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Approved Tech Xendor's Fury Mk.I

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plasma_gun_101_by_stormfactor.jpg

[SIZE=9pt]Image Source: http://stormfactor.deviantart.com/art/Plasma-gun-101-123372805[/SIZE]
[SIZE=9pt]Intent:[/SIZE][SIZE=9pt] To create a unique plasma rifle for this challenge.
Development Thread: If necessary
Manufacturer: Nikias, Balmorran Arms
Model: Xendor’s Fury Mk.1
Affiliation: Nikias
Modularity: Yes, Scopes and Sights
Production:
[/SIZE][SIZE=9pt] Unique[/SIZE]
[SIZE=9pt]Material: [/SIZE]
[SIZE=9pt]· [/SIZE][SIZE=9pt]Alusteel[/SIZE]
[SIZE=9pt]· [/SIZE][SIZE=9pt]Electrical components[/SIZE]

[SIZE=9pt]Classification: [/SIZE][SIZE=9pt]Plasma Rifle/ Plasma Stream rifle
Size: Handheld
Length: 1m
Weight: 9kg
Ammunition Type: Powercell, Gas Canister x3
[/SIZE]

[SIZE=9pt]Ammunition Capacity:[/SIZE]
[SIZE=9pt]· [/SIZE][SIZE=9pt]200 shots (Full auto) [/SIZE]
[SIZE=9pt]· [/SIZE][SIZE=9pt]100 shots (semi-auto)[/SIZE]
[SIZE=9pt]· [/SIZE][SIZE=9pt]50 shots (Charged/single action) [/SIZE]
[SIZE=9pt]· [/SIZE][SIZE=9pt]15 second stream[/SIZE]

[SIZE=9pt]Effective Range: [/SIZE]
[SIZE=9pt]· [/SIZE][SIZE=9pt]25 - 50 meters (Stream)[/SIZE]
[SIZE=9pt]· [/SIZE][SIZE=9pt]Min: 200 meters[/SIZE]
[SIZE=9pt]· [/SIZE][SIZE=9pt]Max: 250 meters[/SIZE]

[SIZE=9pt]Rate of Fire:[/SIZE]
[SIZE=9pt]· [/SIZE][SIZE=9pt]Full Auto[/SIZE]
[SIZE=9pt]· [/SIZE][SIZE=9pt]Semi-Automatic[/SIZE]
[SIZE=9pt]· [/SIZE][SIZE=9pt]Single Action[/SIZE]
[SIZE=9pt]· [/SIZE][SIZE=9pt]Stream shots [/SIZE]

[SIZE=9pt]Special Features:[/SIZE]
[SIZE=9pt]· +Plasma: Unlike a regular blaster weapon the plasma fired by this weapon is more akin to the original plasma form as being a liquid and super-heated. [/SIZE]
[SIZE=9pt]· +Ionization: As with most plasma it has a slight ionization effect that causes it to be more effective against shielding and droids.[/SIZE]
[SIZE=9pt]· +/- Splash: When the plasma bolt hits its target or a solid object the plasma will splash effecting others within a small area. Using this up close is just as dangerous to the wielder due to the splash back. [/SIZE]
[SIZE=9pt]· - Ammunition: Most weapons require only a single gas canister or power cell, while this one requires at least three Gas canisters putting it more on the costly end.[/SIZE]
[SIZE=9pt]· - Reload time: Along with requiring more gas canisters it also increases the time one needs to reload the weapon and activate the charging sequence for it to reactivate. A minimum of ten seconds.[/SIZE]
[SIZE=9pt]· - Weight: The weight of this rifle is significantly more than a basic weapon requiring one to be incredibly fit and they will be moving slowly with it. No spraying and preying.[/SIZE]
[SIZE=9pt]· - Plasma stream: Plasma stream can be manipulated by wind making it go wild and even fly back on the user.[/SIZE]
[SIZE=9pt]· - Recoil: Due to not only the weight but due to the nature of the weapon the recoil in the single-shot and stream fire modes is wild. [/SIZE]

[SIZE=9pt]Description:[/SIZE][SIZE=9pt] Xendor’s Fury was created by Nikias and Alkor through using the Plasma Cannons from the SD-10s as a template. As such the weapons are a far departure from a common blaster weapon in several ways and serves in circumstances where a blaster wouldn’t be useful. Being built from the blueprints of a larger scale plasma thrower it was toned down yet the weapon is still rather large compared to other weapons. The size definitely shows in the weight of the weapon weighing at nine kilograms making it a stressful weapon to wield in combat. One will not be running around and spraying with this weapon due to the weight and recoil of it unless a stronger humanoid. [/SIZE]

[SIZE=9pt]Similar to a blaster weapon the plasma is ionized, however instead of forming into a completely solid particle beam or blasterbolt it is ionized to the point where the plasma was near superheated plasma contained in a magnetic field. Once released the orb of plasma is accelerated towards the target. The magnetic field containing the plasma overtime slowly dissipates making it unable to reach distances over 250 meters. It can be shot further but it is incredibly difficult and by then the magnetic field would’ve dissipated and the plasma would lose velocity and kinetic impact over time. [/SIZE]

[SIZE=9pt]To achieve the necessary heat for the plasma Xendor’s fury requires three gas canisters and still a powercell to power the weapon. To grant the users more options four modes of fire are possible for the weapon. Full Auto is the weakest out of the settings and the plasma bolts are on par with a standard blasterbolt but still has the splash effect causing the plasma to coat and burn whatever surface it lands upon. While these plasma bolts won’t burn through the common armor it will cause a great discomfort and will scorch off the skin. [/SIZE]

[SIZE=9pt]When set in the Semi-automatic mode the bolts are stronger and on par with a standard blaster rifle the splash is wider coating armor and burning through armor that a lot of blasterbolts couldn’t. As with the weaker plasma bolt it will scorch flesh and melt lower rated armors. The Charged shot is comparable to a DC15 sniper rifle, and the charge for each shot is at least three seconds which in battle can be incredibly dangerous. The superheated plasma would burst on contact scarring and melting armors. Even if it can’t melt the armor the heat and kinetic strength is still transferred through it. [/SIZE]

[SIZE=9pt]Along with a great kinetic impact there is a slight ion effect making it more useful against shielding technology and droids. The final and most dangerous mode is a stream mode where it releases the contents of all three gas canisters and a large stream of superheated plasma is projected up to 50 meters where it will coat those in its path. One must be careful when releasing the plasma in a stream as a shift in the wind or a strong enough telekinetic could shift the plasma stream back onto the user or random bystanders. [/SIZE]

[SIZE=9pt]Primary Source: N/A[/SIZE]
 
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