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Approved Starship Zeus-Class Personal Transport-Freighter "House of the Rising Sun"

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a861e82f002d79bf2213b0fc9dc20b30--space-ship-character-ideas.jpg

OUT OF CHARACTER INFORMATION
  • Intent: Create a personal transport vessel for Ignis, and any company he may have. Also Acts as a Prototype Vessel for other Je'daii, or potential customers.
  • Image Source: The Beacon - Hero Ship, Artstation - Andrew Bangel
  • Canon Link: N/A
  • Restricted Missions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: Ignis Imura/Dai'Jey Shipwright, Aided by Arakyd Industries,
  • Model: Zeus-Class Personal Transport-Freighter "House of the Rising Sun"
  • Affiliation: Ignis Imura, Imura Affiliates
  • Production: Unique
  • Material:
    Ship Body:
    Durasteel
  • Alusteel
  • Titanium
  • Transparisteel

[*]Others:


TECHNICAL SPECIFICATIONS
  • Classification: Personal Transport, Stealth
  • Length: 158 meters
  • Width: Widest point-76 meters, Thinnest point-32 meters
  • Height: 46 meters
  • Armament: Very Low
  • Defenses: High
  • Hangar: Average
    Cargo Hold:
    ​5 speeder bikes or 2 airspeeders
  • (OR) 1 Small interceptor
  • (OR) 150 tonnes

[*]Passengers:
  • ​Training/Meditation room converts to crew quarters - 10 individuals.
  • Pilot's Quarters - 2 Individuals
  • Smuggler Compartments - 10 individuals.
  • Standard Crew Quarters - 10 individuals.


[*]Maneuverability Rating: High
[*]Speed Rating: Very High
[*]Hyperdrive Class: 1
SPECIAL FEATURES

[*]Armaments:
  • 2x Quad laser Canons
  • 1 Ramp mounted Pulse Canon
  • Flare Countermeasures

[*]Computer Systems:

[*]Movement Systems:

[*]Others:

Strengths:
  • Speed is Key: The vessel was built to be fast. Using various engine systems, boosters, scramjets, and an advanced sublight drive, the ship was built to move fast. While normally it could outspeed another freighter or personal transport of it's size, when using scramjetsl it moves even faster for a short period of time.
  • Cat Like Reflexes: As with keeping the tune of moving at high speeds, The vessel is also rather nimble and able to have various movement options when in flight. However, the faster the ship moves, the harder it is to turn, or to pull more complex movements such as flips and 180 degree turns. Even with the advanced inertial dampeners, with enough speed, and moving too quickly, can cause some serious G-forces to be felt.
  • Sneaky McSneakyface: While it does not have a dedication stealth system, it more so relies upon Emission trail dampeners, Nightshadow, and anti-sensor technology to prevent the ship from being seen. It's great for Ignis as he travels frequently between various spaces and planets in the galaxy. Sometimes, its best to be never seen, and never heard.
  • Shield-Bearer: The ship is first and foremost used as a scouting vessel that can speed away at a moment's notice. However, there will be some cases in which combat is unavoidable. Thus the ship has massive shielding power and various shields to defend against weaponry.
Weaknesses:
  • No Biceps: The ship has a rather low armament for one of it's size. While it has two turreted Quadlaser canons, these are mostly used to defend the ship from starfighters that can fly circles around it. With two of them, one on the top dorsal, and one on the belly, these have quite a bit of range, but have blind spots behind the larger sublight engines on the sides of the ship, and the ship itself. Otherwise, the ramp mounted pulse canon is used when having to provide covering fire while grounded. It is useless whilst in space.
  • Wider is not always better: Having a set of "wings" that have the engines attached to the rear of the ship, it creates a blind spot for the guns upon the ship, and highlights a massive target for those wanting to take down the ship. These engines are also the sublight engine housing. Thus shooting one off can send the ship spiraling in quite the fashion back to the ground.
  • Body Armor? Never heard of That: Other than the various energy shielding used for the ship, the hull and the ship itself are rather thin. While small arms fire will barely do any damage, Larger weaponry even including personal weapons of a machine gun, or a heavy repeater can really tear up the ship if the shields are offline. Considering the shields have to be turned off when lifting off or when landing, this is a very big target to hit if someone was wanting to try.
  • Speed or Stealth, Pick one: The ship is impressively fast, and also has various stealth additions and anti-sensor suits upon it. However, the pilot needs to pick one or the other. One cannot be fast as a bat out of hell, but also be stealthy. As with the whisper engines, slower or even medium speeds allow for stealth, but anything that is even a twinge faster, and you may as well turn the stealth systems off in place of the speed.
  • Faster than the Speed of Sound: While the ship is very fast and can reach speeds to rival smaller ships with relative ease, the danger in these speeds is the moving in different directions other than straight. At max speeds, or relatively close to it, any sudden movements up, down, or side to side, left to right when in an atmosphere will cause the occupants to experience major G-forces. Enough to grant concussions, lightheadness, and even death due to blood flow not reaching the brain. Even with the Inertia dampener, one must be careful with how fast they are going and how tight of a turn they are changing. Minor movements are okay. Pulling 180 degree turns or other complex actions can kill.
  • People First, Belongings Last: Much for a ship of this size, the Cargo hold is actually rather small. Barely holding more than a light freighter size, but at ships size of a full sized freighter. That space is more so used for the various living quarters upon the ship to hold up to 30 people including the pilot and co-pilot. There is also a meditation chamber/Training room/Simulation room that takes up some of the valuable space that could be used as cargo space. Additionally, he has a smoking lounge/Bar/Club Room, and a personal Forge.
Description:
As a man of many factions, with many dedications to uphold, Ignis is in need of a vessel that will support all of his needs and desires on the go. Should he need training, a simple drink, forging tools, or even a place to call a home away from home, Ignis came forward to the Je'daii in need of a ship. Pointed to the shipwright that is operating upon Aurum, they created a majority of the ships plans, and blueprints. Bringing forth various ideas as with the aid of Ignis. However, creating everything from older ships and factories would be difficult to do. Thus, Ignis contacted House Verd, and asked them for assistance. Adding in various Stealth technologies, and aided in the fabrication of the ship, Ignis is one happy customer.

Ignis wanted something to play with, and more so escape a fight should he be outnumbered. As such, this ship is fast. A ship built for fast speed and movement options, and even faster with various upgrades. The ships dubbed the "House of the Rising Sun" is able to speed past other vessels with relative ease. While it is nowhere near a elite starfighter or an interceptor, it is fast enough to keep up with your standard starfighter. Movement wise, it is quite so. However, any other smaller vessel such as an interceptor will still be able to run circles around it. The down side of having a ship that can reach rather high speeds for it's size, is the inertial dampeners. Even when implemented more strongly to compensate for the faster speeds, anyone within the ship who has to deal with the massive amount of G-forces can sustain injury up to and including death.

However, stealth is a good option. Generally used for missions or otherwise used when entering the space of a known or unknown enemy faction, the various stealth additions will prevent sensors and scanning of the ship. However, the ship is not physically invisible. It can still be seen. Added to this, should Ignis can't be flying the ship as mach speeds and still be stealthy. He must drive a little more slowly and not be so hasty with the controls. Once Ignis is found though, he can escape the situation of necessary. However, if he cannot do so, he has one last chance.

Built in mind to be a private vessel and to be most of the time used as a transport of himself, or people around the galaxy, one needs to protect those important things. Thus, massive shields and boosters are put in place to defend against anything space worthy that could potentially be thrown at him. For it;'s size, the ships have shields that could rival a frigate. Meant to take a beating, these shields are built to withstand punishment. However, shields are shields. Once they are down, or if they are turned off during landing or take off, the ship is very much exposed. Having very little to no physical armor to defend it from anything better than small arms fire. Any kind of AA weapons or even a handheld Ground to air missile can easily cause the ship to crash and burn. Adding to this, The main engines are held on either side of the body of the ship as "wings." Thus taking damage to these wings are crippling to the ship.

"House of the Rising Sun" is mostly a transport ship to move passengers, people or even a small Unit of soldiers from one mission to the next. Thus, the Cargo for this vessel is smaller compared to that of other ships it's size. Using a lot of space for the lounge and bar, as well as the Training and meditation rooms that are available for Ignis and others. Added to this, is the smaller room of a Forge and alchemy/Force imbument shope that can be used for upgrading, creating or maintaining armor, tools, and weaponry. The only real cargo space that is available, is the opening ramp, and cargo bay. Able to hold a few speeders of various kinds, even a small interceptor, or otherwise 150 metric tonnes of materials if needed.

Overall, this ship is one of the few of its kind, and is also acting as a prototype for Dai'Jey Shipwright. Possible expansions upon the design of this ship are available for Ignis should he choose to add them, as well as other variations may be created to suit better needs. However, of all of them to possibly be produced, this one will be far superior as of the quality of the ship.
 
Ignis Imura said:
Armament: Low Defenses: High Hangar: Average ​Cargo Hold: ​5 speeder bikes or 2 airspeeders (OR) 1 Small interceptor (OR) 150 tonnes Passengers: ​Training/Meditation room converts to crew quarters - 10 individuals. Pilot's Quarters - 2 Individuals Smuggler Compartments - 10 individuals. Standard Crew Quarters - 10 individuals. Maneuverability Rating: Very High Speed Rating: Very High
The ratings are a bit high. Please drop 2 ratings (wherever you'd like) throughout the vessel. I'd recommend changing either the maneuverability or speed rating to "high", and dropping the armament rating to "very low" (gun count wouldn't have to change).


Otherwise, this looks really well done.
 
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