Camellia Swift
Camellia
[member="Ana Saraya"] [member="Kyber Salurra"] [member="Slate Estrada"]
With the Republic Military completely reorganized into different assault groups, Camellia felt rather flattered and honored she had some been selected and put into the position of commanding officer for the 1st Assault Group's 3rd Beta Line, or the 3rd Battlegroup as it was much easier to understand. She had a small fleet at her disposal, which she was to lead and command in engagements against the enemies of the Republic, to organize for approved raiding assignments, and lead into battle in skirmishes with enemy fleets. During large scale battles such as invasions she would defer to Caid Centurion, commander of the whole 1st Assault Group.
Her unit consisted of four warships, a Dreadnought and supporting Hammerhead Cruisers and a single Shield Medical Frigate, with their on board compliments of starfighters, as well as ground forces. Organization of which was left to her, though there were certainly a few aspiring soldiers who could likely warrant promotion leading the ground forces given sufficient displays of competent command and combat skill and tactics.
Which was partially why she was out here now. Exiting real space in a less frequently traveled section of Republic space, but a section of space still near enough to more often traveled regions to become the threat it was. A simple asteroid field lay here, already mined long ago, and thus hollowed out for the pirates who now called it home to have easily constructed their base of operations within one of them. This would be a test for the soldiers in her battlegroup, as well as it would be a service for the Republic.
The pirates were already responding as well, old converted Action Transports, now acting as Pirate Interceptor Frigates, were milling about the asteroid field. Various blips on the sensor readings were being called out as swarming dots could also be seen around them, unknown starfighter types, likely cobbled together uglies or old relics. They were smarter ilk than other criminals. They were going to use the asteroids as cover and force the fleet to engage them within it. The Dreadnought would tear through the enemy so long as it could avoid the large space rocks. But the Hammerheads whose main firepower lay full forward could have more trouble.
The pirates had the advantage. . . . . they knew the terrain and who knew what lay on the actual pirate base in terms of defenses. There could be weapon ports plastered all over the thing, and the facilities within could be as big as the entire interior if necessary. However, they certainly had inferior equipment and undoubtedly had less skilled soldiers and commanders. This would be a Republic victory in the end.
"This is Captain Swift aboard the Dreadnought Cruiser Rendili Skies, I want all squadrons to deploy now. We will be moving into the field with my ship taking the lead. A pair of Hammerheads should enter the field together, I want one holding back to catch any escaping along with the support squadrons aboard the Medical Frigate. That means our three main squadrons will be dealing with the pirates own snub fighters. Base reading approximate the enemy has five small frigate craft and fifty signatures the size of starfighters. I want all ground troops in their Warden Armor or Equivalent gear and on board the RAETs. You will also launch as well and make landfall under escort when the opportunity arises. Your mission is to clear out the enemy within their home base. Any who surrender are to be spared, but you are not beholden to hold back to defend yourselves. Unit Leaders for all forces are to keep an ear and eye out. Keep the open channels free of chatter, report only if you require assistance or discover something of oddity or importance. Camellia Swift out, good luck, and may the force be with you."
OOC: Kyber, Slate, and any other who may join us with permission, the Pirate base will have slightly more forces than you do. Each Hammerhead carries 2 RAETs, and the Medical Frigate carries a few shuttles that aren't combat heavy. So you have approximately 190-200 infantry type forces. Not that you will command them all or need to, just watch out for yourself, your squad, etc, I'm just trying to give an approximate size of the pirate asteroid base. But feel free to initiate a daring tale of intense fighting in the pirate hangers, or how some squads make reports in through company frequencies. They likely also have some droid units, you have Oversight Recon Droids, but their use in tight quarters is meh, and of course no one is using tanks here unless the pirates have an open bay somewhere and they have one in ambush for you.
Expect blaster turrets from the ceiling, decompression chamber traps where the bulkheads close and suck the air out (and crush you if the decompression is rapid enough), and gas vents that will disperse paralyzing agents.
As for our pilots and other fighter jockies, watch out for asteroids of large and small sizes everywhere, and also as stated they have around fifty guys with others maybe lurking. Ana, right now you may command all the squadrons if you so desire as our Squadron Leader. You have 36 fighters for reference with 24 in reserve.
With the Republic Military completely reorganized into different assault groups, Camellia felt rather flattered and honored she had some been selected and put into the position of commanding officer for the 1st Assault Group's 3rd Beta Line, or the 3rd Battlegroup as it was much easier to understand. She had a small fleet at her disposal, which she was to lead and command in engagements against the enemies of the Republic, to organize for approved raiding assignments, and lead into battle in skirmishes with enemy fleets. During large scale battles such as invasions she would defer to Caid Centurion, commander of the whole 1st Assault Group.
Her unit consisted of four warships, a Dreadnought and supporting Hammerhead Cruisers and a single Shield Medical Frigate, with their on board compliments of starfighters, as well as ground forces. Organization of which was left to her, though there were certainly a few aspiring soldiers who could likely warrant promotion leading the ground forces given sufficient displays of competent command and combat skill and tactics.
Which was partially why she was out here now. Exiting real space in a less frequently traveled section of Republic space, but a section of space still near enough to more often traveled regions to become the threat it was. A simple asteroid field lay here, already mined long ago, and thus hollowed out for the pirates who now called it home to have easily constructed their base of operations within one of them. This would be a test for the soldiers in her battlegroup, as well as it would be a service for the Republic.
The pirates were already responding as well, old converted Action Transports, now acting as Pirate Interceptor Frigates, were milling about the asteroid field. Various blips on the sensor readings were being called out as swarming dots could also be seen around them, unknown starfighter types, likely cobbled together uglies or old relics. They were smarter ilk than other criminals. They were going to use the asteroids as cover and force the fleet to engage them within it. The Dreadnought would tear through the enemy so long as it could avoid the large space rocks. But the Hammerheads whose main firepower lay full forward could have more trouble.
The pirates had the advantage. . . . . they knew the terrain and who knew what lay on the actual pirate base in terms of defenses. There could be weapon ports plastered all over the thing, and the facilities within could be as big as the entire interior if necessary. However, they certainly had inferior equipment and undoubtedly had less skilled soldiers and commanders. This would be a Republic victory in the end.
"This is Captain Swift aboard the Dreadnought Cruiser Rendili Skies, I want all squadrons to deploy now. We will be moving into the field with my ship taking the lead. A pair of Hammerheads should enter the field together, I want one holding back to catch any escaping along with the support squadrons aboard the Medical Frigate. That means our three main squadrons will be dealing with the pirates own snub fighters. Base reading approximate the enemy has five small frigate craft and fifty signatures the size of starfighters. I want all ground troops in their Warden Armor or Equivalent gear and on board the RAETs. You will also launch as well and make landfall under escort when the opportunity arises. Your mission is to clear out the enemy within their home base. Any who surrender are to be spared, but you are not beholden to hold back to defend yourselves. Unit Leaders for all forces are to keep an ear and eye out. Keep the open channels free of chatter, report only if you require assistance or discover something of oddity or importance. Camellia Swift out, good luck, and may the force be with you."
OOC: Kyber, Slate, and any other who may join us with permission, the Pirate base will have slightly more forces than you do. Each Hammerhead carries 2 RAETs, and the Medical Frigate carries a few shuttles that aren't combat heavy. So you have approximately 190-200 infantry type forces. Not that you will command them all or need to, just watch out for yourself, your squad, etc, I'm just trying to give an approximate size of the pirate asteroid base. But feel free to initiate a daring tale of intense fighting in the pirate hangers, or how some squads make reports in through company frequencies. They likely also have some droid units, you have Oversight Recon Droids, but their use in tight quarters is meh, and of course no one is using tanks here unless the pirates have an open bay somewhere and they have one in ambush for you.
Expect blaster turrets from the ceiling, decompression chamber traps where the bulkheads close and suck the air out (and crush you if the decompression is rapid enough), and gas vents that will disperse paralyzing agents.
As for our pilots and other fighter jockies, watch out for asteroids of large and small sizes everywhere, and also as stated they have around fifty guys with others maybe lurking. Ana, right now you may command all the squadrons if you so desire as our Squadron Leader. You have 36 fighters for reference with 24 in reserve.