Star Wars Roleplay: Chaos

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Amari Vessia

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Amari Vessia
Aliases: Elisabeta Unaelotsopa
Affiliations
- Independent
- The Jensaarai Order

Place of Birth: Yumfla, Susevfi
Current Home-World: N/A (Wandering)
Home-Town: N/A
Frequently Visited Planet:
- Susevfi
- Naboo
- Endor
- Soledad
- Fondor
- Nar Shaddaa
Species: Human
Age: Varies (Around 27)
Height: 1.63 meters (5 feet and 4 inches)
Weight: 55.8 kilograms (123 lbs)
Measurements: 86-59-86 cm (34B-23-34 in)
Eye Color: Dark Brown
Hair Color: Black
Skin Pigmentation: Tan
The Vessia woman is at similar height of the other women in the family. Just five feet and four inches, many are around that height with the range of five feet and three inches to five feet and six inches. So she is a custom to looking up to stare down or make faces at taller people outside of her family. The common height lets her share clothes with others easier than with let’s say her sister who is the same height. Of course, she could only share pants since she does not have her sister’s bust.

She does have other features like her lightly tan skin, shapely body with a flat stomach and a booty that can bounce a quarter off of, and raven hair like her mother. Piercings cover her ears, there are rings in each pierced hole. Also she does have markings, lovely tattoos that she had done. One is on the back of her neck that represents the word of power. Another is a pair, one on each hand that only seen when they glow in the dark, or in the light from a saber in dim to dark room falls on them, and they are more symbols representing life and death. Her final tattoo is just below the belt that has her sister’s cult symbol.
The Mind (Mental Function): Has hyperthymesia which gives her superior autobiographical memory. It allows her to recall the vast majority of her personal experiences and events in her life. The difficulties with her memory can have a detrimental effort on her cognitive capacity. The constant, irrepressible stream of memories can cause significant disruptions. It is like a non-stop, uncontrollable recollection for her.

Addition (Mental Function): After a hard spiral down to rock bottom and the addition to her hyperhtymesia, Amari gave into use of drugs and alcohol to numb the pain and reduce her flash backs. The escape from both sources of her problems has strengthen the addition and dependency. Because of the results, there is push by her to increase the use of drugs and booze to escape from one thing she is having difficulty of getting away from for good, her past that involves the death of her brother, bloody fights with her sister, and battles she was in for other governments.

Reality: With memories always floating up, sense of fear slipping away, and her social nature that at times get her into trouble, Amari sees her world as instant replays being thrown into the fire and enjoying a two hour chat without the play-by-play commentary by John Madden and his drawings … Or… Reality has become so twisted over the years air has filled her lungs that the truth, spoken or thought up, has been forming into absolute truth from where she stands. This has created a mind that is a natural trap of those that try to invade; one to be trapped in the past of Amari’s life. All of this can made it difficult in dealing with her even her being social.

Personality: It was once was said that all negative events through the years could not keep Amari down and she remained a cheerful, friendly social butterfly that freely said what was on her mind. Time and her hyperthymesia has worn her down. This has open the doors to the suppressed malicious nature which had in the past only surface a couple of time. The negativity of her depression has made her judge and lash out compare to old herself. Short fuse and snippiness does not let her put up much has been putting her in tight situations or land her in deep trouble.

Force: How her memories works, the force abilities she had learned young and weren't hindered during a memory recall are stronger than normal. The downside is she only knows a few abilities in the force. They are centered on the ones she used most of her life. The others she knew are weaker compare to rank she might hold.

Combat: She is an average at combat, but if she fights the same person more than once she remembers perfectly how the last fight went so she would be better the second time. Besides her downsides to her memory, she gets frustrated and rages too quickly after the frustrations starts up. There is a blinding blood rage she can slip in if she doesn't cool off in time and the target can multiple and others might be attacked around her.
Force Sensitivity: Yes
Force Alignment: Neutral
Force Rank: Knight
Common feats that Amari clings to:
Sense
Jump/ Leap
Push/ Pull
Telekinesis

Jensaarai feats
Ballistakinesis
Cloak (Weaken form that consumes her fullest attention and strength and held to long can be detected by force users)
Block Force Sense (weaken form that's a meter and not full three meter bubble)
Link Power
Equipment
Armor Set: Was the traditionally made Jensaarai armor that is currently collecting dust. Now it is her normal combat outfit she put together.

Jensaarai Armor Set: Currently collecting dust on her ship being a display piece. It is the standard made Jensaarai armor that she had to construct during her training so she can not completely depart with it. The armor is a red'ish shade with latches for her Ewok fur cloak to attach. She completely encases herself in the armor and had molded the armor to hint animistic features. About the armor, it was a highly flexible suit of light armor, covered in spun cortosis fibers, capable of protecting a Jensaarai from lightsaber attacks. First a basic, generic, frame was constructed before the armor was further customized to represent an animal the wearer could relate to. Though not a rule, it was common practice for armor to be styled on animals that were not overly aggressive, but were capable of adequately protecting themselves when threatened, such as a reek or Corellian sand panther.

Common Clothes
Normal wear: It can range from loose t-shirt or tanktop, baggy pants to odd looking dresses; of course, her Ewok fur cloak is a common look for her too. She will wear other items but in familiar places like her hometown she will go with her default of tanktop, baggy pants and her cloak.

Combat Wear: When choosing to fight without her armor, Amari will wear a steampunk design outfit, featuring a black bodysuit with plunging neckline and zip front closure, faux leather brown glovelettes with long fringe detail and faux leather belt with matching fringe. She keeps her long hair piled high on her head, adorned with a set of goggles.

Weapons
Lightsaber: It is a common saber with a red crystal to the focus the beam through and give its color. Since the Jensaarai looks at armor being where their bonds are develop, they do not link color to certain force side. Amari choose red to go with her armor and not force alignment like others might do.
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Gamorrean Axe: A power pack supplied energy to an Ultrasonic vibration generator, causing the alusteel ax blade to vibrate thousands of times per second, making it far more dangerous than a normal axe. She's used it in combat before, but its most infamous use is for skinning... such as the Ewoks that made up her adorable little cloak.
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Transportation
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Image Source: http://starwars.wikia.com/wiki/Theta-class_T-2c_shuttle
Information Source: http://starwars.wikia.com/wiki/Theta-class_T-2c_shuttle
Affiliation: Independent
Manufacturer: Cygnus Spaceworks
Model: Theta-class T-2c personnel transport
Modularity: No
Production: Limited
Classification: Personal Transport
Length: 18.5 Meters
Width: 29.3 Meters
Height/ Depth: 18.5 Meters
Maximum acceleration: 1,800 G
Maximum atmospheric speed: 700 km/h to 2,000 km/h
Hyperdrive rating: Class 1
Hyperdrive rating Backup: Class 1.5
Hyerdrive range: 8,000 LY
Hyperdrive system: Equipped
Shielding: Equipped
Navigation system: Equipped
Armament:
- Aft laser cannon (1)
- Quad laser cannons (2)
Crew: 5
Minimum crew: 1
Passengers: 16
Cargo capacity: 50 tons
Consumables: 2 months
On Susevfi, Amari was born to Jarek and Nusa Vessia as their third child, and second daughter. Since she was their second daughter, she was named after her grandmother on her mother side. The early years of her life were spent playing with her siblings and being carefree. Her parents did not want to concern her with stress that seemed to be in the past. The plague that almost destroyed life had faded away a couple generations before her, but the adults were not sure if it would return or not.

Also because of the plague, the local force order, called Jensaarai, was reaching out to the locals to rebuild their order and grow in number again. When recruiters reached Amari’s village, they tested all the villagers and Amari was marked for being an apprentice in their order. She went with her siblings to the temple. There she trained to be a Jensaarai defender. In those years, she was taught how to build the armor that she would craft for herself.

After finishing the final touches to her armor, Amari was at the age of twenty had spent fifteen years among the Jensaarai. Because of her time there, she was taken out on missions for the order that were off world. That is how she acquired the Gamorrean Axe. It was fight against a Hutt guards that opened the door for her to use the axe. She found it enjoyable to use and easy to adjust to its vibrations and weight.

Amari got a hard time about having the axe. However, the teasing changed to stories to the things she did with it. The changed happen on Endor when she and a group were after Sith. The Sith were hunting Ewoks for game. The order viewed it a chance to remove a few more from the galaxy. It was there that Amari rage and malicious nature came out. Besides the Sith she dealt with, Ewoks that helped kill the darksider. Still in her state, the Ewoks were added to the death toll. Then she spent the time waiting for the others she was with by removing their fur.

Even though they were repulse by what she done but allowed to keep them since the deed was done. Those furs were used back at home to make her favorite cloak. The Saarai-kaar placed her under watch, extra chores, and free time spent in her quarters. For Amari, it was a little off putting to her and she did not see the punishment just. So it was three years spent under those conditions. When it was over, Amari worked to get Saarai-kaar’s approval to go off world again and got it.

--- More to come ---

8413a482-8a72-46a6-b8e6-1fa5f4bea68d_zps7694f513.jpg

Name: Amari Vessia
Faction: N/A
Rank:Knight
Species: Human
Age: 19
Gender: Female
Height: 5'3"
Weight: 123.5
Eyes: Dark Brown
Hair: Black
Skin: Tan
Force Sensitive: Yes
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Strengths and Weaknesses
Personality
- Amari is a social butterfly and says what's on her mind. She's friendly, cheerful, and always gives someone a chance before judging them. She's been see to go out of her way to help others before. Of course, because she's so open, she can come across as blunt and immature. Her friendly nature and open-mindedness and put her in tight situations or land her in deep trouble, and there are a couple of noticable instances of her being a little malicious. Basically, don't be an Ewok.

The Mind (Mental Function)
- Has hyperthymesia which gives her superior autobiographical memory. It allows her to recall the vast majority of her personal experiences and events in her life. The difficulties with her memory can have a detrimental effort on her cognitive capacity. The constant, irrepressible stream of memories can cause significant disruptions. It is like a non-stop, uncontrollable recollection for her.

The Force
- How her memories works, the force abilities she had learned young and weren't hindered during a memory recall are stronger then normal. The downside is she only knows a few abilities in the force. They are centered around the ones she used most of her life. The others she know are weaker compare to rank she might hold.

Combat
- She is an average at combat, but if she fights the same person more than once she remembers perfectly how the last fight went so she would be better the second time. Besides her downsides to her memory, she gets frustrated and rages to quickly after the frustrations starts up. There is a blinding blood rage she can slip in if she doesn't cool off in time and the target can multiple and others might be attacked around her.

Transportation
A simple Cygnus Spaceworks Theta-class T-2c shuttle

Equipment
Armor:
The standard made Jensaarai armor that she had to construct during her training. The armor is a red'ish shade with an Ewok fur cloak. She completely encases herself in the armor and had molded the armor to hint animistic features. About the armor, it was a highly flexible suit of light armor, covered in spun cortosis fibers, capable of protecting a Jensaarai from lightsaber attacks. First a basic, generic, frame was constructed before the armor was further customized to represent an animal the wearer could relate to. Though not a rule, it was common practice for armor to be styled on animals that were not overly aggressive, but were capable of adequately protecting themselves when threatened, such as a reek or Corellian sand panther.

Common Clothes
Normal Wear: A loose t-shirt or tanktop, baggy pants and her Ewok fur cloak is a common look for her. She will wear other items but in familiar places like her hometown she will go with her default.

Combat Wear: When choosing to fight without her armor, Amari will wear a steampunk design outfit, featuring a black bodysuit with plunging neckline and zip front closure, faux leather brown glovelettes with long fringe detail and faux leather belt with matching fringe. She keeps her long hair piled high on her head, adorned with a set of goggles

Weapons:
Lightsaber: It is a common saber with a red crystal to the focus the beam through and give its color. Since the Jensaarai looks at armor being where their bonds are develop, they do not link color to certain force side. Amari choose red to go with her armor and not force alignment like others might do.
real-red-lightsaber_zpsb1e9e5aa.jpg

Gamorrean Axe: A power pack supplied energy to an Ultrasonic vibration generator, causing the alusteel ax blade to vibrate thousands of times per second, making it far more dangerous than a normal axe. She's used it in combat before, but its most infamous use is for skinning... such as the Ewoks that made up her adorable little cloak.
Sucker_Punch_Blondies_Production_Made_Ax_1_1_zps32bda945.jpg

Force Abilities
Common feats that Amari clings to:
Sense
Jump/ Leap
Push/ Pull
Telekinesis

- Jensaarai feats:
Ballistakinesis
Cloak (Weaken form that consumes her fullest attention and strength and held to long can be detected by force users)
Block Force Sense (weaken form that's a meter and not full three meter bubble)
Link Power

Biography
On Susevfi, Amari was born to Jarek and Nusa Vessia as their third child, and second daughter. Since she was their second daughter, she was named after her grandmother on her mother side. The early years of her life were spent playing with her siblings and being carefree. Her parents did not want to concern her with stress that seemed to be in the past. The plague that almost destroyed life had faded away a couple generations before her, but the adults were not sure if it would return or not.

Also because of the plague, the local force order, called Jensaarai, was reaching out to the locals to rebuild their order and grow in number again. When recruiters reached Amari’s village, they tested all the villagers and Amari was marked for being an apprentice in their order. She went with her siblings to the temple. There she trained to be a Jensaarai defender. In those years, she was taught how to build the armor that she would craft for herself.

After finishing the final touches to her armor, Amari was at the age of twenty had spent fifteen years among the Jensaarai. Because of her time there, she was taken out on missions for the order that were off world. That is how she acquired the Gamorrean Axe. It was fight against a Hutt guards that opened the door for her to use the axe. She found it enjoyable to use and easy to adjust to its vibrations and weight.

Amari got a hard time about having the axe. However, the teasing changed to stories to the things she did with it. The changed happen on Endor when she and a group were after Sith. The Sith were hunting Ewoks for game. The order viewed it a chance to remove a few more from the galaxy. It was there that Amari rage and malicious nature came out. Besides the Sith she dealt with, Ewoks that helped kill the darksider. Still in her state, the Ewoks were added to the death toll. Then she spent the time waiting for the others she was with by removing their fur.

Even though they were repulse by what she done but allowed to keep them since the deed was done. Those furs were used back at home to make her favorite cloak. The Saarai-kaar placed her under watch, extra chores, and free time spent in her quarters. For Amari, it was a little off putting to her and she did not see the punishment just. So it was three years spent under those conditions. When it was over, Amari worked to get Saarai-kaar’s approval to go off world again and got it.

Now she is taking any chance she can for travel.


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Role-Plays:
You Walk Into a Bar and Realize It Is a Chruch
Laziness is Chocolate in the Light
Fluffy Pillows and Large Feathers
'Mere, Maramere (Omega Pyre Dominion of Maramere)
The Queen is Dead, Long Live the Queen (OP Dominion of Kaeshana)
Shhh, I am Hunting Rabbits
Silly Jedi
The Hidden Followers of Truth [ Omega Protectorate | Susevfi / Surabi 7/5 ]
Damage Control(The Dominion of Polis Massa)
Boogie Wonderland
The Final Battle (OP Dominion of Gehenna)

The Return
You Walk into a Church and Realize it is a Bar
 

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