Star Wars Roleplay: Chaos

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Aryn's Super Secret Stuff

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OUT OF CHARACTER INFORMATION
  • Intent: To design a new flagship for the GADF based on the 5.0 Factory Rules
  • Image Source: Click - SWFanon
  • Canon Link: N/A
  • Restricted Missions: Click - Third Completed GA Dominion
  • Primary Source: N/A
PRODUCTION INFORMATION

TECHNICAL SPECIFICATIONS
  • Classification: Super Star Dreadnought
  • Length: 10,000m
  • Width: 5,097m
  • Height: 3,549m
  • Armament: Extreme
    Axial Ion Pulse Cannon
  • 2 Orbital Autocannons
  • Turbolasers
    Octuple Barbette Turbolasers
  • Heavy Turbolaser Turrets
  • Turbolaser Batteries
  • Long-range Turbolasers

[*]Ion Cannons
[*]Mass Drivers

[*]Hypervelocity Guns
[*]Warhead Tubes
  • Concussion Missile
  • Advanced Proton Torpedo
  • Ion Torpedo / Disruptor Torpedo
  • Flechette Missile
  • Intruder Missile
  • Type-B Homing Mine

[*]Heavy Tractor Beams

[*]Defenses: Extreme
  • Armor
    ​Molecular Shielding Systems
    Backup Deflector Shields

[*]Reinforced Hull

[*]Defensive Weaponry

[*]Electronic Defenses
  • ​Cap Drain
  • De-Ionizer
  • Socketguard

[*]Anti-Missile Defenses
  • ​Warhead Countermeasures
    Missile Deactivation Transmitter



[*]Hangar: Average
  • 42 Fighter Squadrons

[*]Maneuverability Rating: Very Low
[*]Speed Rating: Very Low
[*]Hyperdrive Class: Average
STANDARD FEATURES

[*]Navigation

[*]Defenses

ADVANCED SYSTEMS
Strengths:
  • Heavily Armed for 'Liberation': The Vanguard is the most heavily armed single ship in the GADF by a considerable margin. Loaded with a large assortment of weapons and gravity well generators, along with its most significant and powerful weapon, being an axial ion-pulse cannon mounted on the uppermost section of the bow. The cannon itself is incapable of destroying ships or targets outright, but fires a powerful ion burst capable of disabling electronic systems in its path. At full strength, the weapon itself is capable of temporarily disabling planetary-based shields.
  • Hitting it only makes it angry: With its advanced molecular shielding system, and strong hull and frame, the Immortal-class can be quite difficult to deal with for an enemy. This is further compounded by the wide variety of defensive systems and weapons which can be found along the ship, providing it with a wide array of defensive systems.
Weaknesses:
  • Ion-Pulse Recharge Time: Considering the unique nature of the weapon, the Ion-Pulse cannon on the Vanguard can only be fired once before technicians need to scrub the weapon of any residual ionized particles to ensure it can fire safely again. Though technically the Ion-Pulse cannon can be fired before this process is complete, residual ionized particles within the cannon could result in a series of cascade failures, making this a slow and incredibly careful process.
  • Slow as a snail: The Vanguard is an extraordinarily slow ship, despite the significant number of thrusters mounted onto it. Considering the majority of its interior space and systems are focused on its weaponry and other tech, the ship itself is not an especially quick craft outside of hyperspace.
  • Friendly Fire Potential: The Vanguard utilizes an Ion-Pulse cannon which can not differentiate friend from foe. As such, any targets, including friendly ones caught in the fire of the Ion-Pulse cannon will also have their systems disabled.
  • Came from Behind: The Vanguard suffers from a lack of dedicated weaponry on its stern, and as such it cannot devote its full firepower to any ship that moves into its blind spot. Though it attempts to make up for this weakness through the deployment of mines, smaller craft are usually able to avoid these easily, meaning that escort craft are a necessity for the Vanguard.
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