Star Wars Roleplay: Chaos

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Adumar Stuff

OUT OF CHARACTER INFORMATION
  • Intent: [ State why you are making this submission and what purpose it will fulfill in RP. ]
  • Image Credit: [ Provide credit to the original artist of the images in your submission. Link to the web page where it can be found and state the name of the original artist if possible. Each image used must be credited. Use TinyEye, Google Image Search, or the Image Credit FAQ to help.]
  • Canon: [ Is this based on, or about any canon material? If so, link here. ]
  • Permissions: [ Please link any Marketplace purchase or similar approvals to use other Writers' content as part of this submission. ]
  • Links: [ Provide links to any relevant threads, characters, companies, locations, etc. here, canon or otherwise, especially obscure references, or events important to the submission. ]
GENERAL INFORMATION
  • Planet(s) Chosen: [In this section please list what planet or planets which are under the nominal control of this government]
  • Name of the Government: [In this section, please list the name of the government. (Ex. The Dual Barony of Carlac. The Federal Republic of Candrilla. The Exegol Mandate. The Governate of Kashyyk.) ]
  • Relationship With Overlord: [In this section please denote the relationship this government has with its overlord or "overarching" government. This could be a major or minor faction, or, a completely homebrew entity. (Ex. Is it an occupied territory under martial law? Is it a willing partner who has now joined the faction or group?)]
  • Type of Government: [Federal Republic would describe a government such as the United States. Other general terms can be used.]
  • Symbol: [If your organization has a sigil or logo, provide a picture or briefly describe what it looks like.]
  • Role: [What role does this territory maintain within your Major Faction, Minor Faction, or another group? Was it a territory seized for its riches? Or is it a place being built up to contribute? Why did was this territory annexed? What does it contribute?]
IN CHARACTER INFORMATION
  • Leadership: [Name a PC or NPC leader. Link if applicable.]
  • Capital: [What is the name of the capital?]
  • Notable Assets: [This can be Canon/Codex Submissions, or, a general list. (Ex. Company HQ's, Military Units, Research Bases, Mining Bases, or anything they might be known for).]
  • Important Members: [PC's or NPC's may be linked. You can include more information about them and the role that they play.]
  • Government Stability: [ Low, Medium, High. Are there major issues causing unrest? Is this an area of chaos or one of peaceful law-abiding citizens? Is it dangerous for travellers to visit or are you safe as an outsider? Describe the general feel and theme.]
  • Wealth: [ Poor, Low, Medium, High, Wealthy. Describe, briefly, why.]
  • Freedom & Oppression: [ Describe the atmosphere of freedom on this area. Are the people fairly free or is the oppression of society and commerce heavy? Does it have a dictatorial ruler? Is fear of the ruling body prevalent? Relaxed and open? Is anything unusual illegal or permitted?]
  • Imports: [What the sector frequently buys from other sectors or governments. Common materials and ores should just be listed (Ex. Durasteel ore), while anything special or rare should be linked.]
  • Exports: [What does the sector produce and bring to the galaxy, note that not all planets have to produce things. They can be barren or have riches yet to be discovered. Common materials and ores should just be listed (Ex. Durasteel ore), while anything special or rare should be linked.]
MILITARY INFORMATION
  • Military Strength Rating: [Rating is to be put as either Maximum. High. Medium. Low. Very Low. None. ]
  • Military Force Name: [What are the names of the local troops?]
  • Military Force: [Describe the military strength of the government. Is it a major military hub? A loose garrison? Does it need legions of troops or does it have a small local security force?]
  • Military Role: [So what role does the military, if any, play here? Is the military necessary for keeping the peace? Or is it here to train? Does the military recruit heavily from this state? Or is it just effectively a police force?]
  • Military Installations: [This is for Canon/Codex Submissions relating to military facilities, but also to describe any facilities that may have a notable military presence. (Ex. Prisons, Naval Dockyard, Staging Grounds, etc.)]
HISTORICAL INFORMATION
[Describe the history of the planet or sector this submission focuses on. Major Factions can add Dominion information and links but Minor Factions and other groups can also flesh out their own history here. Try and describe the state of the government or area after major events have taken place. Have there been any wars? Put down any insurrections? Try and elaborate on what this area is like for people from all walks of life so they can have a solid idea of what they would expect writing in this setting.]
 
OUT OF CHARACTER INFORMATION
  • Intent: To flesh out Adumar with a full cultural, political, and geographical writeup, expanding on the existing legends lore and establishing it as a rich world defined by cultures of honor, aristocracy, and chivalry
  • Image Credit: [ Provide credit to the original artist of the images in your submission. Link to the web page where it can be found and state the name of the original artist if possible. Each image used must be credited. Use TinyEye, Google Image Search, or the Image Credit FAQ to help.]
  • Canon: Yes, Adumar
  • Permissions: [Please link any Marketplace purchase or similar approvals to use other Writers' content as part of this submission.]
  • Links: [ Provide links to any relevant threads, characters, companies, locations, etc here. Canon or otherwise. Especially obscure references, or events important to the submission.]
GENERAL INFORMATION
  • Planet Name: Adumar
  • Demonym: Adumari
  • Region: Wild Space
  • System Name: Admuar System
  • System Features:
    • 1 Star (Katorrs)
      • Enkep (Molten Planet)
      • Adumar
        • 2 Moons
      • Bakarr
      • Katorr
        • 27 Moons
  • Location: As on Map.
  • Major Imports:
    • Luxury goods
    • High-grade alloys
    • Starship components
    • Agricultural supplements for urban population centers
  • Major Exports:
    • Precision missiles (penetrator, crater, and variable-yield warheads)
    • Starfighter components
    • High-end melee weapons (blastswords, vibrofoils)
    • Elite pilots and duelists
    • Industrial alloys
  • Unexploited Resources: N/A
GEOGRAPHIC INFORMATION
  • Gravity: Standard
  • Climate: Temperate
  • Primary Terrain:
    • Cities
    • Forests
    • Hills
    • Lakes
    • Plains
    • Rivers
    • Underground tunnels
  • Atmosphere: Type I
LOCATION INFORMATION
  • Capital City: Cartann
    • Cartann is the most powerful of Adumar's many nation-states and functions as the de facto planetary capital. Its influence comes from its vast missile production facilities, its famed starfighter academies, and the complex political alliances it maintains with surrounding states. Cartann's honor courts and dueling arenas serve as the cultural heart of Adumari aristocracy.
  • Planetary Features: Mixed. Adumar is made up of numerous distinct city-states, each shaped by its own landscape and traditions. The most powerful, Cartann, is a dense, walled metropolis built around dueling courts, starfighter academies, and sprawling missile factories. Other city-states are far more open, defined by rolling hills, emerald plains, forested valleys, or cliffside settlements. Some regions contain deep underground factory networks or high-altitude training platforms, reflecting Adumar's long history of aerial combat and industrial specialization.
  • Major Locations:
    • Cartann City: The capital and most powerful of Adumar's city-states. A dense, walled metropolis centered on dueling courts, starfighter academies, and enormous missile foundries. Cartann serves as the political core of the Adumari Union and the cultural center of the world's honor-driven aristocracy.

    • Yedagon City: A major industrial and military hub known for its expansive starfighter test ranges, missile impact fields, and heavily militarized infrastructure. Yedagon trains many of Adumar's frontline pilots and contributes significantly to the planet's warhead output.

    • Halbegardia: A prosperous and culturally refined city-state noted for its open dueling plazas, artistic traditions, and blastsword schools. Halbegardia often hosts diplomatic events and ceremonial tournaments, making it a key site for inter–city-state relations.

    • Tarrvin-on-Kallik: A smaller but strategically important corporate city-state situated along key transit routes. Known for its fortified outskirts, well-organized militia traditions, and compact fighter manufactories.

POPULATION
  • Native Species:
  • Immigrated Species: Humans, Duros, Sullustans, Near-Humans
  • Population: Heavy
  • Demographics: Overwhelmingly Adumari Humans, with small Non-Adumari Human and non-human minorities forming small but visible communities near manufacturing centers, test ranges, and research hubs. The noble houses are almost exclusively Human due to centuries of isolated development, but skillful aliens—especially pilots and engineers—are generally accepted in urban and industrial roles.
  • Primary Languages: Galactic Basic, Bocce, Sy Bisti
  • Culture: Adumari society is built on a deeply ingrained honor culture, where personal reputation, martial skill, and triumph over one's rivals shape every aspect of daily life. Honor is not symbolic—it is a tangible social currency. A single act deemed dishonorable can stain a family's lineage, collapse political alliances, and even destroy an entire noble house. Conversely, victory in sanctioned combat—whether by blastsword or starfighter—can elevate one's standing overnight.

    The nobility forms an aristocratic warrior class obsessed with dueling. Blastsword combat is a revered art, taught from childhood and passed through lineages much like heraldry or lineage titles. The same nobles also serve as pilots, treating starfighter dueling as the apex of chivalric expression. Public duels are common, celebrated as both entertainment and legitimate conflict resolution. Honor courts preside over these contests, using ritualized combat—on foot or in the air—as legal precedent.

    In contrast, much of Adumar's manufacturing and industrial labor is carried out by the underprivileged workers who live and operate in vast subterranean districts beneath the major cities. This division long went ignored by the noble class until Adumar's contact with the New Republic exposed the stark inequality of its society. Even so, industry remains central to Adumari life: the planet is famed across Wild Space for its advanced missile production, particularly specialized warheads designed to burrow into solid targets before detonating. Entire city-states built their wealth on such manufacturing, and both the Imperial Remnant and New Republic once sought Adumar's allegiance for these capabilities.

    Arts and recreation often revolve around martial tradition. Public arenas host choreographed dueling exhibitions, aerial tournaments, and historical reenactments. Music, opera, and painting frequently dramatize legendary duels or famous pilots. Festivals honor ancestral victories, and noble families display their heraldry in elaborate pageants.

    Socially, Adumaris carry themselves with a mix of confidence, formality, and performative courtesy. Daily life in the city-states often includes training periods, public gatherings in dueling courts, and community involvement in local tournaments. Religious observance is minimal; instead, Adumaris hold a quasi-spiritual reverence for courage, prowess, and ascent—the belief that excellence in combat elevates the individual as surely as flight lifts the starfighter.

    Though the Adumari Union now provides a unifying structure, regional identities and rivalries remain strong, shaped by terrain, industrial specialization, and the lingering legacy of centuries spent as competing sovereign states.
GOVERNMENT & ECONOMY
  • Government: While each city-state governs itself through its own noble houses and honor courts, they are all represented in the Adumari Union, a planetary council formed after the Adumari Civil War. The Union rarely interferes in local affairs and exists mainly to coordinate diplomacy, prevent interstate conflict, and manage relations with the wider galaxy. Cartann holds the greatest influence due to its size, military power, and economic output.
  • Affiliation: Having generally returned to its isolationist ways since the beginning of the Gulag Plague, Adumar generally remains neutral in galactic affairs - though various city states and noble houses may have differing attitudes towards galactic politics
  • Wealth: Wealthy
    • Adumar's wealth comes from its extensive missile production, starfighter manufacturing, and specialized warhead research. Noble houses and industrial guilds hold significant economic power, while many worker districts—especially underground—remain comparatively poor. The planet's strategic value has historically drawn interest from major galactic powers.
  • Stability: Medium
    • While city-states are formally united under the Union, rivalries, honor disputes, and political tension between noble houses are common. Open warfare is rare, but duels, industrial competition, and regional frictions keep Adumar lively. Major cities like Cartann and Halbegardia are generally stable; frontier and industrial regions experience more unrest.
  • Freedom & Oppression: Adumari society is highly structured and honor-driven. Nobles enjoy great freedom within their codes, but they also face immense social pressure—dishonor or cowardice can ruin a house entirely. Common citizens live with fewer expectations but often endure economic hardship, especially in industrial zones. While not openly oppressive, the culture's strict hierarchy, emphasis on martial prestige, and neglect of underground laborers create clear social divides. Despite this, individuals with exceptional skill—particularly pilots, duelists, and engineers—can rise in status regardless of birth.
MILITARY & TECHNOLOGY
  • Military: Adumar maintains a Union Defense Force, but most military power rests with the individual city-states, each of which fields its own starfighter wings, militia units, and honor guards. Nobility traditionally serve as officers and pilots, forming a chivalric warrior class centered on dueling and aerial combat. Missile stockpiles, starfighter academies, and dueling schools are common across the planet, and military culture is deeply tied to personal honor. While the Union coordinates broad defense efforts, local forces answer first to their own city-state leadership and noble houses.
  • Technology: Galactic Standard, with specialized excellence in missile engineering and starfighter design. Adumar's warhead foundries can produce advanced missiles, and many facilities are designed for rapid conversion to proton torpedo manufacture. City-states invest heavily in flight technology, personal weapon craftsmanship, and training infrastructure. Outside these areas, civilian life maintains typical galactic standards with a mix of modern manufacturing and older architectural traditions.
HISTORICAL INFORMATION
Adumar's known history begins in the Ductavis Era, when a population of defeated Humans was exiled by the Galactic Republic and forced to settle the isolated world that would later bear the name Adumar. Cut off from the rest of the galaxy, these settlers fractured into numerous city-states, each ruled by noble houses whose authority rested entirely on personal honor, dueling traditions, and martial prowess. Over centuries of isolation, these city-states developed their own honor codes, rivalries, and cultural identities, cementing a warrior-aristocratic society obsessed with both blastsword combat and starfighter dueling.

During this long isolation, the Adumari became widely respected for their missile engineering, developing advanced penetrator and crater-type warheads that would later draw the attention of major galactic powers. Their factories and underground industrial belts produced munitions in vast quantities, supported by a large subterranean labor force largely ignored by the nobles above.

Adumar reentered galactic awareness in 12–13 ABY, when scoutships ventured far enough to encounter the New Republic and Imperial Remnant. Both factions sought Adumar's allegiance due to its valuable munitions industry. Their rivalry fueled internal political shifts, ultimately resulting in the Adumari Civil War, triggered when Cartann attempted to force planetary unification. With the support of General Wedge Antilles, the Cartann regime fell, and the victorious coalition established the Adumari Union—a loose planetary council meant to preserve peace while respecting city-state autonomy. The newly formed Union soon repelled an Imperial assault during the Battle of Adumar, securing a temporary and uneasy alliance with the New Republic.

In the following decades, Adumar contributed forces and munitions during the Yuuzhan Vong War, launching flanking strikes near Bilbringi. By the time of the Second Galactic Civil War, various Adumari factions supported Corellia, revealing that the rivalries between houses and city-states had never fully disappeared.

When the Gulag Plague began to spread in 425 ABY, Adumar—like many worlds in Wild Space—rapidly closed its borders. Travel was halted, diplomatic channels severed, and the Union retracted into a defensive posture. The planet's city-states, already accustomed to centuries of isolation, returned to their old habits: local rule, tight borders, and strict adherence to internal honor codes. During the Four Hundred Year Darkness, Adumar's surface cities remained functional, but contact with the outside galaxy was almost entirely lost. Many noble houses viewed the plague as a validation of their longstanding suspicion of foreign influence, doubling down on isolationist doctrine.

By the time the plague faded in 835 ABY, Adumar emerged into a galaxy it no longer recognized. War, collapse, and reconstruction elsewhere contrasted sharply with Adumar's comparatively stable city-state networks. With no major offworld entanglements, the planet resumed its traditionalist, honor-centric society, leaving the Adumari Union intact but quiet. Only a trickle of traders, diplomats, and explorers have visited since then, and most city-states remain cautious, introspective, and reluctant to re-engage with galactic politics.

In 902 ABY, Adumar stands much as it did centuries earlier—proud, martial, aristocratic, and wary of outside influence. Its starfighter academies still produce exceptional pilots, its noble houses still govern according to ancestral honor codes, and its industrial forges still craft some of the finest missiles in Wild Space. Though the galaxy has changed beyond recognition, Adumar endures as a world shaped by tradition, rivalry, and unshakable pride.
 
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