Star Wars Roleplay: Chaos

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Xevek Nekonis

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"To experience suffering is to experience living. To experience disasters is to experience strength. To experience pain is to experience resilience. To experience solitude is to experience self-understanding. But only if one is familiar and intimate with the driving forces of life that are chaos and hatred."


|| General Information ||

Full Name: Xevek Nekonis.
  • Pronunciation: Z-e-vek Neck-o-n-is.
  • Meaning: Dawn-born (Xevek) Dark Abyss (Nekonis).
Nickname(s): N/A.
Alias(es): N/A.
Titles:
  • Sith Acolyte.
Species: Iridonian Zabrak.
Birthworld: Iridonia.
  • Place of Birth: I'Slayemith Tolke (Slayemith's Table).
Homeworld: Nomad.
  • Place of Residence: Nomadic.


|| Biological Information ||

Age: Unknown. Suspected to be around his early 20s.
Gender: Male.
Height: 1.955m / 6' 4".
Weight: 96.3kg / 212.3lbs.
Eye Colour: Amber.
Hair Colour: Ashen grey.
  • Hair Style: Pulled into thick braids woven with clay beads and raven feathers.
Skin: A dark, tanned skin tone, with a weather-worn texture.
Build of Body: Ectomorph-Mesomorph mix; Lean but heavily muscled.
Distinguishing Features:
  • Skull shaped bone mask.
  • Clan Jat'o on his face and neck and personal Jat'i tattoos on his body.
Dominant Hand: Ambidextrous, but he prefers his right hand.


|| Social Information ||

Sexuality: Heterosexual.
Marital Status: Single.
Languages: Polyglot.
  • Basic: Broken | Semi-Fluent | Fluent | Native
  • Ul'Zabrak: Broken | Semi-Fluent | Fluent | Native
  • Zabraki: Broken | Semi-Fluent | Fluent | Native
  • High Sith: Broken | Semi-Fluent | Fluent | Native (Written Only)
Voice: Peter Marinker as Straid of Olaphis from Dark Souls II


|| Major Relationships ||

WIP


|| Appearance ||

WIP


|| Psychology ||

WIP


|| Strengths & Weaknesses ||

Species Specific:
  • Strengths:
    A Zabrak's skeleton is very dense, rigid and sturdy than a human. This increases a Zabrak's durability and weight.
  • A Zabrak's nails are made of bone, meaning that they can be used as claws enabling a Zabrak to use them to slash, rip and climb.
  • A Zabrak's teeth are strong, short and pointed, allowing them to be possibly used in a fight.
  • A Zabrak's hearing is heightened and very sensitive, but requires some degree of focus to use to its full extent. A small sound can catch a Zabrak's attention but they must focus to hone in and piece to together trajectory, source and correlation.
  • A Zabrak's Orat (Horns) are highly durable and, if sharpened, can be used in combat. They also serve to protect the skull as they can take large amounts of force and pressure before cracking.
  • Zabrak eyes are extremely photosensitive, because of this they have slitted pupils that are capable of dilating and contracting to extremes. In a bright, sunny area, where light is proficient, their pupils constrict and nearly disappear to block the light and spare damage to their retinas. As a result, this makes them more tolerant. In dim lit, or near pitch black areas where light is limited or nearly gone, their pupils dilate wide, nearly blocking out all colour from their Iris to pool the light and allow them to see.
  • The sense of smell in a Zabrak is very sensitive, meaning that even a tiny drop of blood can be sniffed out. It is also sensitive enough to smell the unique scent of beings produced by pheromones.
  • Zabrak's have a Binary Vascular System. This increases blood flow around the body, keeping them in peak physical condition, but the largest amounts of blood are directed to the brain, lungs and digestive system. This heightens reaction time, enables Zabrak's to function in a situation resulting in low oxygen and increases the efficiency of digestion.

[*]Weaknesses:
  • Zabrak's have a Binary Vascular System and if one heart fails or 'stutters' this can lead to a major heart attack and, in worst case situations, death, best case situation, a decline in health.
  • Zabraks are extremely light sensitive and can be quickly caught off guard by the sudden flash of a flashbang or plunge into darkness. Also, due to their sensitivity to light, extremely bright conditions are very painful and could be blinding.
  • Due to a Zabrak's high metabolism, they are more susceptible to starvation than humans as it takes less time for the effects to kick in as their bodies burn through reserves faster.
  • Zabrak noses are highly sensitive which means that foul smells can cause a Zabrak to be violently ill and a numerous amount of smells can easily disorientate them.

Character Specific:
  • Strengths:
    His very code of conduct forces him to surround himself in layer after layer of false facades and personas, and each one is perfectly crafted to play a specific role. As such, not very much can be learnt about his true intentions, actions or goals and while a few have seen through him at times their numbers are few, leaving him unpredictable.
  • Despite coming across as nothing more than a brute at times, he considers himself as a well-read, quick thinker and is, indeed, highly intelligent.

[*]Weaknesses:
  • Despite the calm and controlled attitude, he will commonly exhibit, he can very easily fall into a state of battle-induced bloodlust if pushed too far in his anger while fighting. It is hard for him to remove himself from such a state, meaning that he can act as nothing more than a beast at times. Further, emotions are, largely, an unknown to him; he feels them but often doesn’t understand what he is feeling, the exemptions being pure, feral rage and calmness.
  • Being Keraunophobia, he possesses an irrational fear of thunder and lightning.
  • He has a highly sensitive digestive tract, even among other Zabrak, and, as such, something as simple as sweet foods and mushrooms is enough to leave him violently ill.
 
|| Notable Possessions ||

  • Mask of Obsession.
    Originally, the mask made of bone and metal was an item that Xevek had crafted on his homeworld of Iridonia upon becoming of age within his Clan, one that he brought with him when he ended up under the banner of The Sith Empire. However, it has since been drastically changed and corrupted by his Second Sith Master, Kahlil Zambrano. With Kahlil understanding that Xevek's loyalty to him was tenuous at best, the son of the Sith Emperor sought to bind the Iridonian to his will. As such, the bone mask was taken from Xevek and subjected to alchemical manipulation by Kahlil. The end result of this was the Mask of Obsession.
    Upon donning the Mask after its change, Xevek was afflicted by its effects. Unless he is in desperate need of food or drink, the mask compels him to be obsessed with the idea of constantly wearing it. Further, whenever he does wear it, the Mask serves to ensure that Xevek will not act directly against Kahlil and, should Kahlil choose to exert the final effect, can even completely subjugate the Iridonian's mind to Kahlil's will.
    However, Xevek remains unbowed and unbroken. Determined to circumvent the effects of the mask, to push aside its mental influences and strike back at Kahlil. Perhaps this is Kahlil's intent all along, to forge a strong Apprentice? Perhaps the Mask is meant as just a leash? Or, perhaps, Kahlil's intent can be best described as a mix of both?
 

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