Raiz
Self-Imposed Exiled

[SIZE=11pt]OUT OF CHARACTER INFORMATION[/SIZE]
[SIZE=11pt]Intent: A personal armour for [/SIZE][SIZE=11pt]Alkah’Kahtel[/SIZE][SIZE=11pt].[/SIZE]
[SIZE=11pt]Image Source: [/SIZE][SIZE=11pt]DeviantArt[/SIZE][SIZE=11pt].[/SIZE]
[SIZE=11pt]Canon Link: Not applicable.[/SIZE]
[SIZE=11pt]Restricted Missions: Not applicable.[/SIZE]
[SIZE=11pt]Primary Source: [/SIZE][SIZE=11pt]Heavy armour[/SIZE][SIZE=11pt].[/SIZE]
[SIZE=11pt]PRODUCTION INFORMATION[/SIZE]
[SIZE=11pt]Manufacturer: MandalArms, [/SIZE][SIZE=11pt]Kaine Australis[/SIZE][SIZE=11pt].[/SIZE]
[SIZE=11pt]Model: Not applicable.[/SIZE]
[SIZE=11pt]Affiliation: Alkah’Kahtel.[/SIZE]
[SIZE=11pt]Modularity: Yes, it has the capability to be modulated, however not on the fly and requires one with the knowledge of working with this specific armour, meaning only the manufacturer.[/SIZE]
[SIZE=11pt]Production: Unique.[/SIZE]
[SIZE=11pt]Material: [/SIZE][SIZE=11pt]Armorweave[/SIZE][SIZE=11pt], [/SIZE][SIZE=11pt]Ferrocarbon[/SIZE][SIZE=11pt], [/SIZE][SIZE=11pt]Phrik[/SIZE][SIZE=11pt], and [/SIZE][SIZE=11pt]Thermal Gel[/SIZE][SIZE=11pt].[/SIZE]
[SIZE=11pt]TECHNICAL SPECIFICATIONS[/SIZE]
[SIZE=11pt]Classification: Multipurpose.[/SIZE]
[SIZE=11pt]Weight: Heavy.[/SIZE]
[SIZE=11pt]Resistances (For each category choose from: None, Very Low, Low, Average, High, Very High, Extreme Ratings of High, Very High, and Extreme will need to be added as strengths with elaboration.)[/SIZE]
[SIZE=11pt]- Blasters: High.[/SIZE]
[SIZE=11pt]- Kinetic: High.[/SIZE]
[SIZE=11pt]- Lightsabers: Very High.[/SIZE]
[SIZE=11pt]-Sonic: Average.[/SIZE]
[SIZE=11pt]-EMP/ION: Very Low.[/SIZE]
[SIZE=11pt]-Environment: High.[/SIZE]
[SIZE=11pt]SPECIAL FEATURES[/SIZE]
[SIZE=11pt]Helmet[/SIZE]
[SIZE=11pt]-[/SIZE][SIZE=11pt]Lifeform Scanner[/SIZE][SIZE=11pt].[/SIZE]
[SIZE=11pt]-[/SIZE][SIZE=11pt]Combat Sensor[/SIZE][SIZE=11pt].[/SIZE]
[SIZE=11pt]-Communication Device ([/SIZE][SIZE=11pt]Broadband Antenna[/SIZE][SIZE=11pt], [/SIZE][SIZE=11pt]Comlink[/SIZE][SIZE=11pt], [/SIZE][SIZE=11pt]Encryption Module[/SIZE][SIZE=11pt], and [/SIZE][SIZE=11pt]Signal Interceptor[/SIZE][SIZE=11pt].[/SIZE]
[SIZE=11pt]-[/SIZE][SIZE=11pt]Multi-Frequency Targeting and Acquisition System[/SIZE][SIZE=11pt].[/SIZE]
[SIZE=11pt]Chest Piece[/SIZE]
[SIZE=11pt]-In-built carrying pack upon the back.[/SIZE]
[SIZE=11pt]-[/SIZE][SIZE=11pt]Micrel Power Supply[/SIZE][SIZE=11pt].[/SIZE]
[SIZE=11pt]Boots[/SIZE]
[SIZE=11pt]-[/SIZE][SIZE=11pt]Magno-Grip Boots[/SIZE][SIZE=11pt].[/SIZE]
[SIZE=11pt]Other[/SIZE]
[SIZE=11pt]-Ferrocarbon coating.[/SIZE]
[SIZE=11pt]-Thermal Gel layer.[/SIZE]
[SIZE=11pt]Strengths:[/SIZE]
[SIZE=11pt]-Strong Armament: Due to the Phrik, and Armorweaving.[/SIZE]
[SIZE=11pt]-Power Within: Integrated power for the helmet elements and boots.[/SIZE]
[SIZE=11pt]-Anti-Corrosion: Due to the Ferrocarbon.[/SIZE]
[SIZE=11pt]-Kinetic Layers: Due to the Thermal Gel.[/SIZE]
[SIZE=11pt]Weaknesses:[/SIZE]
[SIZE=11pt]-Weight: Quite heavy and requires quite some strength to wear.[/SIZE]
[SIZE=11pt]-Weaponry: High caliber weapons, and heavy repeaters can take out the armament.[/SIZE]
[SIZE=11pt]-Thermal Deterioration: The Thermal Gel is not invincible and does deteriorate over time and damage.[/SIZE]
[SIZE=11pt]-Electronics: The helmet systems are vulnerable to EMP and ION damage which disrupts it until reset.[/SIZE]
[SIZE=11pt]-Power: Requires chargement on the occasion.[/SIZE]
[SIZE=11pt]DESCRIPTION[/SIZE]
[SIZE=11pt]Due to Alkah’Kahtel having only had armour from a fargone era, it was decided among himself and those he has begun to acquaint himself with, that a new set of armour is required. Not only a new set, but a unique set that can be called his, and while the general idea of what the armour held in it’s arsenal or it’s intended usage was not unique, the design of the armour and the one holding it gave it a unique twist. New friends, new purpose, and new armour. What more could a gen’dai ask for.[/SIZE]