Star Wars Roleplay: Chaos

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Approved Starship Z-120 Headhunter

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Kaveh Garshasp

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K
Starfighter_textured_by_Shadow_ms_zpsfbfd2196.jpg
Intent: The Z-120 Headhunter was created in order to add to the lore of this board's galaxy by giving what is intended to be a "common" template for a personal starfighter for anyone to use and modify in the roleplay. This is also being created in order to give this character's NPC and PC crew another optino outside of the Hutt's Borvo starfighter.
Development Thread: N/A
Hero Unit: No
Manufacturer: Incom
Model: Headhunter
Affiliation: Private militaries and navies; Planetary Defense forces; Pirates; Personal Use; Civilian Use
Modularity: Yes (Added weapons, shileds, engines etc.)
Production: Mass Produced
Material: Durasteel
Description: Created during the final years of the Dark Years a new member to the well received Headhunter series, the Z-120 Headhunter was designed as a light fighter and recon vessel for use in private militaries and civilian life. However, this new Headhunter is easily modified, an unexpected feature that has been heavily capitalized upon by pirates, bounty hunters, and crime lords; though this feature has also been used in private militaries. The fighter still retains its longevity and resilience even in this new era and is projected to remain a staple of private and low-priority government starfighter forces just like its predecessors despite the new wave of starfighters.
Note: The Z-120 Headhunter was not made to be a heavy fighter. With this in mind modified versions with added laser cannons must either take power from shields or decrease flight time. The ones used on Gobar Nass' own ship have decreased flight time.

Classification: Starfighter
Role: Defense, Attack, Escort
Height: 4.75 Meters
Width: 17 Meters
Length: 12.5 Meters
Power Core Generator/Reactor: 4L4 Fusial Thrust Engine(3)
Hyperdrive Rating: 1
Minimum Crew: 1
Optimal Crew: 1
Armaments: Civilian Model
  • Linked Laser Cannon(2)
  • Ion Cannon(1)
Military Model

  • Linked Laser Cannon(2)
  • Concussion Missile Launcher(2)
  • Ion Cannon(1)
Non-Combative Attachments:
  • Standard Shielding
  • Standard Targeting System
  • Standard Communication
  • Standard Radar
Possible Modifications
Armaments: Added weapons will take from shield power or flight time
  • Linked Laser Cannon(2)
  • Concussion Missile Launcher(2)
  • Ion Cannon(1)
  • Dual Laser Cannon(2)
  • Proton Torpedo(1)
Non-Combative Attachments:
  • Enhanced Sensor array
  • Heavy Shielding(Heavy Shields cause stress on the engine, reducing flight time and holds the possibility for engine failure and death)

Consumables: 1 Week
Sublight Speed and Maneuverability: 2
 

Sirella Valkner

Because I'm a plant.
The stats seem find off hand. I just figured before I accept this I will direct you to another thread. There is already a similair craft designed as a replacement to the Z-95. If you still want to go ahead with this we can but I figured if there already was one I'd ask first. Regardless I'd like to see in descriptions of stuff where new tech equivolent exists some mention of said technology you know? Either way tell me what you want to do.
 

Kaveh Garshasp

Guest
K
No Yeah, I'm going to keep with this one. That one is more of a Jedi starfighter (due to the Military variant having the SLAM feature) and lacks modularity.
 

Sirella Valkner

Because I'm a plant.
That's fine. I was just asking the question as it is designed to be basically the same thing, all the way down to the ability to be easily modified. As it stands the only thing I want to see right now before approval is A. a mention that this isn't the latest headhunter, the E-25 is already established as that, and we need to respect what is previously established and B. I'd like to see a better description in relation to these weapons. Either bulk up the description or make a separate armament section for each version of the fighter, stock/military/modified. I'm pretty sure currently I know what you mean, but there is a little room for players to misinterpret.
 
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