
Development Thread: N/A
Hero Unit: No
Manufacturer: Incom
Model: Headhunter
Affiliation: Private militaries and navies; Planetary Defense forces; Pirates; Personal Use; Civilian Use
Modularity: Yes (Added weapons, shileds, engines etc.)
Production: Mass Produced
Material: Durasteel
Description: Created during the final years of the Dark Years a new member to the well received Headhunter series, the Z-120 Headhunter was designed as a light fighter and recon vessel for use in private militaries and civilian life. However, this new Headhunter is easily modified, an unexpected feature that has been heavily capitalized upon by pirates, bounty hunters, and crime lords; though this feature has also been used in private militaries. The fighter still retains its longevity and resilience even in this new era and is projected to remain a staple of private and low-priority government starfighter forces just like its predecessors despite the new wave of starfighters.
Note: The Z-120 Headhunter was not made to be a heavy fighter. With this in mind modified versions with added laser cannons must either take power from shields or decrease flight time. The ones used on Gobar Nass' own ship have decreased flight time.
Classification: Starfighter
Role: Defense, Attack, Escort
Height: 4.75 Meters
Width: 17 Meters
Length: 12.5 Meters
Power Core Generator/Reactor: 4L4 Fusial Thrust Engine(3)
Hyperdrive Rating: 1
Minimum Crew: 1
Optimal Crew: 1
Armaments: Civilian Model
- Linked Laser Cannon(2)
- Ion Cannon(1)
- Linked Laser Cannon(2)
- Concussion Missile Launcher(2)
- Ion Cannon(1)
- Standard Shielding
- Standard Targeting System
- Standard Communication
- Standard Radar
Armaments: Added weapons will take from shield power or flight time
- Linked Laser Cannon(2)
- Concussion Missile Launcher(2)
- Ion Cannon(1)
- Dual Laser Cannon(2)
- Proton Torpedo(1)
- Enhanced Sensor array
- Heavy Shielding(Heavy Shields cause stress on the engine, reducing flight time and holds the possibility for engine failure and death)
Consumables: 1 Week
Sublight Speed and Maneuverability: 2