Star Wars Roleplay: Chaos

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Approved Ranged Weapon Zyeha Stjolkk

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Manufacturer: Talohn Atar
Market Status: Closed Market
Production: Unique
Weight: Average
Size: Large

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Zyeha Stjolkk (Spiked Hunter)

OUT OF CHARACTER INFORMATION
  • Intent: To make a unique weapon for Talohn Atar
  • Image Source: Travis Davids
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Blaster/Revolver
  • Size: Large
  • Weight: Average
  • Ammunition Type: Blaster Charge Packs / Disruptor Charge Packs / 14mmx40mm Cased Telescopic Ammunition
  • Ammunition Capacity: High (Blaster Charge Pack) / Low (Disruptor Charge Pack) / Low (14mmx40mm)
  • Effective Range: Average
  • Rate of Fire: Average (Blaster Charge Pack) / Very Low (Disruptor Charge Pack) / Average (14mmx40mm)
  • Damage Output: Average (Blaster Charge Pack) / Extreme (Disruptor Charge Pack) / High (14mmx40mm)
  • Recoil: Average (Blaster Charge Pack) / High (Disruptor Charge Pack) / Average (14mmx40mm)
SPECIAL FEATURES
  • The Zyeha Stjolkk is made to just as aesthetically pleasing as it is functional. From the engravings on the switchable cylinders to the lights on the side and the spikes coming from the barrel, it is a weapon that is dressed to impress while it wreaks havoc on the battlefield.
  • The Previously mentioned spikes are for more than just show. Alongside probably making for a painful pistol whip, it serves as extra support for the currently installed weapon module in the cylinder. The spikes are retractable and sink back into the center of the cylinder when not active. Upon clicking a cylinder into place that has a valid weapon module, the spikes pop out through the holes in the cylinder, locking it into place along with all the other locking mechanisms that keep it there. For bullets and disruptor rounds, the spikes retract and detract as the trigger is pulled so the cylinder can turn as the gun is fired, making for some flashy imagery.
  • A green laser installed at the bottom of the gun allows for enhanced target sighting. It is activated by simply tapping a button located on the side of the gun's barrel towards the bottom.
STRENGTHS
  • Versatile: The Zheya Stjolkk is a weapon made to help the user adapt for a multitude of situations. With the weapon come three cylinders. Within these cylinders, the user may place the listed ammo types compatible with the gun. From there, they simply slot the cylinder into the gun and flip the safety switch just above the gun's handle to lock the cylinder into place.
  • Intuitive: The previously mentioned capabilities make it extremely easy to switch out the cylinders in a combat situation. All it takes is flicking the safety switch, taking out the cylinder, and slotting in a new one. It breaks down the middle for easier access. The weapon also possesses unique integrated functions for each of it's ammo types. Blaster Charge Packs are fairly straightforward. The cylinder locks into place and the pistol becomes able to fire blaster bolts at a decent rate. When slotted with a disruptor or live ammunition cylinder, it becomes more like a revolver, turning the cylinder with each trigger pull. It will automatically eject emptied cases when the user opens the weapon to reload.
  • Ammopalooza: Each ammo type performs differently. Though the range of the weapon always remains average, it can differ in damage greatly. Blaster Charge Packs are the standard. They provide an even rate of fire and a high ammo count, allowing it to serve as a reliable firearm with a battery life easily comparable to most standard blaster pistols. The 14mmx40mm rounds are intended for armor penetration and stopping power, tossing aside the plentiful ammunition count of the Blaster Charge Pack in order to access a heavier hit against more resilient opponents. The final ammunition type is seldom used due to moral discontent from the user. Disruptor Charge rounds do exactly as they always do. It has the purpose of removing a threat no matter the cost. It is saved for only the most dire of circumstances and therefore has the lowest ammo capacity of any ammo type for this weapon.
  • Analog-esque: When using the 14mmx40mm cylinder, the weapon becomes completely analog and therefore can function even when the power is out.
WEAKNESSES
  • Oops. I dropped something!: This gun's access to other ammo types relies completely on the cylinders that come with it. If one is lost during a scuffle on the battlefield, the user loses access to that ammo type until they either find it again or obtain a new cylinder, which has to be custom made as this weapon is one of a kind. This can happen by accident to the gun should it take a hard enough hit, as that will cause the frame to unlock and the cylinder to fall out as a result.
  • Power Problems: This weapon is not EMP resistant. Should an EMP effect this weapon, it will not be able to properly fire blaster or disruptor rounds.
  • Damage Resistant, Not Damage Proof: This gun is sturdy, able to take plenty of hits and still be repairable, but it is not made to emerge from close combat unscathed. It has a beskar frame to make sure the weapon keeps it's general shape, but is composed of other less strong metals otherwise. Extensive damage to this gun from lightsabers, other blaster rounds or even just regular physical force can make firing blaster bolts or disruptor rounds a dangerously volatile gamble. Damage to the spikes can make them unable to retract, which stops the cylinder from spinning for the 14mmx40mm cylinder or the disruptor cylinder.
DESCRIPTION
Two years ago, Talohn crash landed on a civilization deserted planet. He remained there for those two years, fighting for survival and finding ways to use the metals from his crashed ship in ways he had never thought of. He was a talented mechanic and metal worker before, sure, but it gave him an experience he could not have gained anywhere else. It is from this experience that this weapon was born. A pistol that is rugged yet stylish, able to adapt to a variety of situations as long as it remains well cared for. A reliable gun for Talohn to take against any foe that might threaten him. He's had signature pistols in the past, but none designed top to bottom by his own hand with no basis. There are some flaws, sure. The spikes in particular are an odd choice, but he wouldn't have it any other way. This is the first of hopefully many custom weapons made by his hand.
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Out Of Character Info


Intent: To make a custom weapon for Talohn Atar
Canon Link: N/A
Permissions: N/A
Primary Source(s):

N/A


Technical Information


Affiliation: Talohn Atar
Model: 1.0
Modular: Yes
Effective Range: Average
Rate of Fire: Semi-Automatic
Material: Alloyplast, Dallorian Alloy
Ammunition Type: Blaster Charge Packs / Disruptor Pack Charge Packs / 14mmx40mm Cased Telescopic Ammunition
Ammunition Capacity: Large
Damage Output: High
Recoil: Average
Ranged Class: Other
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