]
[SIZE=9pt]Height[/SIZE][SIZE=9pt]: 2000 meters[/SIZE]
[SIZE=9pt]Armament: [/SIZE][SIZE=9pt]Very High[/SIZE]
Incineration Cannon
Tubrolasers
Gauss Cannons
[SIZE=9pt]Missile Launchers[/SIZE]
[SIZE=9pt]Ion Cannons[/SIZE]
[SIZE=9pt]Defenses:[/SIZE][SIZE=9pt]High[/SIZE]
[SIZE=9pt]Molecular shields [/SIZE]
[SIZE=9pt]Particle Shields[/SIZE]
[SIZE=9pt]Ionic Shields[/SIZE]
Point defense Cannons
Flak Cannons
[SIZE=9pt]Hangar[/SIZE][SIZE=9pt]: 1 hanger for a single squadron of dropships [/SIZE]
[SIZE=9pt]Maneuverability Rating: [/SIZE][SIZE=9pt]None[/SIZE][SIZE=9pt] [/SIZE]
[SIZE=9pt]Speed Rating: [/SIZE][SIZE=9pt]None[/SIZE]
[SIZE=9pt]Hyperdrive Class: [/SIZE][SIZE=9pt]Very Slow[/SIZE][SIZE=9pt]: 10 [/SIZE]
[SIZE=9pt]Life support systems[/SIZE]
[SIZE=9pt]Barracks[/SIZE]
[SIZE=9pt]Training academy[/SIZE]
[SIZE=9pt]Medical bay[/SIZE]
[SIZE=9pt]Armory[/SIZE]
[SIZE=9pt]Dropship hanger[/SIZE]
[SIZE=9pt]Redundant Generators[/SIZE]
[SIZE=9pt]Bridge[/SIZE]
[SIZE=9pt]CiC[/SIZE]
[SIZE=9pt]ADVANCED SYSTEMS[/SIZE]
[SIZE=9pt]Particle shields[/SIZE]
[SIZE=9pt]Ionic shields[/SIZE]
[SIZE=9pt]Molecular Shields[/SIZE]
Point defense Cannons
Incineration Cannon
Tubrolasers
Radar system
Flak Cannons
Gauss Cannons
[SIZE=9pt]Strengths[/SIZE][SIZE=9pt]:[/SIZE]
[SIZE=9pt]This Stations defences are nigh impenetrable - The Stations defences are quite high with three layers of shield as well as point defence guns and flak cannons.[/SIZE]
[SIZE=9pt]My Armament are ready to defend the imperium - The station has a very high armament with turbolaser, gauss cannons and a incinerator railgun cannon[/SIZE]
[SIZE=9pt]This station cannot move out of this position - The station is unable to move due to the simple fact it is cheaper not to use fuel on stations that will just sit in orbit.[/SIZE]
[SIZE=9pt]We aren’t getting their for another couple of days - The station have a very slow Hyperdrive and will not be able to leave a battlefield easily[/SIZE]
[SIZE=9pt]We need no fighters - There is no hanger for fighters on board these stations and thus must rely on their point defense systems against any fighters or other small craft.[/SIZE]
[SIZE=9pt]Defences - To assist with this was particle and ionic and molecular shielding. Which allows the stations to take a beating from more than one salvo of enemy fire before being close to failing. Add to this point defence and Flak cannons to assist in making sure that fighters wouldn’t be able to hopefully last long against this platforms especially since they have no hanger and thus are unable to send out fighter to fight back or run defensive screens. However they do support a complement of troops to run the systems and fight back enemy borders.[/SIZE]
[SIZE=9pt]Armaments and systems - The station however doesn’t come without some teeth of it’s own which allow it to hit back and hard. With Turbolasers, Gauss cannons and an incineration cannon they pack a punch against enemy ships being able to hit hard. Which it would hope to with a very slow hyperdrive meaning it has to already be in position around whatever it is guarding and no real way to move since they have enough fuel to keep them in orbit and no more. However they overcome those issues with a Radar array being able to identify it as friend or foe.[/SIZE]