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Approved Tech Asmulr-type Plasma Ram

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Manufacturer: Kestri Heavy Engineering
Market Status: Closed Market
Production: Mass-Produced
Weight: Average
Size: Average
Heir of Clan Kyron

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A S M U L R

"Evasive manuevers? What for?"
- Mythcarver Armada Alor'ad moments before engaging an opponent starship in a ramming run.

OUT OF CHARACTER INFORMATION
  • Intent: To create a plasma ram for the Iron Covenant.
  • Image Source: N/A
  • Canon Link: N/A
  • Permissions: Roble Manufacturing
  • Primary Source: N/A
PRODUCTION INFORMATION
SPECIAL FEATURES
  • Forward Plasma Sheath Projector .
    • Magnetic Containment Spine
    • Thermal Feedback Dissipation Grid
  • Shield-Phase Disruptor Pulse
  • Reinforced Impact Keel Assembly
  • Capacitor Surge Banks
    • Ship reactor integration
  • Emergency Field Collapse
STRENGTHS
  • Linebreaker Impact: The Plasma Ram excels at one thing and one thing only: ramming starships. It is designed to be able to puncture shields and hulls alike at high velocities.
  • Shield Scorch Effect: Its timed disruptor pulse and thermal plasma sheath rapidly destabilize shield harmonics, creating brief but decisive windows for armor penetration.
  • Shock and Awe: A plasma-wreathed assault ship charging headlong into a battle line creates psychological pressure that can force premature defensive reactions or misallocation of enemy firepower.
WEAKNESSES
  • Commitment Vector: The system requires direct approach and close-range engagement, making the host vessel predictable during its attack run.
  • Heat Saturation Risk: Sustained or poorly timed activation can overwhelm thermal dissipation systems, risking internal damage or forced shutdown.
  • One-Way Trip: The plasma ram is designed to enable high speed penetration but there is little it can do for a ship -- or little a ship can do for itself -- once it has succesfully rammed its foe.
DESCRIPTION
The Asmulr-type Plasma Ram is a calculated shock-assault technology built around Mandalorian close-quarters naval doctrine. Mandalorian engineers aim to dominate close-quarters combat in open-space warfare, providing the means for warriors of the Mythos Fleet to aim for what most fleets try to avoid: a head-on collision. Furthermore, the Plasma Ram is dedicated towards making that collision as effective -- and deadly -- as possible.

At its core, the Plasma Ram projects a magnetically contained sheath of superheated plasma over the forward section of a vessel. Unlike a simple ramming prow or ionized hull reinforcement, this sheath acts as both a cutting torch and a shield-burn amplifier. Upon approach, the plasma envelope superheats the surface layer of an enemy's shield bubble, accelerating shield destabilization and forcing defensive systems to cycle rapidly. The goal is to overload their ability to maintain coherent frequency under sudden thermal and energy stress. Moments before physical contact, the Shield-Phase Disruptor Pulse will trigger, releasing a timed energy spike designed to desynchronize shield systems just long enough for the plasma envelope to interact directly with hull plating or weakened shielding. The result, if succesful, is localized armor melting, structural warping, and catastrophic surface damage concentrated at the point of contact.

Unlike primitive ramming tactics, the Anvil-Tide system is engineered for survivability. A reinforced impact keel assembly distributes kinetic force through a hardened internal structure, reducing the risk of catastrophic hull compromise. Simultaneously, the Thermal Feedback Dissipation Grid channels excess heat into dedicated venting systems and armored radiator arrays. This prevents plasma washback from cooking the host vessel during sustained contact.

Activation of the ram is intentionally short-duration. The Capacitor Surge Banks allow only a limited window of maximum output before requiring cooldown and recharge. This reinforces its doctrinal purpose of decisive shock engagement, either for near-suicide missions or boarding purposes. Psychologically, the system is devastating. A warship wreathed in burning plasma, accelerating directly into an enemy line, forces reaction. It compels defensive reorientation, disrupts formation cohesion, and often draws disproportionate fire; exactly what Mandalorian fleets can exploit with flanking elements.

However, the Asmulr demands commitment. It requires close-range engagement, precise approach vectors, and hull reinforcement investment that sacrifices space for other systems. Poor timing can result in catastrophic self-damage, and heavily layered or rapidly adaptive shields can mitigate its effectiveness if properly prepared. In doctrinal terms, the Asmulr-type Plasma Ram exists to break lines. It transforms a capital ship into a spearhead, turning controlled collision into a weaponized maneuver and redefines close-quarters naval combat as an arena of Mandalorian naval domination.

All fear the flaming prow!


 


Out Of Character Info


Intent: To create a plasma ram for the Iron Covenant
Canon Link: N/A
Permissions: Roble Manufacturing
Primary Source(s):

N/A


Technical Information


Affiliation: The Iron Covenant
Model: Asmulr-type Plasma Ram
Modular: Yes
Material: Capacitators Plasma Field Generator Duranium Structure Liquid-Aenite Coating Laminanium Superconducting Core Dolovite Heat Insulation SACG-23S Shock-Absorbent Gel
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