Star Wars Roleplay: Chaos

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[SIZE=9pt]OUT OF CHARACTER INFORMATION[/SIZE]


  • [SIZE=9pt]Intent:[/SIZE][SIZE=9pt] To create a suit of armour, not power armour, for production by Locke and Key Mechanics[/SIZE]

  • [SIZE=9pt]Image Source: [/SIZE][SIZE=9pt]pinterest[/SIZE]

  • [SIZE=9pt]Canon Link: [/SIZE][SIZE=9pt] N/A[/SIZE]

  • [SIZE=9pt]Primary Source: [/SIZE][SIZE=9pt](Please link and cite the sources which you are modifying for your use in your submission.)[/SIZE]
[SIZE=9pt]PRODUCTION INFORMATION[/SIZE]

  • [SIZE=9pt]Manufacturer:[/SIZE][SIZE=9pt] [/SIZE][SIZE=9pt]Locke and Key Mechanics[/SIZE]

  • [SIZE=9pt]Affiliation:[/SIZE][SIZE=9pt] [/SIZE][SIZE=9pt]VSF[/SIZE]

  • [SIZE=9pt]Model:[/SIZE][SIZE=9pt] Shephard Armour[/SIZE]

  • [SIZE=9pt]Modularity:[/SIZE][SIZE=9pt] No, Colour can by changed at production on request[/SIZE]

  • [SIZE=9pt]Production[/SIZE][SIZE=9pt]: [/SIZE][SIZE=9pt]Minor[/SIZE]

  • [SIZE=9pt]Material: [/SIZE][SIZE=9pt]Durasteel,[/SIZE]
[SIZE=9pt]TECHNICAL SPECIFICATIONS[/SIZE]

  • [SIZE=9pt]Classification:[/SIZE][SIZE=9pt] [/SIZE][SIZE=9pt]Heavy Body Armour[/SIZE]

  • [SIZE=9pt]Weight:[/SIZE][SIZE=9pt] [/SIZE][SIZE=9pt]Heavy[/SIZE][SIZE=9pt],[/SIZE]

  • [SIZE=9pt]Resistances [/SIZE][SIZE=9pt]([/SIZE][SIZE=9pt]For each category choose from: [/SIZE][SIZE=9pt]None[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Very Low[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Low[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Average[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]High[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Very High, [/SIZE][SIZE=9pt]Extreme [/SIZE][SIZE=9pt]Ratings of High, Very High, and Extreme will need to be added as strengths with elaboration.[/SIZE][SIZE=9pt])[/SIZE]
[SIZE=9pt]- Blasters (And other plasma type weapons):[/SIZE][SIZE=9pt] [/SIZE][SIZE=9pt]High[/SIZE]
[SIZE=9pt]- Kinetic: [/SIZE][SIZE=9pt]High[/SIZE]
[SIZE=9pt]- Lightsabers: [/SIZE][SIZE=9pt]Average[/SIZE]
[SIZE=9pt]- Other:[/SIZE]
[SIZE=9pt]Sonic[/SIZE][SIZE=9pt]: [/SIZE][SIZE=9pt]Average[/SIZE]
[SIZE=9pt]EMP/ION[/SIZE][SIZE=9pt]: [/SIZE][SIZE=9pt]Low[/SIZE]
[SIZE=9pt]Elemental[/SIZE][SIZE=9pt]: [/SIZE][SIZE=9pt]Average[/SIZE]

[SIZE=9pt]SPECIAL FEATURES[/SIZE]

[SIZE=9pt]Strengths[/SIZE][SIZE=9pt]:[/SIZE]

  • [SIZE=9pt]Minerva: [/SIZE][SIZE=9pt]A HUD system combining a myriad of sensors to provide a good overall view of the battlespace.[/SIZE]

  • [SIZE=9pt]Valkyrie System:[/SIZE][SIZE=9pt] A stim and med system built into the armour to allow the soldiers to keep fighting for longer and deal with minor injuries on the battlefield.[/SIZE]

  • [SIZE=9pt]Hermes: [/SIZE][SIZE=9pt]Locke and Key’s signature comms system, provide secure communications for the armour wearers.[/SIZE]

  • [SIZE=9pt]Ancile Shield:[/SIZE][SIZE=9pt] A wrist-mounted buckler shield that can be thrown as a physical projectile.[/SIZE]
[SIZE=9pt]Weaknesses[/SIZE][SIZE=9pt]:[/SIZE]

  • [SIZE=9pt]Weak at the joints:[/SIZE][SIZE=9pt] The plates of the armour may pack significant defence, but the hexarium body glove is vulnerable where it is exposed.[/SIZE]

  • [SIZE=9pt]Exposed storage of ammunition and grenades: [/SIZE][SIZE=9pt]Without any inbuilt storage any ammunition or grenades have to be stored on the armour, where they could be shot.[/SIZE]

  • [SIZE=9pt]Misguided: [/SIZE][SIZE=9pt]If one of the Hermes comms within the unit is compromised then all armour users can be fed false data that will be reflected on their HUDs by the Minerva.[/SIZE]

  • [SIZE=9pt]A limited supply of Drugs:[/SIZE][SIZE=9pt] the Valkyrie does allow the armour users to fight harder than they normally would, but the supply of drugs available is only limited. The Valkyrie can provide a short boost or limited healing before running out of drugs, leaving the system unable to help the wearer any further. [/SIZE]

  • [SIZE=9pt]Sensors sensors everywhere, not a drop to drink:[/SIZE][SIZE=9pt] The Minerva is heavily reliant on the various sensors strewn across the surface of the armour for the data to provide the Minerva with its overview of the battlespace around it. These sensors though are very vulnerable to being destroyed by battle damage, leaving the armour HUD blind of the additional data it uses to warn the wearer of threats.[/SIZE]

  • [SIZE=9pt]It's all too much:[/SIZE][SIZE=9pt] The sensor data provided by the Minerva can be overwhelming, meaning that even though the HUD picks out key threats it is very easy for a user to lose track of potential threats.[/SIZE]

  • [SIZE=9pt]The Ancile Shield only has limited power, a side effect of it's thrown ability, meaning it can be overwhelmed by repeated attacks. Needing to charge before it can be used again.[/SIZE]

  • [SIZE=9pt]Heavy: [/SIZE][SIZE=9pt]The armour is heavy, limiting the mobility and agility of the user in return for higher levels of protection for the user. THey're not gonna be winning any races but they find they're tougher and more able to survive.[/SIZE]
[SIZE=9pt]DESCRIPTION[/SIZE]

[SIZE=9pt]After designing a medium armour for the VSF Locke and Key mechanics began work on a heavy armour for the security firm. Holding to the previous request to stay away from Power armours they looked to other sources for inspiration, finding it in stormtrooper armour. The new Heavy armour was built around a Hexarium Bodyglove over which Locke and Key’s engineer’s placed plates of Quadranium. It was these plates that provide the armour with it’s higher level of protection. [/SIZE]

[SIZE=9pt]However, although the armour proved to be very resistant to blasters or kinetic attacks, it did suffer from a weakness to ionic energy due to the sensors scattered all over the surface of the armour. In the Wolf Armour VSF have a suit that can handle almost anything thrown against it.[/SIZE]
 
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