Darth Strelok
Intent: To give something to [member="Darth Metus"], establish a bit of cool lore, and hopefully set up the stage for future antagonists.
Image Source: https://www.deviantart.com/niki-a/art/Mandalorian-749733708
Canon Link: Mandalorian Armor
Primary Source: http://starwars.wikia.com/wiki/Light_absorbing_cell
http://starwars.wikia.com/wiki/Sonic_nullifiers
http://starwars.wikia.com/wiki/Droid_singularity_projector
http://starwars.wikia.com/wiki/Mandalorian_armor/Legends
http://starwars.wikia.com/wiki/Sound_dampening_stealth_unit
http://starwars.wikia.com/wiki/Biorestorative_underlay
http://starwars.wikia.com/wiki/Sith_power_gauntlet
PRODUCTION INFORMATION
Manufacturer: The Phantom Legion, Clan Hades
Affiliation: Darth Metus
Model: N/A
Modularity: No.
Production: Unique
Material: Bes'kargam, (Chest Armor and Helmet) Mandalorian Steel (Shins and vambraces). Armorweave, (Underneath armor) Electronic parts
TECHNICAL SPECIFICATIONS
Classification: Ceremonial, yet functional multipurpose Mandalorian Armor.
Weight: Heavy.
Resistances
- Blasters (And other plasma type weapons): High.
- Kinetic: Low. (Ballistic weapons)
- Lightsabers: High.
- Other:
Sonic: Average
Ion: Low.
Elemental: Low.
Biological: Extreme.
Mental: Extreme
Vibro-weapons: Average.
SPECIAL FEATURES
Singularity Projector
Kerestian Light Absorbing Cells built into gauntlets
Experimental Sonic Nullification Tech
Bio-Restorative Underlay of Mandalorian Design.
Sith Power Gauntlet Tech
Sound Dampening Tech
Multiple seals and protections against biohazards both manufactured and military grade.
Multiple specialized vision modes built into helmet.
Strengths:
The Destroyer of Worlds: As this is the Armor of someone who infamously commanded a quite literal army of The Dead, any average enemy who sees this (and possibly a few Mandalorians among them) might feel an instinctive terror at its sight, for it was followed by hoardes of terrifyingly determined enemies for whom death was no obstacle. For a Mandalorian, wearing this armor is equivalent to dressing up as The Grim Reaper...and utterly selling it.
Shroud of Death: The Phantom Legion spared no expense crafting this ceremonial armor, and like any good set of Mandalorian armor, lightsaber wielding foes will have a devil of a time cutting through it, further reinforcing the Armor's mystique--no one can stop Death, after all. It provides very decent protection from other physical attacks as well as a type of healing underlay thats three times more effective than normal, helping to regenerate severe cuts and even fractures.
Shadow of Death: The Light Absorbing Cells built into its gauntlets allow the armor to create near pitch black darkness in a radius of up to twenty meters, though the user will not be affected thanks to multiple vision modes in the helmet.
Whisper of Death: Sound Dampening Tech in the armor, of a prototype Mandalorian design means no on hears Death comically tip-toeing across a floor to claim them.
Hades' Helm: Death cannot be tricked! The helmet not only provides standard protection, but encorporates technology from Republic devices designed to reinforce a subject against mental attacks using electrical stimulation to nueral pathways. The Phantom Legion's take is shockingly advanced in this regard, using unconventional means barrowed from both Chiss and Jal-Shey research to create a device in the helmet that provides near total protection from all but the very strongest mental force attacks. Myths abound that the designers sold their souls to The Devil himself for the knowledge of how to make one near totally immune to telepathic assault using purely conventional means.
Insurance against the 'other' Horseman: This armor sports multiple seals, filters and underlays, again of a prototype design, that provides extreme protection against all but the most aggressive and dangerous biological hazards and infections. As The Permanent Commander of The Phantom Legion often counted the sickly and diseased among his numbers, it makes sense that his armor would have fortifications against dangerous bio-hazards, as he would often see to their care...and be responsible for their eventual disposal.
Death's Realm: The Suit's single most advanced piece of tech, based off ancient designs of an unknown origin originally used in droid's but adapted for organic use, is a Singularity Projector. A type of Stealth Unit, Space literally folds around the subject, causing them to disappear, technically because they have, being pulled out from normal space. However, they are able to move and see perfectly normally. The subject is effectively a ghost, unable to be harmed and only sensed on the faintest level by Force Users due to the fact they are not in normal space. The mystery of how they acheived this remains such, because the tech is too integrated into the armor to rip it out and study it...it would likely be permanently damaged if one did so. The Phantom Legion preserves its secrets well. On the other hand, while the wearer cannot be harmed because they technically are not there, they can harm no one either. (Cannot be used to escape a fight with another. The projector simply will not activate for some reason immediately before or after combat in pvp. The player must have already clearly won the battle and gotten away from their enemy on their own merits and cannot be used to escape if losing a fight in PVP)
Death's Grip: Sith Power Gauntlet's tech has been encorporated, greatly increasing the wearers grip strength.
Ears of Death: The armor is well fortified against sonic attacks in particular, Mandalorian designed sonic diffusion emitters present throughout, though hidden. Screaming at Death definitely won't help much.
Gaze of Death: It possesses multiple vision modes, such as Thermal, Nightvison, X-Ray, Binocular Function
Weaknesses:
Thin-skinned: Despite having very good coverage acroos the body, to reduce weight, the beskar was forged somewhat thin, so it can take maybe only up to five lightsaber blows before failing, though it can take quite a few blaster bolts still.
Vulnerable to kinetic damage: The specialized upgrades and efforts to reduce weight have left it vulnerable to even low powered slugs. Blunt weapons are also an excellent choice in battle against it. The suit is most vulnerable at the joints, where exposed armorweave is necessary to retain flexibility.
Vulnerable to Ion: Its electronics, though perfectly preserved, are not quite up to date, the electronics resist ion damage very poorly, and if they go, you will have to either wait six minutes until they reboot if the ion damage wasn't too severe, or end up having to find time to repair them off the battlefield.
Vulnerable to elemental: Not built to endure severe temperature changes. Its not meant to protect from vacuum, either.
Heavy: As much was done as possible to lighten the load, but even working the bes'kar thin was not quite enough. Its heavy, and stiff.
Projection risks: The suit's single most powerful asset, the singularity projector, cannot be on more then Six minutes, one minute for every action in the Resol'Nare. Damage to the body on a cellular level occurs for every minute after, and once the projector is off, preferably before the six minute limit, one must wait forty eight hours so their body can recover from the stress of exposure. In addition, using the projector to pull yourself in or out of normal space for even the length of time you can dare to have it on is extremely physically taxing, and leaves the wearer fairly exhausted from its use anyway, making this an extremely risky feature to use unless one is out of combat. Strangely, entering the Force Null field of a ysalimiri will pull the user out of the dimension they went into early, causing great pain. Since the device is not alchemically based, its likely this is a freakish, unintended side effect of adapting the projector for organic use. Also, the projector will force the wearer back to normal if entering a concentrated ionized field. It won't function at all near a hyperdrive, and if entering a Force Nexus, not only will the wearer be forced back to normal space, they could experience a seizure. Lastly, the wearer has to be out of combat in order to use it, making it more a desperate last resort of escape rather than a handy infiltration tool except in the tamest, least dangerous circumstances.
DESCRIPTION.
And so it came to pass during the height of the Gulag Plague, that the Chieftain of the great Clan Hades, his flesh covered in the iron of his people, its color's the scheme of a Skeleton, gathered the last gasps of dying men and cloth'd them in the visage of a phantom of the Mando'ade, and let these ghostly legions, whose hunt for more to add to their ranks never ends, rampaged against the disorder in the space claim'd by the Taung millenia past.
The suicidal legions, accepting their doom, contained the worst of the plague from the world's they controlled, and the most opportunistic of villains whose darken'd hands were raised in shadows against the holy children of Mand'Alor.
And at the head of these legions of the dying, a Permanent Commander to lead the armies of decay and to pass the grim honor to the next to be chosen by Clan Hades when he can lead no longer...
--translated from a stone tablet in Mandalorian Commando Verse.
The Phantom Legion was a sort of "Emergency Army" organized to defend Mandalorian space from both its chief rivals in the region and primarily from the horror of the Gulag Plague. Created by Jeremiah Hades, the A'lor of Clan Hades when the Gulag Plague was at its worst.
Clan Hades, at the time among the best medical specialists in all the clans, had kept their numbers high through a calculated strategy of isolation, immeasurable wealth from being the head of several Mandalorian-owned medical research companies on the verge of failure due to the galaxy wide economic crisis as a result of the plague, consolidated their assets by liquidating the firms holdings and gathered those suffering from terminal, non transmissable conditions by offering incentives such as credits and access to their advanced medical tech to other clans willing to bite. Only those who were still combat capable were accepted, fitted with experimental cybernetics, implants and drugs to keep them alive and capable as long as possible, putting them in cryonic preservation between missions. Clan Hades controlled The Phantom Legion utterly, sending the infamously ghostly-armored warriors to death containing the plague, or fighting in truly hellish conditions other mercenaries wouldn't even think of touching. Ever the pragmatists, the Phantom Legion soon began accepting dying warriors from outside the clan. Many in the clans feared Hades' subjects would ever increase, as they efficiently converted whatever they took from their battles into the ranks, and then turn their eyes to conquering Mandalorian Space with an army of the dead. Clan Hades soon came to be known by the (At times prejorative) terms "Plague Doctors", "The Pale Vultures" (Though that last one could mean, at times, a back handed compliment). Jeremiah himself was known by the sobriquet "The Marching-Far-Away-Man." This title was inherited by his successors during the plague.
However, the only thing that seperated Clan Hades from Mandalore The Uniter was a lack of ambition, and as soon as the other clans demanded they cease their efforts, they immediately decommissioned a vast majority of Legion forces, put the rest of the army in cold storage, to keep them alive as long as possible until a cure perhaps could be found for their various conditions, discharging the rest to their respective clan as they desired, and shared with them the full profits of their ventures. Though the clan itself along with its greatly reduced army is long considered vanished, their selfless surrender of the unexpectedly massive amount of power they accrued to avoid needless bloodshed caused them to be remembered fondly as "The ones who knew when enough was enough."
The Armor of The Permanent Commander is the ceremonial armor in the colors of Clan Hades worn by the one entrusted by the Clan to lead the Legion. Its strange but powerful stealth advantages are offset by a number of vulnerabilities, including its weight, vulnerability to temperature and kinetic impact, and the medical dangers inherent to its stealth device. The Permanent Commander held the title until he fell in battle with his legion brothers, all united by the six actions in death.

Image Source: https://www.deviantart.com/niki-a/art/Mandalorian-749733708
Canon Link: Mandalorian Armor
Primary Source: http://starwars.wikia.com/wiki/Light_absorbing_cell
http://starwars.wikia.com/wiki/Sonic_nullifiers
http://starwars.wikia.com/wiki/Droid_singularity_projector
http://starwars.wikia.com/wiki/Mandalorian_armor/Legends
http://starwars.wikia.com/wiki/Sound_dampening_stealth_unit
http://starwars.wikia.com/wiki/Biorestorative_underlay
http://starwars.wikia.com/wiki/Sith_power_gauntlet
PRODUCTION INFORMATION
Manufacturer: The Phantom Legion, Clan Hades
Affiliation: Darth Metus
Model: N/A
Modularity: No.
Production: Unique
Material: Bes'kargam, (Chest Armor and Helmet) Mandalorian Steel (Shins and vambraces). Armorweave, (Underneath armor) Electronic parts
TECHNICAL SPECIFICATIONS
Classification: Ceremonial, yet functional multipurpose Mandalorian Armor.
Weight: Heavy.
Resistances
- Blasters (And other plasma type weapons): High.
- Kinetic: Low. (Ballistic weapons)
- Lightsabers: High.
- Other:
Sonic: Average
Ion: Low.
Elemental: Low.
Biological: Extreme.
Mental: Extreme
Vibro-weapons: Average.
SPECIAL FEATURES
Singularity Projector
Kerestian Light Absorbing Cells built into gauntlets
Experimental Sonic Nullification Tech
Bio-Restorative Underlay of Mandalorian Design.
Sith Power Gauntlet Tech
Sound Dampening Tech
Multiple seals and protections against biohazards both manufactured and military grade.
Multiple specialized vision modes built into helmet.
Strengths:
The Destroyer of Worlds: As this is the Armor of someone who infamously commanded a quite literal army of The Dead, any average enemy who sees this (and possibly a few Mandalorians among them) might feel an instinctive terror at its sight, for it was followed by hoardes of terrifyingly determined enemies for whom death was no obstacle. For a Mandalorian, wearing this armor is equivalent to dressing up as The Grim Reaper...and utterly selling it.
Shroud of Death: The Phantom Legion spared no expense crafting this ceremonial armor, and like any good set of Mandalorian armor, lightsaber wielding foes will have a devil of a time cutting through it, further reinforcing the Armor's mystique--no one can stop Death, after all. It provides very decent protection from other physical attacks as well as a type of healing underlay thats three times more effective than normal, helping to regenerate severe cuts and even fractures.
Shadow of Death: The Light Absorbing Cells built into its gauntlets allow the armor to create near pitch black darkness in a radius of up to twenty meters, though the user will not be affected thanks to multiple vision modes in the helmet.
Whisper of Death: Sound Dampening Tech in the armor, of a prototype Mandalorian design means no on hears Death comically tip-toeing across a floor to claim them.
Hades' Helm: Death cannot be tricked! The helmet not only provides standard protection, but encorporates technology from Republic devices designed to reinforce a subject against mental attacks using electrical stimulation to nueral pathways. The Phantom Legion's take is shockingly advanced in this regard, using unconventional means barrowed from both Chiss and Jal-Shey research to create a device in the helmet that provides near total protection from all but the very strongest mental force attacks. Myths abound that the designers sold their souls to The Devil himself for the knowledge of how to make one near totally immune to telepathic assault using purely conventional means.
Insurance against the 'other' Horseman: This armor sports multiple seals, filters and underlays, again of a prototype design, that provides extreme protection against all but the most aggressive and dangerous biological hazards and infections. As The Permanent Commander of The Phantom Legion often counted the sickly and diseased among his numbers, it makes sense that his armor would have fortifications against dangerous bio-hazards, as he would often see to their care...and be responsible for their eventual disposal.
Death's Realm: The Suit's single most advanced piece of tech, based off ancient designs of an unknown origin originally used in droid's but adapted for organic use, is a Singularity Projector. A type of Stealth Unit, Space literally folds around the subject, causing them to disappear, technically because they have, being pulled out from normal space. However, they are able to move and see perfectly normally. The subject is effectively a ghost, unable to be harmed and only sensed on the faintest level by Force Users due to the fact they are not in normal space. The mystery of how they acheived this remains such, because the tech is too integrated into the armor to rip it out and study it...it would likely be permanently damaged if one did so. The Phantom Legion preserves its secrets well. On the other hand, while the wearer cannot be harmed because they technically are not there, they can harm no one either. (Cannot be used to escape a fight with another. The projector simply will not activate for some reason immediately before or after combat in pvp. The player must have already clearly won the battle and gotten away from their enemy on their own merits and cannot be used to escape if losing a fight in PVP)
Death's Grip: Sith Power Gauntlet's tech has been encorporated, greatly increasing the wearers grip strength.
Ears of Death: The armor is well fortified against sonic attacks in particular, Mandalorian designed sonic diffusion emitters present throughout, though hidden. Screaming at Death definitely won't help much.
Gaze of Death: It possesses multiple vision modes, such as Thermal, Nightvison, X-Ray, Binocular Function
Weaknesses:
Thin-skinned: Despite having very good coverage acroos the body, to reduce weight, the beskar was forged somewhat thin, so it can take maybe only up to five lightsaber blows before failing, though it can take quite a few blaster bolts still.
Vulnerable to kinetic damage: The specialized upgrades and efforts to reduce weight have left it vulnerable to even low powered slugs. Blunt weapons are also an excellent choice in battle against it. The suit is most vulnerable at the joints, where exposed armorweave is necessary to retain flexibility.
Vulnerable to Ion: Its electronics, though perfectly preserved, are not quite up to date, the electronics resist ion damage very poorly, and if they go, you will have to either wait six minutes until they reboot if the ion damage wasn't too severe, or end up having to find time to repair them off the battlefield.
Vulnerable to elemental: Not built to endure severe temperature changes. Its not meant to protect from vacuum, either.
Heavy: As much was done as possible to lighten the load, but even working the bes'kar thin was not quite enough. Its heavy, and stiff.
Projection risks: The suit's single most powerful asset, the singularity projector, cannot be on more then Six minutes, one minute for every action in the Resol'Nare. Damage to the body on a cellular level occurs for every minute after, and once the projector is off, preferably before the six minute limit, one must wait forty eight hours so their body can recover from the stress of exposure. In addition, using the projector to pull yourself in or out of normal space for even the length of time you can dare to have it on is extremely physically taxing, and leaves the wearer fairly exhausted from its use anyway, making this an extremely risky feature to use unless one is out of combat. Strangely, entering the Force Null field of a ysalimiri will pull the user out of the dimension they went into early, causing great pain. Since the device is not alchemically based, its likely this is a freakish, unintended side effect of adapting the projector for organic use. Also, the projector will force the wearer back to normal if entering a concentrated ionized field. It won't function at all near a hyperdrive, and if entering a Force Nexus, not only will the wearer be forced back to normal space, they could experience a seizure. Lastly, the wearer has to be out of combat in order to use it, making it more a desperate last resort of escape rather than a handy infiltration tool except in the tamest, least dangerous circumstances.
DESCRIPTION.
And so it came to pass during the height of the Gulag Plague, that the Chieftain of the great Clan Hades, his flesh covered in the iron of his people, its color's the scheme of a Skeleton, gathered the last gasps of dying men and cloth'd them in the visage of a phantom of the Mando'ade, and let these ghostly legions, whose hunt for more to add to their ranks never ends, rampaged against the disorder in the space claim'd by the Taung millenia past.
The suicidal legions, accepting their doom, contained the worst of the plague from the world's they controlled, and the most opportunistic of villains whose darken'd hands were raised in shadows against the holy children of Mand'Alor.
And at the head of these legions of the dying, a Permanent Commander to lead the armies of decay and to pass the grim honor to the next to be chosen by Clan Hades when he can lead no longer...
--translated from a stone tablet in Mandalorian Commando Verse.
The Phantom Legion was a sort of "Emergency Army" organized to defend Mandalorian space from both its chief rivals in the region and primarily from the horror of the Gulag Plague. Created by Jeremiah Hades, the A'lor of Clan Hades when the Gulag Plague was at its worst.
Clan Hades, at the time among the best medical specialists in all the clans, had kept their numbers high through a calculated strategy of isolation, immeasurable wealth from being the head of several Mandalorian-owned medical research companies on the verge of failure due to the galaxy wide economic crisis as a result of the plague, consolidated their assets by liquidating the firms holdings and gathered those suffering from terminal, non transmissable conditions by offering incentives such as credits and access to their advanced medical tech to other clans willing to bite. Only those who were still combat capable were accepted, fitted with experimental cybernetics, implants and drugs to keep them alive and capable as long as possible, putting them in cryonic preservation between missions. Clan Hades controlled The Phantom Legion utterly, sending the infamously ghostly-armored warriors to death containing the plague, or fighting in truly hellish conditions other mercenaries wouldn't even think of touching. Ever the pragmatists, the Phantom Legion soon began accepting dying warriors from outside the clan. Many in the clans feared Hades' subjects would ever increase, as they efficiently converted whatever they took from their battles into the ranks, and then turn their eyes to conquering Mandalorian Space with an army of the dead. Clan Hades soon came to be known by the (At times prejorative) terms "Plague Doctors", "The Pale Vultures" (Though that last one could mean, at times, a back handed compliment). Jeremiah himself was known by the sobriquet "The Marching-Far-Away-Man." This title was inherited by his successors during the plague.
However, the only thing that seperated Clan Hades from Mandalore The Uniter was a lack of ambition, and as soon as the other clans demanded they cease their efforts, they immediately decommissioned a vast majority of Legion forces, put the rest of the army in cold storage, to keep them alive as long as possible until a cure perhaps could be found for their various conditions, discharging the rest to their respective clan as they desired, and shared with them the full profits of their ventures. Though the clan itself along with its greatly reduced army is long considered vanished, their selfless surrender of the unexpectedly massive amount of power they accrued to avoid needless bloodshed caused them to be remembered fondly as "The ones who knew when enough was enough."
The Armor of The Permanent Commander is the ceremonial armor in the colors of Clan Hades worn by the one entrusted by the Clan to lead the Legion. Its strange but powerful stealth advantages are offset by a number of vulnerabilities, including its weight, vulnerability to temperature and kinetic impact, and the medical dangers inherent to its stealth device. The Permanent Commander held the title until he fell in battle with his legion brothers, all united by the six actions in death.