Star Wars Roleplay: Chaos

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Vile's Garage

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OUT OF CHARACTER INFORMATION

  • Intent: A personal ship for Djonas Vile
  • Image Source: Joe Botardo
  • Canon Link: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION

TECHNICAL SPECIFICATIONS
  • Classification: Heavy Cruiser
  • Length: 716 meters
  • Width: 74 meters
  • Height: 93 meters
  • Armament: High
    8 Particle Beam Cannons
  • 4 Quad Laser Cannons
  • 6 Warhead launchers
  • Tractor beam projector

[*]Defenses: Very High

[*]Warhead countermeasures
[*]Damage reduction armor component
[*]Anticoncussion field generators

[*]Hangar: Very Low: 1
[*]Maneuverability Rating: Average
[*]Speed Rating: Moderate
[*]Hyperdrive Class: Very Fast: .4
STANDARD FEATURES

[*]​​Environmental Systems

[*]Propulsion Systems

[*]Sensor and Targeting Systems


ADVANCED SYSTEMS

[*]​Boarding technology

Strengths:
  • Stealth: Equipped with a Stygium cloaking device along with several other countermeasures, the Amidala's Lament is capable of passing through star systems without being detected by even the most dedicated of sensors.
  • Defenses: The Amidala's Lament defensive capabilities are rather extensive. Strong shield technology, reinforced hull, and countermeasures out the wazoo make this ship strong enough to stand on its own in heavy combat situations.
Weaknesses:
  • Stealth Limitations: The stealth device is only capable of cloaking the ship for 10 minutes. Any longer would potentially overload the ship's systems, causing the ship to become a sitting bantha.
  • Hangar: Amidala's Lament was meant to hold only a singular ship within it's cargo bay.
  • Interior Defenses: The interior of the ship is lacking in standard defenses such as ray shields, security cameras, and the like.
Description: The Amidala's Lament is a prototype version of the N-25 Cruiser, a future project by Royal Naboo Shipwrights. After the prototype was finished, a secret entity managed to requisition the prototype for the budding crime lord, Djonas Vile. When the N-25 prototype reached Djonas' hands, many modifications and additions were brought to the table to make it truly unique. Firstly, Djonas wanted stealth, for when he needed an easy escape from troubling situations. A Stygium cloaking device was included along with several other sensor jamming systems, making the N-25 nearly invisible in any spectrum of sight. A premium paint job and some interior decorating and the Amidala's Lament was perfect for Djonas to call his own.
 
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OUT OF CHARACTER INFORMATION
SETTING INFORMATION
  • City Name: Moenia
  • Classification: Urban Center
  • Location: Naboo
  • Affiliation: Royal House of Naboo
  • Demographics:
    ​96% Human
  • 4% Other

[*]Wealth: High - The city of Moenia is home to Naboo's most successful authors, artists, and musicians. Because of this, the quality of life here is greatly above average and the average income for a household is rather high.
[*]Stability: High - The city is home to some of the most educated individuals Naboo has to offer. These people are greatly sophisticated and above petty squabbles and criminal activities.
[*]Description: Moenia is an old and large city known for its architectural beauty and artistic populace. Surrounded by the Paitnnu Wetlands, the city is a true masterpiece of a city. Moenia is known to be an artists' retreat. Many authors, musicians, and artists have found their home in this city and have contributed to its greatness impeccably. The city itself is filled with towering homes, museums, theaters, and other venues. Each building was clearly carefully constructed by brilliant architects and artists. Throughout the city, there is an misty gloom that varies in thickness throughout the day, ranging from a light mist to a thick fog. Almost all of the inhabitants have grown to live with it. It is this mist that has made Moenia a host of the Galactic Moon Festival.

Recently, the city has grown even more alive with activity as certain individuals have contributed to the welfare and rejuvenation of the city. Moenia has never been such a paradise before.

POINTS OF INTEREST
  • Moenia Starport - This massive starport houses almost 100 starships belonging to the citizens of Moenia and those who visit the magnificent city.
  • Aerie Casino - The Aerie Casino is a marvelous hotel and gambling arena. This building, just outside of Moenia, is home to over 500 suites, 10 bars, 10 swimming pools, and several floors dedicated to all sorts of gambling such as exhibiting Sabacc tables, Lugjack machines and Spinner-pit wheels. There even is an outdoor stadium where ruthless animal fights are held. Creatures from all over the galaxy are brought to the Aerie Casino to fight to the death for the thousands of patrons who watch the fights.

SECURITY



HISTORICAL INFORMATION


Moenia's history is rather light with activity. The city mostly stayed to itself and was mostly ignored by the larger events of the galaxy. In the time of the Galactic Empire, Moenia was left alone as it was only seen as an artists retreat. Meanwhile, the citizens were plotting against the Empire and siding with the Rebellion lowkey. Moenia's contributions to the Rebellion weren't much, but it was better than not at all.

The Gulag Virus hit Moenia rather hard, killing nearly half the population while the rest were forced to abandon the city for survival. When the last vestiges of the virus died with the last infected, the citizens began returning to their homes, albeit while safely protected by enviro-suits.

During the 400 Year Darkness, Moenia began to rebuild their city. Many great minds were lost, but plenty of them still lived. They continued with their daily lives while protected by their suits. For centuries, the people of Moenia refused to be held back by a epidemic. Their pride and ambition was far too strong for that.

With the Gulag Virus subsided after centuries of death, Moenia began to thrive once more. The artists retreat began to attract more and more to the beautiful, yet gloomy city.
 
OUT OF CHARACTER INFORMATION
  • Intent: To codify the organization started recently by Djonas Vile
  • ​Image Credit: -
  • ​Links: N/A
  • Company Submission: N/A
GENERAL INFORMATION
  • Organization Name: The Black Glove Society
  • Classification: Crime Organization
  • Loyalties: [member=Djonas Vile]
  • Organization Symbol: [If your organization has a sigil or logo, provide a picture or briefly describe what it looks like.
  • Description: The Black Glove Society is a budding criminal organization with strong ideals revolved around respect, class, and structure. It is a relatively small organization, however their ambition is as huge as the galaxy.
GEOGRAPHICAL INFORMATION
  • Headquarters: Naboo
  • Realm:
    ​Naboo [HQ]

[*]Domain: Currently, the Black Glove Society controls very little. Their only real claims of power is within the city of Moenia on Naboo. This is where the Black Glove Society originated and it is the heart of the organization. No presence of the Society can be felt offworld as they are trying to fortify their hold on Naboo. Their presence is known by the citizens of Naboo, but no one actively challenges them as they are seen as positive members of the community through their contributions towards the welfare of civilization on Naboo.
[*]Notable Assets:

SOCIAL INFORMATION
  • Hierarchy:
The Black Glove Society follows a strict hierarchy. With rank comes power, with power comes influence, with influence comes respect.

At the head of the Black Glove Society lies the Headmaster Court. The Court oversees the entirety of the Society's operations. At all times, there are four headmasters. Should one suddenly become unable to perform their duties as Headmaster, a new one is chosen immediately. No Headmaster knows the identity of one another to keep the Headmasters from threats both externally and internally.



  • Membership: [Approximately how many people are in your organization? What does it take to become a member of this organization? Is there an initiation or a ritual? Missions they have to carry out? Tasks to perform to prove their skill/worthiness? For families, is it easy to marry into the family or are there certain attributes the family leader looks for/do you need approval? For companies, how does one get hired? Include both IC and OOC if someone were interested in your organization how they would join.]
  • Influence: [Does your organization’s influence stretch out across a sector? End at the boundary of your corporate property? Does it hold sway over a particular city or have influence on a specific planet? Do you occupy one grimy little ship? List any particular influences here.]
  • Climate: [Friendly local business? Czerka style intrigue? Are you at risk of expiring just by checking in at work? Describe what kind of feel your organization has from the inside.]
  • Reputation: [How do people see this organization from the outside? Beloved? Distrusted? Wary or neutral? Describe your organization’s reputation here. If you're organization has renown, you will need to justify it in the Historical Information section.]
  • Rules: [Most organizations follow some set of rules. Maybe the Resol’nare, the Jedi Code, maybe the Ferengi rules of acquisition. Expand on any rules your organization might have.]
  • Doctrines: [Describe the principles and tenets kept by this group in relation to rules/laws within it, religious beliefs, teachings and philosophies created by its leaders and kept by the people within it. This can include various aspects of a faith/religion, or rules to a club, laws of a mafia or guild, etc.]
  • Goals: [What are the goals of this organization? Future plans for expansion? Collection of information? Providing education to those who seek it in certain skills? Supporting charitable works? For all intents and purposes, this is your in-character intent with this organization.]
MEMBERS
[Mention any notable PCs or NPCs that are part of this organization and their role/title/position within it - alternatively link to a blog post with this information if you would like to keep an active player roster. You may also request a sub mod to add/remove members.]

HISTORICAL INFORMATION
[Please include at least one paragraph on the organization's history. Describe who started it, how and why it was formed, modus operandi, any events tied into its creation and existence, etc.]
 
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OUT OF CHARACTER INFORMATION
  • Intent: A pair of lightsabers to reflect Djonas' new status as an Obsidian Knight
  • Image Source: Shane Baxley
  • Canon Link: -
  • Primary Source: Lightsaber
PRODUCTION INFORMATION

TECHNICAL SPECIFICATIONS
  • Classification: Lightsaber
  • Size: Average
  • Weight: Light
SPECIAL FEATURES
Strengths:
  • Able to cut through most materials with ease
  • Lightweight
  • Can be used underwater
  • Blade not shorted out by cortosis
Weaknesses:
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
DESCRIPTION
(Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)
 
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OUT OF CHARACTER INFORMATION
  • Intent: Another addition to Bittie Land.
  • ​Image Credit: Artgerm
  • Role: Bittie Land dancer
  • Links: N/A
PHYSICAL INFORMATION
  • Age: 26
  • Force Sensitivity: Apprentice
  • Species: Zelosian
  • Appearance: A stunning individual with a body like a goddess. Blood red hair and lime green eyes. An enchanting, pearly-white smile almost always on her face.
SOCIAL INFORMATION
  • Name: Azalea
  • Loyalties: Bittie Land
  • Wealth: Wealthy
  • Notable Possessions: [ Describe or link any notable possessions they might own. ]
  • Skills: [ What skills does this NPC have? Are they a pilot, a farmer, a mechanic? Do they paint or knit in their free time? For Force users if they have any special abilities that are rare list them here. Be reasonable. ]
  • Personality: [ Describe the NPC’s personality. Acerbic? Friendly? Ditzy? Annoyingly calm and superior? What about mannerisms or habits? ]
COMBAT INFORMATION
  • Weapon of Choice: [ Military blaster rifle? Toy lightsaber? Bioweapons? Wits? Charm? The Force? ]
  • Combat Function: [ Combat is difficult to avoid -- after all, this is Chaos. Should your NPC wind up in combat, what would they be good at? How would they work alongside you, or would they be a liability? Remember: An NPC is weaker than a PC of an equivalent level, and will not match them in power, skills, or abilities. ]
Strengths:
  • [ Provide, in list format, some strengths of this submission. 2 recommended. ]
Weaknesses:
  • [ Provide, in list format, some weaknesses of this submission. 2 recommended. ]
HISTORICAL INFORMATION
[ Include a description of the NPC's history here. ]
 
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OUT OF CHARACTER INFORMATION
  • Intent: To give Djonas a former love interest.
  • ​Image Credit: Skyeparrot
  • Role: Djonas' baby mother
  • Links: N/A
PHYSICAL INFORMATION
  • Age: 32
  • Force Sensitivity: Knight
  • Species: Morganian
  • Appearance: Tetri is a stunningly beautiful woman. As a Morganian, her beauty is exceptional. Long curly brown locks of hair hang elegantly from her head. Tetri's eyes are a soft brown, reminding one of lakes of rich milk chocolate. Her body may be rather lithe, but her strength is impressive. Her skin is bordering on pale and soft to the touch. She is normally seen wearing light makeup and modest jewelry. Her love of fashion is apparent when she chooses to dress up, however, on some occasions she is experiencing a "lazy day" and will wear something less-than-flashy.
SOCIAL INFORMATION
  • Name: Tetri Azo
  • Loyalties: Herself & her family
  • Wealth: High - As apart of their agreement, Djonas sends monthly allotments to a secret account only Tetri can access in order to keep her and their child living comfortably and happily.
  • Notable Possessions:
    Dragon Queen Necklace

[*]Skills: Tetri was raised and trained by a small group of Gray Paladins. As one of them, she learned many technical skills while also learning many styles of combat. As a Gray Paladin, she is not skilled in any force powers, however, she makes up for this with her other skills.
  • Animal Handling
  • Cooking
  • Leatherworking
  • Marksman
  • Metallurgy
  • Piloting
  • Singing
  • Stealth
  • Stava
  • Survival
  • Teras Kasi

[*]Personality: Tetri is known as a compassionate and fierce woman. She shows undying loyalty to her friends and family while showing her enemies unending disdain. Tetri's main trait is her kindness. She shows her appreciation and love for those she calls friend. Tetri goes out of her way to ensure that her friends are kept in good spirits through gifts and quality times spent with them. Tetri enjoys nature and being outdoors to bask in the splendor of nature's beauty. She does not enjoy the city life much. All the pollution and enclosed spaces. She likes to be free of barriers and walls.
COMBAT INFORMATION
  • Weapon of Choice: The Counselor
  • Combat Function: Tetri has seen many battles over many years. She has learned much through training and firsthand experiences. In combat situations, she will use whatever weapon she can get her hands on and almost instantly become a master on how to use the weapon.
Strengths:
  • Tetri's training as a Gray Paladin has given her much knowledge on utilizing technology of various civilizations and species with relative ease and all while allowing the Force to naturally augment her skills without using it directly.
  • Years of training in multiple forms of martial arts, such as Teras Kasi and Stava, has turned Tetri into a deadly hand-to-hand combatant.
Weaknesses:
  • Tetri is tough, but she isn't strong. She can possibly be rather easily overpowered by a larger opponent.
  • Her child is her main weakness. Using that against her will possibly assure victory over her.
HISTORICAL INFORMATION


Tetri was born on Orellon II an only child of her Morganian parents. Her childhood was spent running through the vast jungles and making friends with many of the animals within. Young Tetri had no fears as she faced many predators of Orellon II head-on. Her parents had to save her many times when she would get a bit too brave and face creatures she had no chance against. Tetri also made friends with many of the native Kentra. Their humor kept her happy for many, many years.

Around the time Tetri was 16, a group of Gray Paladins, force users that aren't force users, came to Orellon II for a rest before moving on. They met with the King who welcomed them into his city with open arms. Tetri eventually met one of these Paladins and began to learn from them. They taught her a few of their tricks before realizing that she was also force sensitive. Tetri's parents allowed her to travel with the Gray Paladins and train under them. They knew their child was brave and she would be living her best life if she went with them.

Years later, a 22 year old Tetri met Djonas Vile or, as he was known by at the time, Darth Avarice. The two became rivals after constant encounters with one another in the Old Sith Empire's conquest of the galaxy. Tetri was there for each of Djonas' missions, always a thorn in his side. The two eventually become obsessed with one another. The desire for each to defeat one another once and for all was overwhelming. It wasn't until Djonas encountered Tetri on Muunilist. But, by then, he had been reformed from his Sith ways and was an Imperial Knight. She attacked him despite him explaining to her how he had changed. She did not listen. She just kept coming at him. He stayed on the defensive as she attacked as he did not want to hurt her, but she was beginning to hold him back from completing his objective. Using the Force, he knocked her unconscious temporarily and had her taken to his command ship. When Tetri awoke, Djonas stood at her bedside. He carefully explained to her how he changed since the last time they met. It took some time and convincing, but eventually, she believed him. After so many years of fighting each other, they came to good terms and became friends and, eventually, lovers. After all those years of hunting one another, they realized that the only other person that knew themselves like they do was each other.

Soon, this love produced a child. A little girl they named Jana. Tetri wanted to retire from her ways in order to raise the child and Djonas wished to continue adventuring in order to provide for his family. Tetri returned to her home planet with the child and Djonas set up a secret account in order to continue providing for them while he was away.

Now, Tetri resides on Orellon II with little Jana, building a home for her and her family.
 
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OUT OF CHARACTER INFORMATION
  • Intent: Haven't made a species in a while.
  • ​Image Credit: Viera FFXIV
  • Canon: N/A
  • Links: N/A
GENERAL INFORMATION
  • Name: Leporine
  • Designation: Sentient
  • Origins: Expansion Region
  • Average Lifespan: 110 standard years
  • Estimated Population: Inter-Planetary
  • Description: The Leporine are a race of tall, slender people found through the Expansion Region. The Leporine resemble baseline humans for the most part save for some apparent differences such as tall, fur covered ears extend from their heads and pointed feet. They are known to have impeccable senses, but their hearing triumphs over the others. The species mostly consists of females. So much, in fact, that many don't believe males exist. The woman are considered extraordinarily beautiful by many in the galaxy, as well.
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PHYSICAL INFORMATION
  • Breathes: Type I
  • Average Height of Adults: 1.9 m
  • Average Length of Adults: N/A
  • Skin color: White, Brown, Olive
  • Hair color: White, Brown, Black
  • Distinctions: Long furry ears, pointed feet, excellent hearing
  • Races: N/A
  • Force Sensitivity: Low
Strengths:
  • Excellent senses, especially hearing
  • Can run at incredible speeds in almost any environment
  • Very lithe and nimble
Weaknesses:
  • High pitched sounds, such as flashbangs or sonic weapons, can cause extreme, debilitating pain
  • Poor swimmers
  • Rather frail
CULTURE
  • Diet: Omnivore
    While the Leporine are omnivorous, they typically eat vegetables more than anything.

[*]Communication: Leporine (native language)
[*]Technology level: Galactic Standard
[*]Religion/Beliefs: The Leporine have a religion of their own, however it has no official name. They believe in a higher power they call Fajah. The Fajah, to them, is an incorporeal being made of energy with the ability to take whatever form he chooses to interact with his followers. Fajah created all life in the universe and guides each and every being under him through the Force. It is said that those with the ability to use the Force, or Force Sensitives, are direct descendants of Fajah and are elevated above all as demigod-like beings.

Leporine somewhat have a rite of passage that ascends them from immaturity to adulthood. They call it The Juadnem, which means growth in Leporine. To complete one's Juadnem, a leporine must spend time in the woods until they are given a vision from Fajah. This vision will give the leporine a unique form of advice made specifically for them that will guide them to their destiny. Whether they choose to take this advice is their own choosing. Freedom of choice is one of Fajah's most important values. Once the vision is complete, the leporine returns to society and is now seen as an adult by all around them.


[*]General behavior:
  • ​General life: The Leporine are known to be a nature loving species. They shy away from large cities and lean towards heavy forested ares. In fact, many Leporine build their homes attached to great trees, or, sometimes if the trees are large enough, into the trees. Leporine spend their daily lives much like any other species: working, socializing, etc. Many leporine are curious adventurers. They never stay in one spot for long, always on the move from planet to planet in search of something new to experience.
  • Values: As previously stated, leporine adore nature and all it entails. Anything that naturally occurs is a product of Fajah's will according to the leporine. They aren't extremist when it comes to man-made things such as cities or the like. To them, cities are by Fajah's will, as well. They just prefer the openness of the outdoors. Also, the leporine value, above anything, the preservation of their own kind. Their numbers, in comparison to much of the galaxy, are rather small. If the leporine feel that they are in danger of becoming endangered, they will retreat to whatever hidden sanctuary they can find in order to preserve their own people.


HISTORICAL INFORMATION

The leporine were once considered to be a myth. A tale marines would tell one another of a beautiful creature that came to them in the heat of battle and healed their wounds. They were once a very secretive species, not wishing to take part in any larger civilizations and be pulled into whatever they found themselves in.

That all change within the last hundred years. The aftermath of the Gulag Plague caused the leporine to come out of hiding, feeling sympathetic for the species of the galaxy. Utilizing their unique understanding of herbal medicines, they were able to provide assistance in aiding those who still were experiencing the effects of the plague. After realizing all they could do to aid others, and the compassion of many of the galaxy's people, the leporine came out of hiding and began to integrate with larger society.

Many of the force sensitives among the leporine found a new home in the Jedi Order as healers, while others preferred to stay among their own people.

As they were now part of galactic society, they were also brought into many of the galaxy's conflicts.

During the time of the Incursion, many leporine lost their lives in the fall of the Galactic Alliance. So much, in fact, that the leporine appeared to go back into hiding. Many of those who were alive seemed to disappear without a trace as they returned to their homes in order to save their kind from utter annihilation and extinction as their numbers were exceedingly low. The few that were still out there were mostly in the fringes of society, working as mercenaries or smugglers.

Several years passed since the leporine numbers dipped down drastically and they started to appear in the larger society once more, adapting to the galaxy once again. The fears of the Incursion truly scared them into hiding
 
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OUT OF CHARACTER INFORMATION
  • Intent: To give the world of New Cov it's own defense forces
  • Image Credit: Nova Corps of Marvel Comics
  • Role: New Cov Defense Force
  • Links: N/A
GENERAL INFORMATION

[*]Armor:
  • New Cov Corps Armor

[*]Gear


[*]Description: The New Cov Corps is a special paramilitary unit on the world of New Cov. Through training from the Confederate Defense Force, the New Cov Corps have become an elite counter-terrorism, national defense, and law enforcement. They are an elite force of good and honor that protects New Cov and it's people at any cost.
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COMBAT INFORMATION:

  • Unit Size: Medium
  • Unit Availability: Uncommon
  • Unit Experience: Trained
  • Combat Function: The New Cov Corps are a force sworn to protect New Cov and it's people at all costs. They are the first line of defense against any threats to the planet and the system. The New Cov Corps works in squads of, typically, 5 or 6. Each squad is designated a sector of New Cov to protect. Whether the squads are in one of the domed cities or patrolling the jungles, they are extensively trained to use their environment to their advantage, especially against foreign invaders.
Strengths:
  • This force is specially trained in the harsh and diverse environment of New Cov.
  • The NCC is equipped with state of the art technology, weapons, and armor.
Weaknesses:
  • The NCC is limited to fighting only within their own system.
  • Their numbers are rather small compared to most of the galaxy's armed forces.
HISTORICAL INFORMATION

The New Cov Corps is a fairly new organization. It was only just some years ago when New Cov was a member world of the Galactic Alliance. They were at peace for quite some time. Then, the fall of the GA took a heavy toll on New Cov. They soon became the targets of multiple raiders, poachers, and slavers. Without a unified defense force, they were helpless.

Then, the Confederacy came along. They gave the people the tools needed to start up training and arming their own defense force. It was slow at first. The New Covans were mainly business people. But, a brave few eventually stepped up for the cause. They named themselves the New Cov Defense Corps, or New Cov Corps for short.
 
OUT OF CHARACTER INFORMATION
  • Intent: To create another species to add to my list.
  • ​Image Credit: -
  • Canon: N/A
  • Links: N/A
GENERAL INFORMATION
  • Name: Mahjeks
  • Designation: Sentient
  • Origins: Mahjekka
  • Average Lifespan: 112 Standard Years
  • Estimated Population: Planetary
  • Description: The Mahjeks are a race of tribal, yet noble near-humans who have conquered the many islands on their homeworld. Mahjeks are visibly no different than baseline humans. They have brown skin that can range from light brown to darker shades. Many Mahjeks sport tribal tattoos as a sign of strength and honor. The Mahjeks are part explorer and part warrior. They have explored their homeworld and have made everything under their sun their own and have defeated any and all obstacles that were in their way.
PHYSICAL INFORMATION
  • Breathes: Type I
  • Average Height of Adults: 2.4 meters
  • Average Length of Adults: N/A
  • Skin color: Varied shades of brown
  • Hair color: Black
  • Distinctions:
    Ubiquitous black hair
  • Heavyset
  • Tribal tattoos

[*]Races: None
[*]Force Sensitivity: Low
Strengths:
  • Explorers: The Mehjaks are a species of accomplished explorers. They have scoured their homeworld, exploring far and wide until they conquered every inch of the world. From this, they have developed strategies and tactics to exploring unknown lands. These strategies have made the Mahjeks capable of having a natural sense of the land and sea no matter where they find themselves.
  • Warriors: The thrill of battle, that moment you see fear in your opponents
Weaknesses:
  • [ Provide, in list format, some weaknesses of this submission. 2 recommended. ]
CULTURE
  • Diet: [ Herbivore, Omnivore, Carnivore, Other (please explain). Note down common foods and preferences, what is poisonous, etc. ]
  • Communication: [ How do they communicate? A spoken language (if so, tell us which), through barks and yips, body language, telepathy, etc. ]
  • Technology level: [ Describe their societal technology level if it differs from Galactic Standard. ]
  • Religion/Beliefs: [ If this species has a prominent religion or set of beliefs, describe them here. ]
  • General behavior: [ Describe general behaviors such as: family life, values, how they raise their young, how they find mates, how they interact with the world and other species around them. Do they hunt? Do they build? Are they inventors? Are they explorers? Are they nocturnal or diurnal? Do they attend schools? Etc, etc. ]
HISTORICAL INFORMATION
[ Include a description of the species history here. If your species is genetically engineered or Sithspawn please describe the process through which they were created, by who, and why. Explain the various challenges encountered during their creation. Most galactic species will be quite old - include major events relevant to the species in how they evolved and developed into what they are today where appropriate. Including Chaos canon events, where they impacted the history of this species, is a plus. ]
 
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OUT OF CHARACTER INFORMATION
  • Intent: To update a Bittie Land girl
  • ​Image Credit: Bayward Wu
  • Role: Dancer
  • Links: N/A
PHYSICAL INFORMATION
  • Age: 19
  • Force Sensitivity: Non-Force User
  • Species: Nagai
  • Appearance: A short and curvaceous woman. Jet black hair and lovely green eyes. Her skin is pale and several tattoos decorate her flesh. She has a beautiful bright smile that she flashes quite often. She has one scar just above her right hip from an attack in prison.
SOCIAL INFORMATION
  • Name: Lady Moxie
  • Loyalties: Bittie Land
  • Wealth: Wealthy - Moxie earns a substantial paycheck for her work at Bittie Land.
  • Notable Possessions: None
  • Skills:
    Stava
  • Dancing
  • Acrobatics

[*]Personality: Moxie's known to be a sweetheart, even beyond just her job where she has to fake her personality. She is kind to those who are to her. She likes to have as many friends as possible as opposed to those who prefer small circles. Having many friends gives her things to talk about and share with others. She also enjoys all kinds of art styles such as dancing, music, paintings, sculptures, etc. She's a very expressive person, never hiding her emotions and always willing to talk to someone. Don't let this fool you, though. She has fire within her Nagai heart.
COMBAT INFORMATION
  • Weapon of Choice: Several daggers or Stava
  • Combat Function: Moxie knows her way around a sharp dagger. SHe slices and dices with acute precision and speed. One may find themselves covered in slashes and cuts before they even have a moment to react.
Strengths:
  • [ Provide, in list format, some strengths of this submission. 2 recommended. ]
Weaknesses:
  • [ Provide, in list format, some weaknesses of this submission. 2 recommended. ]
HISTORICAL INFORMATION
 

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