Space Truckin
OUT OF CHARACTER INFORMATION
- Intent: To flesh out an often underappreciated side of the star wars canon
- Image Credit: N/A
- Canon: N/A
- Permissions: N/A
- Links: N/A
- Media Name: A Hauler's Guide to The Galaxy ~ A Handbook on Space Trucker Lingo, and Etiquette.
- Format: Book, though Holobooks and Audiobook versions are available for those who want to listen while driving.
- Distribution: Scattered. Available to those who graduate from Hauler School, and kept within the Hauler Industry as a closely guarded secret. Anyone who might have access to it would have been handed it down from a parent within the industry.
- Length: Medium, about 30 pages long.
- Description: A guidebook for new space haulers, on the culture, lingo, and etiquette of the profession. Designed to be handed out upon graduation of hauler school. Designed to be slipped into an owners manual for ease of hiding it, the handbook is small enough that a hauler could feasibly hide it amongst their own personal valuables if their ship should be searched.
- Author: Unknown. The handbook has existed for many generations, and no one really knows who originally wrote it, though the general consensus was that they were Corellian of some flavor, and the often cited 'joke answer' is that the handbook was written by Han Solo himself, though no actual source has ever seriously considered him the author.
- Publisher: Originally published by The Corellian Merchant's Guild, though the handbook has been picked up and reprinted several times over by practically every company involved in freight over the last 900 years, and is updated regularly with modern lingo and travel info.
- Reception: Considered a necessity on any sane hauler's dashboard, alongside a hyperlane chart, and your papers.
"Hello and welcome to the business of hauling! Once you got your freighter sorted, here's some handy words for you to learn! The Haulers of the Galaxy have a language of their own, and it best you learn it before you set out! This guide will be seperated into 5 sections:
1. Places and Names.
This'll be your guide to the way us haulers talk about places. Keep in mind, haulers don't often talk about planets by their space port, as much of that is regulated by local governments that use fancy numbers to designated landing zones. But haulers don't talk like that. Instead, we use codewords to talk about planets and major hyperlanes.
- Ryloth ~ The Club ~ Known for it's pretty ladies, Ryloth is a great place to take some steam off, but also a hub of trade in the outer rim. Thus, we call it "The Club."
- Naboo ~ Beachfront ~ Once the home of The Big Emperor himself, Naboo is often known as a place for retirement for Haulers, or at least that's the dream. Get a nice place in the capital, spend your final days relaxing in grassy fields and lakefront property.
- Corellia ~ Core Dirt ~ The home of the hauler, at least spiritually. Often considered the heart of the galactic trade network, Corellia is jokingly referred to as 'Core Dirt' due to it being one of the first places that haulers are bound to step foot on outside of a space port on a regular basis, as it's the place where much of the industry's bureaucratic agencies are.
- Kuat ~ Homebase ~ Where ships are born. Much like Corellia, the home of the trade network's offices, Kuat is where the home of many shipbuilding companies is. As such, it's a mechanic's haven, and where you're more than likely going to go if something goes wrong with your ship.
- Mandalore (Away) ~ Iron Lot ~ For those who aren't from Mandalore, the planet is often a harsh trip, but one of plenty. Mandalorians are tough customers, but usually pay pretty well for those willing to work with them. As such, the planet is often referred to by outsiders as 'The Iron Lot', as it's a rugged hauler's promise for good credits is what awaits them there.
- Mandalore (From) ~ Homeplate ~ For those from Mandalore, the world has many names. One of which used by Mandalorian Haulers is 'Homeplate', and is an easy way to identify those of the culture through your radio.
- Tatooine ~ Dustbin ~ The home of many notable figures throughout galactic history, Tatooine has a reputation as a "Hive of Scum and Villiany", and while the moniker isn't unearned, it's also a very important stop along the Mara Corridor, and a notable rest stop for Jumpers (See Section 3). However, it's desert climate has earned it the name 'Dustbin', as it's often seen as the scrapyard of the Outer Rim, where parts can be found of all kinds.
- Coruscant ~ Big Fruit ~ The Center of the Galaxy, or at least, close enough to be considered it. Often home to galactic governments, Coruscant is, for lack of a better term, the ripe fruit of the trade network. Where credits are made, and where any hauler will visit many a time during their career. As such, it's nickname as "The Big Fruit" has been earned.
- Alderaan ~ Suit and Tie ~ Alderaan's history has been a murky one. Destroyed during the era of the Empire, and reborn during the 'Age of Chaos' as historians have dubbed it, the planet has since earned a reputation as stuffy in the trade community. Overly bureaucratic, using very specific code, and just generally being a place where the laws of the land are a bit more strict, the hauler industry has dubbed it 'Suit and Tie' as such, due to many haulers keeping a spare suit just in case they need to meet with someone there. Highly recommend new haulers buy one as well, as despite the strict laws, Alderaan is a great place to pick up contracts for high credit amounts.
- Jutrand ~ Netherland ~ The long reigning capitol of the Sith, the planet has been under Sith rule for decades now. As such, the trade industry has given it the nickname 'Netherland', as despite it's tyrannical rule, the sith pay very well. Going there requires a lot more paperwork though, and of course Sith are known for their short tempers, so risk it at your own peril.
- New Alderaan ~ Imptown ~ The current capital of the Imperial Confederation, New Alderaan, and by extension the Tion Cluster, has always been a hub of Imperial rule. The Trade industry experts advise extra papers, as Imperials are very much sticklers for proper papers.
- Any Seedy Spaceport (More often specifically Mos Eisley) ~ Nowhere ~ Any hauler will tell you, eventually, you're gonna end up in some backwater cantina looking for a drink. Often though, authorities will look for any trouble nearby. As such, the term used by veteran haulers is "Nowhere" when referring to such cantinas or off map spaceports, just to throw off those you don't want looking into where you're headed.
- Nal Hutta ~ The Palace ~ The home of the Hutts, reliable, if untrustworthy clients. Many planets within the Mid-rim have Hutt Palaces, but only Nal Hutta is known as The Palace.
- Nar Shadda ~ Chithole ~ Home to many underworld organizations, Nar Shadda is known for it's lack of central authority, and often anarchic establishments. As such, it's often referred to by Haulers as 'Chithole', in a vulgar sense. Head there with caution, newbies.
- Fondor ~ Senatorville ~ The current capital of the Galactic Alliance, even before the rise of the Alliance, Fondor was known as a stuffy place for stuffy people. Known as 'Senatorville', there's often not a lot of reason to go there outside of meetings with clients, and keeping up with the galactic news.
- Mon Cala ~ Blue Dot ~ One of the other massive shipyards of the galactic stage, Mon Cala has been a destination for those looking to get into the superhauler business for decades now. Though, be warned, it's location in Imperial Space does mean that acquiring such ships is a bit tricky, especially if you plan to be an independant operator.
- Raxus Prime ~ Junkyard ~ While by no means a hauler's favorite planet, Raxus Prime is known for one thing in the industry: A wealth of secondhand parts, and some of the underground's best mechanics. Should you want to trick our your rig? The Junkyard is the place to go.
- Ord Mandall ~ Suicide Dump ~ The name given to Ord Mantell is a sort of double meaning. Of course, it's name originally comes from it's arms manufacturing, Haulers knowing the term 'Suicide Run' (See Section 4, Cargo Types) as slang for hauling anything that could potentially go boom. But the term also comes from the planet's well known association with Bounty Hunting, as any Hauler with a bounty would consider a trip to Ord Mantell a risk only worth taking should the payout outweigh the potential of capture.
- Polis Masa ~ Outhouse ~ A series of space stations, Polis Masa's most notable export is medical supplies. As such, the set of asteroids are known as "Outhouse" for their association for the medical field, (See Section 4, Cargo Types)
- Yaga Minor ~ Sarlacc Lair ~ Known for it's affiliation with Imperials, Yaga Minor is known for it's massive shipyards, often designed for building Star Destroyers, or other massive ships. While good business, it should be noted to any hauler heading towards that system that you will be required to be escorted in by Imperial Fighters (See Section 2, Ship Types)
- Echnos ~ Warzone ~ The latest addition to the handbook, Echnos, and it's sister Woostri, have been advised against hauling to as of late, as key points in the Alliance/Sith War. Advisories towards avoiding said systems have been issued, and Haulers with a decent thinker will heed said warnings.
- 1.5: Trade Routes
- Corellian Run ~ The Loop ~ The Heart of the Hauler's map, the Loop, as it's referred by, is much more than just it's namesake, running from the core all the way out towards Naboo, and beyond, but it's most notable feature is indeed, the proverbial loop around the Deep Core, allowing haulers to access the resource rich endocrinopolises of the center of the galaxy.
- Mara Corridor ~ The Scenic Route ~ Making a wide berth around the Core, the Mara Corridor is known for it's long wind through the Outer Rim, a favorite of Jumpers (See Section 3, Radio Lingo) looking to make a living, or smugglers and Dirty Dogs (See Section 3), looking to live off the wide variety of criminal activity around the Outer Rim. There's plenty of worlds to see, plenty of credits to be made, and plenty of Nowheres to be found.
- Daragon Trail ~ The Iron Road ~ Breaking off from the Corellian Run, the Daragon Trail is notable for it's passing through the Manda Cluster, and thus given it's name, the Iron Road, for it's association with the Mandalorian way. While it's passing through the notable cluster is important, it's also a route notable for it's connection to Imperial, and Sith homeworlds.
- Hydian Way ~ The Long Road ~ Spanning from the Tingel Arm all the way to the edges of the Firefist galaxy, the Hydian Way is the backbone of the galactic highway. Also known as the 'Jumper's Road' (see Section 3), the Hydian is known for being the connective tissue that almost every other hyperlane splits off from.
- Rimma Trade Route ~ Road to Netherland ~ Once a thriving route to the Rimward Trade League, in recent years it's become known for one thing, being a route straight into the heart of the Sith Empire. While by no means a forbidden route, the Hauler's Association does provide special instructions to those who seek to use this route regularly.
- Corellian Trade Spine ~ The Mother-Road ~ The oldest route known to the galaxy. Running from Corellia into the Sith's territory, the CTS is known for it's path passing through some of the most profitable worlds, and passing through several notable clouds of influence. Be Weary, but Be Rich, as they say.
Ships come in all shapes and sizes. From nimble Starfighters, to the big boys of the Super Star Destroyer class, every Hauler is familiar with the technical vernacular of the classifications, or at least, should be. However, the Hauler industry, going back to the days of the ancient Republic, has used terms to describe ships in a more discrete way, as to avoid tipping off those out of the know.
- Fighters ~ Mynocks ~ Used as slang for Starfighters, the term originated within the industry during the age of the Rebellion, as a way to describe local Tie Fighter squadrons, used to escort incoming freighters into ports, usually as a way to intimidate haulers into supporting the Empire. Since then, then term has been used to describe any sort of local fighter squadrons that might act in an adversarial nature to those just trying to make a living.
- Corvettes/Frigates ~ Rancors ~ Used to describe ships of a medium size, often about the same size as an average freighter. These ships, used by Republic and later Empire as the bulwarks of their local security fleets, are usually the average ship a hauler will deal with. Big enough to pose a threat, but not big enough to be insurmountable in a firefight, but more often easier to simply not piss off.
- Cruisers/Star Destroyers ~ Krayt Dragons ~ A term used long before the rise of the Empire, the slang came about as per the rise of the Republics navy, as a term to describe anything that is too large to engage. Cruisers, Star Destroyers, Battlecruisers, anything that might annihilate your average Hauler's ship in a quick slaughter. Best to simply surrender, and let them search your ship.
- Interdictors ~ Sarlacc Pits ~ A term given to ships designed to pull you out of hyperspace. The bane of any hauler, really. Not because of the threat such ships pose, but simply because any attempt to make your delivery on time will be thwarted by such encounter.
- Airspeeders ~ Joyriders ~ A term as old as the industry itself. Used to describe anything craft not-spaceworthy, but still hogging up the airspace of a Spaceport. Usually, though often misattributed to, assumed to be flown by locals who don't give a damn what credits you are making, or your timetable to do so.
- Average Sized Freighters ~ Banthas ~ A general term for any decent sized freighter. The term is used to describe anything from a Frigate sized ship, to a single cockpit personal freighter. The term is often used to describe a ship owned and operated by it's user, rather than company owned vehicles.
- Company Owned Vehicles ~ Dewbacks ~ Adversely to the term "Bantha", the slang "Dewback" is used exclusively to describe vehicles owned by your company, and expected to be kept to a standard by said company. Often mass produced, and lower quality, but easier to repair. These are the majority of ships you'll run into as part of the industry, but often are seen as starter vehicles.
- Superfreighters ~ Purgals ~ The true titans of the industry, and the only type of ship that requires a full crew, rather than a single operator. The Superfreighters are massive ships, and as such, are nicknamed after the massive space titans that roam Hyperspace. Any operator looking to get into this side of the industry is expected to have several years under their belt, and be known to work well with other operators.
- YT-Series Freighters ~ Falcons ~ A term coined by local Corellians, the term originates from the famed ship of Han Solo, the Millenium Falcon, though often used as a derogatory term for the series of freighters, as it's said that anyone who buys one as their Bantha, is looking to turn it into a copy of the famed ship, or a variation of it. While that's a generalized notion, it isn't entirely untrue within the wider industry, especially within the side dealing with more under the table dealings.
- Lucrehulks ~ Big C ~ A term used to describe the Superfreighter class known as "Lucrehulks", the class was once famed as the main freighter of the Trade Federation, before having a majority of their fleet converted into battlestations for the Confederacy. While the ship type is still used today, it's massive frame has made it unpopular amongst Haulers, as landing it requires special permits across all systems.
- 720 Light Freighters ~ Flying Turtles ~ The 720 Class freighters, a popular class for first time Owner Operators, are notable for their layout, resembling an aquatic reptile from several planets. While the term is used lovingly towards the ship, it's also a term used by veterans to describe younger haulers who are not as familiar with docking procedures.
- Your Ship ~ Baby Girl ~ Regardless of make, model, or ownership, every hauler has their own Baby Girl. Treat her right, and she'll purr like a kitten.
The Hauler Industry has many terms that don't fall into the neat categories that the handbook has provided thus far. This is just a small list, among many many more you might discover on the road.
- Hop ~ A term used to describe a trip only a system away, usually only a few hours in Hyperspace to get there.
- Skip ~ A term used to describe trips that will take at least a day in hyperspace. Usually describing trips along major hyperlanes, or between systems closeby.
- Jump ~ A term used to describe any trip that requires at least a week in hyperspace. Seen with a superstitious sense, as tales of people spending too much time in Hyperspace driving people mad has long haunted the industry.
- Hopper ~ A term used to describe local haulers, usually only jumping one system over, or even those who simply ship cargo within a system, entirely without the use of Hyperspace. While looked down upon by larger haulers, veterans of the industry know there's a living to be made by local hauling.
- Skipper ~ The general term for the majority of haulers, but specifically describing those who travel major hyperlanes, and ship between systems, often working in a chain to haul between major systems.
- Jumper ~ A term used to describe what some say are the true heroes of the industry, the super long haul pilots who are almost exclusively owner operators. Those who travel from one end of the galaxy to the other, often spending more time in hyperspace, than outside of it. It's often said that "Every Jumper has a ghost story", and that those who dedicated themselves to being full time Jumpers are bound to only last a few years before retiring, or disappearing. Allegedly.
- Logjam ~ A term used in reference to old world river clogs. A slang term for a back up in Space Port Traffic, or any form of natural or unnatural jam in hyperlane activity.
- MoffLover ~ a curse word to describe Imperials, often used as a self censor, as Imperials are often the strictest customers, and thus a pain in the engine block to deal with.
- Mynock Cave ~ A term used to describe local Fighter Bases, usually those used to launch local defense fighters, or escorts.
- Skywalker ~ A term used to describe Jedi, though often used to specfically describe Investigators, as that type is most likely to work with local law enforcement.
- Walking Roadblock ~ A term used to describe Sith, though usually Lords. Often used as a warning to other drivers, as the majority of haulers are not equipped to deal with those powerful in the Force.
- Bantha Pen ~ A term used to describe local hauler stops, a place to eat food, commune with other haulers, and RnR before getting back to hauling.
- Vulptexes ~ A term used to describe unaffiliated Fighters, often used to call out them on radar for other drivers.
- Plastoid Sniffer ~ A derogatory term to describe other haulers who are loyal to a specific faction. The term was coined during the era of the Republic, during a tumultuous time for the industry, as lines were drawn between CIS loyalists, Republic Loyalists, and independants who wanted to keep the credits flowing. Ever since, the industry as a whole has kept neutral, though loyalists of all factions will be found across the galaxy as larger clouds of influence rise, grow, and fall.
- Bulldog ~ A term used for veteran haulers, usually with 10+ years experience.
- Puppy ~ A term used for newbies, often as a term of endearment.
- Wolves ~ A term used for oppositional pilots. Originally coined to describe Tie Fighter pilots, after the decommissioning of the Clone Army. "The newbies walked like wolves, while the Clones walked like Loyal Hounds. It was a nasty thing."
- Dirty Dogs ~ A term used to describe any pilot, hauler or otherwise, known to be affiliated with underworld organizations. Often a derogatory term, though it is said it's 'nice to know a Dirty Dog or two'
- Ackleys ~ A general term to use for bounty hunters, often used to describe them ambushing wanted haulers, as per the hunting habits of the creature named as such.
- Smoke Detector ~ A general term to describe a ship's sensors, of any kind. Also used to describe a pilot's nose, as the smells of a ship can often signal something wrong even when the internal computer can't.
- Gearbox ~ A general term used to describe onboard ship AIs, or droid brains. Also used as a slang term for a Pilot's brain, or lack there of.
- Running Shoes ~ A slang term for a Hyperdrive, though often used interchangeably with any sort of engine.
- Dance Floor ~ A term used to describe a ship's instrument panel, often used in moments of trouble, when the 'Dance Floor Lights Up'
- Stickers ~ A term coined from the old, pre-hyperdrive days of the industry, the term describes the signs required by the industry to put marking what type of cargo you are hauling, often marking it as dangerous. While not actually stickers, the signs are brightly visible to warn other ships, or crews on the ground of the potential hazard.
- Cords ~ An abbreviation of "Coordinates", a term used often to describe a specific location. Can be used generally to tell someone where you're heading, or something more specific, like where to land. (Within the margins of the book, this word is often marked as 'Important!')
- Drop and Hook ~ A term used to describe a quick turnaround on investment. Get in, drop your cargo off, and get a new load.
- Suicide Run ~ A term used to describe any trip hauling something dangerous. Ammo, fuel, creatures, anything that requires you to mark your ship with stickers.
- Sleeper Run ~ A term used to describe a haul that takes one of the longer hyperlanes, but doesn't deviate from it at all. Considered monotonous, and unappealing, but often a necessity of the industry.
- Pizza Delivery ~ A term used for short, but urgent deliveries, usually hops that involve time sensitive cargo.
- Gun Run ~ A term used for any haul involving shipping weapons to a place they shouldn't be going. Often used by smugglers, though sometimes used by regular Haulers who want to communicate they are doing some off the books hauls, whether they be hauling weapons or not.
- Steam Engine ~ Used to denote the ship in the front of a convoy, who's job is to look out for obstacles, or authorities.
- Sleeper Car ~ Used to denote the middle ships of a convoy, who can simply speed to their heart's content, and not worry.
- Caboose ~ Used to denote the rear ship in a convoy, who's job is to watch the rear for authorities, or anything that might try and charge the convoy.
- Sideguards ~ Used to denote the outer sides of a convoy, who's job is to keep an eye out for incoming attacks.
- Big Ugly Friends ~ A term used to denote escort ships of any kind from factions of any kind, whether they be government or company escorts.
- Womprat ~ Any sort of space-born animal in the way. Doesn't matter what, they're all womprats.
- CB Arc Trooper ~ Anyone over radio who brags about their combat prowess.
- Han Solo ~ A term used to describe erratic fliers, anyone would might be drunk or sleepy at the stick.
- Meteor ~ A term used to describe any sort of debris floating in space. Doesn't matter if it's space rocks, floating metal, old ship parts, satellites, or whatnot. They're all meteors.
Now that you've learned the general language of the industry, let's teach you the terms for what you'll be hauling! These are usually used as shorthand between haulers, and are not official terms of the ports you'll be loading and unloading, so keep in mind, the quartermaster of a port might not know what you're talking about!
- Munchies ~ Any sort of foodstuff, from bulk ingredients like grain or rice, to actual food deliveries.
- Ice Cream Bars ~ Anything that needs to be kept refrigerated, or frozen. Often requires extra permits, and specialty retrofits to freighters.
- Toilet Paper ~ Medical Supplies of any kind, though originally a name for simply bandages.
- Motion Lotion ~ Fuel, specifically referring to Starship fuel, though the term is used interchangeably with other types of fuel.
- Boom Boxes ~ A catchall term for anything explosive, though usually referring to chemicals or ammunition.
- Firecrackers ~ A term used to describe any sort of weapon based cargo.
- Babies ~ Any form of vehicle, either it be land-based, or another ship being towed behind.
- Dead Weight ~ A slang term for passengers, either in the term of official people transportation, or anyone simply along for the ride.
Now, our final subject, as radio use is so common within the industry, often just to pass the time, yet there are plenty of unspoken rules about it. Let's learn some of them, and make sure you don't end up looking like a dummy.
- Breaker Breaker ~ Indicating the start of a transmission, usually followed by your channel number. Make sure to call it out before speaking!
- Affirmative! ~ Yes. Used to indicate you understood, or agree with a statement.
- Negatory ~ No. Either to say you disagree, or followed up by a 10-9, indicating you didn't hear what was said.
- Mandalorian Station ~ A term used to describe those on the radio who seldom talk, but listen in often.
- Liquid Lips ~ A term for someone who won't stop talking. Often used as an insult to those who do.
- Step off the Gas ~ A term used to tell someone to slow down, usually within spaceports.
- Good Buddy ~ The generic term for any other driver you don't know by name, as it's standard procedure to be polite to new/unknown drivers.
- Handle ~ The term used to describe your CB name. Often it's the name of your ship, or a nickname you're known by.
- Flapper ~ A user using a language you don't understand. Often used as a warning to said user, telling someone "Hey, you're flapping."
- Hot Mic ~ The act of leaving your radio transmitting without talking, or on accident.
- Good Metal ~ A phrase meaning "Well Wishes", often used as a way to say goodbye to a fellow driver, meaning "Make some credits buddy!"
- Mail Reader ~ A term describing those who listen to Hauler Radio for entertainment, but don't actually haul themselves. While welcome to participate, Mail Readers are seen as a distraction at worst, and veteran haulers are known to yell at those hogging the radio in moments of stress.
- Over and Out ~ A term used to denote you're heading off, and will not transmit further.
- 10-4 ~ A code for confirmation, used interchangeably with "Affirmative."
- 10-5 ~ A code used to denote the other user can be heard clearly.
- 10-6 ~ A code used to denote that you are busy with something.
- 10-7 ~ A code used to denote that you are signing off. Used interchangeably with "Over and Out"
- 10-8 ~ A code used to denote that you are on your way towards a destination, usually followed by a confirmation of your destination.
- 10-9 ~ A code used to denote that the last transmission was not heard clearly, and to repeat last. Often preceded by a "Negatory."
- 10-10 ~ A code used to denote that a user will be stop transmitting temporarily, but will still be listening.
- 10-11 ~ A code used to denote that a user is pulling off for a rest stop.
- 10-15 ~ A code used to denote a user asking for to clear the airwaves so they can have a chance to speak.
- 10-20 ~ A code to denote one's location, or asking for the receiver's location.
- 10-22 ~ A code to ask for the current time.
- 10-30 ~ A code used to denote a test of your mic, rather than something to get someone's attention.
- 10-35 ~ A code used to denote an emergency situation, asking for cleared communications and urgent assistance.
- 11-35 ~ A code used to denote being stranded, but not an immediate emergency.
- 10-42 ~ A code denoting an accident, to be preceded by a 10-8.
- 10-70 ~ A code used to denote a fire, either or in a spaceport, or on a nearby ship.
- 10-90 ~ A code to denote a nearby space engagement.
- 10-99 ~ A code used to denote that your ship is under attack, and in need of assistance.
- 10-100 ~ A code used to denote a restroom break.
During the era of the old Galactic Republic, a language evolved. The Language of the Haulers. While the industry had long been fragmented, the language was one born beyond the bounds of company affiliations, or faction association. Someone, somewhere, cataloged it all. No one really knows who, but the result was a handbook that became a standard in the industry, but also a closely guarded secret.
The Hauler's Guide to the Galaxy, a small booklet for new haulers, categorized into five neat sections, filled with maps of hyperlanes, obtuse maintenance fixes, and a list of hauler wisdoms that have been passed down throughout the ages by veterans of the industry.
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