Star Wars Roleplay: Chaos

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Approved Starship Allya's Micro-Fighter

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Defenses: Average

  • Personal Deflector Shield

  • Titanium-Beskar Alloy armor plating

  • EMP Shielded Components

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Squadron Count: None

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Maneuverability Rating: Average (Moderate in Atmosphere)

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Speed Rating: Average

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Hyperdrive Class: None

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  • Starfighter: It's shields, speed and maneuverability, put it just slightly below an X-Wing in terms of abilities. While nothing super special, it gives its user an amazing advantage in many situations.

  • Turreted weapon systems: The weapons are on a turret. This gives them a very wide range of fire. They are perfect for taking out ground targets, for taking out missiles coming at the user, or removing un-shielded fighters from its path.

  • Small and hard to spot: The size of the user makes them very difficult to appear on sensors. The engines produce almost no sensor wake, and even if spotted, the size makes it difficult to hit.

  • Atmosphere: While it is fast in space, it's even more adept in atmosphere, where its maneuverability can be fully applied, due to its use of its repulsorlifts, giving it even more options.
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  • Weak Weapons: While the turreted weapons are good for specific circumstances, they do not compare to traditional star fighter weaponry. They are severely lacking against shielded targets.

  • Shields: While a full set of powerful shields, they are not as strong as traditional shields of normal fighters. They cannot take several hits in a row from heavier weapons, and larger artillery weapons like Turbolasers could break right through in a single hit.

  • Shield Weaknesses: If ever there is a situation where a lightsaber is used against the ships shielding, the blade would slow down, but go right through. The same is true of acidic substances.

  • Small: While quick, its top speed and maneuverability is slightly below a traditional fighter, especially while in space.

  • Pilot is exposed: While the shields are effective, and the pack itself is in a titanium-beskar armor plating, there is no traditional hull or armor protecting most of the pilot.

  • Eight Hours: It has a limited flight time in space of eight hours before the particle fuel runs out, and leaving the Micro-fighter inert.
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It is a relatively small jetpack like micro-fighter. It is made of lightweight materials, and miniaturized technology. It is designed to be so much more than most others of its nature. It has a unique ion engine, micro-reactor, and shield generator. Complete with a inertial dampener to protect its user from G-forces, this jetpack is far faster, and able to be used much longer than most others of its kind.

A hull of carbon nanotube reinforced polymer keeps it incredibly light, but impossibly strong. Insulated wiring, and shielded circuits, along with protective casings of reinforced duraplast keep the delicate electronics safe from EMP attacks. A beskar-titanium alloy armor plating coats the outside of the jetpack, making it a bit heavier, however, the armor protects the inner workings. It's wings and weapons are able to fold up against the jetpack, and remain out of the way, and out of mind until needed. This allows the pack to be worn constantly by a fit individual and be ready for battle in a moments notice.

When war comes, the two e-web rifles unfold, and are able to point in almost any direction needed, and able to unleash a terrifying barrage of high powered repeating blaster cannon fire. The nano-missile launcher is similarly on a turret system, but with a bit more limited motion. However, the homing nature of the weapons allow them to be fired from almost any angle and still arch quickly towards their target. The speed and maneuverability of the pack are similar, if not quite up to, an X-wings. It turns a single soldier into a flying siege engine, able to move quickly, take a lot of damage, and unleash a decent amount of fire power.
 
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