ARMOR
Image Source: Brian Matyas
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Intent: To Provide the Mandalorians with Updated standard non Beskar Armor
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PRODUCTION INFORMATION
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Development Thread:
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N?A
Manufacturer: The Mandalorians, Kiyron
Model: Not Applicable
Affiliation: Kiyron
Modularity: Yes
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  • Any weapon, system, or armor plate configuration can be changed to fit the wearer's desires.
  • All aesthetics are Modular.
Production: Mass
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Material: Mandalorian Steel, Duraplast, Armorweave, Electronics
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TECHNICAL SPECIFICATIONS
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Classification: Mulitpurpose
Weight: 9 Kilograms
Quality:
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  • Plates: 9
  • Armorweave: 7
Special Features:
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  • Minor Lightsaber Resistance (Plates are as resistant as a Tree is to an Axe, Armorweave can survive a glancing blow)
  • Minor Stealth (Scanner Proof when Idle)
  • EMP/Ion Resistant Helmet
Armor
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Helmet
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Back Plate
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Shoulders
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  • Laser Designator
Knees
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Boots
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Combat Harness
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DESCRIPTION
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Euk'gar or Mandalorian Steel was created on the concept of using mundane materials and processing it in the same way that beskar is normally smelted, forged, and tempered. While not as durable as Beskar, it is lighter, much more durable that durasteel and duranium. In response to the discovery of the new metal the Forgemasters set about crafting the armors from the new material. It holds a cultural significance over the use of durasteel and bland factory produced armors, being crafted by Beskarsmiths and their apprentices for the clans. Each clan has their own configuration and process to producing the metal into Eukgar'gam, or Little Iron Skin, for their warriors.
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The basic Eukgar'gam is intended to be incredibly modular, designed to be adaptable and adjustable for each warriors desires, using their choice of weapons and equipment options, even altering the configuration or amount of plates and the coverage of the plates. The Euk'gar plates are crafted in folded layers, alternating the direction of the grain of the metal for each fold. The plates are segmented, scalloped, and articulated to allow for freedom of movement for the warrior wearing the armor. Each plate is coated in a thin rubber to prevent it from making noise as they move. There are layered over an duraplast threaded armorweave bodysuit or jumpsuit, that uses eukgar threads on the chest to provide additional protection to the warriors vital organs.
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Each suit contains a number systems, offering them a level of adaptability. Each suit is hermetically sealed containing a small hour long oxygen supply, a thermal regulator to allow the warrior to remain comfortable in desert or arctic temperatures. It has limitations on its abilities, unable to protect against fire and cryoban weapons, but can stave off minor burns or frost bite and allow the warrior to survive in the vacuum of space for a limited time. Other than the inside of joints, the armor contains a layer of thermal gel to add resistance to blaster weapons, in addition to the power armor liner protecting the torso and waist, reducing the kinetic force of blasts. While it may not keep the warrior conscious the intention is to reduce fatalities. It has a camoflage coating, capable of adjusting its colors to match its surroundings, like from forest to desert or solid Mandalorian colors and symbols. Additionally, so long as the warrior is not in combat, flight, or using systems that put out energy signatures or signals, it provides a form of sensor negation, making it difficult for them to be picked up on sensor scans.
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The boots of the armor may be used as either grav boots, assisting in flight maneuvering while within a planet's gravity well, or allowing the warrior to hover slightly above the ground on its on. The soles of the boots are magno-grip, allowing the wearer to lock themselves onto metallic surfaces, which can be incredibly useful in the right situation. The gauntlets contain a pair of modular weapon slots that can be easily exchanged between combats and it can either be equipped with crushgaunts or a retractable vibroblade from the the knuckleplate. The armor has an attachment on the back plate for a jump pack, an armored ysalamiri nutrient harness, an equipment back pack such as sensor equipment, demolitions gear and the like. Additionally, the armor can be combined with a shielding system similar to the Hyperion Combat Armors. It projects a small ray shield over the chest, back, shoulders, and upper arms that can survive one or two lightsaber strikes. It should be noted this cannot be combined with any other energy shield.
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Finally the helmet is fairly standard, very similar to the Arbiter Combat Helmet or Hyperion Combat Helmet, with a sensor range of about one hundred meters. The visor is photoabsorbant allowing solar energy that hits the visor to recharge the internal batteries, allowing the helmet to be used almost indefinitely without having to replace the battery. The Helmet has a copper faraday cage to protect the delicate internal systems it houses. The aesthetics of the helmet are easily changed and altered to the wearer's desires.
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The armor contains a power supply that weighs three kilograms and provides the suit with a plethora of power for its systems, roughly equal to thirty power cells. The armor has places for shoulder mounted flash lights and helmet mounted lights for dark environments. Finally the armor has a tactical combat harness with a variety of tools and equipment options, as well as pouches and holsters for weapons.
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After his defeat at the hands of Kaine Zambrano and Darth Prazuitus, Kiyron drifted away from the Galactic Republic, at first using makeshift armor, but eventually ending up with the Galactic Alliance and Mandalorian Clan Tal'Verda. Over time, as he wandered around, he decided to craft his armor, but not feeling he'd earned beskar, he went instead for a suit of eukar. Diverging slightly from the traditional look, Kiyron went for a lighter style of armor, stripping down the plates to the essentials, leaving the rest flexible for rapid movement, especially as he transferred to the SIS, which required a different style of field operations. He shaped the armor accordingly, making it look as non-technological as possible, with a light cover over the plates and an old life support chest-piece, loosely tied into his mechanical limbs.
Weapons:
MX-1 Sniper Rifle
MRS-1 Rifle (plus armor piercing and explosive ammunition)
HUNTSMEN:
Armor
2 SW-12 Jackknife pistols
MT-14 Blaster Pistol
EPC
Thunderclap