Star Wars Roleplay: Chaos

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ZTI's fleet ships.

The Kevn-class Cruiser/command vessels 1000m long
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Image Source: Google image search Imperial raider
Affiliation: ZTI
Manufacturer: ZTI
Model: Kevn-class Cruiser
Modularity: Can be retrofitted (Will require a special resubmission for that individual ship)
Production: Mass-Produced.
Material:
Classification: Heavy Cruiser, Command ship, Destroyer, Carrier,

Length: 1000
Width: 450 meters
Height: 240 meters

Armament:
  • 1x Proton beam cannon. (Shot from the very tip of the ship and as such forwards fired only)
  • 12x Very long range Dual heavy Mass driver batteries (Four batteries are placed in a firing line along the top while two are placed at the bottom and there for capable of planetary firing.)
  • 16x Long range Quad heavy-turbolaser batteries
  • 20x Dual heavy-turbolaser batteries
  • 18x dual Ion cannons (Nine batteries are placed around logical targets on the hull for use against enemy star fighters/bombers)
  • 20x point defense dual turbolaser batteries (Ten batteries placed at ideal locations so as to provide decent anti missile and fighter/bomber coverage.)
  • 11x Flak cannons (placed individually around the hull to provide the best coverage against Fighters and bombers.)
  • 16x Assault concussion missile tubes (4 missiles each)

Hangar:
6x Squadrons of Âhcena Interceptors ( totaling in 72 interceptors )
10x Drop ships/Gunships

Special Features:
Defensive
  • Thermal Shields: A more powerful version of the more common deflector shield. Like the deflector shield, the Thermal shield can deflect laser and projectile fire and can withstand a direct hit from a volley of torpedoes.
  • Ion shield: Secondarily activated alongside the thermal shied to help protect the ship better from ion weapons.
  • AR-0B: generates an ablative energy current through the starship's hull to reduce hull damage when the shields are down.
  • 2x Redundant Heavy Deflector Shield Generators
Sensors and communications
  • Advanced Sensor systems: The ship boasts a very advanced array of sensor systems that includes a Wide Range sensor as well as Long range sensors
  • Holonet Transceiver
  • Communications Array
  • Subspace transceiver
  • Hyperwave transceiver
  • Proximity indicator: An indicator that tells the bridge of nearby ships, missiles, celestial bodies/objects as well as other objects.
  • Distress Beacon
  • Encryption module
  • Advanced navigation computer: Allows the ship to jump with pin point accuracy into an engagement or ambush.
  • A life form indicator: though typically grouped with sensors, it is technically a sophisticated computer program designed to be used in conjunction with other sensor types. It analyzes the data provided by other sensors to determine if a life form is present, and if so, what kind.
  • Ion scrambler: This ensures that unwanted listeners will not be able to track the location of the ships transceiver transmissions signal's origin point.
  • Frequency jammer
  • G-003 Tri-Tracker
  • Hyperwave signal interceptor: a sensor that detects the telltale fluctuations in the local hyperspace field that result whenever a starship enters or exits hyperspace. It can not indicate the origin or destination of a ship, but can record its entry or departure, as well as its mass and speed. Hyperspace signal interceptor is also capable of tapping into hyperspace based transmissions, such as those broadcast by the HoloNet and Hyper-radios, as well as communications through subspace.

Internal components
  • 2x Hypermatter reactor: A large output reactor to power the ship. Four are needed to keep the ship in optimum levels. One of these is entirely devoted to the engines to keep up the speed that the cruisers are capable of.
  • Medical bay: The ship sports a medical bay.
  • Escape Pods: Fired from the back sections of the ship with six bays, the pods can hold up to 12 people in them at a time and have consumables for 1 week for all of them, if they ration it.
  • Standard Detention Cells: Total of 20 cells capable of holding 4 prisoners each at a time.
  • Life support systems
  • Environmental Converter
  • Artificial gravity Generators
  • anti-concussion field generator: The field generator creates a magnetic field around the spacecraft causing missiles or other forms of projectiles to misfire or fire too early causing them to miss the craft.
  • Hyperwave inertial momentum sustainer
  • Turbolifts: to get around the ship.
  • Docking ring: Four are scattered around the rim of the ship.
  • Inertial compensator: Used to make the crew not feel the initial jolt of when the ship decelerates, accelerates, takes sharp turns or jumps to hyperspace.
  • A large holo-chamber: On the other end of the hallway leading to the bridge lies a large chamber that is designed as a very large holographic chamber, able to accurately project the galaxy, the surroundings of the ship and other things able to be projected with hologram technology. This is used by the Ships commander to plan any assault that is initiated on the commanders want.
  • Socket Guard
  • Cap Drain

Offensive components
Other components
  • Thrust trace damper: used to help conceal the presence the starship by capturing the exhaust gases from the ship, and waiting for them to cool before expelling them into space.
  • Sensor mask: A device added to the ship so that they will be more difficult for other vessels to detect.
  • Sensor jammer: A device capable of blocking or fooling sensors. This can effectively cause the ship to go unnoticed by any possible observers, and also to prevent an attacker from gaining a weapons lock on the ship.
  • 12x Capacitor banks: Connected to the Solar panels these continue to store energy gained from the solar energies and radiation from the vacuum of space and funneling the extra energy to other systems of the cruiser. The energy stored in the Banks is then channeled along the overcharger when funneled into the proton beam.
  • 4x Capacitor Overcharger: This system supercharges the power from the capacitor banks when the stored energy in the banks is funneled towards the proton beam cannon to increase the pace at which the cannon is charged.
External components
  • Solar panels: Used to passively provide power to the capacitor banks while flying through the vacuum of space, from the capacitors the excess energy is then funneled towards the other systems of the ship.
  • Spotlights: Around the edges of the ship are a number of spotlights, mostly used as landing spotlights as well as to light up very dark environments around the ship.
  • Ventrals: an engine component designed to scatter and dampen exhaust emissions, thereby reducing a starship's sensor profile.
  • 7x Large Ion engines: Powered by these seven large ion engines, the Kevn cruisers are capable of going at speeds usually not attainable by such sized ships.
  • 14x Maneuvering engines: Needing double the number of maneuvering engines to keep the kevn relatively maneuverable despite it's size.
  • 12x Tractor beam projectors: Used primarily as a means to guide ships into the hangar bays as well as used to capture enemy ships, these can also be used to slow down enemy fighters so that interceptors or the kevn's own anti-fighter weapons can take them out.
  • 8x Tractor pressors: used to mess with fighters or bombers that come too close to the ship, even capable of causing collisions between two fighters that are flying in a close line.

Maneuverability Rating: 8
Speed Rating: 10
Hyperdrive Class: 1 Back up class: 5

Strengths: (Provide, in list format, a minimum of 1 strength of this submission.)
  • Massive forwards fire power: The Kevn-class cruisers all come equipped with an incredibly powerful and rare weapon known as a Proton Beam Cannon. Not only that but six heavy long range dual mass drive cannon batteries that rip most standard capital ship armors to shreds.
  • Narrow head to head firing area: If fighting head to head there is less area to fire upon as opposed to broadside engagements.
  • Can take a heavy beating: The composition of it's hull and the care that was taken in the construction and design of the Kevn cruisers makes it so that even without their powerful thermal shields they can take a heavy beating and still keep kicking. Even without it's weaponry it could ram through another starship and only sustain light damage in the process if the enemy vessel was made of durasteel.
Strength and Weakness: (Provide, in list format, a minimum of 1 weaknesses of this submission.)
  • Fast but hard to aim: While the Kevn-class is faster than most cruisers it is equally hard to maneuver when precision is required.
  • The solar panels on the back: These are used to
Weaknesses:
  • Vulnerable Engines: The engines are less defended than the rest of the hull and experienced commanders keep the engines facing away from the enemy.
  • Cool down of proton cannon: Once fired, the proton cannon requires some time to cool down before being fired again.
Description:
The Kevn-class cruisers are designed to be the ship of the line when it comes to cruiser command ships as well as the stable cruiser for the defensive fleet that ZTI would require to keep their space lanes safe and secure. With it's wedge form, the Kevn cruiser has a narrow form to fire upon when engaged in head to head combat. Along the back of the cruisers are three large solar panels, one on either side and the last on the underside of the ship, that absorb the radiation and solar energy that saturates outer space and funnels that into capacitor banks that once fully charge bleed the excess energy into both the engines and other systems of the cruisers.
Equipped with weaponry to easily rival a star destroyer when engaged in head to head conflicts it uses a proton beam cannon that is built into the middle of the ship and is fired straight from the nose of the ship. This cannon is capable of melting entire cities from orbit and to rip the shields open on other ships, making them open to the six dual batteries of heavy long range mass drivers that would then cut through the enemy vessel if it's made from the normal durasteel that vessels are usually made from.
With a Titanium reinforced Quadanium steel Hull the kevn cruisers are aimed to be among the most durable ships of their class, maybe even the most durable ship.


Cargo Capacity: 10,100 Metric tons
Passengers: 2,060
Consumables: 4 years
Crew: 4798 Gunners: 402
Minimum Crew: 1785 Gunners: 202

Development Thread: (Restricted Items require specific development threads. The more posts, the more powerful the submission can be. Links: Banned & Restricted Items)
Intent: To create the Ship of the line for ZTI's own fleet of ships as well as sell to the OS


Stealth Corvette (Will have to work on the role) 50M long
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Frigate (don't know what it will be) 200-500m
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Carrier 800m
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Shield cruiser 800m
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Destroyer 1200m
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Interdictor-class 800m
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Dedicated Carrier 1800m
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Interception cruiser 700m
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Frigate 200-500 M
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Corvette 50-200 M
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Interception Corvette 50-200 M
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Carrier 800-1400 m
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Heavy dropship Corvette 50-200 M
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Heavy fire Frigate 200-500 M
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Shield Frigate 200-500 M
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Heavy fire missile and longrange fire cruiser 1000m
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Gun boat to fire at fighters and small craft 200-500m
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Stealth fighter/bomber 12m
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Torpedo bomber 14m
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Heavily armored Dreadnought 2400m
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Stealth Drop ship 30m
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Dedicated Carrier 3000m
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Heavily armored destroyer 1800m
sw_imperial_star_destroyer_by_adamkop-d4aav2c.jpg

Vehicle drop ship 120m
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Heavy Star Destroyer 3000m
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Jevlas-Class stealth Cruiser 900m Used for harassment tactics and guerrilla naval warfare.
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Drone/Droid Fighters 3-4M
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Light cruiser, 300-400m used as patrol craft and communications stations if necessary.
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Voidstrider-Class Star Destroyer, 1800-2000m Command ship/Flagship class vessel, possibly equipped with two sith sorcery crystals to allow force users to engage with their own force powers?
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Star Destroyer Dreadnought 3000m
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Lightning-class Imperial fighter 5m
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Despot-class Fighter, 6.5m, seeker Torpedo equipped fighter
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Bomber 8m
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Dagger-class TIE 6m
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Umova-class Assault Cruiser, 800m (umova means occupation in ancient sith)
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Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
Affiliation: ZTI, OS, Closed Market
Manufacturer: ZTI
Model: Umova-Class Assault Cruiser
Modularity: Weapons, shields and systems can be retrofitted but will require their own submission.
Production: Mass-Produced.
Material: Alusteel hull plating impregnated with Neutronium, Starship components, Hyperdrive components.

Classification: Assault cruiser.
Role: Trans-galactic military Assault cruiser.
Length: 800 meters
Width: 460 meters
Height: 200 meters in flight, 220 meters with landing gears extended.

Armament:


Defenses:

Hangar:
Holds a squadron of Âhcena Interceptor's for defensive purposes. (12)
16x Low Altitude Assault Transports that range from vehicle to troop transports in a ratio of 10 infantry to 6 vehicle.

Special Features:
Defensive
Alusteel hull plating impregnated with Neutronium, Reinforced hull.
Reinforced Frame
AR-0B: generates an ablative energy current through the starship's hull to reduce hull damage when the shields are down.

Sensors and communications
Sensor systems: The ship boasts an array of sensor systems that includes a Wide Range sensor as well as Long range sensors
Holonet Transceiver
Communications Array
Subspace transceiver
Hyperwave transceiver
Proximity indicator: An indicator that tells the bridge of nearby ships, missiles, celestial bodies/objects as well as other objects.
Distress Beacon
Encryption module
Navigation Computer: Allows the ship to jump with pin point accuracy into an engagement or ambush.
A life form indicator: though typically grouped with sensors, it is technically a sophisticated computer program designed to be used in conjunction with other sensor types. It analyzes the data provided by other sensors to determine if a life form is present, and if so, what kind.
G-003 Tri-Tracker
Hyperwave signal interceptor: a sensor that detects the telltale fluctuations in the local hyperspace field that result whenever a starship enters or exits hyperspace. It can not indicate the origin or destination of a ship, but can record its entry or departure, as well as its mass and speed. Hyperspace signal interceptor is also capable of tapping into hyperspace based transmissions, such as those broadcast by the HoloNet and Hyper-radios, as well as communications through subspace.

Internal components
Hypermatter annihilation reactor: A large output reactor to power the ship's high power needs.
Secondary reactors: In case the main reactor has to be taken offline for repairs or is damaged.
Medical bay: The ship sports a medical bay.
Escape Pods: Fired from the back sections and bottom sections of the ship with six bays, the pods can hold up to 12 people in them at a time and have consumables for 1 week for all of them, if they ration it.
Standard Detention Cells: Total of 10 cells capable of holding 4 prisoners each at a time.
Life support systems
Environmental Converter
Artificial gravity Generators
Turbolifts: to get around the ship.
Inertial compensators: Used to make the crew not feel the initial jolt of when the ship decelerates, accelerates, takes sharp turns or jumps to hyperspace.
A large holo-projector table: In the back end of the bridge lies a large holo-projector table, able to accurately project the surroundings of the ship, the planetary battlefields and other things able to be projected with hologram technology. This is used by the Ships commander to plan any assault or have conferences with other commanders of vessels that belong to the same fleet or group as this ship.
Standard Life Support Systems
Offensive components
Ranger transceiver
IFF Transponder
Targeting Systems

Other components
Spotlights: Around the edges of the ship are a number of spotlights, mostly used as landing spotlights as well as to light up very dark environments around the ship.
2x Large Ion engines: Powered by these two large ion engines, the Umovo assault cruisers are capable moving forwards.
4x Maneuvering engines: These keep the Umovo moving and able to take sharp turns and even barrel rolls in the vacuum of space.
6x Tractor beam projectors: Used primarily as a means to guide ships into the hangar bays as well as used to capture enemy ships, these can also be used to slow down enemy fighters so that interceptors or the Umovo's own anti-fighter weapons can take them out.
4x Tractor pressors: used to mess with fighters or bombers that come too close to the ship, even capable of causing collisions between two fighters that are flying in a close line.


Maneuverability Rating: 13
Speed Rating: 13
Hyperdrive Class: 0.6 Back up drive class: 4

Strengths:
Alusteel impregnated with Neutronum Hull: Can take much more punishment to the hull than ships made from Durasteel.
Secondary Deflectors: The ship comes equipped with secondary Deflector shields to help protect it after the first shields are ruptured.

Weaknesses:
Slow and steady: While the ship is well armored it's slower than other ships of it's size.
Long recharge time: After the shields go down it takes a long time for them to recharge and comeback up again allowing the ship to be subjected to heavy punishment from opposing fire while the shields recycle.
Weak secondary generators: The secondary generator is weak and as such can only support the shields or half the weapons if active, also only capable of using the back up hyperdrive as the primary takes too much power to use.

Description:
Developed by the team in the Resurgence project in the special projects division of ZTI, which thought to use the designs of ships from the infamous clone wars and the later years afterwards to bring them back with a modern spin on them.

The Acclamator-class assault ship was developed by Rothana Heavy Engineering and was designed in a dagger-shaped fashion, akin to the Venator-class Star Destroyer. It was manned by a minimum crew of 700 staff, and could ferry upwards of 16,000 clone troopers and countless AT-TEs, Republic gunships and speeder bikes. Their versatility and role as a troop transport proved essential during the Clone Wars.

With mounting hostilities across the galaxy, the ZTI Resurgence project team came up with using this design once more but with a more modern spin on it given the strides made in technology since then. Particularly in the miniaturization of previously large technology. This has made it easier to provide a back up shield generator to be placed under the original shield layer from the first one. This is not the only modification, it's size was slightly increased and the massive troop transportation ability was cut in half to allow for more vehicles and supplies to be transported along with it while also giving them more of a fighting change in fleet engagements as the original Acclimator-I was quite a weak ship.

The new Umova-class assault cruiser has Its mission profile capable of both carrying troops and to engage enemy starships. With the Acclamator's design to assault contested systems, break hostile orbital blockades, and land troops directly on the battlefield making that possible. Consequently, the Acclamator's original wedge or dagger shaped design made it quite effective. The design allowes concentration of firepower while minimizing target profile.
The underside of the Umova, like the Acclamator is dominated by a large assault hangar capable of offloading an entire legion of troopers and their vehicles in short order. Most of the passenger and barrack decks are located on the upper levels of the Umova-class like the Acclamator-class was.

The bridge is located in the middle of an arrow-shaped command tower module that protruded from the dorsal superstructure. The main bridge and command center have no windows but rely upon advanced holoscreens shaped like the triangular viewports.
The Umova's, Like the Acclamator's, main reactor is located in the middle of the vessel, inside the main superstructure, and is preceded at the frontal half of the ship by multiple fuel tanks. The tanks compress hypermatter to enormous density for storage. The tanks are connected to the main reactor via pipe assemblies. Secondary reactors are located towards the bow of the vessel and are used in case of emergencies.

The ship's main thrusters are fitted with eight electromagnetic rudders that deflect the exhaust particle streams and gave a boost when turning the ship. The secondary thrusters do not provide as much power, but are useful for maneuvering due to being placed further away from the ship's main axis. The massive fin at the stern of the Umova-class, just like the Acclamator-class, contains both the anti-gravity generator and the ship's hyperdrive generator. When landed, the repulsorlift carries much of the ship's weight, but the landing legs maintain a stable contact with the ground. The massive hyperdrive generator takes up some one hundred meters of the ship's length, and allows a sustained hyperspace cruising speed of Class 0.6 with it's secondary counterpart allowing for a stable class 4.

Cargo Capacity: 10.000 tons
Compliment:
  • 64 speeder bikes
  • 10 All Terrain Tactical Enforcers
  • 8 Self-Propelled Heavy Artillery
Passengers: 8.000 troopers
Consumables: 2 years
Crew: 2000
Minimum crew: 700

Development Thread: will add if required
Intent: To update a canon ship to the standards of Chaos.
Primary Source:

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