Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Character Vita Carandir

Vita Carandir
_commission__johnathan_by_slugette_da2cum6-fullview.jpg
NAME: Vita Carandir

FACTION: The Sith Order

RANK: Sith Knight

CLASS: Sith Juggernaut

SPECIES: Human

AGE: 25

SEX: Male

HEIGHT: 6'4"

WEIGHT: 240lbs

EYES: Red (Blue with Contacts)

HAIR: Blond

SKIN: Caucasian, Pale

FORCE SENSITIVE: Yes



STRENGTHS AND WEAKNESSES (Required: 2 Weaknesses Minimum):

Strengths:


Gifted Dueler - Vita possesses a natural talent, honed by many years of savage training, for bladework. His proponents consider him a slight prodigy , while critics dismiss him as little more than a brute. Regardless, Vita is highly accomplished in Djem So, and for good reason; his form is an exemplary balance of powerful offense and inviolable defense. One moment he is as the rock holding back the tide, all neat footwork and elegant parries; and the next he is dominating the duel with a battery of wide and precise strikes delivered with shattering force. It is not a flamboyant style, there are no gorgeous flips or twirling attacks, only the cold pragmatism of one raised from childhood to be nothing more than a weapon in human form. It can be used to hold off scores of lesser opponents, or batter down a greater opponent through sheer grit. Suffice it to say, penetrating his defenses or staving off his assaults requires either great technique or a true behemoth.


Raw Connection - As for his skills in the Force, Vita is potent but greatly limited. His bond with the force is very pure, but extremely unfocused. He is unable to generate, though capable of reflecting, Force Lightning. Other such basic Sith techniques elude him. He has no talent in sorcery, little creativity, and no aptitude for learning new abilities, running on instinct alone. As such he possesses very little utility of versatility, but to his credit Vita is extremely capable in what few Powers he holds, and has channeled them entirely into battlefield practicality. Certainly he is no Jack of All Trades, a one trick pony. Still, the sight of the Knight unleashing his mastery of Telekinesis upon the battlefield resembles a natural disaster, tearing the very environment apart with a series of repulses, waves, and blasts. He draws in opponents with pulls or simply rends them apart. Necks are shattered with Force Chokes, he stills hearts or entire bodies with Force Crush, and so on. Vita can become a walking devastation zone on the battlefield, but this is all he is. The Force grants him little more, with one notable exception.


Endurance - But the Knight's greatest skill lies in his utter tenacity. Alone Vita is a strong man with good stamina and a very high pain threshold. But when he channels a seemingly bottomless reservoir of sheer willpower, he is granted strength far beyond his muscles and - above all else - a nearly superhuman ability to keep fighting through wounds that should be mortal ... and in agonizing pain wrench the Dark Side into flowing the wounds closed when the battle is done. Cut him in half, take off his arms, cave in his chest, and he shall drag himself by his teeth towards you, eyes burning with vengeance ... before finally expiring ... defiant to the last. He is a true juggernaut, unbreakable, indestructible, immortal - even more so embedded in his cortosis-weave armor. But even so, he has his limits, a fraction of the damage needed to kill him will render him much easier to damage.


Weaknesses:

Inflexible - Outside of the battlefield, Vita possessed virtually no skills. He has some slight talent in logistics or politics, somewhat more in tactics though none in strategy. Vita is cripplingly overspecialized. He has thrived until now solely through an ability to find a way to face his problems head on, where he shines. When all you have is a hammer, everything looks like a nail. But give him a task a hammer could not do, and he is all but useless.

Introverted - A Sith must possess a certain presence, a draw or pull, either or charisma or intimidation. Beaten down all his life, Vita has no such pull, appearing as nothing more than a servant. A useful one perhaps, but one all the same. He lacks the necessary magnetism for leadership, or for respect from superiors. Perhaps if he is fortunate enough as to be placed in positions of minor command or achieve great battlefield feats, he shall grow out of his shell. But if not, Vita will remain nothing more than a pawn.

Detachment - A Sith must draw on his or her darker nature. Anger, Fear, Hatred, Pride, Desire, and so on. Where a Sith should either be a burning bonfire or a simmering cold fury, Vita is simply cold. Neutral, hollow, empty. He draws on those dark emotions, but primarily on faith in himself, the Force, and determination. The Dark Side has not corrupted his body, and even his mind is more that of a soldier than a Sith. This has been accepted thus far for a variety of reasons. He carefully cultivates this weak link to appear as emotional masking, giving the impression of a stoic and subtle Sith, rather than one who at times appears nearly devoid of negative emotions. Furthermore, he is something of a philosopher in his bearing, and defends his own rhetoric skillfully. Last and greatest, he simply achieves results, and those not swayed by his words are swayed by the sting of his lightsaber. But it is a fragile state, vulnerable to accusations of weakness.


APPEARANCE:

Vita's physical appearance is - in a nutshell - best summarized as aristocracy warring against brutality. His frame is tall, broad, and muscular. Wide shoulders are set above a strong chest, his arms are powerfully built and his fists appear hand-made for choking out life or pounding it to dust. His lower half gives him the stalking gait of an apex predator. And yet set atop his towering frame is a startingly delicate face. His hair is shoulder length and the color of gold, his chin and cheekbones soft and enchanting. His eyes are in truth a horrifying blood red, but beneath his contacts he wears whenever possible they turn into a shimmering crystalline sky blue. The discordance is jarring, and so Vita masks it by embedding himself into his sable black plated cortosis-weave armor whenever possible ... another of his hidden insecurities.

BIOGRAPHY:

Vita Carandir was born in 853 ABY to the Lord of House Marr and one of his Parlor maids, a beautiful and warmhearted woman whom the Lord had decided to take on a whim and she felt duty-bound to concede. Vita was born with the red eyes of his family, which saved him from death at the hands of Lady Marr's vengeance. Lady Marr pressured the Lord into executing Vita's mother, and to abandon the child. The second task was given to one of Marr's house guards, a young Lieutenant named Vakarion Carandir. However, the honorable officer could not bring himself to toss the infant onto the streets, and decided to raise the child himself in secret.

Two years later Vakarion requested a transfer, moving to a different post far away. As he slowly rose the ranks, he raised Vita (who took the name of his adoptive father) in the highest traditions of the Imperial Military - Duty, Respect, Loyalty, Valor. He was taught to work for something higher than himself, to never flinch from danger, and to be master of his own mind. Pragmatism was to be his approach.

Shortly after his tenth birthday, apparently a late bloomer, Vita showed a strong connection to the Force. As a result he was taken from his Father and placed in Sith Training. In many subjects Vita was an abject failure, but he excelled so strongly in Sith Philosophy, Lightsaber Combat, and raw toughness and strength in the force, that after three years Lord Marr decided to take him into his household once again ... against the wishes of his wife. Vita was to be Marr's Wrath, his executioner and enforcer of his will. As such his training was incredibly brutal, even by the standards of Sith, but it did achieve results. Marr wished for his bastard son to be his walking death, and he got what return on his 'investment' he could.

After another decade of horrific training, Marr finally promoted his son to the rank of Knight ... though it was more a courtesy to his skill and relative independence more than anything else, as he was to be beholden only to the Lord himself. With the extra resources now at hand, Vita then acquired his contacts, used to hide away the eyes that mark him as everything he loathes. In a twist of fate, out of all the Marr's who deify their progenitor, it is perhaps Vita who comes closest to the mark of following in his footsteps, despite the fact he is the member of the family who saw Marr as only a man of his time worthy of great respect. Where Marr was the Politician Sith, Vita is the Soldier Sith. Most of the time Vita evokes romantic images of the Warrior-Poets of yore, a cultured and dignified figure. But in combat he becomes a true Blood-Knight who lives only for the thrill of honorable battle against a skilled opponent.

For two years Marr has mostly held back his Bastard-Warrior, and Vita craves the day he is to be unleashed ... both to find freedom and to taste the joy of war. Perhaps that day is coming soon. Then again, perhaps not.

SHIP:


Caedus-class Superiority Fighter, named the Evangelion.

unknown.png


KILLS:
N/A

BOUNTIES COLLECTED:
N/A

FORCE ABILITIES:

Telekinesis: Force Repulse, Wave, Crush, Choke, Blast, Burst, Push, Pull, Throw, Rend, Kill, Grip, Barrier, etc

Force Heal

Force enhanced Strength

Crucitorn



Role-Plays:
 

Users who are viewing this thread

Top Bottom