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Aynea's Scout Fighter

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Nyxie

【夢狐】
OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS

[*]Defence: Low
[*]Squadron Count: --
[*]Maneuverability Rating: Moderate
[*]Speed Rating: Moderate
[*]Hyperdrive Class: Average: 2.0
EQUIPMENT
SPECIFICATIONS
  • Crew: Pilot (1), Gunner (1), Astromech Droid (1)
  • Consumables: 7 Days
  • Life Support: Equipped (10 hours of Air in reserve)
SPECIAL FEATURES
  • Gutted Storage: Aynea's JSF has had its internal cargo container removed and retrofitted with two Class-4T3 generators for its rotary blasters. This allows these blasters to operate independently from the main generator and thus prevent overheating or power fluctuations. However, intense, prolonged firing may lead to the Class-4T3s themselves overheating and requiring a cooldown period, temporarily rendering these blasters inoperable.
  • Shield Overcharge: The installed HU-OC is able to overcharge its output for a short time, slightly increasing shield strength. Doing this will reduce power flow to navigation and propulsion subsystems, reducing speed and manoeuvrability, as well as further reducing shield recharge rate. (From Moderate to Average)
  • SLAM: The ion engine analogue to the turbojet afterburner, the SLAM system allows a brief boost of speed/thrust at the cost of manoeuvrability. Prolonged use may lead to fuel cell shortages.
Strengths:
  • This particular scout fighter has been upgraded to have an immense armament in line with elite starfighters.
Weaknesses:
  • Though larger than the typical Jedi starfighter models, its stripped, compact frame leaves something to be desired in terms of durability.
  • Its rotary blasters, while independent from the main system, run on two infantry blaster generators that are prone to overheating during heavy use and must cool down individually. This takes roughly 30 minutes through regular use and can be as little as twenty seconds through uninterrupted fire. They have a shorter range than the traditional laser cannon (100-1,000 metres fully powered), a wider spread, and do significantly less damage per round (each bolt being roughly equivalent to that of a standard-issue blaster pistol).
  • External launcher systems from the Old Republic era such as the RK-77 are susceptible to damage, potentially causing loss of function or accidental detonation of the warheads loaded within.
Description: Aynea's Scout Fighter was purchased from a remote salvage yard somewhere far off, as old war ships often are, and refurbished using parts from a donor T-65B X-Wing. Numerous systems that were in disorder or were not desired, such as the broken cloaking generator found within hers, were also stripped to make room for aftermarket upgrades. Despite its age, its reliable donor components and a slew of modern upgrades have made it a formidable force.
 
[member="Master Savan-Xyhn"]


You'll need to remove it or go into the "personal" explanation. Remember you are not the only one reading these submissions, especially during invasions/doms/rebellions.


- A link to the manufacturer is needed.

-Proof you are allowed to used the Otherspace engine as it is closed market.
 

Nyxie

【夢狐】
[member="Delila Castillon"]
I have been here since mid 2013. You're the first persob to complain about a rogue symbol. :p

You'll have to be morr clear; the manufacturer of what?
 

Nyxie

【夢狐】
The company is Canon, which is why it was not linked already, so in essence this is on hold over a single asterisk, lol. I will edit it when I can, which has not been yet.
 
[member="Master Savan-Xyhn"]u


You could still add in the Wookiepedia link. You also have to provide proof of the other space engine use due to it's production status.
 
Master Savan-Xyhn said:
The company is Canon, which is why it was not linked already, so in essence this is on hold over a single asterisk, lol. I will edit it when I can, which has not been yet.
Then I will archive this for now.

You may message me or a Factory RPJ after you have made the edits requested by the FJ.
 

Netherworld

Well-Known Member
Hello, I'll be the factory judge reviewing your submission. If you have questions, please feel free to respond to this thread once we are underway.
 

Netherworld

Well-Known Member
[member="Master Savan-Xyhn"]



Master Savan-Xyhn said:
[2] 2x, -Mace Kinetic Energy Weapon
  • Though this submission was, technically, approved, there is a major issue here:
    Ammunition Capacity: Near-infinite.
  • It might have been missed by the previous judge, but consider reasonably how much ammo it would actually have, since it fires physical projectiles. Make note of this number next to the weapon.


Master Savan-Xyhn said:
Ringovinda Systems Nadion Otherspace Engine
  • Please add this and other Otherspace-relevant links in an entry under Special features and Strengths. Note its downsides and dangers in the Weaknesses section.


Master Savan-Xyhn said:
Shield Overcharge: The installed HU-OC is able to overcharge its output for a short time, slightly increasing shield strength. Doing this will reduce power flow to navigation and propulsion subsystems, reducing speed and manoeuvrability, as well as further reducing shield recharge rate. (From Moderate to Average)
  • This should be listed under Strengths, and its limitations/downsides in the Weaknesses.


Master Savan-Xyhn said:
SLAM: The ion engine analogue to the turbojet afterburner, the SLAM system allows a brief boost of speed/thrust at the cost of manoeuvrability. Prolonged use may lead to fuel cell shortages.
  • How much of a Speed increase does this provide, and how much does the Maneuverability drop? Please describe this in terms of Ratings.

Please beef up the Description also. It should be a good sized paragraph – give some flavor to the submission.
 

Nyxie

【夢狐】
[member="Netherworld"]

1) I argue that asking me to list the ammunition count on the Mace weapon simply because it fires slugs would be equal to asking people to list how much gas and fuel cells exist in their common blaster cannons. Both fire physical projectiles, both have set ammunition but both are, for the puropse and span of roleplay, virtually infinite. That makes the edit not only redundant but against the spirit of the current factory. I want to RP, not list the hundreds or thousands or shots loaded into my guns. I believe you will agree with my assessment on this double standard.

3) I stopped doing the mirror strength/weakness thing because it adds massive clutter, basically just adding two of the same descriptions in reverse order, and people shouldn't have to read an essay or play connect-the-dots to determine small parts of a sub someone used in their thread; but begrudgingly, very well.

5) Description is an optional thing and nowhere does it say it can be mandated. Now I say this because everything of relevance is already listed (some to be listed twice!) and I am not going to just bs fluff. Not everything in life needs a deeper story and not everything has one. Some things just simply are.


As a side note, the Factory was supposed to be made more balanced and starships easier to read/write, and I feel this is going against the spirit of that strongly. Hopefully you can imagine my frustration, going from prpblems with a single keyboard symbol, to being ready for approval, to waiting, to a cascade of superficial or redundant requests.

Edit: [member="Cira"], you can archive this again because I wont be anywhere near a PC for at least a week.
 
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