Star Wars Roleplay: Chaos

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Ashla Vella

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Ashla Vella
Aliases: AV, and Ash

Important

Secondary
- House of Vella
Place of Birth: The Siren's Song (Clan's mid-size transport ship)
Current Home-World: N/A (Wandering)
Home-Town: On the captial ship called The Siren's Melody
Fequantly Visited Planet:
  • Geonosis
  • Ryloth
  • Dathomir

- More coming soon...
Species: Near-Human
Gender: Female
Age: Varies (Between 18 and 25)
Height: 1.65 Meters (5 Feet and 5 Inches)
Weight: 55 Kg (121.3 Pounds)
Measurements: 89-66-89 cm (35-26-35 in)
Eye Color: Dark Brown
Natural Hair Color: Brunette
Distinguishing Marks: Blue skin patterns laced with her tan skin on the left side of her body, from the neck down and over the left arm.
Standing at a typical height, standard attractiveness, and healthy tan (olive) skin tone, Ashla can blend into a crowd. However, the left side of her body and arm makes the blending into any crowd actually impossible. Over her skin, there are random patterns and designs of Kwi skin that has been sewn densely into her own. The added skin gives a glowing blue hue when she taps into the force. Because of the addon too, her left arm is often left exposed with her regular outfits and combat armor. Even at times, depending on pain levels or comfort, she might let her left hip and low left leg be exposed too.

Because of the commonness of her, Ashla’s outfits have a lot of range. The fashion in her closet fits most situations. They are just all modified to keep her left arm uncover. Her clan teaches a standard of fashion that centers around keeping the left arm expose with the sewn Kwi skin. The armor reflects this too with its simple yellow and black leather and black padded cloth mix for her bodysuit, sleeve and right-hand glove. While at her waist and lower is covered with belt and pants. The baggy pants are black with a dark blue that is held up by a gun belt. This allows her to attach her magazines and SMG to her belt.

Depending on the situation she would be going into, her long brunette hair that would naturally be down for mostly everything with some modifications. However, knowing if combat is coming, she will put her hair up with pins to keep it close to reduce chances of it getting damaged. Even her eyes change to with fighting. Her natural chocolate soulful eyes will shift as she taps into the force to a silver-blue’ish tint that flames up in sync with the glow of her sewn Kwi skin.
Overall, Ashla is a positive, adventurous, unusual think, curious ball of energy. This makes her a social butterfly and says what's on her mind. She is open to new experience that can be on an emotional level or through intellectual curiosity. The openness to new things mixes well her being impulsive and engaging with her surroundings. The start of, during and the outcome of everything she does is also met with high level of positivity. The stimulation from these external activities and means fuels her energy. That is why she can be a living ball of energy.

At the same time, there is a dutiful and disciplinary sense to her. As the energetic side is more nature, the sense of duty, dependable, call to arms, quest to achieve honor came from the countless, exhausting years of nurture her clan distilled. There are at times, moments where the sides conflict; however, the conflict is brought up by outside factors at first. Then it is turned inwards as fuel to the ever-growing battle that exists in the deep reaches of her mind.

As her nature is to be positive, the battle that she has at time on a subconscious level is more puppies and rainbows compare to others having a more dramatic conflict. This does not stop the conflict of nature verves nurture expect there is more “hugging” it out. Oddly that is how she handles some of her exterior conflicts (Yes, she will even hug and lick people she just meets). The other ways are more extreme and could be over stimulating. These come out more because of the unusual ideas and need for stimulation.

This might feed into others believing Ashla is more insane than sane. It could be true or not, but she just a sane person that happen to be a very action-oriented, unconventional woman.
Combat: Being trained to handle guns and grenades, Ashla leans on that more than using the force as an everyday thing. Her love of SMGs ensures she has one on hand with different magazines for situations that could be a little more difficult than others. Even as her many focus is gun fighting, she will use the force a few to assist in aiming with an SMG she might have. If she plans on needing pointy weapons, then she would bring in an SMG that has a mounted bayonet. And if all else fails, she will resort to hand to hand combat with her fists of fiery.

Force: While in her clan, the knowledge and strength are at the same level as other masters in the clan. To outsider of same level makes their wandering clan/ her knowledge appear lacking. She knows her ways inside and out, but their isolation has helped keep her from learning more about the other orders and what they know. Also, their teachings lean on the magical side of the force. There is not chanting or spell casting as the skin sewn to their body have spells written on the inside that makes contact with their skin. The force normally makes a physical appearance in the form of ichor like other Dathomirian Clans do.

Habits: Some habits can be seen as rituals, common practice, or in another sense trouble. Needing to clean her guns often in a day has led to being late or out right missing things, but it is a habit of hers to the end. Also she can spend long amounts of time practicing her combat skills as she views that she can never have enough time at the target range, fight training or just working out to strengthen herself. Another is when meeting someone new, she has the habit of saying their name several times over where it could get a little annoying; however, she never forgets a person once she meets them.

Risk: Go big, or go home… enough said... If you want more, then she takes big risks even if the chances of success do not exist.

Social: Is not shy about herself and open regarding anything without holding back even if it is about sensitive matters. Her outgoingness can get her into binds. However, this behavior can lead to a high chance in being entertained or trouble since she can end up putting both feet into her mouth.

Amygdala: Childhood head/ brain trauma has left her damage sections of her mind that houses fear. This could be a big advantaged; however, fear is perception of danger, risks, and feeds the fight and flight response. It keeps many people alive. Her detachment from this emotion can place her into more dangerous situations that could be avoided.

Chronic Neurodegenerative Disease: Same childhood trauma left her with countdown that has been taking pieces from her. Even with her personality and type of woman she is. It can trump them and whatever the triggers were can cause symptoms ranging from emotional problems, problems with language, a decrease in motivation, shaking, rigidity, slowness of movement and difficulty with walking and gait, disorientation, not managing self-care, and behavioral issues.

Learning Disabilities: Even before her accident, Ashla had issues with reading, communication and written expression. It made things difficult growing up, but she learned tricks and ways around being held back by her LD. Special classes helped her too. However, those issues she had conquered are resurfacing because of the degeneration of her brain.
Coming Soon... but has like guns, boom booms, a ship and of course clothes
Dathomirian clan named The Great Desert Clan that formed during the birth of the clans around 600 BBY. They were one seen to be more on the extreme side of the clans. The mixture of the old shamanistic culture, new age Allya, and their own twisted ideas that led to disfiguring their bodies made them outcast to the standard behavior and structure of the clans. Their distance also helped keep them on the outside compare to how the Nightsisters were. This allowed their ways mature and evolved over the centuries.

As Clans fought with each other, the Great Desert made for a natural barrier from the fighting. Still the Desert Clan did invade and test their might against the others from time to time. However, things changed when the Clan release their elite witches called, Sirens. They stood out with having Kwi skins sewn in random patterns on their left arm and left side of their body. Also, the Kwi skin would glow when they tapped into the force to use the ichor and another feature was lack of chanting of spells. Their behavior and use of the Force made the Clan stand out enough to cause other clans to team up.

After fifteen-year war with the clans of Daughters of Allya, the The Great Desert Clan was defeated. They were removed from history and those that escaped death were exiled. The sewn Kwi skin became their mark of exile by the other clans. The Nightsisters did not even welcome the surviving members as all other clans declare they would be next. The exiles did regroup in secret and accepted the Great Desert Clan was no more; however, their ways were not. This gave birth to the Forgotten Clan. Those following the teachings of the Clan to the letter continue to sew Kwi skin to their body while others continued to remain unmarked so they could slip into other clans for supplies and information.

With in a century, the clan had grained enough ships from seducing, killing, and stealing ships from visitors to Dathomir. Knowing there was a ‘kill on sight’ declaration among all the clans against them, they used the ships to leave and wander the stars.

Among the stars, Ashla was born on one of the clan's transport ships. Her childhood was standard for her people. Reaching the age of five, she was taken from her mother and moved to their combat-ready ship. There she spent years training and being tested and once showing her understanding of their ways. During the early years of training, Ashla suffered a head injury. The incident resulted in experiencing trauma that deeply changed her. The event was more accident and outside of the clan’s control. The ships were all old. Parts worn out that cause ship damage. Once healed, she spent the rest of the time training. She became more daring and ferocious in duels. As if the head injury was never a thing; however it was that event that was causing the behavior.

Her trials began to ensure she was worthy of the next level. After passing the trials, two clan members and Ashla went to Dathomir. Going straight to the Great Desert, they made her hunt down and killed a Kwi with two blades. It took her several days to bring one down and drag the body back to them. That day the ritual of binding began. It was painful for Ashla. The Masters sewed pieces of the Kwi skin onto her. They followed the ancient teachings and spells. The poor girl fell in and out of consciousness due to the pain. What felt like weeks, they finish on the third day. Then returned home to their wandering ships.

Now among the knight level members of her clan, learning of their ways continued, but now she had to teach. This kept her busy from getting into trouble or forming genuine relationships outside of trust in combat. Years went by, and once she reached eighteen, the clan put her through another round of trials. These took the best almost ten months to complete, but for Ashla it was another two months added on. She still passed, and they accepted her place as a novice Master in the clan.

Now Ashla most follow the clan wishes and carry out bounties and more to help the clan out as they continue to wander the stars.
Ice Cream (Public) - Characters: Ashla Vella, Jegy Sesara. and Krystal Estain
Turkey (Private) - Characters: Ashla Vella and Scherezade deWinter

More Comming Soon...
 
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