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Xall's Sun Guard Armor

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Xall Zadron

Supreme Sun Guardian
http://starwars.wikia.com/wiki/File:Moxin_Tark.jpg
Image Credit: Wookiepedia
Intent: To provide high quality personal armor for Xall in his job as a soldier/assassin/mercenary.
Development Thread: If necessary
Manufacturer: Sun Guard warriors.
Model: SG-1
Affiliation: The Sun Guard.
Modularity: Yes.
Production: Unique.
Material: Plasteel and durasteel
Description: He wears the classic black armor of the Sun Guard that the Imperial Red Guards and multiple bounty hunters based their armor off of. It had a black helmet and chest plate, as well as black boots, over a black combat suit that was formed out of armorweave and reinforced with plasteel. He had a thermal sensor over the right eye that could track targets and zoom in, offering advantages for sniping. There was a large anti-vehicle rocket that was connected to the back of the armor. He had vibro-blades in the arms of the armor, and many other things too. These things were poison and paralysis darts, a mini flamethrower, and even a mini concussion rocket. The armor could deflect blaster bolts and shrapnel with ease, as well as most kinetic impacts. While restricting damage, his armor did little to hinder his movement. The helmet has a macrobinocular scope that aided sniping, and it could pick up things like infrared and ultraviolet wavelengths through it's thermal sensor. He also donned a belt-spat around his waist.
Classification: Multipurpose
Weight: 16 kilograms.
Quality: 8
Special Features: It has a thermal sensor over the right eye that can pick up thermal data such as infrared and ultraviolet wavelengths. There is a macrobinocular scope in the helmet that aids in sniping. It has sound dampeners that quiet the footsteps from it. The soles of the feet can magnetically seal. There are many built in weapons on the suit, including darts, a concussion rocket, a min concussion missile, a flamethrower, and vibro-blades on the arms. There were spikes on the toes of the boots to help inflict extra damage in melee combat. It could even minimize the damage from a lightsaber, but not stop it. In the shin of his right leg, there was a collapsible electrostaff that could go from pocket size to full size in seconds, and on the left shin plate he kept a small disruptor pistol.
 
[member="Xall Zadron"]

Alright, so, I need you to make some changes for me.


He wears the classic black armor of the Sun Guard that the Imperial Red Guards and multiple bounty hunters based their armor off of. It had a black helmet and chest plate, as well as black boots, over a black combat suit that was formed out of armorweave and reinforced with plasteel. He had a thermal sensor over the right eye that could track targets and zoom in, offering advantages for sniping. There was a large anti-vehicle rocket that was connected to the back of the armor. He had vibro-blades in the arms of the armor, and many other things too. These things were poison, paralysis, and stun darts, a mini flamethrower, a stun blaster, and even a mini concussion rocket. The armor could deflect blaster bolts and shrapnel with ease, as well as most kinetic impacts. While restricting damage, his armor did little to hinder his movement. The helmet has a macrobinocular scope that aided sniping, and it could pick up things like infrared and ultraviolet wavelengths through it's thermal sensor. He also donned a belt-spat around his waist.


We need to take some toys out of that. So do you mind taking a couple of them out?

Additionally, I need you to reduce the quality to 8. What you have it at is vanilla grade Beskar.


Also I need you to credit your image. It should have been included in the template.


Mention me when you're done.
 
[member="Xall Zadron"]

We're getting there.


Description: He wears the classic black armor of the Sun Guard that the Imperial Red Guards and multiple bounty hunters based their armor off of. It had a black helmet and chest plate, as well as black boots, over a black combat suit that was formed out of armorweave and reinforced with plasteel. He had a thermal sensor over the right eye that could track targets and zoom in, offering advantages for sniping. There was a large anti-vehicle rocket that was connected to the back of the armor. He had vibro-blades in the arms of the armor, and many other things too. These things were poison and paralysis darts, a mini flamethrower, and even a mini concussion rocket. The armor could deflect blaster bolts and shrapnel with ease, as well as most kinetic impacts. While restricting damage, his armor did little to hinder his movement. The helmet has a macrobinocular scope that aided sniping, and it could pick up things like infrared and ultraviolet wavelengths through it's thermal sensor. He also donned a belt-spat around his waist.


Special Features: It has a thermal sensor over the right eye that can pick up thermal data such as infrared and ultraviolet wavelengths. There is a macrobinocular scope in the helmet that aids in sniping. It has sound dampeners that quiet the footsteps from it. The soles of the feet can magnetically seal. There are many built in weapons on the suit, including darts, a concussion rocket, a min concussion missile, a flamethrower, and vibro-blades on the arms. There were spikes on the toes of the boots to help inflict extra damage in melee combat. It could even minimize the damage from a lightsaber, but not stop it. In the shin of his right leg, there was a collapsible electrostaff that could go from pocket size to full size in seconds, and on the left shin plate he kept a small disruptor pistol.

Here is what needs to go and why:

Remove: Large Anti-Vehicle Rocket. I'm sorry but you would not be physically able to carry this and fire it without launching yourself with it, or exploding, or burning the exposed parts of the body.
Change: "as well as most kinetic impacts." Kinetic impacts from a Force user or explosive devices would still hurt, they would not deflect.
Change: How many things are you going to carry in the arms? Let's limit this. Vibro-blades would come out of the bottom, ok. Darts in right gauntlet, fine. Flamethrower or mini-concussion missile in the left gauntlet? Not of these. There is no Iron Man.
Change: "While restricting damage, his armor did little to hinder his movement." [SIZE=9pt]No, you are not going to be able to conduct aerial[/SIZE][SIZE=9pt] acrobatics. You need to annotate some movement hindering. Jumping and basic movements with maybe aid are acceptable but you aren't going to weave, duck, dodge and cover like you're wearing nothing but leather.[/SIZE]
[SIZE=9pt]Remove: Collapsable Electrostaff. If you can show me a canon version of this, you can keep it in. If not, you need to submit one or have it created by a company. [/SIZE]
[SIZE=9pt]Remove:[/SIZE][SIZE=9pt] [/SIZE]Disruptor[SIZE=9pt] Pistol: Unless you're apart of an government or entity where this was purchased, or can show me where it was purchased illegally...this is something that might require another dev thread.[/SIZE]
Dev Thread Required: If you want your helmet to have all those sensors. You're going to need a development thread. This will cover the Macrobinocular Scope, Infared, Ultraviolet, and other features you included in this submission that are in the helmet...namely the ambient sound dampeners. This thread must be substantial enough to cover such an acquisition.
Dev Thread Required: If you want a suit of this caliber, a separate development thread is also going to be required. There are alot of powerful tools here that one person shouldn't be able to have right away.
Remove: All Special Features. It's a double post.
 
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