Star Wars Roleplay: Chaos

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Armor Qualities

Quality: Armor class is a measure of general stopping power. Most light armors would be classified as 1-4, most medium armors would be classified as 5-7, and most heavy armors would be classified as 8-10. However, rare or primitive materials, among other factors, can also affect armor class. For example, stormtrooper armor would be class 5, Mandalore's armor or beskar'kandar would be class 10, and a specially forged suit of personal armor for a high-ranking Force user could be anywhere from class 6-9 or thereabouts, depending on how much effort went into it. Many people choose lower armor classes for their custom armor in a trade off for more powerful equipment or specialized resistances, or simply for more mobility.)

It was brought to my attention that this doesn't truly reflect the capabilities of a light armor being a grade 10 quality. I'm proposing that we attempt a rewording/just using this as a loose guideline for armors instead of using it as a hard standard for armor qualities.
 
Spencer Jacobs said:
doesn't truly reflect the capabilities of a light armor being a grade 10 quality.

Spencer Jacobs said:
However, rare or primitive materials, among other factors, can also affect armor class.
I know people have probably missed this portion, as it is only mentioned as an afterthought, but materials such as Phrik and Songsteel are famously known to be super-light materials, as well as super-durable, as a phrik box was known to have survived the death star's laser on Alderaan following its destruction. If you make an armor out of leather, call it light armor, and slap a few metal bands on the chest, wrist, and so on, you're not going to get a class 10 armor, and realistically there aren't very many things I would or could see being class 10 armor that isn't nearing 20 kg in mass/weight, unless there was something beyond just the physical materials used, but the use of Phrik and such materials could certainly garner a higher grade of quality in armor - I just don't think 10 is realistic in any sense of the word for light armor.
 
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You do realize you've approved a armor that was iirc 9kg at quality 10. The person did do a lot of work and I feel a grade 10 should be based on the armor its elf and the work that the person has done to obtain it. I do feel that grade 10s should be reserved for mandolorian armor or really high tech armors that aren't made of leather or things like that unless that leather has been alchemized to shit. Even then a grade 9 will suffice. The armor that was created for me is just ultrachrome and its a grade 9-10.
 
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Do you feel we should separate the two - quality and weight? Because I can see the frustration of people who actually have a good understanding in the creation of armor and metal work. Would this cause confusion to the general masses? Probably.
 
Spencer Jacobs said:
[member="B.I.A.N.C.A MK VII"]


Do you feel we should separate the two - quality and weight? Because I can see the frustration of people who actually have a good understanding in the creation of armor and metal work. Would this cause confusion to the general masses? Probably.
The first thing we, or at least I do, look at is the material. If the material is dense, like beskar, the weight is proportionately going to be less as compared to durasteel of the same class. Class 10 beskar might be anywhere from 15-25 kg, but while durasteel is great and resilient from the average canon-standpoint, class 10 durasteel is going to weigh an incredible amount of weight. I understand where people might think that we're looking simply at weight, but it is only one of a ton of things I look at when I'm judging an armor submission. It just happens to come up the most because that is generally the portion of an armor submission which is most easily fixed without complex stuff that generally is never explained by a submitter (such as tempering and such). If development and proper explaining come in, as in included in the submission description, it can easily overcome weight constraints, but without those kinds of explanations by the submitter they are left with a very vague picture of the armor itself.

If those people who have frustrations with their armor and such materials want to correct this problem they can either choose to educate the people who are making it difficult for them (i.e; the tens of thousands of submissions made that basically say "here is my 12 kg durasteel vanilla armor, I'd like class 6 please.") so that these issues are less likely to happen, or they can write in the portions of metal-working they know work to overcome the issue of weight and density in metals so that factory judges can see what is being done to make the materials lighter. Otherwise it is comes off as "handwavium" when someone brings up real-world knowledge and doesn't explain in writing how it works.
 
I'd like armor quality to lower if blended with another material. Like for example, if beskar was blended with any other metal to make it lighter, it would go from a 10 to a 9 or even lower depending on how much "lighter" it is.

If you want it to be lighter expect a drop in quality.
 

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