Star Wars Roleplay: Chaos

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Approved Vehicle ACS-503 Mythosaur Mobile Fortress

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ACS-503 Mythosaur Mobile Fortress
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Image Source: Here
Intent: Create a powerful Mobile fortress for military use
Development Thread: As Needed
Manufacturer: ArmaTech Combat Systems
Model: Mk1
Affiliation: Open Market
Modularity: Limited; Auxiliary Weapons can be exchanged; Vehicle Upgrade Kits
Production: Limited
Material: Duranium-Neutronium Armor, Anvilskin Composite-Ceramic Tiles, Vehicle Components, Weapons, Sensor and Targeting Computers, etc
Role: Mobile Fortress
Height: 40 Meters
Length: 80 Meters
Width: 30 Meters
Weight: 6,000 Metric Tons
Minimum Crew: 2 (Pilots)
Optimal Crew: 24 (Pilots [4], Commander, Electronic Warfare Officer, Fire Control Officer, Communications Officer, Tactical Officers [4], Engineers [2], Gunners [10])
Propulsion: Hexapedal
Top Speed: 35 km/h
Armaments:
Squadron Count: 1
Passenger Capacity: 60 Troops
Cargo Capacity:
  • 4 Vehicles (no more than 10 Meters in size); can only be deployed one at a time
  • 100 Metric Tons
Misc. Equipment:
Description:
The Mythosaur has been designed to pummel enemy formations, devastate a battlefield, and stand as a beacon of terror and courage to its enemies and to its allies. The comparison to the Mythosaurs of ancient times is well earned due to its horrendous fire power and immense array of weapons. Even still the vehicle is more than capable of commanding a battle, or changing the tide on its own. Making use of several ArmaTech vehicle upgrades such as the ACS-403 electromagnetic shielding making it resistant to Ion and EMP weaponry, and the ACS-405 Enhanced Vehicle Sensor Package granting it a significant boost in targeting and sensor range, as well as providing an enhanced communications array the vehicle is nigh unstoppable. It is often regarded as a Walking Ship, which was the intent behind its construction. Featuring shields that would be found on a corvette, both particle and ray, the vehicle is incredibly resilient. Layered underneath this shield is a thick hide of Duranium-neutronium alloy and Anvilskin Composite-Ceramic provide excellent energy and kinetic protection for the beast. It is hermetically sealed, allowing to operate in any environment, is acid resistant due to the syndite in the ceramic, and has a fully functioning Life support system, just like what would be found on a starship, allowing it to operate for a week in vacuum and a month in any oxygen filled environment. It is amphibious, in the sense that it can be operated underwater, however, due to its weight and size, it will sink like, well a hunk of metal in water, meaning it must walk on the ocean floor. Towering over most trees it can use its foremost legs to knock over trees and obstacles. Despite its size the Mythosaur can climb sheer cliffs using its size legs if necessary, and can cover almost all types of terrain.

The Mythosaur has very few weapons that are not capable of being operated by independent droid brains modeled after the Automated Gun Platform. Its computer system for its primary computer and fire control systems are independent from its communication systems, as well are its targeting computers and sensory array. The ACS-406 modules and Automated Gun Platform derived droid brains used to control the ACS-203 Hellfire Autocannons are hard wired with electromagnetic shielding (annealed copper mesh over fused crystalline coverings) to their control stations. The Quad Laser Cannon Turrets are operated in a more traditional sense, with standard targeting computer and controls, lacking a droid brain. The auxiliary weapons are powered separately from the main walker, by a Compact fusion drive, as are all of their targeting and small sensor arrays meaning they can remain operational even if the walker itself is rendered inoperable.

It however is not without weakness. Because of its size, loosing two of its legs will render it stationary, and being a walker its feet are susceptible to mines. It also is vulnerable from below, allowing enemy troops to get beneath it and fire rockets inside its shields and missile defenses. Its Autocannons can not fire underneath it, giving its weapons a blind spot, though it is difficult to get there in an open battlefield it is fairly easy in a city where the vehicle is slow, plodding, and has trouble taking corners. Other Capitol Ship weapons offer it significant dangers, and though it is capable of warding off some aerial attacks, full squadrons are normally able to still complete a successful bombing run on the vehicle. In addition its joints are vulnerable to high velocity kinetic weapons.

The Mythosaur's primary weapon is a capitol ship grade 420mm Heavy Mass Driver Cannon, capable of firing its eight hundred kilogram slug accurately at ranges of about twenty kilometers, with a muzzle velocity of six kilometers per second. Its rate of fire is comparable to any other capitol ship mass driver, making it relatively slow to load and fire, despite the loading system. Such destructive force is only amplified by the fact that the weapon was intended to be mounted aboard capitol ships. It can fire a variety of shells, though the weapon has trouble tracking small agile targets, and normally is only useful in either indirect strikes, such as hitting the ground amidst an enemy formation, or firing upon larger slower walkers like the ancient AT-AT. It can elevate to seventy degrees and drop to negative ten degrees, has three hundred sixty degree rotation, and the walker itself can shift its posture to allow the weapon to fire at eighty five degrees.

For support the vehicle features Eight missile launch pods that fire Capitol Ship Grade Warheads. These warheads are normally Concussion Missiles or EMP Missiles and can be guided via the vehicles targeting computer, which can only select stationary ground targets or capitol ships for the missiles, or by Laser Designation, allowing infantry to call down the rain on the battlefield without the vehicle having to see the target. These missile are large and powerful, certainly capable of significant destruction if used properly. Infantry must be careful when calling down a missile strike, as the missiles have a fairly large kill zone and if the infantry are within blaster range, it normally means they are too close.

For its primary close range weaponry it uses a pair of Dual Heavy Laser Cannons that are independently controlled. These weapons are powerful anti-tank weapons, and viable anti-heavy infantry weapons, however, because they don't cause explosions, they are ineffective against massed infantry.

For Aerial Defense and anti-light vehicle the Mythosaur uses a pair of Quad Laser Cannon Turrets, allowing the vehicle protection from gunships, starfighters, bombers, and other aircraft. They can be turned against enemy infantry to devastating effect. Its Primary anti-infantry weapon are a pair of ACS-203 Hellfire Autocannons, placed on the front and rear of the walker. They are controlled by the same type of droid brains as the other defensive weapons, however, they are also controllable via the ACS-406 Remote Operated Weapons System. For Anti-Missile defense the Mythosaur makes use of a pair of Anti-Missile Octets, allowing it protection from missiles fired from a considerable distance. They have a minimum effective range of two hundred meters, though they can engage multiple targets at once.

Since the Mythosaur is meant to be the center point of the battlefield it was important to include several tactical coordinators within the vehicle and make use of an Operations Command Center. This center features a HoloNet Transceiver, advanced communications array, and links to the comm channels used by the troops that it escorts into battle allowing the coordinators to order troops into formations and make them aware of enemy movements. It uses an advanced sensor array to do this, but it is best when able to use the sensor array of an orbiting starship or space station. These communication arrays are independently networked from the actual fire control and primary computer within the Mythosaur.

The Mythosaur carries a fairly large complement of troops and vehicles into combat. Troops can disembark via repelling cables from the sides, while vehicles are dropped one at a time using an electromagnetic wench and clamping system. They can only be unloaded one at a time and it takes some time to do so. However being able to carry walkers and tanks into combat offers a huge advantage to troops on the ground, one of the reasons the Mythosaur is the chosen center piece in a battle.
 
Draco Vereen said:
Armaments: 420mm Heavy Magnetic Accelerator Cannon (1) Dual Turbolaser Turrets (2) Quad Laser Cannon Turrets (2) ACS-203 Hellfire Autocannon Turrets (2) Strike Missile Pods (8; each holds a single Heavy Warhead) Anti-Missile Octets (3)
For comparison purposes only, as there aren't many large vehicles like this I'll be using a standard freighter for comparison.

  • Offensive Weapons [x8]
    x2 Dual Turbolasers = 4 (Capital Grade Weapon)
  • x1 Heavy Mass Driver = 2 (Capital Grade Weapon)
  • x2 ACS Turret = 2

[*]Defensive Weapon [x5]
  • x2 Quad Lasers
  • x3 Anti-Missile Octets

[*]Missiles [x16] (Heavy is x2, as is dual, so 8 x 2 = 16)
So right now you have roughly double the amount of weapons that would be present on most, if not all, freighters and a large majority of corvettes, which are capital ships that carry such weapons without the restriction of gravity. And you are utilizing generators used to power a small tripod turret (the Class-4T3 generator is designed to power the E-Web Heavy Repeater Blaster and similar sized weapons, certainly not vehicles - and most certainly not turbolasers.)

As it stands this cannot be approved without the removal or replacement of the turbolasers with smaller weapons, such as a Heavy Laser Cannon (such as what is on board the AAT) or otherwise reduce the amount of turbolasers to (1) dual turbolaser. Retaining the turbolaser will require the forfeit or replacement of the mass driver.

Alternatively, make the vehicle larger to justify the weapons.
 
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