The Countess of Kytrand
NAME: Arianna Belasko (Vivian Bloodscrawl)
FACTION:
RANK: Philanthropist
SPECIES: Force Spawn
AGE: 77
SEX: Female
HEIGHT: Average
WEIGHT: Average
EYES: Varies
HAIR: Varies
SKIN: Varies
FORCE SENSITIVE: Yes (Grandmaster Rank)
STRENGTHS AND WEAKNESSES
Force spawn: Arianna bears a number of advantages as a Force Spawn, able to use both False Dark Side and Light Side Powers, and seems to be highly resistant to Dark Side techniques, including Waves of darkness. She seems able to use Magic. On more practical ends she makes full use of a False Force Rage, Force Scream, and False Drain quite extensively. Plus, if she is outright killed in battle as long as at least some of her body tissue still exists, even as a tiny fragment, she will ressurect and repair her body in twenty four hours, even if she has been blown to pieces, this includes repairing any cybernetics inside her. She also specializes in using her magical nature to kill and imitate powerful Sith. She is also extremely advanced at the use of Hydrokinesis in either form.
Good Publicity: In her short time alive after seizing control of a number of small businesses, She has developed a spotless rep as a philanthropist
Youth advantage: As Arianna Belasko, with her tissues so saturated with life energy, she becomes much faster and much more difficult to damage with energy weapons such as lightsabers or energy such as electricity or fire in general.
Elder Advantage: As Vivian, she can conjure strong bursts of Light based projectiles, heals self and others extremely quickly and is very hard to affect with The Dark Side, and is much more resistant to slugthrower and vibroweapons and becomes much stronger physically
Weaknessess
Youthful Impulsiveness: Becoming Arianna makes her FAR more homicidal and aggressive, to the point it becomes detrimental to her goals.
Force Voids: Prolonged exposure to Force Voids causes her Flesh to start necrotizing, slowly but gradually. Her crystal can't function in a void either, and if killed in a void while she and the crystal is not removed, she cannot resurrect as long as the crystal remains in the void.
Magical Nexuses: Magical Nexuses Nexuses cut her powers in half and makes her nauseated.
Nuetral vulnerable: Nuetral attack powers have twice the effect on her
It burns no matter what: Pressing a Dark tainted object to her flesh will cause her to rapidly start to necrotize as Vivian. Pressing a purified object to her as Arianna will result in the same
Nullification resin weakness: None of her abilities work on nullification resin, which poisons and kills her body within minutes of exposure
Touch only: Her primary means of recovering health in battle, False Drain, is limited to touch only
Pure Caster: Arianna almost lacks any ability at dueling save for her use of Juyo, but otherwise sticking to magic and Force Powers exclusively. Vivian possesses similar weaknesses
Battery usage: Recently fusing with Vera Mina has altered the very nature of how Arianna exists. She must strike a delicate balance in how much power is in her cells. Absorbing too much will automatically trigger a transformation into Vera Mina. Contrariwise, expending too much energy as Arianna, causes her to lose control of the body to Vivian. Thus, if Arianna wants to remain in control, she needs the right amount of energy stored up, or using something that allows her use of stored energy to be exceptionally efficient, or can sustain her indefinitely.
Slugthrowers: Rain lead on it if you want a shot at surviving an encounter.
Overclock: In emergencies, Arianna can combine the best Force abilities of all personas she has direct control over when in control of the body to summon a powerful persona called The Complex for a short time. This is extremely taxing, and upon losing all strength to channel The Complex, Arianna will immediately revert to being Vivian and Vivian will not be able to become either Arianna OR Vera for a week after, due to her cells getting overtaxed.
APPEARANCE:
An elderly but beautiful woman with light tan skin, dark red hair and Dark Eyes as Vivian, and a beautiful blond woman with blue eyes in a white catsuit as Arianna
BIOGRAPHY:
Once a powerful Living Dark Nexus destroyed by Laertia on her final trial to be knighted, The United, now known as Arianna Belasko suffered a second indignity after Laertia exposed her to long thought destroyed Alchemized Shard Crystal created by Darth Themis to serve as her main protector with the personality of a lightsider for standing between her and the remnants of the Shrodinger Box. Quickly possessing and taking total control of the Dark Witch's body to serve as a sleeper agent in the CIS and various Dark Side groups. The new Force Spawn is uncompromisingly loyal to Laertia due to the shard being her original guardian when she was extremely young, and her Status as a powerful Witch in The Mandragora allows her and Laertia diplomatic cove.
Vivian was created as a sort of twisted, Light Side Counterpart to a typical Brain Demon Cultist, only with a specific focus on murdering and imitating Dark Adepts, either through possessing their bodies and warping it to its preferred appearance, or through absorbing their genetic material, creating an extremely powerful and lethal guardian to Themis's adopted Grand Daughter. This was done in case Laertia ever needed protection by hiding in the very heart of the enemy. Serving Laertia's cause as the Countess of Khemost for many years. Her adopted daughter's increasing insanity, irrationality, and brutality caused her to start a massive civil war in House Io, leading the Defectors effectively as the Matriarch of the splinter faction, even going so far as to ally with Nathan...Laertia's father by fusing into one wholly new and unique being with his wife, Vera, effectively becoming one and the same.
PERSONALITY
Polite and affable in public, Arianna was utterly loyal to Laertia in private and functioned like a secondary 'Mother' to the troubled Jedi, and used her extensive knowledge of the Force and Magic in an advisory role. Vivian took her role quite seriously, and when not moonlighting as a witch delighted in spending time with Laertia, making up for years of incapacitation. When hiding under her Arianna persona however, She still possessed a strange motherly affection for Laertia, and actively attempted to be the devil on her shoulder, advising crueler or more manipulative solutions, though never outright darksided. Vivian is the actual reason Laertia was able to survive until she was old enough to walk, and only a horrific accident with the ship reactor of the freighter they lived on caused her original body to be destroyed and the crystal to go dormant for a number of years. Had this incident not occurred, Vivian would hold the place in Laertia's heart that Moya now does. However, unlike Moya, Vivian ultimately grew beyond her purpose, breaking free of Themis's control and warping Arianna's persona to go almost completely against her original character, to the point of fusing into one being with Nathan's wife, Vera, and making an extremely ambitious move to create an extremely powerful super collective of personas
SHIP:
The Replaced (J-Type Star Skiff)
KILLS:
Post the names of the PC characters (characters role-played by real people) that your character has killed. If possible, include a link to the thread in which your character killed him/her.
BOUNTIES COLLECTED:
Post the names of any bounties you have delivered and the amount of money you gained for it. If possible, include a link to the thread in which it happened.
ROLE-PLAYS:
SKILLS AND EQUIPMENT
Fork Of Persecution (Electrostaff Trident)
Subverter's Blade (Double Bladed Red Lightsaber)
Chimera (Single Bladed Yellow Lightsaber)
Ritual Gown
Diplomat Gown
The United's Epidermis
Naiad Combat Armor
Nereid Diving Suit
Atargatis Skin
Cathedral Yacht
FORCE
About Force: Denotes the Characters abilities in The Force
Hopeful: Servicible if not impressive, but can easily be crushed by an apprentice Significant wait time to use powers, up to six minutes
Apprentice: Showing genuine talent as well as more impressive effects, can crush initiates and occasionally challenge a knight but is often easy prey for both Lord and Master wait time reduced by three minutes
Lord: Can crush apprentices with ease, and challenge Masters with genuine ferocity, but can be thrashed by true Force Masters. Wait time reduced by two minutes
Master: Only the truly talented and gifted in the Force can hope to crush her.
Bright Lord: Only the strongest need apply
FALSE DARK SIDE (Arianna Only)
LIGHT SIDE POWERS (Vivian Only)
MANDRAGORA MAGIC
[/spoiler]
MELEE
HAND TO HAND
LIGHTSABER
MISC
Dark Research 10/10
Ritual: Channel Lucretia
Vivian Bloodscrawl (Serves as primary source of conscience/empathy for Arianna as well as Vera)
Force Sense
Force Empathy
Force Speed
Force Jump
Force Armor
Telekinesis
Force Push
Force Whirlwind
Force Wave
Force Heal
Force Light.
Force Sense
Force Empathy
Force Valor
Dominate Mind
Mass Ease Pain
Mass Stasis
Mass Heal Field
Wall of Light
Judgement Storm
Dathomir Magic
Incendiary Touch
Swords
Daggers
Bows
Sorceress of Ardasa
Force Empathy
Double Bladed Swords (Master)
Stava
K'Tara
Hematomorphia
Epidermal-Kinesis
False Death Field
Force Burst
Force Repulse
False Dark Side Aura
Skin Spell: Kinetic Resistance
Skin Spell: Flesh Spear
Skin Spell: Flesh Detonate
Skin Spell: Flesh Camouflage
Skin Spell: Flesh Poison
Ritual: Flesh Storm
Ritual: Create Sorceress Copy
The Clustering
Force Sense
Shotgun Push
False Poison
False Plague
False Lightning Shield
False Storm
False Drain
False Dark Side Aura
Aerokinesis
Single Bladed Lightsaber
Djem So
Ritual: Create Copy
Darth Ryluss
Single bladed Lightsaber
Form One (Novice)
Form 2 (Master)
Force Sense
Force Illusion
Dominate Mind
Stasis
Force Wave
False Kinetite
False Drain
False Dark Side Aura
False Lightning Torpedo
Spell Of Mind Trap
Spell of Mind Chain
Spell of Mind-Blind
Ritual Mind Paralyze
Ritual: Mind Construct
Ritual Create Sorceress Copy
Darth Moroz
Double Bladed Spinning Lightsaber
Form One (Intermediate)
Form Six (Intermediate)
Force Sense
Force Push
Force Whirlwind
Force Wave
Force Repulse
Telekinesis
Cryokinesis
False Deadly Sight
False
False Force Crush
Spell of Snow
Spell of Blizzard
Spell of Ice Spikes
Ritual: Ice Golemn
Ritual: Create Sorceress Copy
The United
Single bladed Lightsaber
Double Bladed Lightsaber
Jar'Kai
Double Bladed Spinning Lightsaber
Form One (Intermediate)
Form 2 (Intermediate)
Form 3 (Master)
Form 007 (Master)
Force Empathy
Force Drain (Only if successfully Repossessed)
Force Choke (Only if Successfully Repossessed)
Death Field (Only if Successfully Repossessed)
Force Storm (Only if Successfully Repossessed)
Corruption (Only if Successfully Repossessed)
Force Illusion
False Insanity
False Lightning Shield
False Midnight Black Spear
Force Speed
Spell Of Hydro Whips
Spell of Hydro-Spears
Spell of Hydro Golem
Ritual: Hydro Beast
The Assembly (Reprogrammed)
Force Sense
Force Valor
Force Whirlwind
Force Wave
Tutaminus
Chain Judgement
Judgement Barrier
Electrokinesis
Jar'Kai
Shotos
Form 4
K'Thiri
Stava
Daggers
Pilot Yacht
Pilot Airspeeders
Pistols
Ritual: Create Copy
The Collage (Reprogrammed)
Force Sense (Grandmaster)
Heavy Judgement Bolts (Grandmaster)
Sky Bolts of Judgement (Grandmaster)
Super Heavy Judgement Bolt (Grandmaster)
Torture (Grandmaster)
Memory Absorb (Grandmaster)
Force Stasis (Grandmaster)
Morichro (Grandmaster)
Force Cannibalize (Grandmaster)
Pacify (Grandmaster)
Light Wave (Grandmaster)
Single Blade Lightsaber (Grandmaster)
Form 1 (Knight)
Form 007 (Grandmaster)
The Museum (Reprogrammed)
Force Sense (Knight)
Ballista Kinesis (Knight)
Aerokinesis (Padawan)
Metallokinesis (Grandmaster)
Metallomorph (Grandmaster)
Force Bellow (Knight)
Electric Judgement (Knight)
Double Bladed Lightsaber (Knight)
Form 1 (Knight)
Form 2 (Knight)
The Sorceress of Zakuul
Force Sense
Force Regenerate
Force Doppelganger
Force Speed
Force Jump
Healing Presence
Tutaminis
Mass Force Stun
Mass Force Whirlwind
Force Stasis
Force Stealth
Spell: Stun Trap
Spell: Stasis Trap
Spell: Corrode
Spell: Dark Side Trap
Spell: Dark Side Invert
Ritual: Create Copy
Ritual: Purge Dark Side
Rapiers
Daggers
Throwing Weapons
Energy Bows
Pilot Yacht
The Sorceress of Khemost
Force Sense
Force Speed
Force Flight
Emerald Fire
Mass Force Light
Electric Judgement
Control Pain
Soft to Solid
Stava
Rifles
Pistols
Spell: Transmute Stone
Spell: Transmute Metal
Spell: Transmute Flesh
Spell: Stone Armor
Spell: Metal Armor
Spell: Flesh Armor
Ritual: Mass Transmute
Ritual: Create Copy
The Sorceress of Zeffo
Force Sense
Force Empathy
Force Speed
Double Bladed Lightsabers
Form 4
Form 007
Form Six
Energy Resistance
Magic Suppression
Magic Resistance
Force Heal
Snake
Magma Healing
Magma-Kinesis
Light Spell: Bolt
Light Spell: Spectrum
Light Spell: Render Invisible
Light Spell: Embue
Light Spell: Entrap Darksider
Magma-Spell: Bombardment
Magma-Spell: Erupt
Magma Spell: Embued Barrier
Magma Spell: Magma Claymore
Ritual: Healing Flare
Ritual: Magma-Nado
Ritual: Impart Mark
Ritual: Create Sorceress Copy
Witch of Danuta
Force Sense
Force Phase
Force Teleport
Force Valor
Light Side Magic
Morichro
Sorceress of Dantooine
Force Sense (Master)
Force Illusion (Master)
Force Jump (Master)
Force Speed (Master)
Wall of Light
Soft to Solid
Force Doppelganger (Master)
Force Illusion (Master)
Force Embue (Master)
Form 3 (Master)
Medium Style (Grand Master)
Spell of Illusion Traps
Spell of Illusion Toxins
Spell of Illusion Corruption
Spell of Mind Shield
Ritual: Create Copy
The Complex
Force Sense
Force Illusion
Force Phase
Magic Suppression
Emerald Fire
Force Regenerate
Metallo-Kinesis
Memory Absorb
Tutaminus
Cryokinesis
Aerokinesis
Magma-Kinesis
Hematomorphia
Dominate Mind
Dathomiri Magic


FACTION:
RANK: Philanthropist
SPECIES: Force Spawn
AGE: 77
SEX: Female
HEIGHT: Average
WEIGHT: Average
EYES: Varies
HAIR: Varies
SKIN: Varies
FORCE SENSITIVE: Yes (Grandmaster Rank)
STRENGTHS AND WEAKNESSES
Force spawn: Arianna bears a number of advantages as a Force Spawn, able to use both False Dark Side and Light Side Powers, and seems to be highly resistant to Dark Side techniques, including Waves of darkness. She seems able to use Magic. On more practical ends she makes full use of a False Force Rage, Force Scream, and False Drain quite extensively. Plus, if she is outright killed in battle as long as at least some of her body tissue still exists, even as a tiny fragment, she will ressurect and repair her body in twenty four hours, even if she has been blown to pieces, this includes repairing any cybernetics inside her. She also specializes in using her magical nature to kill and imitate powerful Sith. She is also extremely advanced at the use of Hydrokinesis in either form.
Good Publicity: In her short time alive after seizing control of a number of small businesses, She has developed a spotless rep as a philanthropist
Youth advantage: As Arianna Belasko, with her tissues so saturated with life energy, she becomes much faster and much more difficult to damage with energy weapons such as lightsabers or energy such as electricity or fire in general.
Elder Advantage: As Vivian, she can conjure strong bursts of Light based projectiles, heals self and others extremely quickly and is very hard to affect with The Dark Side, and is much more resistant to slugthrower and vibroweapons and becomes much stronger physically
Weaknessess
Youthful Impulsiveness: Becoming Arianna makes her FAR more homicidal and aggressive, to the point it becomes detrimental to her goals.
Force Voids: Prolonged exposure to Force Voids causes her Flesh to start necrotizing, slowly but gradually. Her crystal can't function in a void either, and if killed in a void while she and the crystal is not removed, she cannot resurrect as long as the crystal remains in the void.
Magical Nexuses: Magical Nexuses Nexuses cut her powers in half and makes her nauseated.
Nuetral vulnerable: Nuetral attack powers have twice the effect on her
It burns no matter what: Pressing a Dark tainted object to her flesh will cause her to rapidly start to necrotize as Vivian. Pressing a purified object to her as Arianna will result in the same
Nullification resin weakness: None of her abilities work on nullification resin, which poisons and kills her body within minutes of exposure
Touch only: Her primary means of recovering health in battle, False Drain, is limited to touch only
Pure Caster: Arianna almost lacks any ability at dueling save for her use of Juyo, but otherwise sticking to magic and Force Powers exclusively. Vivian possesses similar weaknesses
Battery usage: Recently fusing with Vera Mina has altered the very nature of how Arianna exists. She must strike a delicate balance in how much power is in her cells. Absorbing too much will automatically trigger a transformation into Vera Mina. Contrariwise, expending too much energy as Arianna, causes her to lose control of the body to Vivian. Thus, if Arianna wants to remain in control, she needs the right amount of energy stored up, or using something that allows her use of stored energy to be exceptionally efficient, or can sustain her indefinitely.
Slugthrowers: Rain lead on it if you want a shot at surviving an encounter.
Overclock: In emergencies, Arianna can combine the best Force abilities of all personas she has direct control over when in control of the body to summon a powerful persona called The Complex for a short time. This is extremely taxing, and upon losing all strength to channel The Complex, Arianna will immediately revert to being Vivian and Vivian will not be able to become either Arianna OR Vera for a week after, due to her cells getting overtaxed.
APPEARANCE:
An elderly but beautiful woman with light tan skin, dark red hair and Dark Eyes as Vivian, and a beautiful blond woman with blue eyes in a white catsuit as Arianna
BIOGRAPHY:
Once a powerful Living Dark Nexus destroyed by Laertia on her final trial to be knighted, The United, now known as Arianna Belasko suffered a second indignity after Laertia exposed her to long thought destroyed Alchemized Shard Crystal created by Darth Themis to serve as her main protector with the personality of a lightsider for standing between her and the remnants of the Shrodinger Box. Quickly possessing and taking total control of the Dark Witch's body to serve as a sleeper agent in the CIS and various Dark Side groups. The new Force Spawn is uncompromisingly loyal to Laertia due to the shard being her original guardian when she was extremely young, and her Status as a powerful Witch in The Mandragora allows her and Laertia diplomatic cove.
Vivian was created as a sort of twisted, Light Side Counterpart to a typical Brain Demon Cultist, only with a specific focus on murdering and imitating Dark Adepts, either through possessing their bodies and warping it to its preferred appearance, or through absorbing their genetic material, creating an extremely powerful and lethal guardian to Themis's adopted Grand Daughter. This was done in case Laertia ever needed protection by hiding in the very heart of the enemy. Serving Laertia's cause as the Countess of Khemost for many years. Her adopted daughter's increasing insanity, irrationality, and brutality caused her to start a massive civil war in House Io, leading the Defectors effectively as the Matriarch of the splinter faction, even going so far as to ally with Nathan...Laertia's father by fusing into one wholly new and unique being with his wife, Vera, effectively becoming one and the same.
PERSONALITY
Polite and affable in public, Arianna was utterly loyal to Laertia in private and functioned like a secondary 'Mother' to the troubled Jedi, and used her extensive knowledge of the Force and Magic in an advisory role. Vivian took her role quite seriously, and when not moonlighting as a witch delighted in spending time with Laertia, making up for years of incapacitation. When hiding under her Arianna persona however, She still possessed a strange motherly affection for Laertia, and actively attempted to be the devil on her shoulder, advising crueler or more manipulative solutions, though never outright darksided. Vivian is the actual reason Laertia was able to survive until she was old enough to walk, and only a horrific accident with the ship reactor of the freighter they lived on caused her original body to be destroyed and the crystal to go dormant for a number of years. Had this incident not occurred, Vivian would hold the place in Laertia's heart that Moya now does. However, unlike Moya, Vivian ultimately grew beyond her purpose, breaking free of Themis's control and warping Arianna's persona to go almost completely against her original character, to the point of fusing into one being with Nathan's wife, Vera, and making an extremely ambitious move to create an extremely powerful super collective of personas
SHIP:
The Replaced (J-Type Star Skiff)
KILLS:
Post the names of the PC characters (characters role-played by real people) that your character has killed. If possible, include a link to the thread in which your character killed him/her.
BOUNTIES COLLECTED:
Post the names of any bounties you have delivered and the amount of money you gained for it. If possible, include a link to the thread in which it happened.
ROLE-PLAYS:
SKILLS AND EQUIPMENT
Fork Of Persecution (Electrostaff Trident)
Subverter's Blade (Double Bladed Red Lightsaber)
Chimera (Single Bladed Yellow Lightsaber)
Ritual Gown
Diplomat Gown
The United's Epidermis
Naiad Combat Armor
Nereid Diving Suit
Atargatis Skin
Cathedral Yacht
FORCE
About Force: Denotes the Characters abilities in The Force
Hopeful: Servicible if not impressive, but can easily be crushed by an apprentice Significant wait time to use powers, up to six minutes
Apprentice: Showing genuine talent as well as more impressive effects, can crush initiates and occasionally challenge a knight but is often easy prey for both Lord and Master wait time reduced by three minutes
Lord: Can crush apprentices with ease, and challenge Masters with genuine ferocity, but can be thrashed by true Force Masters. Wait time reduced by two minutes
Master: Only the truly talented and gifted in the Force can hope to crush her.
Bright Lord: Only the strongest need apply
NUETRAL
Force Sense (****A*********L***********M)
Force Jump
(****A*********L***********M)
Force Whirlwind
(****A*********L***********M)
Ballistakinesis
(****A*********L***********M)
Telekinesis
(****A*********L-----------M)
Conceal Alignment
(****A*********L***********M)
Hydrokinesis (****A*********M***********L*************B)
Near total control over fluids like water, able to form constructs, even attack with it.
Force Sense (****A*********L***********M)
Used to sense threats and attacks before they happen.
Hopeful: Sense life and threats in a twenty meter radius above and below
Apprentice: Define threats at thirty meter radius, receiving warning of attacks before they happen.
Lord: Sense attacks before they happen much easier
Master: Radius increased by twenty meters
Hopeful: Sense life and threats in a twenty meter radius above and below
Apprentice: Define threats at thirty meter radius, receiving warning of attacks before they happen.
Lord: Sense attacks before they happen much easier
Master: Radius increased by twenty meters
Force Jump
(****A*********L***********M)
Use to traverse horizontal and vertical distances
Hopeful: Jump horizontally or vertically by twenty meters
Apprentice: Rebounding off surfaces enabled
Lord: Range increased by ten meters.
Master: Range increased by five meters
Hopeful: Jump horizontally or vertically by twenty meters
Apprentice: Rebounding off surfaces enabled
Lord: Range increased by ten meters.
Master: Range increased by five meters
Force Whirlwind
(****A*********L***********M)
Conjure intense whirlwinds to entrap multiple targets at once. Useful for crowd control, but if target successfully resists, caster will be momentarily stunned.
Hopeful: Entrap up to two targets of moderate strength for twelve seconds
Apprentice: Entrap up to three targets of great strength.
Lord: Entrap up to six targets
Master: Entrap up to eight targets
Hopeful: Entrap up to two targets of moderate strength for twelve seconds
Apprentice: Entrap up to three targets of great strength.
Lord: Entrap up to six targets
Master: Entrap up to eight targets
Ballistakinesis
(****A*********L***********M)
Pulls loose objects to caster, hurling out like a massive burst of buckshot.
Hopeful: Unleash up to two bursts of telekinetically flung shrapnel
Apprentice: Up to three bursts of shrapnel
Lord: Up to six bursts of shrapnel can be released
Master: Up to eight bursts of shrapnel can be released
Hopeful: Unleash up to two bursts of telekinetically flung shrapnel
Apprentice: Up to three bursts of shrapnel
Lord: Up to six bursts of shrapnel can be released
Master: Up to eight bursts of shrapnel can be released
Telekinesis
(****A*********L-----------M)
Hopeful: Lift very small objects
Apprentice: Lift small objects
Lord: Lift moderate sized objects to hurl for damage.
Master: Lift large objects to hurl
Apprentice: Lift small objects
Lord: Lift moderate sized objects to hurl for damage.
Master: Lift large objects to hurl
Conceal Alignment
(****A*********L***********M)
Used to conceal one's true nature from Force Adepts of an opposite alignment
Hopeful: Can conceal true nature from very weak adepts
Apprentice: Can conceal nature from weak adepts
Lord: Can conceal nature from strong adepts
Master: Can conceal nature from very strong adepts.
Hopeful: Can conceal true nature from very weak adepts
Apprentice: Can conceal nature from weak adepts
Lord: Can conceal nature from strong adepts
Master: Can conceal nature from very strong adepts.
Hydrokinesis (****A*********M***********L*************B)
Near total control over fluids like water, able to form constructs, even attack with it.
Novice: Control very small amounts of water in nearly any manner one wishes
Apprentice: Control medium sized amounts of water, even form crude weapons that last for up to two attacks with it
Knight: Control large bodies of water, even forming it from the ambient moisture in the air to creat a powerful jet stream attack
Lord: Control very large bodies of water, conjuring attacks of very hot steam to damage people.
Bright Lord: Control immensely large bodies of water
Apprentice: Control medium sized amounts of water, even form crude weapons that last for up to two attacks with it
Knight: Control large bodies of water, even forming it from the ambient moisture in the air to creat a powerful jet stream attack
Lord: Control very large bodies of water, conjuring attacks of very hot steam to damage people.
Bright Lord: Control immensely large bodies of water
FALSE DARK SIDE (Arianna Only)
False Force Rage
Use to temporarily increase her physical durability and resistance to damage. The longer she stays in False Force Rage however, the weaker she is when coming out of it.
Current Rank: 4
False Force Drain
Current Rank: 4
False Force Scream
Current Rank: 4
False Force Choke
Current Rank: 4
False Corruption
Current Rank: 4
Force Preservation
Use to temporarily increase her physical durability and resistance to damage. The longer she stays in False Force Rage however, the weaker she is when coming out of it.
Current Rank: 4
Rank 1: Become four times more durable than normal but is extremely weak when rage ends
Rank 2: Become six times more durable, but be somewhat weak after rage ends
Rank 3: Be only moderately weakened
Rank 4: Hardly weakened at all
Rank 2: Become six times more durable, but be somewhat weak after rage ends
Rank 3: Be only moderately weakened
Rank 4: Hardly weakened at all
False Force Drain
Current Rank: 4
Used to non-lethally tear psychic from opponent, repairing the body. Only means of healing as Arianna, but is limited to touch only. If target resists successfully, Character will immediately start to decay, meaning they have to find some other victim to drain fast. Draining at full health will trigger transition to Arianna
Rank 1: Drain Psy-Energy from very spiritually weak beings
Rank 2: Drain Psy-Energy from beings of moderate spiritual strength
Rank 3: Drain Psy-Energy from beings of strong spiritual strength
Rank 4: Drain those of very strong spiritual strength
Rank 1: Drain Psy-Energy from very spiritually weak beings
Rank 2: Drain Psy-Energy from beings of moderate spiritual strength
Rank 3: Drain Psy-Energy from beings of strong spiritual strength
Rank 4: Drain those of very strong spiritual strength
False Force Scream
Current Rank: 4
Ranged attack that delivers non-lethal but painful sonic damage that does not permanently harm the target. Can be focused and precise
Rank 1: Deliver an accurized scream that can disrupt an enemy's concentration at twenty meters
Rank 2: Range increases by twenty meters. Scream now does significant damage, capable of causing hematomas
Rank 3: Range increases by ten meters
Rank 4: Scream is now lethal
Rank 1: Deliver an accurized scream that can disrupt an enemy's concentration at twenty meters
Rank 2: Range increases by twenty meters. Scream now does significant damage, capable of causing hematomas
Rank 3: Range increases by ten meters
Rank 4: Scream is now lethal
False Force Choke
Current Rank: 4
One of "Arianna's" single most powerful attacks, trigger muscle spasms in the throat that simulate choking but also slowly induce unconsciousness without causing permanent harm.
Rank 1: "Choke" up to two beings of moderate spiritual strength
Rank 2: "Choke" up to four beings of strong spiritual strength
Rank 3: "Choke" up to six beings of very strong spiritual strength
Rank 4: "Choke" up to 007 beings of Extremely strong spiritual strength
Rank 1: "Choke" up to two beings of moderate spiritual strength
Rank 2: "Choke" up to four beings of strong spiritual strength
Rank 3: "Choke" up to six beings of very strong spiritual strength
Rank 4: "Choke" up to 007 beings of Extremely strong spiritual strength
False Corruption
Current Rank: 4
Allows various effects based on her level of False Corruption. Capable of embuing objects with an aura harmful to Dark Siders but only stunning Light Adepts, or causing adepts nuetral in the Force to be unconsciously repulsed by her, drawing into the Light defensively and thus away from the Dark Side, or cause Dark Siders to subconsciously doubt themselves in her vicinity.
Rank 1: Embue small objects with False Corruption and confuse and distress weak Force Adepts
Rank 2: Embue medium sized objects and confuse, distress Force Adepts of medium strength
Rank 3: Embue Large Size Objects and confuse or distress Force Adepts of great strength
Rank 4: Embue Very Large objects and confuse or distress Force Adepts of Extreme Strength
Rank 1: Embue small objects with False Corruption and confuse and distress weak Force Adepts
Rank 2: Embue medium sized objects and confuse, distress Force Adepts of medium strength
Rank 3: Embue Large Size Objects and confuse or distress Force Adepts of great strength
Rank 4: Embue Very Large objects and confuse or distress Force Adepts of Extreme Strength
Force Preservation
Allows Arianna/Vivian to survive fatal attacks and ressurect within twenty four hours so long as a large piece of her shard form remains intact. No Ranks.
LIGHT SIDE POWERS (Vivian Only)
Force Heal
Rank: 4
Force Light
Rank: 4
Force Resuscitation
Rank: 4
Force Valor
Rank: 4
Rank: 4
Heal self, organic beings or near organic beings with direct focus and concentration. Disadvantages come with rank
Rank 1:
Heal very minor wounds on single being. Very high focus required.
Rank 2:
Heal minor wounds on three beings at once with high concentration.
Rank 3: Heal significant wounds on five beings with medium concentration
Rank 4: Heal major wounds on 007 beings at once
Rank 1:
Heal very minor wounds on single being. Very high focus required.
Rank 2:
Heal minor wounds on three beings at once with high concentration.
Rank 3: Heal significant wounds on five beings with medium concentration
Rank 4: Heal major wounds on 007 beings at once
Force Light
Rank: 4
This variant of Force Light sends out Projectiles shaped like daggers made of Light. Capable of killing Dark Adepts or heavily stunning Non Adepts. Disadvantage is thirty second cool down time, and range
Rank 1: Send up to two light daggers out that can harm weak adepts and dampen their connection to the Dark Side, and stun weak Non Adepts
Rank 2: Send up to three daggers that heavily injure Adepts of moderate strength in The Dark Side and dampens their connection to it, and heavily stuns Non Adepts of moderate strength
Rank 3: Send up to five daggers, capable of severely injuring Dark Adepts of great strength while dampening their tie to the Dark Side, and severely weakening and stunning Non Adepts
Rank 4: Send up to 007 daggers at a time, capable of killing Dark Adepts of very great strength on hit or grievously injuring them and grievously damaging their connection to the Dark Side. Capable of severely stunning Non Adepts
Rank 1: Send up to two light daggers out that can harm weak adepts and dampen their connection to the Dark Side, and stun weak Non Adepts
Rank 2: Send up to three daggers that heavily injure Adepts of moderate strength in The Dark Side and dampens their connection to it, and heavily stuns Non Adepts of moderate strength
Rank 3: Send up to five daggers, capable of severely injuring Dark Adepts of great strength while dampening their tie to the Dark Side, and severely weakening and stunning Non Adepts
Rank 4: Send up to 007 daggers at a time, capable of killing Dark Adepts of very great strength on hit or grievously injuring them and grievously damaging their connection to the Dark Side. Capable of severely stunning Non Adepts
Force Resuscitation
Rank: 4
Capable of immediately reviving people who are knocked or mildly injured
Rank 1: Revive one person
Rank 2: Revive three people
Rank 3: Revive five People
Rank 4: Revive 007 People
Rank 1: Revive one person
Rank 2: Revive three people
Rank 3: Revive five People
Rank 4: Revive 007 People
Force Valor
Rank: 4
Greatly Enhance Endurance, Resistance to Injury, Reflexes and Speed of oneself for a short time. Disadvantages are long cooldown time and being weakened by half physical strength for a short time as well as slightly reduced effectiveness of all Force Powers for that same period. Different Ranks in Skill Tree have greater or lesser cool downs
Rank 1: Enhance Endurance, Injury Resistance, Reflexes and Speed by X2. Cooldown is One Minutes
Rank 2: Increase mentioned attributes by X3. Cooldown is three minutes
Rank 3: Increase mentioned attributes by X5. Cool Down is five minutes
Rank 4: Increase mentioned attributes by X007. Cooldown is 007 minutes
Rank 1: Enhance Endurance, Injury Resistance, Reflexes and Speed by X2. Cooldown is One Minutes
Rank 2: Increase mentioned attributes by X3. Cooldown is three minutes
Rank 3: Increase mentioned attributes by X5. Cool Down is five minutes
Rank 4: Increase mentioned attributes by X007. Cooldown is 007 minutes
MANDRAGORA MAGIC
Sphere of Water
(****A*********L-----------M)
Bolt of Thunder
(****A*********L-----------M)
Magic Tendrils (****A---------L-----------M)
Water Empowerment
Water Field
Water Traps
Water Healing
Water Duplicates
Water Siphon
Water Shell
Water Purify
Hydro Golem
Ritual: Water Tornado
Ritual: Typhoon
Ritual: Summon Persona
Ritual: Spirit Wards
Skin Spells
Skin Spell: Flesh Detonate
Mind Spells
Mind Spell: Mind Blind
Cryo Spells
Spell of Blizzard
(****A*********L-----------M)
This Magic Spell summons an extremely fast moving sphere of water that impacts with extremely high but non-lethal stun damage. As skill grows, sphere can travel further and faster
Hopeful: Stuns weak opponents. Slow and easy to evade. Range thirty meters.
Apprentice: Stuns strong opponents. Moves fast and is somewhat hard to evade. Range sixty meters
Lord: Stuns very strong enemies. Moves very fast and is very difficult to evade. Range ninety meters
Master: Stuns extremely strong enemies, extremely fast and extremely difficult to evade. Range 120 meters
Hopeful: Stuns weak opponents. Slow and easy to evade. Range thirty meters.
Apprentice: Stuns strong opponents. Moves fast and is somewhat hard to evade. Range sixty meters
Lord: Stuns very strong enemies. Moves very fast and is very difficult to evade. Range ninety meters
Master: Stuns extremely strong enemies, extremely fast and extremely difficult to evade. Range 120 meters
Bolt of Thunder
(****A*********L-----------M)
Conjures a bolt of lightning from the sky that hits with the Force of two grenade blasts. Massive cool down. As skill increases, can summon more bolts
Hopeful: Summon one bolt. Fifteen minutes before another can be summoned
Apprentice: Summon Two Bolts
Lord: Summon three bolts
Master: Summon four bolts
Hopeful: Summon one bolt. Fifteen minutes before another can be summoned
Apprentice: Summon Two Bolts
Lord: Summon three bolts
Master: Summon four bolts
Magic Tendrils (****A---------L-----------M)
Conjure magical tendril of Force energy that ensnare and restrain, but otherwise do no harm for ten seconds if target fails to resist effects. As skill grows, more traps can be placed and stronger foes can be trapped
Hopeful: Conjure one trap that can restrain very weak beings.
Apprentice: Conjure two traps that can hold weak beings
Lord: Conjure three traps that can hold strong beings
Master: Conjure four traps that can hold very strong beings
Hopeful: Conjure one trap that can restrain very weak beings.
Apprentice: Conjure two traps that can hold weak beings
Lord: Conjure three traps that can hold strong beings
Master: Conjure four traps that can hold very strong beings
Water Empowerment
Water Field
Water Traps
Water Healing
Water Duplicates
Water Siphon
Water Shell
Water Purify
Hydro Golem
Ritual: Water Tornado
Ritual: Typhoon
Ritual: Summon Persona
Ritual: Spirit Wards
Skin Spells
Skin Spell: Flesh Detonate
Mind Spells
Mind Spell: Mind Blind
Cryo Spells
Spell of Blizzard
MELEE
Knives (****A---------L-----------M)
Tridents (****A*********L***********M**************B)
Tridents (****A*********L***********M**************B)
HAND TO HAND
Dragon Kung Fu (****A*********L-----------M)
K'tara
K'tara
LIGHTSABER
Single Blade (****A*********L-----------M)
Jar'Kai (****A*********L-----------M)
Double Bladed (****A*********L-----------M)
Form 1 (****A---------L-----------M)
Form 007 (****A*********L-----------M)
Form 5
Jar'Kai (****A*********L-----------M)
Double Bladed (****A*********L-----------M)
Form 1 (****A---------L-----------M)
Form 007 (****A*********L-----------M)
Form 5
MISC
Dark Research 10/10
Ritual: Channel Lucretia
Vivian Bloodscrawl (Serves as primary source of conscience/empathy for Arianna as well as Vera)



Force Sense
Force Empathy
Force Speed
Force Jump
Force Armor
Telekinesis
Force Push
Force Whirlwind
Force Wave
Force Heal
Force Light.
Force Sense
Force Empathy
Force Valor
Dominate Mind
Mass Ease Pain
Mass Stasis
Mass Heal Field
Wall of Light
Judgement Storm
Dathomir Magic
Incendiary Touch
Swords
Daggers
Bows
Sorceress of Ardasa

Force Empathy
Double Bladed Swords (Master)
Stava
K'Tara
Hematomorphia
Epidermal-Kinesis
False Death Field
Force Burst
Force Repulse
False Dark Side Aura
Skin Spell: Kinetic Resistance
Skin Spell: Flesh Spear
Skin Spell: Flesh Detonate
Skin Spell: Flesh Camouflage
Skin Spell: Flesh Poison
Ritual: Flesh Storm
Ritual: Create Sorceress Copy
The Clustering

Force Sense
Shotgun Push
False Poison
False Plague
False Lightning Shield
False Storm
False Drain
False Dark Side Aura
Aerokinesis
Single Bladed Lightsaber
Djem So
Ritual: Create Copy
Darth Ryluss

Single bladed Lightsaber
Form One (Novice)
Form 2 (Master)
Force Sense
Force Illusion
Dominate Mind
Stasis
Force Wave
False Kinetite
False Drain
False Dark Side Aura
False Lightning Torpedo
Spell Of Mind Trap
Spell of Mind Chain
Spell of Mind-Blind
Ritual Mind Paralyze
Ritual: Mind Construct
Ritual Create Sorceress Copy
Darth Moroz

Double Bladed Spinning Lightsaber
Form One (Intermediate)
Form Six (Intermediate)
Force Sense
Force Push
Force Whirlwind
Force Wave
Force Repulse
Telekinesis
Cryokinesis
False Deadly Sight
False
False Force Crush
Spell of Snow
Spell of Blizzard
Spell of Ice Spikes
Ritual: Ice Golemn
Ritual: Create Sorceress Copy
The United

Single bladed Lightsaber
Double Bladed Lightsaber
Jar'Kai
Double Bladed Spinning Lightsaber
Form One (Intermediate)
Form 2 (Intermediate)
Form 3 (Master)
Form 007 (Master)
Force Empathy
Force Drain (Only if successfully Repossessed)
Force Choke (Only if Successfully Repossessed)
Death Field (Only if Successfully Repossessed)
Force Storm (Only if Successfully Repossessed)
Corruption (Only if Successfully Repossessed)
Force Illusion
False Insanity
False Lightning Shield
False Midnight Black Spear
Force Speed
Spell Of Hydro Whips
Spell of Hydro-Spears
Spell of Hydro Golem
Ritual: Hydro Beast
The Assembly (Reprogrammed)

Force Sense
Force Valor
Force Whirlwind
Force Wave
Tutaminus
Chain Judgement
Judgement Barrier
Electrokinesis
Jar'Kai
Shotos
Form 4
K'Thiri
Stava
Daggers
Pilot Yacht
Pilot Airspeeders
Pistols
Ritual: Create Copy
The Collage (Reprogrammed)

Force Sense (Grandmaster)
Heavy Judgement Bolts (Grandmaster)
Sky Bolts of Judgement (Grandmaster)
Super Heavy Judgement Bolt (Grandmaster)
Torture (Grandmaster)
Memory Absorb (Grandmaster)
Force Stasis (Grandmaster)
Morichro (Grandmaster)
Force Cannibalize (Grandmaster)
Pacify (Grandmaster)
Light Wave (Grandmaster)
Single Blade Lightsaber (Grandmaster)
Form 1 (Knight)
Form 007 (Grandmaster)
The Museum (Reprogrammed)

Force Sense (Knight)
Ballista Kinesis (Knight)
Aerokinesis (Padawan)
Metallokinesis (Grandmaster)
Metallomorph (Grandmaster)
Force Bellow (Knight)
Electric Judgement (Knight)
Double Bladed Lightsaber (Knight)
Form 1 (Knight)
Form 2 (Knight)
The Sorceress of Zakuul

Force Sense
Force Regenerate
Force Doppelganger
Force Speed
Force Jump
Healing Presence
Tutaminis
Mass Force Stun
Mass Force Whirlwind
Force Stasis
Force Stealth
Spell: Stun Trap
Spell: Stasis Trap
Spell: Corrode
Spell: Dark Side Trap
Spell: Dark Side Invert
Ritual: Create Copy
Ritual: Purge Dark Side
Rapiers
Daggers
Throwing Weapons
Energy Bows
Pilot Yacht
The Sorceress of Khemost

Force Sense
Force Speed
Force Flight
Emerald Fire
Mass Force Light
Electric Judgement
Control Pain
Soft to Solid
Stava
Rifles
Pistols
Spell: Transmute Stone
Spell: Transmute Metal
Spell: Transmute Flesh
Spell: Stone Armor
Spell: Metal Armor
Spell: Flesh Armor
Ritual: Mass Transmute
Ritual: Create Copy
The Sorceress of Zeffo

Force Sense
Force Empathy
Force Speed
Double Bladed Lightsabers
Form 4
Form 007
Form Six
Energy Resistance
Magic Suppression
Magic Resistance
Force Heal
Snake
Magma Healing
Magma-Kinesis
Light Spell: Bolt
Light Spell: Spectrum
Light Spell: Render Invisible
Light Spell: Embue
Light Spell: Entrap Darksider
Magma-Spell: Bombardment
Magma-Spell: Erupt
Magma Spell: Embued Barrier
Magma Spell: Magma Claymore
Ritual: Healing Flare
Ritual: Magma-Nado
Ritual: Impart Mark
Ritual: Create Sorceress Copy
Witch of Danuta

Force Sense
Force Phase
Force Teleport
Force Valor
Light Side Magic
Morichro
Sorceress of Dantooine

Force Sense (Master)
Force Illusion (Master)
Force Jump (Master)
Force Speed (Master)
Wall of Light
Soft to Solid
Force Doppelganger (Master)
Force Illusion (Master)
Force Embue (Master)
Form 3 (Master)
Medium Style (Grand Master)
Spell of Illusion Traps
Spell of Illusion Toxins
Spell of Illusion Corruption
Spell of Mind Shield
Ritual: Create Copy
The Complex

Force Sense
Force Illusion
Force Phase
Magic Suppression
Emerald Fire
Force Regenerate
Metallo-Kinesis
Memory Absorb
Tutaminus
Cryokinesis
Aerokinesis
Magma-Kinesis
Hematomorphia
Dominate Mind
Dathomiri Magic
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