Star Wars Roleplay: Chaos

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Approved Tech Asminys iw ri Doirizi | Blades of the Ravager

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  • Intent: To create a fancy weapon for a good friend!
  • Image Source:
    • Axe 1
    • Axe 2
    • Picture border, art manipulation, headers and divider: Me
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
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  • Classification: One-hand Axe
  • Size:
    • Large | Asminys iw Xela
    • Large | Asminys iw Saud
  • Weight:
    • Heavy | (Realspace) | Average | (Netherworld) | Asminys iw Xela
    • Heavy | (Realspace) | Average | (Netherworld) | Asminys iw Saud
  • Primary damage: Slashing
  • Additional effects: Devaronian Blood-poison | Pain (see below) | Burning damage (see below)
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  • General Information:
    • Both weapons are most similar to the Sith Swords and blades in very many ways, as they were made with Force Alchemy. As a result, they have several different abilities. Just these have a neutral presence in the Force, not Dark.
    • They were made of Estrian material, meaning the weapons in Netherworld had lighter weight than in Realspace.
    • Thanks to the Force Alchemy state, both swords withstand the blows of lightsabers, the blade is able to bounce the blaster projectile back like a lightsaber (Force-alchemy ability, still works under Force-nullification effect).
    • The weapons are extremely sharp and can cut through many materials with relative ease, the same materials as lightsabers. The blades do not lose their sharpness (Force-alchemy ability, still works under Force-nullification effect).
    • Can ground the Lightside or Darkside Force lightning or simple lightning (Force-alchemy ability, still works under Force-nullification effect).
    • In the case of each blade Devarionian blood-poison were forged into the blade. (Force-free ability)
    • The blades are imbued with dark side corruption, making Akûz even easier for the man to surrender to the enjoyment of fighting and chaos.
    • The blades are imbued with drain life force, with which they are able to absorb the life force of the victims and these absorbed life forces can heal slowly the wielder/Akûz.
  • Asminys iw Xela: (Blade of Pain)
    • This is the "yellow-bladed" axe. In addition to the abilities listed above, it also has an extra special feature.
    • The blade is imbued with an ability similar to Inflict Pain. However important note, this is passive, as Akûz is not a Force user, so the ability is much weaker than the original Force Ability.
      • Anyone who touches the blade - the blade knows no friend, no enemy - will experience severe physical pain in their body as a result of the touch. This is most similar to cramps. The greater one’s willpower, the weaker the pain. Thus, individuals with a very strong character or good pain tolerance may end up completely ignoring it. However, weak people will feel very strong pain. NB: It is always the victim who decides the extent of the pain, not who has the axe.
  • Asminys iw Saud: (Blade of Fire)
    • This is the "red-bladed" axe. In addition to the abilities listed above, it also has an extra special feature.
    • The blade absorbed the Pyrokinesis ability during forging and making with Force alchemy. However important note, this is passive, as Akûz is not a Force user, so the ability is much weaker than the original Force Ability.
      • After Akű or anyone else touches the grip of the axe, the ability is activated and remains active as long as someone is holding the handle. During this time, the blade will heat up and become hot. It won’t be so hot that the blade will melt, but it will be enough to cause second- or third-degree burns to anyone who touches the blade. Thus, in addition to cutting injuries, the weapon can cause even more severe burns.
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  • Many Abilities: Thanks to Force Alchemy, both weapons have multiple abilities that make them more special and unique.
  • Dual Nature: The blades have a dual nature. Their weight varies depending on whether they are in the Netherworld or not. It’s heavier in Realspace, lighter in Netherworld.
  • Sharp: The two axes can cut through many materials with relative ease, the same materials as lightsabers. The blades do not lose their sharpness.
  • Poison: Someone who is wounded by the axes suffers all the inconvenience of a Devarionian blood-poison.
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  • Neutral Presence: Although made with a completely neutral Force, there is a chance that the presence of the weapons will be revealed by the Force Users if they search it. The effect can be reduced with the Taozin amulet.
  • Dark Side and Light Side: Since both axes are neutral the very strong Light Side and Dark Side abilities also affect them. Both types of Force are able to destroy the weapons if they were very strong.
  • Force Nullification: In a place where there is no Force or the effect of the Force is weakened, both axes lose their special extra abilities. In this case, only their Force-alchemy abilities remain. NB: These are shown in parentheses in the special feature section.
  • Physical Contact: The abilities can only be used or lasted as long as the man has a physical connection to the weapons. That is, the user needs to hold the grips.
  • Works to Anyone: This is not necessarily lucky, but Akûz is not a Force user, so the abilities are passive and activated by touch. However, the axes do not differentiate between who wants to use them, these work for any users. Which can be annoying for Akûz if they want to use his own weapons against him.
  • Weaker than the Force Abilities: All abilities are only passive because Akûz is not a Force user, so imbued / alchemy abilities are never as strong as those used by a Force user.
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After Akûz became a Warlord, he also needed suitable weapons that fit him perfectly and represented the man's power, influence, abilities. After some research, the man finally found Darth Maledictio Darth Maledictio , so he would order these axes through the man. The Shadow Emperor, who was in alliance with the Maw, commissioned its own "company", the Primyn Group, to make the weapons.

To create these weapons, they chose the Estrian as material for the weapon, as it was the traditional material of Valkyrja that could be formed into any material. In the case of blades, it became a metallic material, In the case of grips and hilts it became leather or wood-like material. Devarionian blood-poison was also included into the blades during the making.

Since the Primyn Group's alchemists know many Force abilities, they "built" them into the sword with Sorcery and Force Alchemy. With this, the blades were given separate and more unique abilities. The weapons at the end of design and creation are most similar to Sith or Force-imbued swords, resistant, sharp, do not lose their sharpness, are able to fight against lightsabers, and able to bounce the blaster projectile back like a lightsaber.

Lack of Force, of course, affects abilities, but there is no weapon that has only advantages. Not to mention, because Akûz is not a Force user, thus all of the abilities are passive and much weaker than if a Force User uses them as an active ability.

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