See also Part One.
The Draelvasier eradicated the homeworlds of the following species and many others. Today, survivors often seek to reclaim and rebuild their lost homes, or carve out a place in and around the gigantic region known as the Scar Worlds.
Glottalphib
Keshiri
Sakiyan
Hurikanean
Kubaz
Targonnian
Tintinna
Barabel
Defel
The Draelvasier eradicated the homeworlds of the following species and many others. Today, survivors often seek to reclaim and rebuild their lost homes, or carve out a place in and around the gigantic region known as the Scar Worlds.
Glottalphib
- Strength: Fire-breathing.
- Strength: Long sharp teeth.
- Strength: Scales impervious to blasters.
- Weakness: The mouth is a weak point (e.g. blasterfire to the open mouth can be lethal).
- Weakness: Cold-blooded. You get sluggish in the cold.
- Weakness: If you stay out of water for too long, you'll begin shedding your scales and your gills will become dry.
- A useful non-SW picture base: Dragons (without wings), or dragonborn.
Keshiri
- Strength: Quite likely to have some degree of Force sensitivity.
- Strength: Long history of familiarity with the Sith; many Keshiri were Sith Lords a few centuries back, and there's a wealth of culture and archaeology to draw upon.
- Strength/weakness: Physically comparable to humans.
- Weakness: Highly visible purple skin.
- Star Wars images: https://starwars.fandom.com/wiki/Category:Images_of_Keshiri
- A useful non-SW picture base: Any human tinted purple.
Sakiyan
- Strength: Extraordinary hearing and scent; excellent natural trackers and hunters.
- Strength: Extraordinary sight: excellent peripheral vision, and can see in the infrared, even seeing through thin walls.
- Strength: 1.5x human strength.
- Strength: More likely than humans to be ambidextrous.
- Strength/weakness: Personal and family honour are extremely important in Sakiyan culture.
- Strength/weakness: Internal biology very different from humanoids, meaning you have different weak points but struggle to find appropriate medical care.
- Weakness: Sensory overload.
- Weakness: Quite unlikely to be Force-sensitive.
- Weakness: Often doesn't 'get' mainstream human humour.
- Star Wars images: https://starwars.fandom.com/wiki/Category:Images_of_Sakiyans
- A useful non-SW picture base: Elves, hairless or wearing helmets/hoods/etc., with any variety of skin colours.
Hurikanean
- Strength: Silicon-based lifeform (invulnerable to the normal array of diseases, poisons, knockout gas, etc.).
- Strength: Hurrikaine crystals, suitable for lightsabers, grow in/on Hurikaneans' bodies.
- Weakness: Heavy.
- Weakness: Struggles to find appropriate medical care in a galaxy ruled by carbon-based mammals.
- Weakness: As a silicon-based lifeform, normal rations are useless to you.
- A useful non-SW picture base: Pretty much any kind of rock monster.
Kubaz
- Strength: Extremely comfortable and competent underground (tunnels, caves).
- Strength: Hand signals/sign language for communication with other Kubaz.
- Strength: Quite likely to be familiar with spycraft and/or slicing and/or fine arts.
- Strength: Ingrained resilience and cultural memory. This is not the first time the Kubaz have built back from genocide.
- Weakness: Since your homeworld has a blue sun, you need to wear sunglasses/goggles in lighting conditions that humanoids consider normal.
- Weakness: Your snout is a vulnerability.
- Weakness: Insectoid sentient species tend to be suspicious about you, probably because you would happily eat them.
- Weakness: As an insectivore, normal rations are useless to you.
- Star Wars images: https://starwars.fandom.com/wiki/Category:Images_of_Kubaz
- A useful non-SW picture base: Some kinds of helmets/gas masks.
Targonnian
- Strength: Large, sharp, grasping claws on feet.
- Strength: Bristly feathers over much of the body form an insulating layer under clothes.
- Weakness: Cannot wear shoes.
- Weakness: As an avian species, proper rations and medical care are harder to find in a mammal-dominated galaxy.
- A useful non-SW picture base: Skeksis from The Dark Crystal.
Tintinna
- Strength: Sharp little claws, high dexterity.
- Strength: Excellent at chewing through things.
- Strength: Keen senses.
- Strength: Easily mistaken for pets or semi-sapients.
- Weakness: Short (average height 0.9 metres).
- Weakness: You need to spend regular time gnawing to keep your teeth from growing too cumbersome.
- Star Wars images: https://starwars.fandom.com/wiki/Category:Images_of_Tintinna
- A useful non-SW picture base: Redwall, Mouse Guard, Skaven.
Barabel
- Strength: Strong scales, high resistance to stun bolts.
- Strength: You can shed your tail if necessary.
- Strength: Long, sharp claws and teeth.
- Strength: Physically strong.
- Weakness: Cold-blooded. You get sluggish in the cold, if you stay there long enough. This weakness is mitigated by a thick layer of insulating fat.
- Weakness: You require a huge amount of meat to survive.
- Weakness: Less likely to be Force-sensitive.
- Star Wars images: https://starwars.fandom.com/wiki/Category:Images_of_Barabels
- A useful non-SW picture base: Godzilla or dragonborn.
Defel
- Strength: Powerful build (around 1 metre wide).
- Strength: Can absorb light, blending into the shadows. This stealth ability fades for the elderly.
- Strength: Large, sharp claws and teeth.
- Strength: Can see clearly in the dark, well into the ultraviolet spectrum.
- Strength: Extremely competent and comfortable underground.
- Strength: Quite likely to be skilled at hunting or metallurgy.
- Strength: Culture based on communal resource-sharing, cooperation, and keeping your word. Defel may be sneaky, but they're widely known to be trustworthy when it counts.
- Weakness: Must wear comprehensive vision protection.
- Weakness: Short (average 1.3 metres).
- Weakness: Visually frightening.
- Star Wars images: https://starwars.fandom.com/wiki/Category:Images_of_Defel
- A useful non-SW picture base: Werewolves or pretty much anything concealed in shadow.