Star Wars Roleplay: Chaos

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Warlords of the Sith

Feudal Covenant of Sith Warlords bent on Unholy Crusade and a Reconquest of the Outer Rim. Guided not by a single Dark Lord or Emperor - the Warlords are guided by the Sith Code and the Rule of the Few. Join the Warlords TODAY!

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Quick Overview

Category
Dark Side
Total members
40
Total events
1
Total discussions
12
Total views
11K

Description


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Welcome to the Warlords of the Sith

Warlords of the Sith (WotS) is a unique faction that puts emphasis on the kinds of Sith Stories you may have come across from those in the Old and New Extended Universe. Stories of scheming, rivalrous, power-hungry, and divided. Stories of Naga Sadow, Exar Kun, Darth Revan & Malak, and Bane. Sith that hunger for power and crush anyone who is in their way - even their own fellow dark sisters and brothers, as the Sith Code demands. Add to this a decentralized system that is more similar to Medieval Europe's Feudal Lords than a unified Empire or Kingdom and you have the WotS. They follow the way of the Sith as their venerated ancestors did - through struggle, rivalry, military service, and adherence to the path of violent education. Warlords Sith are driven by warmongering feudal and codified zeal for power, land, wealth, and rule. Their training is practical - in battle and raids, their rewards land and feudal command. The Warlords Sith breed of Sith are more martial hardened, cruelly focused, and ambitious. For as the Sith Code commands those that cannot keep up are left behind - and destroyed. Here you have full freedom to become the Sith Villain you want and wish to explore on the site for other heroes to confront!

How They Roleplay

The creative design of Warlords of the Sith is dictated by three Core Creative Themes:

“Not Just a Faction, But, a Setting & Sand-Box”
“Make the Sith, Villains for Anyone’s Story”
“Feudal Intrigue and Eternal Crusade”


1. Not Just a Faction, but, a Setting & Sand-Box
Warlords of the Sith is not just a faction - its an entire Setting, a Sith Sandbox, or consider it the Lore Expansion Pack for the Chaos RP “Base Game”. When constructing the core creative themes of the Warlords an opposite ethos was employed - “a faction that acts as a brand new setting with new mechanics to allow creative freedom for Sith RPers and to foster a new generation of villains for the site’s heroes to face.” Warlords of the Sith acts like a supplementary setting to Chaos’ usual Sith affairs. Warlords Sith operate on different ambitions, cultural cohesion, and story --> Less Empire Building, More Character’s Power-Base Building (as seen with its decentralized structure, Sith Clan mechanics, Sith Clan Fiefs (estates) location mechanics, and the encouragement of Feudal Intrigue and Sith Rivalries); Less Cult of Personality and More Creative Freedom (as seen with the absence of a strong central IC and OOC dictating power - character’s are free to explore their own power bases and conjure machinations of power grabs and creating their own aesthetic within their own power base); and most important of all - Less Blobs and More Lore! (Warlords promotes the division of the map, locations, and resources under the influence of the Warlords faction by Characters to create a patchwork of varied aesthetics, Sith rulerships, units, warbands, Dark Side faiths, and political structures - giving the faction an uniquely varied yet cohesive existence).


2. “Make the Sith, Villains for Anyone’s Story”
RPers within the Warlords will be encouraged to develop their own evil plots and reach out to other factions to coordinate grand campaigns of villainy, heroism, betrayal, political intrigue, and dark ambitions.Warlords wants Sith characters to become nuanced and unapologetic Villains - not Villians that obtusely deliver evil monologues and power game ostentatious shows - but Villains who can learn how to take defeat (in classic SW story style) only to return stronger, wiser, and more of a threat. By “nuanced villains” we mean to create Sith who can be enjoyed by heroes as villains of worth, entertainment, and memorable story. And to do this, Sith within the Warlords are to be coached by more veteran writers and given any support they need in developing their villain’s plans and story. That is the key here - you aren’t just a member of a faction, you are a villain in training at the Warlords. Be the villain you’d want in your stories if your character was a hero.

3. Feudal Intrigue and Eternal Crusade
Despite the great freedoms described above - Warlords Sith are constrained but empowered by a core central aesthetics that is the meta-aesthetic of every character power base that is fostered in the faction. This meta-aesthetic are the two story themes of: Feudal Intrigue and Eternal Crusade.

Feudal Intrigue:
The Warlords of the Sith has the actual IRL mechanics of Feudalism baked into the mechanics of the faction - i.e. Mechanics for feifs, knighthoods, lordships and growing warlord powerbases. Feudal Intrigue isn’t just an aesthetic - it is the VERY SOUL of the faction’s methods of story generation and RP. Take all the instances of political intrigue in the old Sith lore (Sadow v Kresh, Revan v Malak, the dark side coalitions of Exar Kun), and those of Game of Thrones, DUNE, and IRL periods of Lords and Courts - like Medieval Japan or Europe; combine them and that is the aesthetic Warlords is trying to develop. Intrigue, Courtly Machinations, Feudal Feuds, and Warrior Traditions are themes of the Warlords’ plots.

Eternal Crusade:
The Warlords of the Sith are crusading warmongers. They are on an eternal religious crusade to liberate and purify the Sith Holy Worlds across the Tingel Arm as led by Darth Voyance’s crusading zeal. As well as an avarice crusade to gain more fiefs, serfs, resources, and wealth so that individuals can gain tangible status and expand their power bases to influence Warlords’ internal politics (like the IRL Feudal Lords of history). Constant feudal war (internal or external), conquest, raiding, and holy war are a cornerstone of RP.

Simply put: the Warlords of the Sith are a Sith faction like no other. It promotes OOC and IC growth as writers and villain characters - with room to explore personal aesthetic choices while adhering to a cohesive faction culture and aesthetic. While ambitious (and perhaps presumptuous) it is a faction that looks to found deep roots for a creative and site story contributing future.



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