Star Wars Roleplay: Chaos

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Assets List

LOCATIONS:

Voss:

  1. Defense Rating: A
  2. Economic Rating: A
  3. Political Rating: N/A





SHIP PARTS

  • J1-Trident Kinetic Cannon: Good Capitol ship cannon. Fires bursts of Tungsten rounds, like a railgun. Three barrels, drawbacks apply.

SHIPS
  • Jast 1 Freighter : Fast Small Freighter. Good for running guns, smuggling, what have you. Built in smugglers hatches that are shielded from scans. Low weapons, but the speed makes up for it. This baby can turn easy and is super modifiable. A bit rickety though, keep her tuned up!
  • Jast 2 Freighter Still Pretty fast, with a heavier load out on the armaments. Decent speed.This one is less modifiable, but can haul more cargo in her holds than the Jast 1. Holds are still lead shielded to prevent easy scanning. Sturdier, but still keep her tuned up!
  • Jast 3 Freighter: It's bigger and heavier armed. She's got a few tricks to keep folks off her back, but she's super slow. With so much weapons cargo space was cut down, but it's extra room for mods was part of the cargo hold sacrifice. As usual still has the lead shielded holds, still need to do upkeep or some things might...... Explode?
  • Jast Blackout: A specialized support ship. The Jast Blackout is super fast, has no arms, but can hack like a pro. If you drop one of these in system things become very finicky. She can shut down commo channels, scramble sensors, and hack systems. Be aware of limitations.
  • Jast Shredder: A support ship that is heavy on the missiles. Decked out with multiple rapid fire missile tubes, and repeater Ion/Kinetic cannons, the Jast Shredder can put a lot of firepower downrange for a very cheap cost. The limitations to such a nice vessel are it's abysmal defenses. If the shields fall, bug out. Best as a pack hunter, support ship role.
  • Jast 1st Rate A heavy Frigate. Stock parts and such, slower and less handling. It's weapons are Kinetic focused. This baby sports a hundred guns for 400M worth of vessel. Also carries a squadron of fighters. Built as a Ship of the Line
  • Jast 2cnd Rate: A medium frigate. Stock parts again but she has some punch to her. A balanced warship, she is Kinetic focused, sporting 94 weapons on deck. A split between Mass Drivers, Ion and Missiles for a cheap cost, she is any Captains go to support Frigate!
  • Reclaimer 1 : A great Support ship! 500M worth of power to Salvage. This baby can refit and Rearm a vessel, build Ships, Shipyards, capture and disassemble, mine asteroids and do a myriad of stuff. If you got one in your fleet, you can keep your stuff sailing for a long time. Downside is that it will die like the rust box it is in combat. Keep it away from the front lines.
  • Jast Pocket Carrier :A Decent Carrier. 500M, 38 Fighters, and few guns. Not super special, but enough of these can put plenty of fighters into the battle. Keep it near the back. It's average but very slow handling.
  • J-96 Headhunter: A very fast Scout fighter with advanced sensors and navigation gear. Laser Cannons swapped for Kinetics. She can fly fast, scout, and engage at extreme ranges. The J-96 can only take a few glancing hits however.
  • Jast Medium Fighter: Slower but well armed, the Medium has nice options. Lasers have been swapped for Mass driver autocannons, with a choice of fast smaller caliber, or larger caliber but slower rate of fire. In addition it carriers six concussion missiles, and is the first Jast Fighter to have an Astromech slot, for repairs on the fly! Lends itself well to modding and mixing with other fighters.
  • Jast Heavy Fighter : A Heavy Fighter. As the name suggests. Slow Speed, a slew of heavy mass Drivers and Light mass Drivers, topped off with Missiles and a Plasma Cannon to bypass shields at extremely close ranges. Also has Shields and an Astromech. A bomb heavy hitter. As always Modable.
  • Jast Starfighter Killer Frigate: The last in the line of Jast Medium Warships. The JSK is what it says. A fully loaded starfighter killer. Flak cannons, 30mm Chain guns, Warhead tubes, and Quad laser cannons make this suberb point defense vessel. It is weak to the big guns though. Keep it key areas to smash starfighter screens.
  • Jast Whisperlite Shuttle :One of the fastest vessels in the Galaxy. The Whisperlite has reflec to foil sensors, and untraceable comms. In addition she sports double hyperdrives and lots of engines. Made for going from point a to b as fast as possible. No weapons and low defenses.
  • The Raven Interceptor: A fast Interceptor with a decent weapons capability. Pretty stock, but versatile. Has missiles that are swappable and rotary cannons.
  • Raven Support Frigate: Armed with Dual heavy turblolasers, point defenses and 24 fighters, it can be a great supporting asset to the fleets. 400M
  • Longhammer Disabler Cruiser: A cruiser with options to disable and capture enemy vessels. Holds fighters as well. A good support vessel.
  • Longhammer Heavy Fighter: Another Heavy Fighter. Built to duke it out with other fighters, lots of missiles and 4x heavy blasters.
  • DH-95 Fighter: Named the Dreadhawk. One of the oldest fighters on the board, with nano missiles and atmospheric flight superiority. A god bird.
  • Dread Hawk Gunship: A gunship with a transportation capacity of up to 39 personnel. Comes with blaster cannons and missile pods. Good for getting into the fight.
WEAPONS

  • Doomhammer Sniper Rifle: A fifty caliber sniper rifle with a good range. 20 shots per clip. A staple among the troops.
  • Raven Gauss Rifle: Propels a hexagon slug with mass driver tech. Can rip through adversaries well. Requires extra power packs and is the front-line weapon of the Confederacy.
ARMOR


  • Helltrooper Armor: A stock armor, capable of being mass issued, repaired and maintained. Protects against most ballistics and small arms. Older grand fathered template. Not extensively field tested.
  • Thor Class Armor: A hardy armor for Operatives in the field. Has a plasma torch, wrist rockets, air and regenerative underlays built in. 30mins reserve oxygen as well.



VEHICLES
  • ZRX Speeder Bike: A fast medium sized bike with both a Laser Cannon and Chaingun mounted to the front. You can ride 1 person on it, carry fifty pounds worth of gear in your saddlebags and light folks up with a dual Laser, Kinetic storm of rounds! Standard issue for all Red Devil Members
  • The Armadillo: A fast dune buggy, heavy armor, twin mass driver guns on a turret and space for hanging gear and rucksacks. Fits two
  • Privateer Class Mulcher: A Hover tank with auto-cannons, big guns and up to six personnel. Good for mowing down enemies.

DROIDS:

  • F1-Med Droid: A standard medic droid, that can take on medical duties with ease.
COMPANY'S:

NONE YET

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BATTLEGROUPS:
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1ST:

FLEET

VCS Dawn: Jast 1st Rate
VCS Faith: Jast 2nd Rate
VCS Charity: Jast 2cnd Rate
VCS Justice: Jast Pocket Carrier
VCS Punisher: Jast Starfighter Killer Frigate
VCS Shield: Jast Blackout
VCS Razor: Longhammer Disabler Cruiser
VCS Mechanus: Reclaimer 1

GROUND FORCES

1ST BATALLION- INFANTRY- 1000X TROOPS
2ND BATALLION- ARMOR- 500X TROOPS- 50X VEHICLES
3RD BATALLION- MEDICAL- 300X TROOPS 50X VEHICLES
FLEET MARINES: 200 PER VESSEL

CO: COLAP TICON

2CND:

NOT YET ESTABLISHED

3RD

NOT YET ESTABLISHED
 

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