Star Wars Roleplay: Chaos

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Vong Frigate-Sub after the Vong fighters are approved

OUT OF CHARACTER INFORMATION
  • Intent: A Personal Ship for Ardgal
  • Image Source: Here
  • Canon Link: N/A
  • Restricted Missions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: Third Party Vong NPCs
  • Model: N/A
  • Affiliation: Ardgal Raxis, RMIA
  • Production: Unique
  • Material: Vong Stuff
TECHNICAL SPECIFICATIONS
  • Classification: Carrier Frigate
  • Length: 500 Meters
  • Width: 72 Meters
  • Height: 75 Meters
  • Armament: Very Low
    Dovin Basil
    20 Yaret-Kor
    0 Launch tubes
  • Defenses: Low
    Dovin Basil
  • Hangar: 3 (Very High)
  • Maneuverability Rating: Very Low
  • Speed Rating: Low
  • Hyperdrive Class: 6
SPECIAL FEATURES
Vong Ship
Vong Hangar
Dovin Basil
Cognition throne
Yammosk
Villip
Navibrain
Holding cell
Armory
Medical bay

Strengths:
  • Immune to EMP: Yep, this ship is immune to EMPs and all those horrible things that exist out there that would knock your electronic tech out. This ship calls "moot" when beings try to hit it with stuff that normally knocks out sensors and weapons fields like that.
  • Yammosk: this ship has a yammosk equipped. When its hangar is filled with Coralskippers or other vong ships that rely on the dovin basil, they are able to make a hive mind. This gives the squadrons with the dovin basil a huge advantage when it comes to coordinating attacks, defense, and so on.
  • Cognition throne: The control of this ship is done from the cognition throne. The user is required to be hooked up into it. The control of this ship is done on a neural interface, sort of like telepathy. This is kinda also a weakness because the user has to be pretty focused on the ship itself and piloting it, distractions can be very dangerous. Also, the user has to understand Vongese, otherwise there is something of a sizable language barrier there.
Weaknesses:
  • Vong: While having a ship made by the Vong is great, it has its limitations. For starters, you can't just get parts from any old shipyard. Repairs can only take place at shipwombs, and there aren't many of those places in the galaxy. Even if they were, Vong parts are grown not just manufactured, so it could take anywhere from weeks to months for this ship to be able to be up and running once it has to start getting parts.
  • Crew: Once again, a Vong ship has limitations. It cannot be piloted by just any old guy who knows how to use a wrench. The crew here has to be specially trained in the usage of biots, vong tech, and all the things that literally makes this ship a world of different from all the metal scraps flying around out there.
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