Ahra Martrey
Agent Avathar
Ahra Martrey
Image Source: http://sites.uci.edu/cumberbatchwatch/2014/05/page/2/
Intent: A virtually controlled droid for Gregor Inden. Can operate autonomously (as a droid) or remotely (as an avatar).
Development Thread: If necessary
Manufacturer: Gregor Inden
Model: Advanced Human Replica Avatar Mark III
Affiliation: ACA
Modularity: No
Production: Semi-Unique
Materials: Durasteel, Synthskin, Shard crystal (see below)
Classification: 4th degree
Weight: 135 kg
Height: 2.0 m
Movement: Bipedal
Armaments: None built in. Can use weapons as a human would; compartments built into wrists for easy storage of small weapons (hold-out blaster, vibroknife, etc.)
Misc. Equipment: Passive sensors, Holonet access
Description: The upgraded version of Ahra Markon (Mark I), Martrey is how Gregor Inden experiences the galaxy after being crippled (see bio for details).
Ahra is a Human Replica Droid, designed to appear human upon all but the closest inspections. He was designed specifically for this purpose, and will even fool all but the most complex scanners.
Ahra is alternately controlled by Inden (who is sitting in a Virtual Reality simulation) and his own programming (when Inden is offline. Again, see bio for details). He is able to record all noises and visuals around him, though he often seemingly ignores most that would be beyond human perception unless they are important.
As a droid, Ahra is capable of incredibly fast mental processes, and his body never tires. His brain can analyze situations faster than most humans take in the information. He is able to push his inorganic body to superhuman extremes, though this is very hard on his hardware and can cause severe damage if used too long or too often. He has been EMP hardened, so ion weapons, while a nuisance, don't disable him completely.
After encountering several Force Sensitives as Markon, Inden decided that the chances of detection were too high (as they should be easily able to sense his lack of life, from what little he knew of them). Obtaining a willing Shard from Orax and installing it within the droid chassis, he was able to give the impression of life coming from within the droid. This, in conjunction with the advanced synthskin used to cover the droid, led to a model that was virtually indiscernible from a real human. Essentially the only way to discover his mechanical nature would be an attempt to remove a limb.
Though Ahra was designed to have as few flaws as possible, some bugs have yet to be worked out. Despite his extensive programming and exposure to his master, his personality is an imperfect imitation of Inden's. As a result, he will occasionally have personality contradictions, depending on whether or not he is under Inden's direct control at a given moment. These can range from mildly humorous to conflict-provoking.
Ahra has pain sensors, but they are self-limiting. They allow him to react to his environment in the way that a human would, but they can be shut off at will and will only transmit to a certain "pain ceiling". Any additional pain above that ceiling is ignored; hence, he cannot be disabled or persuaded by pain.
The same goes for blood. "Arteries", "veins", and "capilaries" run through the synthskin, and will bleed if cut. A sample of this blood will not match any known records, other than the fact that it is most likely human. When cut, Ahra will bleed as a human, but can cut off the flow at any time.
Ahra's synthskin can be changed, though it requires the right skills, materials, and tools. Given the time and resources, Ahra can perform "plastic surgery" on himself, changing his appearance. With the help of a professional, he can change further, allowing him to appear wildly different, including as a female or a humanoid species. This is time-consuming and expensive, but allows for freedom and deep cover activities.
UPDATE 12-3:
Updated Manufacturer
Updated Affiliation
Fixed Height and Weight
Replaced Skin System with Shard crystal and Synthskin
Removed references to Skin System throughout
Added to the end of the article: UPDATE 4-15
Updated Production to Semi-Unique
Updated Modularity to Synthskin
Updated Description

Image Source: http://sites.uci.edu/cumberbatchwatch/2014/05/page/2/
Intent: A virtually controlled droid for Gregor Inden. Can operate autonomously (as a droid) or remotely (as an avatar).
Development Thread: If necessary
Manufacturer: Gregor Inden
Model: Advanced Human Replica Avatar Mark III
Affiliation: ACA
Modularity: No
Production: Semi-Unique
Materials: Durasteel, Synthskin, Shard crystal (see below)
Classification: 4th degree
Weight: 135 kg
Height: 2.0 m
Movement: Bipedal
Armaments: None built in. Can use weapons as a human would; compartments built into wrists for easy storage of small weapons (hold-out blaster, vibroknife, etc.)
Misc. Equipment: Passive sensors, Holonet access
Description: The upgraded version of Ahra Markon (Mark I), Martrey is how Gregor Inden experiences the galaxy after being crippled (see bio for details).
Ahra is a Human Replica Droid, designed to appear human upon all but the closest inspections. He was designed specifically for this purpose, and will even fool all but the most complex scanners.
Ahra is alternately controlled by Inden (who is sitting in a Virtual Reality simulation) and his own programming (when Inden is offline. Again, see bio for details). He is able to record all noises and visuals around him, though he often seemingly ignores most that would be beyond human perception unless they are important.
As a droid, Ahra is capable of incredibly fast mental processes, and his body never tires. His brain can analyze situations faster than most humans take in the information. He is able to push his inorganic body to superhuman extremes, though this is very hard on his hardware and can cause severe damage if used too long or too often. He has been EMP hardened, so ion weapons, while a nuisance, don't disable him completely.
After encountering several Force Sensitives as Markon, Inden decided that the chances of detection were too high (as they should be easily able to sense his lack of life, from what little he knew of them). Obtaining a willing Shard from Orax and installing it within the droid chassis, he was able to give the impression of life coming from within the droid. This, in conjunction with the advanced synthskin used to cover the droid, led to a model that was virtually indiscernible from a real human. Essentially the only way to discover his mechanical nature would be an attempt to remove a limb.
Though Ahra was designed to have as few flaws as possible, some bugs have yet to be worked out. Despite his extensive programming and exposure to his master, his personality is an imperfect imitation of Inden's. As a result, he will occasionally have personality contradictions, depending on whether or not he is under Inden's direct control at a given moment. These can range from mildly humorous to conflict-provoking.
Ahra has pain sensors, but they are self-limiting. They allow him to react to his environment in the way that a human would, but they can be shut off at will and will only transmit to a certain "pain ceiling". Any additional pain above that ceiling is ignored; hence, he cannot be disabled or persuaded by pain.
The same goes for blood. "Arteries", "veins", and "capilaries" run through the synthskin, and will bleed if cut. A sample of this blood will not match any known records, other than the fact that it is most likely human. When cut, Ahra will bleed as a human, but can cut off the flow at any time.
Ahra's synthskin can be changed, though it requires the right skills, materials, and tools. Given the time and resources, Ahra can perform "plastic surgery" on himself, changing his appearance. With the help of a professional, he can change further, allowing him to appear wildly different, including as a female or a humanoid species. This is time-consuming and expensive, but allows for freedom and deep cover activities.
UPDATE 12-3:
Updated Manufacturer
Updated Affiliation
Fixed Height and Weight
Replaced Skin System with Shard crystal and Synthskin
Removed references to Skin System throughout
Added to the end of the article: UPDATE 4-15
Updated Production to Semi-Unique
Updated Modularity to Synthskin
Updated Description